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San Andreas Stories


mtchiliad
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but how do u guys think  rahkstar2.gif would fit all san andreas in that little umd

magic tounge.gif

Lol, yeah. Don't underestimate the PSP. smile.gif

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but how do u guys think  rahkstar2.gif would fit all san andreas in that little umd

magic tounge.gif

Lol, yeah. Don't underestimate the PSP. smile.gif

It's not the PSP we're underestimating, it's the UMD discs. They have a limit to there size, and that's that, you can't fit more on to it then there is space on it.

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I can see that everyone is talking about compressing the limit on the PSP and the UMD.

 

Who says that San Andreas Stories won't be released straight onto the PS2? I mean, wouldn't it make sense: they release San Andreas Stories on the same day they release GTA:IV. They could make it onto the PS2 because a lot of people own PS2's and it would be good for those that aren't getting a PS3.

 

I mean, think about it, does it or does it not make sense? Look how good San Andreas was on the PS2.

 

 

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  • 4 weeks later...
Gantons Most Wanted

like some peepz have been sayin that VCS will not come out for PS2 then maybe if psp has vcs as n exclusive we'll get SAS as n exclusive but when R* do make it it wud be nice to be in The GSF again becos we never really saw B Dup Big Bear OG Loc or other OGs which Sweet mentions at the cemitary to CJ so we mite see Big Devil Lil Devil n Tony

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I can see that everyone is talking about compressing the limit on the PSP and the UMD.

 

Who says that San Andreas Stories won't be released straight onto the PS2? I mean, wouldn't it make sense: they release San Andreas Stories on the same day they release GTA:IV. They could make it onto the PS2 because a lot of people own PS2's and it would be good for those that aren't getting a PS3.

 

I mean, think about it, does it or does it not make sense? Look how good San Andreas was on the PS2.

yea,i agree with you,and keep vcs esclusive for the psp ..and SAS straight to ps2 only.

 

 

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Look,we got hear if there WILL be a SAS.Rockstar dont some good things with the PSP and if they cant put all of it together then this is my idea

 

just a noob,trying to make a point.Here are my ideas

SFS-Woozie has left Hong Kong after making himself the most wanted man in the city.Taking a flight to San Fierro to start a new life,his dreams are dashed as the Triad organization force him back.Hating being treated as some errand boy with little respect,he decides to fly solo and create his own empire and confront his old boss

 

LVS-Johnny Sindacco is trying to prove to his father he has what takes to inherit control of the Sindacco Family.Facing heat from the Forellis and Leones who control the city.From, their base in Caligulas,this tiny family will prove itself to take control of Venturas and its casinos.

 

LSS-the Grove Street Families refuse to go with he times as the focus changing from robbery to drug dealing.Many dissenters and people from he smaller,weaker gangs like the Ballas take this chance.OG Kane ,with the Temple Drive Ballas determine to unite the Ballas sects and tiny gangs to take on the Grove.

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I'm getting tired of these people saying you can't fit all three islands onto one UMD. You really underestimate UMDs, my friends. You're basing the size of SAS on SA. It wont be the same god damn game! I know SA had about 4GB of memory, but half of that was f*cking AUDIO! Did III and LCS have the same amount of GB? No.

 

End of story. bored.gif

 

SAS is possible. And PS: So far, "Stories" games are seeming to be the PSP versions. Which means, you wont have a "Stories" that isn't on PSP. wink.gif

Slosten.gif

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Vanilla Shake

Exactly. People first said that Liberty City couldn't fit on a UMD, but, Rockstar did it. Underestimate R*, and they'll find a way to prove you wrong.

TC718 / <629 / CF5

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I'm getting tired of these people saying you can't fit all three islands onto one UMD. You really underestimate UMDs, my friends. You're basing the size of SAS on SA. It wont be the same god damn game! I know SA had about 4GB of memory, but half of that was f*cking AUDIO! Did III and LCS have the same amount of GB? No.

 

End of story. bored.gif

 

SAS is possible. And PS: So far, "Stories" games are seeming to be the PSP versions. Which means, you wont have a "Stories" that isn't on PSP. wink.gif

Finally someone with some sense. music.gif

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Gantons Most Wanted

i hope they do but you know what sonys like they'll find a way to fit the state of SA on to a tiny UMD but main character wise i hope you are either Big Bear B Dup or Sweet or maybe one of the dead homies like Big Devil, Tony Or Lil Devil

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How about using multiple umd's

like LS on 1 SF on2 and LV on 3

when u complete LS then it asks for SF diks and if it finds that the saved game has the last mission then its ok other wise it says to complete LS first, but would not be a good idea after u complete the game 100% or u want to get back to a city.

 

And for character i may say that they took the chars in previous versions like LCS and VCS from the chars which had special skins or models and were seen within game, there playing as Kane would not suit as he looks like one of ballas only icon13.gif

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Gantons Most Wanted

yyyyyeah but 3 UMDs having to change would get very annoyin its like driver 2 all over again

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If theyre doing SAS, maybe theyre not going to put the whole map in the game. Only a bigger LS would be featured, with more details. Thats my idea thingie. Like, the LS island has moved away from the rest of SA because of ground movement or something, and the island would be slightly bigger. Also LS would be bigger, covering almost the whole island. So the story would concentrate only on Grove-things, not any casino-mafia-stuff. Am i expressing myself clearly? Only the 'first' island, only gang-related stuff. Solution to size-problems viddy_pirate.gif Wheres my fanfare?

 

 

muppetmaster_karma.gif

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If theyre doing SAS, maybe theyre not going to put the whole map in the game. Only a bigger LS would be featured, with more details. Thats my idea thingie. Like, the LS island has moved away from the rest of SA because of ground movement or something, and the island would be slightly bigger. Also LS would be bigger, covering almost the whole island. So the story would concentrate only on Grove-things, not any casino-mafia-stuff. Am i expressing myself clearly? Only the 'first' island, only gang-related stuff. Solution to size-problems viddy_pirate.gif Wheres my fanfare?

 

 

muppetmaster_karma.gif

Los Santos only would be a bad idea. confused.gif

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Gantons Most Wanted

yyyyyyeah rashon i get where your coming from but LS is the city i mainly cruise around kill people gamble and do my day to day GTA activities plus the city has so much to offer not that SF or LV didn't but it just had a good vibe about it and it just captured LA really well but what i would like to see if they did just do LS would be a gta version of San Diego south of LS but what i think is if you look at VC R* captured it well because in such a small city they used all the space where it included every area of the city and not like in SA where there were so many unused large spaces but what i would like to see if there is an SAS stories what i'd like to see is that every area of the cities and countryside and desert is used so theres somthing in every area of the city and also the floodcontrol that it has water in there because that has boating potential i mean on SA i used the water level codes and drove boats round it and it gave it a sort of VC feel even though its on the westcoast and i would like to see empire buildings included aswell and gangwars golfing car modding pretty much what SA has had and the other GTA's but just aslong as they use everywhere because SA had so much unused things like the restraunts the cafe safehouses brothels and the characters houses or places where you went to for missions i hope that this time round you can go in all the cutscene interiors it would improve the game and also a safehouse thats a frieghter in the docks where you can keep boats inside because R* haven't done that yet thats the only type of vehicle we've not been able to store in a safehouse

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If they are setting it earlier than sa then they can remove some buildings or show them as under construction making the player not like gangsta can save space as there wouldnt be few things like tattoo, a lot of clothes and girlfriends. dozingoff.gif

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It would suck if we play as kane he looks like one of the ordinary ballas.The story should be while CJ in Liberty City like playing as Sweet,Smoke or Ryder comon it damages San Andreas when its LS Only,SF only or LV only should be for PC,360 and PS3 this is next generation for San Andreas

Edited by Agent Ryder
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Vanilla Shake

IMO, splitting them up would be BAD. For one, those 3 cities, including the surrounding counties, were meant to be put Together, as in all on one disc. Splitting them up into 3 discs for Los Santos Stories, San Fierro Stories, or whatever would just ruin the original experience. San Andreas would never be the same. And just making the game focus on Los Santos only would also be bad. Sure, it may have been the main city for SA, but not all people like the gangsta theme of Los Santos. Some of them like the urban feeling of San Fierro, and the atmosphere of driving up the strip in Las Venturas at night, with the option to go to the other cities as well. That's what added the most depth to the original SA, and breaking it down to where you have to insert different discs or making it just a 1 city game takes that depth that brought SA to life away, therefore ruining the intended experience.

TC718 / <629 / CF5

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Gantons Most Wanted

Vanilla Shake your right but if they do make it and sony make a UMD with a hell of alot more space then i would like to see them use the cities better because if you notice it was a bit spacey in the cities and certain areas you just didn't take notice of because there wasn't anything to do round there thats what i would like rockstar to do if they do but have it set in maybe 1994 , 95 or 96 or be4 that in 87 but thats where the soundtrack problems roll in because they used quite a few of N.W.A's greatest hits like Express Yourself Always Into Somthing but if they do put it in 87 they could have tracks like boyz in the hood and F*ck The Police

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yyyyyyeah rashon i get where your coming from but LS is the city i mainly cruise around kill people gamble and do my day to day GTA activities plus the city has so much to offer not that SF or LV didn't but it just had a good vibe about it and it just captured LA really well but what i would like to see if they did just do LS would be a gta version of San Diego south of LS but what i think is if you look at VC R* captured it well because in such a small city they used all the space where it included every area of the city and not like in SA where there were so many unused large spaces but what i would like to see if there is an SAS stories what i'd like to see is that every area of the cities and countryside and desert is used so theres somthing in every area of the city and also the floodcontrol that it has water in there because that has boating potential i mean on SA i used the water level codes and drove boats round it and it gave it a sort of VC feel even though its on the westcoast and i would like to see empire buildings included aswell and gangwars golfing car modding pretty much what SA has had and the other GTA's but just aslong as they use everywhere because SA had so much unused things like the restraunts the cafe safehouses brothels and the characters houses or places where you went to for missions i hope that this time round you can go in all the cutscene interiors it would improve the game and also a safehouse thats a frieghter in the docks where you can keep boats inside because R* haven't done that yet thats the only type of vehicle we've not been able to store in a safehouse

Dude.. dots cryani.gif

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liesofsilence

Let me cross post this:

 

Actually, to be really honest, I think if a Stories chapter will be made of SA, what reason would you have to buy it? I don't think it'll have girlfriends, car customizing, character customizing, etc. They can make up a whole new story, but what would be the use? All it's going to be is a polished up version of SA, with a few changes in the map.

 

But whatever floats your boat.

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For me the most compelling thing in San Andreas was the story. It was for me the thing which immerses me the most. Characters and a story are my favourite thing about GTA. So a new and imaginative story would be good. It wouldn't be as good as SA the first time around but R*'s ability to write compelling stories has improved in every new GTA. Vice City compared to GTA 3 is like a jump to lightspeed and SA is like 3 long movies. Not even, more like a TV series or Mini Series.

 

A long compelling story that fleshes out the background of SA's characters would be great. Set it in 89 (historically the height of gang violence in South Central) or 87 (the year CJ left). What I think would be great is a story that explains the downfall of the Grove Street Families. The rise of Tenpenny. The arrival of Woozie (suggested earlier). The Ballas getting into the drugs. A great way to start things is for a dispute within the family that leads to the splintering of that other grove family (forget which one it is but early in SA you gotta save sweet and his girl at that housing complex just East of the Stadium). Which character is really a matter of guesswork. Maybe Brian since his death hilights the climax of Grove's downfall. That could be a cool twist too. Maybe the main character can die! And you can take over as Sweet in the open ended aftermath of Brian's death. Maybe the story can be in like 2 acts. Brian witnessing the downfall of his family. Then Brian dies and Sweet carrying the family through to the event that brings CJ back to SA. Or it can be a multi-part story that carries you around SA as different characters. Just brainstorming here.

 

R* could make SAS a kind of prototype. Use it to try new ideas for gameplay and story development. I love GTA but there hasn't been any serious mutation of the game's arc. They could really go crazy over SAS because it isn't likely to flop and even if their new ideas don't work out with the impending release of GTA4 it wouldn't exactly be a financial hit.

 

I'd dig any feedback I can get.

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Nick Papagiorgio

Good job, Parliament cookie.gif

 

Let me tell you my idea of a SAS stories......

 

1.-The time is 1988, one year after CJ left.

- Character would be Barry "Big Bear" Thorne. Reasons: We don't know much about him, but he was a high ranking OG in the OGF

- The story would force Barry across San Andreas, but on a smaller scale than in SA

-Storyline: (I agree with the story Parliament posted)

 

2.Another option could be to play as a Balla member, as previously mentioned in the topic, preferably as OG Kane or a completely new character that is a Balla. The Balla character could aid the gang in its inevitable rise to the top, explaining why they had power in '92. The Ballas begin to sell the crack and drugs on the streets. We can also see how the Ballas made their connections in SF and could possibly have an affiliation with the Sindaccos in LV. Then by the end of the game, we see the main character triumph over the antagonist (as always in GTA games) and see the Ballas become the dominant gang in LS.

 

If R* does make an SAS, they cannot lose the gangsta theme, just as LCS didn't lose the mafia theme, and how VCS won't lose the 80's drug-power theme.

 

Well that was my 2 cents!

 

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Vanilla Shake

Great ideas Gman and Parliament! icon14.gif

It'd definitely be interesting playing as a Balla, or Big Bear, or even following Tenpenny's rise to power.

TC718 / <629 / CF5

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Oh Gman as I was reading your answer I had an idea that strikes me as a good way to manage a multi character storyline. Like say you play as Brian or as Bear and you start after CJ left and play until Brian gets killed or to a suitable climax in the downfall of Grove. Then we see the heartfelt cinematic showing Brian die and have all the Grove guys mourn and cut in tight to Sweet looking all stern and then it can kinda float up to the sky and you get the classic "3 years later" or whatever text and then you slide into a moment as Sweet and cntinue the story from that point until the ride of the Green Sabre.

 

That just an idea as to HOW they could have a story about multiple characters. As it stands it seems hard to have any one character aside from CJ that could go beyond one locale. So this kind of chapter based character hopping could make SAS into like a multi part story that can cover more story ground than just if it focused on a single character. They could make it into a game about the story surrounding SA rather than just about one character. Imagine doing 5 or 10 missions as Tenpenny and a few as a Balla. It could be like an opera about the whole gamut of SA's characters.

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Nick Papagiorgio

Good idea you have there, Parliament.

A multi-character SAS would be pretty cool, just like you said, as an opera of sorts. icon14.gif

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Vanilla Shake
Oh Gman as I was reading your answer I had an idea that strikes me as a good way to manage a multi character storyline. Like say you play as Brian or as Bear and you start after CJ left and play until Brian gets killed or to a suitable climax in the downfall of Grove. Then we see the heartfelt cinematic showing Brian die and have all the Grove guys mourn and cut in tight to Sweet looking all stern and then it can kinda float up to the sky and you get the classic "3 years later" or whatever text and then you slide into a moment as Sweet and cntinue the story from that point until the ride of the Green Sabre.

 

That just an idea as to HOW they could have a story about multiple characters. As it stands it seems hard to have any one character aside from CJ that could go beyond one locale. So this kind of chapter based character hopping could make SAS into like a multi part story that can cover more story ground than just if it focused on a single character. They could make it into a game about the story surrounding SA rather than just about one character. Imagine doing 5 or 10 missions as Tenpenny and a few as a Balla. It could be like an opera about the whole gamut of SA's characters.

I like the ideas, but, it wouldn't work.

Not that I'm bashing your idea or anything, but a lot of people get attached to the character they're playing as. Like in San Andreas, you obviously played as CJ. Well in the beginning, people didn't know too much about him, except that he's the guy you play as. Then, after you start to learn about him, his family, and all of the trouble he's been put through, you begin to like his character, and you become attached to him. Kind of like how almost everybody who's played Vice City all the way through now worship Tommy Vercetti. In the beginning of that game, you don't know much about him. But then as you progress onward, you begin to get attached.

 

But, you do have some very good and interesting ideas there. icon14.gif

TC718 / <629 / CF5

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I like the multi character thing because it lets you get attached to MANY characters. I'm sure many people would get very attached to one or more characters. With that I'm thinking firstly since GTA storylines always seem to be an exercise in 6 degrees of separation I think a good story carefully considered could manage to maintain a focus on ALL the characters. Just cause you're playing as Tenpenny doesn't mean that you won't see Sweet or Kane. So I don't think that the switching of characters would entirely do away with how peole get attached to characters. Also I'm sure some provision can be made so that after you have beaten the game or during some kind of a middle transition period you can swap between certain characters.

 

I feel that a leap of faith by GTA players along with an SAS roughly along the lines of what me and Gman have considered could make for the most engrossing GTA yet in terms of story.

Edited by Parliament
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