JernejL Posted November 7, 2006 Author Share Posted November 7, 2006 Also, the flat roadsigns and other ads and bridges would have to be remodelled.. i'd do this myself, but still haven't got around to learn 3dsmax :I also, any ideas, what can be done about the Curbs? they are totally flat with the roads.. Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
Taigo Posted November 8, 2006 Share Posted November 8, 2006 Im pretty sure that the curbs could be easily extruded in max About the bridges, i think it only needs some adjusts to make it fit. Gta 1 without the jumpable bridges isnt gta I can fix those things, if nobody else is going to Link to comment Share on other sites More sharing options...
Mr.Ravager Posted November 8, 2006 Share Posted November 8, 2006 I'm interested. Am glad to see that others are! Means that more will be done.. If only I had more MAX knowledge.. Have both Sketchup Pro 5 and Max 6, and well, no knowledge of em, or of getting things in game either. Wish I could help... But, great work so far! Link to comment Share on other sites More sharing options...
BenMillard Posted November 10, 2006 Share Posted November 10, 2006 (edited) Easiest way to do kerbs is probably to push the roads down a little. That way the pavements will stay aligned with the bottoms of buildings. I think this is how illspirit did the roads for Myriad Islands. The road surface should be a different COL type to the pavements anyway, so the kerbs could be built while the COL faces are being sorted out? Edited November 10, 2006 by Cerbera Link to comment Share on other sites More sharing options...
xrk Posted November 11, 2006 Share Posted November 11, 2006 @Cerbera The curbs could be extruded (I think thats what you mean?).. but they would need to be cut first because theres no edges along the curbline, thats really the problem with making the curbs. but it can be done that way. without cutting new edges Link to comment Share on other sites More sharing options...
Blackadder. Posted November 12, 2006 Share Posted November 12, 2006 Looks good xrk, with you doing this, it should be done in no time, now when is that LC beta coming out? Link to comment Share on other sites More sharing options...
Bobesz Posted November 12, 2006 Share Posted November 12, 2006 Blackladder this is LC too . Btw awsome work, i waited for this for a long long time. Link to comment Share on other sites More sharing options...
Mark Posted November 12, 2006 Share Posted November 12, 2006 without cutting new edges[MG]http://img204.imageshack.us/img204/3411/test432dz6.th.jpg[/img] LOL That is some real odd way they used there..would almost be easier to just edit the textures and have slightly wider road and narrower pavements as a result. Link to comment Share on other sites More sharing options...
GT-1 Posted November 12, 2006 Share Posted November 12, 2006 Any chance on getting these files in a compatible format with older versions of Max (i.e 6)? The .ase importer never made it as a supported Autodesk plug-in, meaning it only works with a select few versions of Max, and Max 6 cannot open Max 8 files. Any chance of getting the files in .fbx format? Link to comment Share on other sites More sharing options...
MoeRonimoe Posted November 12, 2006 Share Posted November 12, 2006 Made the MG a new texture (not just a screenshot) So if you like it, i could redo the Flamethrower, Colt and the rocketlauncher Link to comment Share on other sites More sharing options...
JernejL Posted November 12, 2006 Author Share Posted November 12, 2006 Any chance on getting these files in a compatible format with older versions of Max (i.e 6)? The .ase importer never made it as a supported Autodesk plug-in, meaning it only works with a select few versions of Max, and Max 6 cannot open Max 8 files. Any chance of getting the files in .fbx format? i'll give it a try, need to reinstall max 8. EDIT: here they are, you still need tga textures from max map files. http://www.gtatools.com/3d-one/fbx.rar MoeRonimoe: nice work this would be extra fun with original sounds Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
JernejL Posted November 14, 2006 Author Share Posted November 14, 2006 GTA2 max 8 files: http://www.gtatools.com/3d-one/gta2_max8.rar Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
MoeRonimoe Posted November 15, 2006 Share Posted November 15, 2006 I could split those citys into little parts (and export them as 3ds) if this helps bringing them ingame btw. next weapons are in the making Link to comment Share on other sites More sharing options...
Bobesz Posted November 16, 2006 Share Posted November 16, 2006 It would be great if some could convert the map from max format to 3ds so we can start working on it . Oh and weapons are welcome, your gta1 machine gun looks awsome. Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted November 17, 2006 Share Posted November 17, 2006 (edited) I'm checking the BIL map out now, Max is slow as hell, but I think I can divide the objects up in pieces of 2000<. It needs a lot of retexturing though, and DFFs have to be created to form objects. Now every object consists of layers. I'll try to do some work on it. EDIT: It's too hard with Max being so slow. And there are like 34 objects to divide into pieces, each with about 10000/20000 polies. And then there's the buildings that are made from several layers, which will have to be united. Too much work. Edited November 17, 2006 by teun.steenbekkers Link to comment Share on other sites More sharing options...
-/TNT\- Posted November 17, 2006 Share Posted November 17, 2006 If someone succesfully adds the cities to SA then they can probably use the topview camera by Barton Waterduck, converted by spaceeinstein Link to comment Share on other sites More sharing options...
JernejL Posted November 17, 2006 Author Share Posted November 17, 2006 The gta1 cities seem quite high-polygonal to quote Mike Daily, which worked in gta1 graphics engine which went something like this: "it would be probably possible to render whole gta1 maps in real time in current hardware" yeah right, i doubt even 8800 GTX would be able to do that http://www.javalemmings.com/DMA/yabb/cgi-bin/YaBB.cgi hmm, it wasn't like that exactly, see: http://www.javalemmings.com/DMA/yabb/cgi-b...;num=1094226919 Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
Bobesz Posted November 22, 2006 Share Posted November 22, 2006 Delfi can you convert gta2 multiplayer maps too? They're smaller so editing them is easier too. Link to comment Share on other sites More sharing options...
unopescio Posted January 15, 2007 Share Posted January 15, 2007 Dude, why are you using so many polys for the citys? I could easily get the whole thing down to around 3000, but it may need some texture correction. also sorry for thread resurection. Link to comment Share on other sites More sharing options...
MoeRonimoe Posted January 15, 2007 Share Posted January 15, 2007 He didn't make the city! he converted it! It is directly out of the original gta's. Btw. I'll post new weapons here soon ... promised Link to comment Share on other sites More sharing options...
markiij Posted January 16, 2007 Share Posted January 16, 2007 wow kewl! this looks great including the weapons and the new player model and maybe the topdownview. maybe someone cannn put it al together? then we can replace the horeshoes (as exaple) with gta2 logos and replace al the picup wav. files with the gta2 ones. and u cann make a safe point in a church (no donation no selvation!). and oh: thers a car gun and mine mod. so u cann shoot out of the front of your car, just like gta2 maybe u cann import that too. Link to comment Share on other sites More sharing options...
Gouveia Posted January 16, 2007 Share Posted January 16, 2007 Now we can have a FULLY GTA CLASSIC MOD! That's awesome... I love to play on residential district, but it's annoying to exit it to go to another level. But now, we can play all at once! If someone can make it more GTASA style and make ALL 6 LEVELS TOGETHER, it could be a great mod... BTW, very nice stuff Delfi! Link to comment Share on other sites More sharing options...
Claude GTA3 Posted April 30, 2007 Share Posted April 30, 2007 umm *bump* is this continuing Link to comment Share on other sites More sharing options...
ice-weasel Posted May 18, 2007 Share Posted May 18, 2007 I hope this is still continuing, its amazing guys. [sorry for bumping this] Link to comment Share on other sites More sharing options...
JernejL Posted May 18, 2007 Author Share Posted May 18, 2007 Bump all you want, but unless somebody is going to actually convert the maps from 3dsmax into game models, it's not going anywhere. And that somebody is not going to be me, i have no idea about 3dsmax, i just made the converter to get them to 3dsmax. Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
ice-weasel Posted May 18, 2007 Share Posted May 18, 2007 I would be delighted to do it, but i cant as i dont know how to bloody do it! Link to comment Share on other sites More sharing options...
MoeRonimoe Posted May 21, 2007 Share Posted May 21, 2007 I just exported all the little parts in the max data as dff and imported them into max 6. Hope this will help a little. It's just LC at the moment but I'll make the rest later ;o In this file are all the exported files, use them and make me proud http://moeron.dynamic-network.net/LC-in-parts.rar Link to comment Share on other sites More sharing options...
°zero Posted May 22, 2007 Share Posted May 22, 2007 Hey this looks very cool, I love the cities from gta 1 game especially Vice city and SA, I hope this idea of making the cities from gta 1 will work Link to comment Share on other sites More sharing options...
ice-weasel Posted May 23, 2007 Share Posted May 23, 2007 Yeah, i too hope this is completed, it would be awesome!!! Link to comment Share on other sites More sharing options...
-8-DEAMON-8- Posted July 4, 2007 Share Posted July 4, 2007 Somone who working on this GTA and GTA2 maps for now? so we can get some complete ones? I dont know witch of all these links that are complete maps of one or both of the games. Can somone link witch of them that is best? Link to comment Share on other sites More sharing options...
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