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PLPynton

[REL] Vehicle guns

Recommended Posts

PLPynton

here it is as ordered. you can built in guns to all kind of vehicles, as well as mines. mines will explode within contact with vehicle or when receive any kind of damage.

 

present controls guide:

HORN - built in guns or charge ammo and mines

NEXT_RADIO_STATION - put mine

PREVIOUS_RADIO_STATION - open fire

 

 

it looks like that:

user posted image

user posted image

 

here is the DOWNLOAD

 

here is the CODE

written using unified opcodes database

Edited by PLPynton

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Groo

This man has gold inside his head, GOLD!

This is one of the things that I've been expecting since gta3 came out!!

 

By the way, can those numbers be taken out?

 

edit: Never mind, I did it myself tounge.gif

Edited by Groo

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-Dark-

Awsome, thanks a million biggrin.gif I've been waiting for this colgate.gif

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PLPynton
Awsome, thanks a million biggrin.gif I've been waiting for this colgate.gif

well, you should be credited for this one. you requested it so it is here because of that.

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Picolini

Holy sh*t man! You're a genius! Awesome work here! I HAVE to try this out, it looks great.

icon14.gificon14.gificon14.gificon14.gif (yes, 4 thumbs up, i grew two more to give you the extra ones tounge2.gif)

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*OGM*_2pac

Yeah u really are tha hottest SCM modder out here biggrin.gif

Even better than Spaceeinstein as u make ur own mods from scratch!!

Have 100000000000000000000000000000000 cookie.gif and a catloaf_by_anuj.gif

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Groo

I'm sooo enjoying this! It reminds me the old days of Interstate 82 tounge.gif

 

Thankyouthankyouthanyou

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GamerShotgun

Hey mate, u could help teh GTAC team! They're workin on a mod which removes stupid unneeded things like clothing, and add new things what was in the 2d GTAs

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Y_Less

Question: has anyone in this thread added the code themselves or did you all use the premade download?

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JDesigns_Unlimited

Does this mod attache guns to every car or is there a way to assign the guns to certain cars?

 

I mean the guns are killer but I don't want them on EVERY car. Just the Mr. Whoopie, Road Train, and a few others.

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PLPynton

almost every unfortunatelly, even bikes and boats...

you will have to edit the code for your needs. force some checks for needed cars.

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RainingAcid
user posted image Edited by RainingAcid

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PLPynton
user posted image

well that is something you do not see everyday.

1. check your default.ide file inside SABUILDER main directory (362 should be minigun)

2. check your sascm.ini command 0247 should look like that 0247=1,request_modelID %1o%

3. ensure you have downloaded unfied opcodes database to use my scripts. it is available in "mission coding / unified opcodes database" see first post there. after download put it into sabuilder main directory and decompile your scripts again restarting sabuilder previously.

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Bigun
well that is something you do not see everyday.

1. check your default.ide file inside SABUILDER main directory (362 should be minigun)

2. check your sascm.ini command 0247 should look like that 0247=1,request_modelID %1o%

3. ensure you have downloaded unfied opcodes database to use my scripts. it is available in "mission coding / unified opcodes database" see first post there. after download put it into sabuilder main directory and decompile your scripts again restarting sabuilder previously.

My guess is that he simply doesn't have a default.ide in his MB folder.

Also, great mod.

 

@RainingAcid: Copy the following files from your SA folder to Mission Builder's folder:

data\default.ide , peds.ide , vehicles.ide

text\american.gxt

Or you can redownload MB from Craig (link in my sig) with all needed files. Make sure you don't overwrite your SASCM.ini though, you need Pynton's SASCM for this mod.

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RainingAcid

Can this work if I use a RocketLuancher instead?

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GaryRoachSanderson

Nice idea! But how do i get rid of the numbers too, and also change the keys to right mouse button and left mouse button?

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ap27

Wow...this is an awesome release!

Great work Pynton

 

On a side note...is there a way to reduce the power of the guns....i mean...make it so that cars take a few thousand bullets to blow up...rather than 4 or 5 tounge.gif It would make for some long car chases...since drivers go berserk when u shoot once at their car

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ap27

Wow...this is an awesome release!

Great work Pynton

 

On a side note...is there a way to reduce the power of the guns....i mean...make it so that cars take a few thousand bullets to blow up...rather than 4 or 5 tounge.gif It would make for some long car chases...since drivers go berserk when u shoot once at their car

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Bigun

Try the 'energy' parameter at the end of the M4_shot opcode.

 

If that doesn't work, then it's strength is hardcoded as the M4 one and probably you can change the M4 line in weapon.dat to change it. Of course it will change all M4s in game.

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zombieboy

Wow u would be unbeatable in online races with that mod just one propery u might be DQed for shooting.

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PLPynton

mines added. each mine explodes upon contact with vehicle (the heavier the better) and as well when any kind of damage received: fire, bullets, hit, explosion shock wave... one more: these are not proximity mines!

each vehicle can carry up to 50 mines.

 

present controls guide:

HORN - built in guns or charge ammo and mines

NEXT_RADIO_STATION - put mine

PREVIOUS_RADIO_STATION - open fire

 

pictures and all the rest in the first post.

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RainingAcid

Dude, I can so see this becoming a Twisted Metal mod. Then, it can be an online mod.

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Joel Kroll

 

Sorry for the bump, but I had a question about this cool mod. I was thinking about making a new replacement for the Rhino and was wondering if this gun mod could be added and If I placed the gun on the turrent would it turn or does the gun only work stationary?

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Bigun

It wouldn't turn just because it is on a moving turret, but it can be coded to move (on any vehicle, too).

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cdoublejj

 

This mod locks up when i leve the barber shop in the first 2nd mission i also have dual wirlding weapons mod too.

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markiij

holy christ! This is sooo fking great! Now i remember the good old gta2 days... Tnak u so much! Your da man! icon14.gif

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simplyunkillable

don't bump old threads.

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Y_Less
don't bump old threads.

No, do bump old topics, it's better than making a new topic.

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simplyunkillable
don't bump old threads.

No, do bump old topics, it's better than making a new topic.

but his post was completely pointless.

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RainingAcid

And, how his post pointless? Since when is a good comment a pointless thing to say?

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