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Creating a road


xrk
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  • 6 months later...
BUMP could someone tell me why I can't check the U tile flip box? confused.gif

user posted image

When i used this tuto, i just fliped the texture in paint. tounge.gif

 

Never really got interest on fixing it other way.

Yl8KS.jpg
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BUMP could someone tell me why I can't check the U tile flip box? confused.gif

user posted image

because you use face mapping, you need planar mapping. Or apply uvw unwrap modificator, push edit button and flip your faces smile.gif

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doublepost I know but how come in my pic above the texture spans across the whole plane and on xrk's pics it does not?

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What I did in this tutorial was apply the texture, use the "uvw map" modifier and select face. Then apply the "unwrap uvw" modifier to rotate/flip.

 

 

maybe ignore this \/\/ if max 8+ for this tutorial

 

 

...but the textures are wrong and needs to be fliped so check the U Tile flip box.

 

max 7 is slightly different from 8 and above in the way those modifiers work iirc

Edited by xrk
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nvr mind first post I got around it but does anyone know what I'm not doing right? Because once I put my road texture on it overwrites my sidewalk!

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nvr mind first post I got around it but does anyone know what I'm not doing right? Because once I put my road texture on it overwrites my sidewalk!

Select the faces you want the texture applied to under polygon mode

then drop the texture on the selected faces

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I did that but when applying the road texture it covers the pavement texture including polys not selected

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  • 2 weeks later...
Urban Legend

I wanted to give this a shot xrk, hope you like my road. (shot the textures with a camera)

Texturing in sketchup for the 1st time, I could never get it done in Zmod.

 

user posted image

 

Same size curb for VC?

Edited by Urban Legend
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I did that but when applying the road texture it covers the pavement texture including polys not selected

Are you actually droping it on to the selected faces?

 

@Urban Legend

 

You made it in sketch up? cheat! tounge.gif

Theres no need for those extra faces in the middle (the line divide), its better to do that with texture.

 

tbh I dont understand why you've posted it in here, if its sketch-up?

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Sorry mate, I've never once had that problem unless accidentally dropping on an un-selected face.. so I cant help you confused.gif

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  • 2 months later...
pantheforemc

men cooll cool tut i has just wondering how to make road in 3ds max but i wa making it in sketchup have some cookies

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  • 4 weeks later...

Hello ! I Have problems with col... ! I make every step (without 3-th tut = T-road) I wanna make a "open race-map". I mean: with entrance and exit... look this:

 

user posted image

 

Sorry For My English !

 

My Problems with col are: invisible walls. I try to remove it in Col Editor (2)... but notting ! Didn't show the walls...

 

Double: Sorry For My English

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  • 9 months later...
eddyterminator101

Thank you for the tutorial. How can I export the road into the game? I don`t know!!! Please help me!!! I want to make some roads for the game!!! Please help!!! Maybe a video tutorial?... Thank you in advance!

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Spider-Vice

I seem to have problems with the path deform step, the model doesn't even follow the path, it's just like this:

 

user posted image

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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To me the best and easier way is to use loft I will probably make a tutorial about it when I will get some free time anyway If you want try it now: CREATE>GEOMETRY>COMPOUND OBJECTS>LOFT.

 

There's another way to do it using SWEEP modifier too it's quite the same thing as loft but to me loft is more accurate and faster.

Video tutorial sweep modifier

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Spider-Vice

Anyone on my problem? The road doesn't follow the path, it just gets like, deformed and it's pointing upwards? Yes I did every single step on the tuto correctly, even re-did.

I use Max 2010.

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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Anyone on my problem? The road doesn't follow the path, it just gets like, deformed and it's pointing upwards? Yes I did every single step on the tuto correctly, even re-did.

I use Max 2010.

go to the pathdeform in your modifier list click gizmo and rotate it 90º

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Spider-Vice

I don't see Gizmo in the PathDeform settings. confused.gif

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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  • 5 months later...

Hi all, I realise this is an ooooold thread but I'd really love some help here. I am stuck early on where the texture is applied to path/curb. Can anyone explain why my texture gets added to all the polygons (path, curb, and roadsurface) rather than only the path and curb polygons that I've selected?

 

The instructions I am stuck with are "Now select the pavement and kerb faces and drag the relevent texture from the folder onto the selected faces and go to the modifier list and choose UVW MAp then in the new parameters panel click Face"

 

I am running 3dsmax 2008.

 

Thanks guys,

 

mgri

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Thanks pmillet, here's a picture describing what happening. Basically when I drag and drop the texture onto the selected surface it applies to all the polygons. I am a total newb so I could easily be doing something dumb.

 

Thanks for the help,

 

mgri

 

 

user posted image

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