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hunterxaos

[WIP]Better Homies

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hunterxaos

This mod make recruited homies more accurate, increase their health, give them armor and 1000$ for a bonus.

Health and Armor of your homies are regenerating - they are almost invicible.

Also homies have "hitman" weapon level.

Mod give you also +100 respect points.

 

WARNING

You need Unified Opcode Database by PLPynton to paste that code into your main.scm.

ATTENTION

I will not realease version for normal opcodes.

 

And remember this is still beta, so any suggestions about next version will be likely seen.

 

 

 

:TEST03A4: name_thread 'TESTER' :TEST_20001: wait  250 ms00D6: if  0 0256:   is_player_playing $PLAYER004D: jump_if_false ŁŁTEST_2 0998: add_respect  100 07AF: get_player $PLAYER group_to $PLAYER_GROUP092B: get_group $PLAYER_GROUP member 0 store_to @0092B: get_group $PLAYER_GROUP member 1 store_to @1092B: get_group $PLAYER_GROUP member 2 store_to @2092B: get_group $PLAYER_GROUP member 3 store_to @3092B: get_group $PLAYER_GROUP member 4 store_to @4092B: get_group $PLAYER_GROUP member 5 store_to @5092B: get_group $PLAYER_GROUP member 6 store_to @600D6: if  0 056D:   is @0 valid_char_handle004D: jump_if_false ŁŁTEST_302E2: set_char @0 weapon_accuracy_to  100 0223: set_char @0 health_to  200 08AF: set_char @0 health_indicator_to  200 03FE: set_char @0 money_in_possession  1000035F: set_char @0 armour_add  100 081A: set_char @0 weapon_skill_to  2 :TEST_3 00D6: if  0 056D:   is @1 valid_char_handle004D: jump_if_false ŁŁTEST_402E2: set_char @1 weapon_accuracy_to  100 0223: set_char @1 health_to  200 08AF: set_char @1 health_indicator_to  200 03FE: set_char @1 money_in_possession  1000035F: set_char @1 armour_add  100 081A: set_char @1 weapon_skill_to  2 :TEST_4 00D6: if  0 056D:   is @2 valid_char_handle004D: jump_if_false ŁŁTEST_502E2: set_char @2 weapon_accuracy_to  100 0223: set_char @2 health_to  200 08AF: set_char @2 health_indicator_to  200 03FE: set_char @2 money_in_possession  1000035F: set_char @2 armour_add  100 081A: set_char @2 weapon_skill_to  2 :TEST_5 00D6: if  0 056D:   is @3 valid_char_handle004D: jump_if_false ŁŁTEST_602E2: set_char @3 weapon_accuracy_to  100 0223: set_char @3 health_to  200 08AF: set_char @3 health_indicator_to  200 03FE: set_char @3 money_in_possession  1000035F: set_char @3 armour_add  100 081A: set_char @3 weapon_skill_to  2 :TEST_6 00D6: if  0 056D:   is @4 valid_char_handle004D: jump_if_false ŁŁTEST_702E2: set_char @4 weapon_accuracy_to  100 0223: set_char @4 health_to  200 08AF: set_char @4 health_indicator_to  200 03FE: set_char @4 money_in_possession  1000035F: set_char @4 armour_add  100 081A: set_char @4 weapon_skill_to  2 :TEST_7 00D6: if  0 056D:   is @5 valid_char_handle004D: jump_if_false ŁŁTEST_802E2: set_char @5 weapon_accuracy_to  100 0223: set_char @5 health_to  200 08AF: set_char @5 health_indicator_to  200 03FE: set_char @5 money_in_possession  1000035F: set_char @5 armour_add  100 081A: set_char @5 weapon_skill_to  2 :TEST_8 00D6: if  0 056D:   is @6 valid_char_handle004D: jump_if_false ŁŁTEST_202E2: set_char @6 weapon_accuracy_to  100 0223: set_char @6 health_to  200 08AF: set_char @6 health_indicator_to  200 03FE: set_char @6 money_in_possession  1000035F: set_char @6 armour_add  100 081A: set_char @6 weapon_skill_to  2 0002: jump ŁŁTEST_2 004E: end_thread

 

 

Have Fun.

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Klax*187

is this mod actually going to make my homies more violent like the ballas?i mean will they be able to perform random drive-by's (by themselves) like the ballas do?Oh btw the balla drive-by's usually occure in the glen park area...just wondering if they will be violent and more inteligent like the ballas,reply pls

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Mark

You will have a better chance of reaching the author via PM or e-mail instead of just bumping this old topic.

 

Major bumpage = lock.

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