SomeRandomDude Posted December 14, 2006 Share Posted December 14, 2006 try making some mutans and the robot devil ? and , and profesor farnsworth Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3970662 Share on other sites More sharing options...
Freakorama Posted December 14, 2006 Author Share Posted December 14, 2006 (edited) i will only be making the more main charictors, and ive found out why the city was loading realy badly and always running into LODs all the textures bam sent be were uncompressed in and San Andreas format so i'm compressing them and setting them back to GTA VC format and things are starting to load faster and bugs are magicly dissapearing! Update: After a few hours of editing the city loads normaly once again! Edited December 14, 2006 by Futurama_Freak1 Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3970664 Share on other sites More sharing options...
Gouveia Posted December 14, 2006 Share Posted December 14, 2006 damn... bad news... Steve-m's Player Position Tool doesn't seem(sp?) to work with GTALC's exe file, and when I start with the normal exe, it crashes.... I'll try that Debug.scm file... Hope it don't crash! Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3971097 Share on other sites More sharing options...
lord fido Posted December 15, 2006 Share Posted December 15, 2006 Hol sh*t B@ndit, that battle is intense! Hope i can do that in GTA4 . ------ Futu posted a pic in other topic and i think i should post it here too.: Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3972743 Share on other sites More sharing options...
Ryder35 Posted December 15, 2006 Share Posted December 15, 2006 (edited) well well a new mod gta3 i like it,and i see low polys models and that cool for these low specs no ? so good luck man ! hey what did you used ? sketchup ? for the map ? Edited December 15, 2006 by ryder 35 Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3972770 Share on other sites More sharing options...
simplyunkillable Posted December 15, 2006 Share Posted December 15, 2006 damn... bad news... Steve-m's Player Position Tool doesn't seem(sp?) to work with GTALC's exe file, and when I start with the normal exe, it crashes.... I'll try that Debug.scm file... Hope it don't crash! use it on gta-vc.exe, NOT the launcher! geez... potential darwin award winner? Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3972772 Share on other sites More sharing options...
Freakorama Posted December 15, 2006 Author Share Posted December 15, 2006 well well a new mod gta3 i like it,and i see low polys models and that cool for these low specs no ? so good luck man ! hey what did you used ? sketchup ? for the map ? This aint no crappy gta 3 mod, Pfft Sketchup? Pfft. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3972979 Share on other sites More sharing options...
AndreiM Posted December 16, 2006 Share Posted December 16, 2006 Well, I hope this comes out for christmas. I think it's ready for beta! can we release it now? PS I can also help with mapping if you need to and I am also good at finding glitches. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3973025 Share on other sites More sharing options...
Freakorama Posted December 16, 2006 Author Share Posted December 16, 2006 nah nothings coming out on christmas, not untill we got some sort of missions like player select menu or somthing like that you know Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3973047 Share on other sites More sharing options...
AndreiM Posted December 16, 2006 Share Posted December 16, 2006 Ohh that's too bad. You need a way bigger team like the LC team. They got the first place on their mod. But if your comes out man that would be great. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3973096 Share on other sites More sharing options...
Freakorama Posted December 16, 2006 Author Share Posted December 16, 2006 Aww well, to bad Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3973186 Share on other sites More sharing options...
etix Posted December 17, 2006 Share Posted December 17, 2006 hey, at first, you're doing a f*cking nice job on this mod, keep on! but ive got one tip: maybe you should at some kind of borders on all the textures/characters so they look more cartoony. so that you give each object a sort of stroke/border on the texture.. I think that will give a more cartoony look.. greets, ill keep watching this one.. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3974903 Share on other sites More sharing options...
Freakorama Posted December 17, 2006 Author Share Posted December 17, 2006 Well ive got somthing up my sleeves, a trick that MiLO showed me you will just have to wait and see Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3975209 Share on other sites More sharing options...
Gouveia Posted December 18, 2006 Share Posted December 18, 2006 well, well, well... came today fro mthe camping, and friday i figured out that the debug.scm worke(the other one didn't) and i've catched the coords... i'm figuring out how to make a fade to black now Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3976034 Share on other sites More sharing options...
lord fido Posted December 19, 2006 Share Posted December 19, 2006 A question: How is the apartment where Bender lives, called? I'm starting to think i can make it. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977411 Share on other sites More sharing options...
rossmarlow Posted December 19, 2006 Share Posted December 19, 2006 A question: How is the apartment where Bender lives, called? I'm starting to think i can make it. Benders apartment number is 00100100, but i cant remember the aparment name Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977428 Share on other sites More sharing options...
lord fido Posted December 19, 2006 Share Posted December 19, 2006 It was like... Robot Arms... Robot Aparts... I don't know either. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977429 Share on other sites More sharing options...
rossmarlow Posted December 19, 2006 Share Posted December 19, 2006 anyway, why do you need a name? just call it, 'Benders Apartment' Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977443 Share on other sites More sharing options...
rossmarlow Posted December 19, 2006 Share Posted December 19, 2006 Futurama_freak1, why cant you post the finished ones to gtagarge? I cant wait for the awesome Bender model!!!!!!!!! Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977446 Share on other sites More sharing options...
Freakorama Posted December 19, 2006 Author Share Posted December 19, 2006 (edited) Dont tell me to Release Things anyway bender's apartment building is called Robot Arms Apts and i wont be here tomorrow, the power is out all day The HORROR Edited December 20, 2006 by Futurama_Freak1 Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3977927 Share on other sites More sharing options...
Dave_TE Posted December 20, 2006 Share Posted December 20, 2006 Dont tell me to Release Things anyway bender's apartment building is called Robot Arms Apts and i wont be here tomorrow, the power is out all day The HORROR This will be a perfect save point for Bender @rossmarlow, don't push him: We want quiality. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3978576 Share on other sites More sharing options...
Freakorama Posted December 21, 2006 Author Share Posted December 21, 2006 (edited) You want quality? here's some quality MiLO came up with this cool trick to give models a black outline whatever angle you look at them he made a quick test object check it out so after a while we should have buildings and the player models all like this, can you belive it? update i've finnished all the weapons here's one of them Edited December 21, 2006 by Futurama_Freak1 Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979137 Share on other sites More sharing options...
Deathboy Posted December 21, 2006 Share Posted December 21, 2006 They look nice with the outline but you should try to make it a bit thinner. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979298 Share on other sites More sharing options...
-The-SA-Fat-Guy-Strangler- Posted December 21, 2006 Share Posted December 21, 2006 (edited) THIS IS AMAZING!! You should try and do some spaceship feature if u can!! This is gonna be WAY better than the real futurama game!! OT:I'm still waiting for a Family Guy and American Dad Mod!!!!! Edited December 21, 2006 by -The-SA-Fat-Guy-Strangler- Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979436 Share on other sites More sharing options...
etix Posted December 21, 2006 Share Posted December 21, 2006 Yeah, that was what im talking about it gives a much better cartoony effect! Though, I think the border should be a little les thinner . but keep up the good work! Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979542 Share on other sites More sharing options...
Gouveia Posted December 21, 2006 Share Posted December 21, 2006 Nice cell shading man, now this is futurama! Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979615 Share on other sites More sharing options...
_Rob_ Posted December 21, 2006 Share Posted December 21, 2006 holy crap u never told me about the outlines on msn but ne way thats awsome Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979666 Share on other sites More sharing options...
Dave_TE Posted December 21, 2006 Share Posted December 21, 2006 Ah, so THAT'S what was missing in the models! BRILLIANT, Futurama_Freak1, your work amazes me more and more. Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3979741 Share on other sites More sharing options...
Freakorama Posted December 21, 2006 Author Share Posted December 21, 2006 Give some credit to MiLO who knew this black outline trick Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3980112 Share on other sites More sharing options...
astr1 Posted December 26, 2006 Share Posted December 26, 2006 so.......updates? Link to comment https://gtaforums.com/topic/259264-gta-new-new-york-revived/page/4/#findComment-3985887 Share on other sites More sharing options...
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