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San Andreas Stories


mtchiliad
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Vanilla Shake
I like the multi character thing because it lets you get attached to MANY characters. I'm sure many people would get very attached to one or more characters. With that I'm thinking firstly since GTA storylines always seem to be an exercise in 6 degrees of separation I think a good story carefully considered could manage to maintain a focus on ALL the characters. Just cause you're playing as Tenpenny doesn't mean that you won't see Sweet or Kane. So I don't think that the switching of characters would entirely do away with how peole get attached to characters. Also I'm sure some provision can be made so that after you have beaten the game or during some kind of a middle transition period you can swap between certain characters.

 

I feel that a leap of faith by GTA players along with an SAS roughly along the lines of what me and Gman have considered could make for the most engrossing GTA yet in terms of story.

Y'got me there. confused.gif

 

I see what you're saying, I just mean that playing as Brian one minute, then he gets killed, and then you're Big Bear the next minute.

As long as you're going to be able to play as that character again, then I guess I could see this working.

TC718 / <629 / CF5

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I get you. Thing is also that it doesn't have to be one minute. It can be a lengthy part of the game. Like the Brian series of missions then the Sweet or the Tenpenny. The other thing to consider is that this is R* were talking about. These guys can make anything work. I trust them to be able to make this work.

 

I'm also thinking that playing as only one character would mean that the scope of the game's story could be very limited since unlike CJ most of these characters are very stationary in terms of where they operate and the things they do. Sweet and Brian and Bear would be duking it out with the Ballas and Tenpenny would be co-opting the Ballas and the Grove boys as well as going off maybe to some remote place to beat a witness or payoff a guy. As a Vagos you could explore Ceasar's background. But as only one of these guys I can't see how they can fully ustilize the breadth of San Andreas while remaining true to the already established formulas of each of the characters. Following the "Stories" Pattern of picking a pre-existing character if they were to use only one I think rather than old GTA fans being attached to one they could find the story limiting. There is only so many times you can do a drive by in the Grove.

 

Not that I really think that my ideas will be anything near what happens. Unless they're reading this forum (which they might be). rahkstar2.gif

 

Oh and I'm enjoying this exchange we're having here. This is fun. rah.gifrah.gif I dig your criticisms Mate. icon14.gif

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Nick Papagiorgio

OK, so maybe I can make a potential protagonist(s) list and their potential stories. (1987)

 

-Barry "Big Bear" Thorne {He is an OG of the OGF, and has to help out his gang stamp out the Balla gang uprising, in order to benefit himself and the OGF}

-Frank Tenpenny {A corrupt LSPD cop, who recently was inducted into C.R.A.S.H., under the wing of another, equally corrupt cop....Tenpenny gets involved in the gang wars in LS, to further benefit himself and only himself}

-Brian Johnson{Young gun in the OGF, the younger brother of OGF's main man, Sweet, he must prove himself worthy in the OGF}

-Unnamed Balla{After the Ballas make it big with their drug and mafia connections, ____ must sell and kill in order to place the Ballas at the top}

 

 

And, of course, keeping in mind that R* will not put in CJ, just as they did in LCS without Claude and in VCS without Tommy.

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Vanilla Shake
OK, so maybe I can make a potential protagonist(s) list and their potential stories. (1987)

 

-Barry "Big Bear" Thorne {He is an OG of the OGF, and has to help out his gang stamp out the Balla gang uprising, in order to benefit himself and the OGF}

-Frank Tenpenny {A corrupt LSPD cop, who recently was inducted into C.R.A.S.H., under the wing of another, equally corrupt cop....Tenpenny gets involved in the gang wars in LS, to further benefit himself and only himself}

-Brian Johnson{Young gun in the OGF, the younger brother of OGF's main man, Sweet, he must prove himself worthy in the OGF}

-Unnamed Balla{After the Ballas make it big with their drug and mafia connections, ____ must sell and kill in order to place the Ballas at the top}

 

 

And, of course, keeping in mind that R* will not put in CJ, just as they did in LCS without Claude and in VCS without Tommy.

Good ideas dude. cookie.gif

 

But, they might bring back CJ. Not as the games protagonist, but as a mission giver. It could be set after 1992. Maybe '95, or somewhere around that time.

 

The reason I'm saying that CJ could come back is because there was an interview somewhere with Young Maylay (CJ's voice actor), and he said that he would really like to be a part of another GTA.

TC718 / <629 / CF5

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Well I like the idea of a mature CJ being big daddy OG but the issue I see there is that after the LA riots all the major gangs in LA agreed to a truce. Recently it broke down and violence is flaring up again but in 95 things were actually very un-GTA like. It was reported that gang members friendly with other gangs would visit friends in the housing complexes of a rival, a move that would spark a huge violent attack pre 1992, without any event.

 

So since GTA is always basad off an environment based in a volatile time, 1995 LA isn't exactly ripe for a GTA game.

 

The reason I like a 1989 or 87 timeline is because that is the high point of LA Gang violence. After 92 things really levelled off and became almost civilized. It would be like the Godfather game being set just after the end of the first movie. At that point the Corleones were rulers of the city. Not much room for a storyline there.

 

So I'm not trying to torpedo everything you say. I'm just pointing to certain historical facts which would interfere with a great outcome. The end of the SA story is set to represent the aftermath of the 92 LA riots and that signified the transition to a more peaceful period. The period of time before the story (around when CJ fled) is actually the climax of LA gang violence and provided that is the focus of SAS any good story following gangs would not be very exiting if its set in the future.

 

I'm just trying to be scientific here. icon14.gif

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Well I like the idea of a mature CJ being big daddy OG but the issue I see there is that after the LA riots all the major gangs in LA agreed to a truce. Recently it broke down and violence is flaring up again but in 95 things were actually very un-GTA like. It was reported that gang members friendly with other gangs would visit friends in the housing complexes of a rival, a move that would spark a huge violent attack pre 1992, without any event.

 

So since GTA is always basad off an environment based in a volatile time, 1995 LA isn't exactly ripe for a GTA game.

 

The reason I like a 1989 or 87 timeline is because that is the high point of LA Gang violence. After 92 things really levelled off and became almost civilized. It would be like the Godfather game being set just after the end of the first movie. At that point the Corleones were rulers of the city. Not much room for a storyline there.

 

So I'm not trying to torpedo everything you say. I'm just pointing to certain historical facts which would interfere with a great outcome. The end of the SA story is set to represent the aftermath of the 92 LA riots and that signified the transition to a more peaceful period. The period of time before the story (around when CJ fled) is actually the climax of LA gang violence and provided that is the focus of SAS any good story following gangs would not be very exiting if its set in the future.

 

I'm just trying to be scientific here. icon14.gif

Well, very good facts Parliament. Honestly, one day, you'll be one of the most respected men of GTA Forums history (along the likes of Mxy and Demarest).

 

When you mention that Parl (can I call you that), you make a very interesting. Point. I'm not American and I don't know much about American (let alone LA) history. But you brought another frame of mind to my mind.

 

Why does it have to be based around the GSF and Los Santos?

 

How about putting it in Las Venturas where you play as a small time immigrant from example China or Vietnam, looking for work. You find out that your family has been killed by Communists in the jungles of Vietnam or the mountains of China. But, the government won't let you leave the country. You have to find work and start over new.

 

Sorry didn't mention this. The game is set in present day (so Las Venturas will have greatly developed).

 

You eventually find work the ruling gang of the city, The Triads. After rising the ranks of the Triads, the government let you go back to Vietname/China. But the Triads will find you and execute you if you leave the country. So you decide to stay in San Andreas.

 

After this, you move onto San Fierro, where the Triads are based. you find out that a Vetnamese gang will be moving back to San Fierro after unsuccesful attempts in early '93. (This will be interesting as the story can take two options, depending on whether your character is Viet or Chin).

 

If he is Viet, this is how the story will end...

 

He secretly joins the Da Nange Boys. After finding out about the boy's betrayal, you emmigrate to Los Santos in hiding. But the Triads allies, the GSF, who are a powerful arms dealing mob, go out and take you out. With no place to go, your only choice is to take down the GSF and the Triads.

 

A gang war erupts on the streets of San Fierro between Da Nangs and Triads. Many of your allies are killed. In a mano-y-mano battle between CJ (the leader of the GSF) and you begins, you take down CJ. The Triads move over to Vice City to set up shop there and the GSF falls apart. You now are one of the most respected men in the United States underworld...

 

If he is Chin, this is how it follows...

 

You find out that the Da Nangs move to Los Santos and single handedly take down the GSF. They have brought a small, lanuishing gang (The Ballas) and have combined forces. The only safe haven isLas Venturas, but turns out that the LVPD have a warrant for you, so you don't take the risk. Tragic strikes when have of the Triads are wiped out by a bomb planted by Da Nang. You have to single-handedly bring down the Da Nang.

 

You start off with trouble. But slowly, you find your feet and the Da Nang move away, completely. You are leader of The Triads, and a whole new life awaits.

 

Well there you go. That's my 20 cents (longest post ever).

 

 

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Nick Papagiorgio

I like your idea you have, Stezza.

 

I agree about the main character as being Asian, which would be a change for GTA.

 

But, if R* wants to go the same route as they did with LCS and VC, and go with an Italian mobster. (even though it is getting old)

 

I was thinking (if R* decide to make multiple protagonists) one of the protagonists could be could be a member of the Sindacco Family, who recently arrived in Las Venturas.

 

Here's my story for this protagonist

 

This unnamed protagonist could build the Sindacco investments in LV, but other Liberty Mob families keep interfering. He treks the state to make connections to bring in money and to build the Sindacco empire in Las Venturas. Making connections with local syndicates and street gangs (notably the Ballas) to give them drugs and other goods in return for money. In this way the Sindacco empire grows, not only in Liberty City, but also in Las Venturas. At the end of the game, the protagonist, of course, defeats the antagonist, and places the Sindacco Family the top of all the Liberty Crime families.

 

I was thinking that SAS could have the multiple protagonists in all three of the cities. One for LS, one for SF, and one for LV.

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Gantons Most Wanted

i like your ideas but if you remember in the early 90's there was a big coastal war between The WestCoast and The EastCoast but the character thing would be good but if they did it on 3 UMD's if anybody could make it work R* could but i liked LS best out of the 3 SA cities it had everything but if they did focus on that City and had it so the gangs had empire buildings and turf and the floodcontrol full of water so boats would be a key part of the game but other things that would be good is to take the gang wars to a whole new level like instead of just taking them on for there turf have it so you have the option to take there businesses over aswell or trash theres and make it into a completely different type of business and make the gang members smarter and so you can drink beer like they can and for a way to get money early on there should be a craps mini game and you can get money from it and be able to play as other GSF members like say in the beggining your Brian and you do a few missions for Sweet and Complete that strand as a reward it enables you to go to Sweets house and like press triangle when you find him and then you go and run around as him and do missions he needs doing etc and imrpove burglary missions like add aspects that were cut from SA like safe cracking. And maybe for an oddjob train robbing like in the mission catalyst when the millitary train has all those weapons on board that would be good to do for cash and weapons for your gang like if you complete say 10 levels your gang will have the best weapons or say the stronger one of your hoods are the better weaponary they have so say like Ganton would be one of the strongest hoods so they'd have weapons like AK47's, 9MM Uzi's, Desert Eagles and Colt Pythons

and the weaker hoods like willowfield would have Tec 9's, Colt 45's, Sawn Off Shotguns etc but to get the hood stronger weapons you do things that hood needs sorting out like pushing out the drug dealers or making them pay up for protection things like that

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I dig all these ideas about an Asian character. I'm not so hot on the idea of an Italian since it's been done 4 times now inthe GTA storyline so I think that the impressive racial and social cross-section that exists in San Andreas kinda demands that there be a much more diverse story. That isn't to say the Italian couldn't be a feature of the LV story (remember that during the Godfather movies the Corleones took control of Las Vegas). In fact Las Venturas would have to have an Italian component simply because of their control of LV.

 

If we were to follow a modern LA storyline the Asian component wouldn't have to be limited to San Fierro. Since 1992 the LA gang scene (though slightly more tempered than before) has continued to change. Though we most closely identify LA gang scenes with Black people since 92 the number of Hispanic and Asian gangs has far outstripped the number of Black gangs. So while Black gangs are still prominent in the 3 major housing complexes which were built in the aftermath of WW2 the outlying areas of LA are becoming less homogenous in terms of African Americans. Today Asian Gangs are a growing force with maybe 20 thousand strong (though that might be exaggerated) in 31 gangs and Hispanic gangs outnumber Black gangs 209 to 152. So all that considered a Triad storyline would be very possible in terms of using LS.

 

I favour the Grove Street Families back story just because it personally was the most compelling and fascinating "pour moi". I'd love to see it given a proper fleshing out instead of having a bunch of half done stories for the whole game. That isn't to say that the Asian idea couldn't be given a good part in it. As I've said before GTA stories always take the 6 degrees of separation approach to things so there would be plenty of co-operative story telling going on in terms of the different cities and different gangs.

 

I said I'm trying to be scientific but I won't try and hide my biases. rah.gifrah.gif

 

And Stezza you can call me whatever you like as long as you aren't busting my balls unnecessarily. icon14.gif

Oh and I'm not an American either, I just happen to have researched LA gang history quite a bit. I'm ready to join the Black Panthers after what I read the "man" did to all the brothers and sisters. And you guys think I'm joking.

Edited by Parliament
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And again, the man does it again! I know Asians gangs and Hispanic gangs existed in LA, but I would have never realised that Hispanic gangs out numbered black gangs?

 

Thanks for that Parl, well said. By the way, what are the Black Panthers?

 

 

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By the way, what are the Black Panthers?

Wow I don't know where to start.

 

Basically it was a group of politically minded black people that formed in the middle of the 60s. It had a reputation for violence sometimes but the basic premise of the BlackPanthers was the same as other groups of concerned political minded blacks living under the oppressive institutions of the white man.

 

The significant event surrounding this is the 1965 Watts riots. A case of police brutality sparked a brutal riot that in the end united the Black communities of Watts against their real enemy, the LAPD. Many groups were formed such as Community Action Patrol (CAP), Self Leadership for All Nationalities Today (SLANT) organized in October of 1966. Student Non-ViolentCoordinating Committee (SNCC), a national organization of black nationalists visited Los Angeles and opened an office on Central Avenue in 1967. However of them all the Black Panthers was the most influential and united the most blacks under a single flag. The Panthers were formed in 66 and became the strongest bastion of Black power.

 

Prior to the 65 Watts riot Black gang violence was a big enough problem. However after the riots many gang members helped form many of these groups and almost no gang activity existed among Blacks for 5 years in South Central. The Black Panthers were obviously the biggest symbol of this new black unification.

 

The interesting fact in this history is that the unity of Black people ended the need for gangs, creating a sense of community and of power, of self determination. It gave black people hope. What happened to change this and bring back the scourge of gangs worse than before? The "Man".

 

See the FBI at J. Edgar Hoover's direct order began the use of counter-intelligence tactics against the Panthers in order to dissolve their power base. It worked and by 1970 the unifying power of the Panthers had been eliminated leaving a huge power vacuum that allowed the regrowth of Gangs in Watts.

 

I can give you guys the story of how the Crips came to be. biggrin.gif Ties in nicely with the fall of the Panthers. Its a very complicated history this LA gang thing.

Edited by Parliament
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you guys have read a crapload... so i dont feel liike reading it all, so i dont know if this has been said yet. but i will say it anyways.

 

if they do make SAS, thye might make in in multiple disks... (highly unlikely) but i think it's the only way possible... but new technology is being build as we speak it can still happen... it's a tough debate guys... and it pisses me off!!1 angry.gif .. not you guys.. its just the fact that its's a complete mystery if SAS will be made or not... i wish i knew. sarcasm.gif

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It isn't a matter of making better technology. Its a matter of getting better at using it. The PSPs extremes haven't been found yet. They are constantly getting better at using it and coding for it. How else do you explain that Vice City looks way better than GTA3 and that San Andreas looks way better Vice CIty and that all three were on the same PS2 system? The technology has the potential and the coders just need to harness it.

 

Also they have said that they managed to improved the draw distance of VCS by creating a better compression ratio. They wondered how they'd get Liberty City onto a single PSP disk and then they wondered how to render Vice City in all its glory. Both times they solved the issue and there is no indication that they can't find a way around this issue.

 

Another thing to mention is that the large space required by any GTA since 3 is mostly due to audio files. There are constant improvements in music compression so it might not even be R* that could answer their own problem. The actual issue of rendering a large area has been solved by VCS already.

 

I don't see this as an issue in SAS's development. Also we aren't really talking about the technological issues in making SAS. We were having a good discussion on the possibilities and potential for the SAS story.

 

Read up on the ideas already set forth. I think its been pretty good too.

 

But where has everyone gone?

Edited by Parliament
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It isn't a matter of making better technology. Its a matter of getting better at using it. The PSPs extremes haven't been found yet. They are constantly getting better at using it and coding for it. How else do you explain that Vice City looks way better than GTA3 and that San Andreas looks way better Vice CIty and that all three were on the same PS2 system? The technology has the potential and the coders just need to harness it.

Thats right, you have a good point. The only thing however that will ever stop San Andreas Stories form seeing the light of day is the size. Compressed or not, San Andreas's islands + island textures would be bigger than 1.8GB's to start off with. Then you need audio, all other textures, the scripts and other important data.

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It isn't a matter of making better technology. Its a matter of getting better at using it. The PSPs extremes haven't been found yet. They are constantly getting better at using it and coding for it. How else do you explain that Vice City looks way better than GTA3 and that San Andreas looks way better Vice CIty and that all three were on the same PS2 system? The technology has the potential and the coders just need to harness it.

Thats right, you have a good point. The only thing however that will ever stop San Andreas Stories form seeing the light of day is the size. Compressed or not, San Andreas's islands + island textures would be bigger than 1.8GB's to start off with. Then you need audio, all other textures, the scripts and other important data.

Well, fair enough.

 

What they SHOULD do then, is that they should try make the San Andreas landscape more compact, without making it..you know..TOO realistic. Of course, it adds an awesome touch, but they should probably cut down the realism to make it fit.

 

Rockstar should REALLY push the limits of the PSP, right to the 1.8 GB of it's capacity.

 

 

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guess so... i never thought of it that way... I think there's still a pretty good chance of SAS being made... but thats just me talking. biggrin.gif

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Nick Papagiorgio
It isn't a matter of making better technology. Its a matter of getting better at using it. The PSPs extremes haven't been found yet. They are constantly getting better at using it and coding for it. How else do you explain that Vice City looks way better than GTA3 and that San Andreas looks way better Vice CIty and that all three were on the same PS2 system? The technology has the potential and the coders just need to harness it.

Thats right, you have a good point. The only thing however that will ever stop San Andreas Stories form seeing the light of day is the size. Compressed or not, San Andreas's islands + island textures would be bigger than 1.8GB's to start off with. Then you need audio, all other textures, the scripts and other important data.

Well, fair enough.

 

What they SHOULD do then, is that they should try make the San Andreas landscape more compact, without making it..you know..TOO realistic. Of course, it adds an awesome touch, but they should probably cut down the realism to make it fit.

 

Rockstar should REALLY push the limits of the PSP, right to the 1.8 GB of it's capacity.

Yeah. rahkstar2.gif should put enough to push the PSP limits. But not so much as to the point where my hands blow up. cry.giftounge.gif

 

I was thinking of another idea that brewed in my skull. mercie_blink.gif

 

Maybe, following what the past PSP GTA's have done, SAS could have different gang factions. For example, the SF Triads could be divided in the setting of the game (most probably before SA) into three different factions. If R* goes with the tri-character theme, then the SF caharacter's goal could be uniting the SF Triads into one organization. Also, in LS, they could make some new gangs to be eradicated by the time SA comes around (e.g. like the Cholos in VCS, Forelli's in LCS.) And R* could make the Mafia prescence in LV be more felt. In SA, there was Mafia, but you only saw them in missions.

 

Whoo. ph34r.gif

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Well the size of the game doesn't have to reduced necessarily. They can also create a larger disk for the PSP on which they can write the game. It makes sense to me that they can do that since we saw something similar with the evolution of CDs and even DVDs. Even the floppy disk saw a slight increse in capacity. Some are 700kbs something and the standard are 1.44 megs.

 

Its possible for them to increase the 1.8 gig ceiling. Combine that with better compression ratios and you can definately do SAS.

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Vanilla Shake

I gotta admit...It's nice to see that you guys turned this topic from a "It can't be done" flame war to just basically a regular conversation.

 

Keep up the great ideas. icon14.gif

TC718 / <629 / CF5

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I don't know if any of you saw the Eurogamer interview with Rockstar's Gordon Hall:

 

___________________________

 

"Eurogamer: We've been told that Rockstar Leeds has made huge leaps in terms of the technological capacity of the PSP and the amount of content it's possible to include. With this in mind, is it realistic to expect the PSP to support something as gigantic as San Andreas in future?

 

Gordon Hall: Technically feasible? I'm not sure, we'll have to see. With every project we ship for PSP we uncover new ways to squeeze the best out of the machine. This has meant that in the year between Liberty City Stories and Vice City Stories we've been able to more than double the city size capable of fitting on a UMD. Who knows, at that rate we'll be able to go bigger the more we know and the more the technology moves on. Can't rule anything out in terms of being able to fit San Andreas on there, but whether we'll actually do it or not, that's another matter! All that I know at moment is I am very excited about Vice City Stories, and even more excited about fans' reaction to this game. We will always try our best to push the boundaries on each consecutive title; who knows what the future might bring."

 

___________________________

 

Like another guy in this thread said, they are constantly developing new compression techniques, look what Gordon Hall said: "in the year between Liberty City Stories and Vice City Stories we've been able to more than double the city size capable of fitting on a UMD".. They're not even denying that a SAS will come.. And I've read somewhere that Rockstar flat out denied that Liberty City Stories would ever come to PS2, and yet it was released.. This time, they're not even denying a San Andreas Stories..

 

My guess: They're probably working on it as we speak.. It's hard work, but definitely not as hard as making a brand new game, it's more of a modification than creation since the city is already created.. I think that we'll start hearing about the development of San Andreas Stories from Rockstar in a couple of months, when most people have completed Vice City Stories and the hype around VCS has calmed down.. GTA4 is scheduled for November 2007, so we would either see it some time before GTA4 or after GTA4.. It wouldn't make too much sense to release it after GTA4 is released since SAS would be a step down from GTA4.

 

My suggestions on the game: I can't understand how people would be happy with Liberty City Stories while San Fierro and Las Venturas would be completely left out?? Knowing that they were missing would take so much enjoyment for me.. And another suggestion of taking the landscapes away and just having the cities?? That would totally ruin it for me. The landscapes and remote areas without population is the essence of San Andreas for me, and the reason it's by far my favorite GTA. That's what separates San Andreas from all the other GTA games: the huge areas where you can just ride a bike for long distances and relax... If it was up to me, I would like to see a complete San Andreas state in SAS or no game at all.. Also, most of you would like the game to take place before 1992, I would actually like it after, in 1993 or 1994, but no later than that..

 

rahkstar2.gif

Edited by MC Shithead
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uugh ok i've been reading all these posts and yall same the same sh*t time after time after TIME! i think you're all idiots and you don't even have a damn clue what rockstar is capable of. and for the record, rockstar will release SAS and they CAN fit it on a UMD.

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Well divine, seeing as you're a new member, welcome.

 

But please, quit the flaming and build a good reputation kido.

 

If you actually read MC's psot above you, you would fully understadn what Rockstar is doing at the moment.

 

How exactly are we saying the same s--t? We are all saying what we would like to have in SAS and it's all our personal opinion. In fact, YOU are the idiot for saying that we're saying the exact same thing, over and over.

 

So, please kid, if ou want to be a respected member of GTA Forums, show respect, instead of calling everyone idiots.

 

MC S--thead: I agree with you. Without the countryside, there is no San Andreas.

 

 

 

 

 

 

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I'm sure if they make a San Andreas stories you won't be able to play as Brian.

I mean...wouldn't Brian be Cj's little brother. Why else would sweet be pissed that Cj "Let Brian die"? Besides, after Cj's whole ordeal...do you really think that Brian would be even half as interesting. Cause it doesn't get any better than sneaking on to a military ship to steal a jet and blow up spy planes...or blowing up a plane and parachuting out of it...Or chasing down a fire truck while the whole town literally falls down around you...god I gotta play that game again.

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XxDarkxPsychicxX

I looked towards the start of San Andreas to get some ideas. Like how in the graveyard in the beginning, Sweet explains how everything's f*cked up. Well SAS (I'm assuming) could tell how it got that way. Also in the beginning, Grove Street Families are the smallest gang if I remember correctly.

 

I'm not sure who the protagonist would be, but in this case it most likely wouldn't be a member of the GSF because of how weak it becomes. But if you did play as someone from the GSF, the most logical person would be, probably Sweet.

 

This is only if the setting is before the start of SA.

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I think that we'll play as a mafia dude and start in LV 1 year before SA because of the current timeline

 

1998 - 2001 3 years

1984 - 1986 2 years

1991 - 1992 1 year

 

And then we'll see how the Leones, Forellis and Sindaccos came to SA

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Guys,this is a vote for who will be the protagainist from VCS and LCS,we know that SAS will be 2-3 yrs before SA.

 

these are ur choices:

a.T Bone Mendez alien.gif

b.OG Kane

c.Johnny Sindacco

d.Woozie smile.gif

e.Catalina sly.gif

f.Sweet

g.Cesar Vialpiando

answer my friends

i would pick lol.gif between Woozie and Johnny Sindacco

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