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Modeling Cars


ImPaKt
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Hi, i'm pretty new here, don't get around often. But i wanted to ask for help on making cars and importing to the game.

 

-------------------------

 

I own:

 

Maya 7.01 PLE

 

3DS Max 8

 

and ZModeler 1.7

 

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I have made a car in Maya as i find it easiest working with nurbs curves and by snapping/appending polygons.

 

But i need to know hoe to set up dummys, how to tell the model that an area is a wheel and how it must behave.

 

I can export and import to 3DS if there is a guide on converting a basic 3D mesh to a fully functional mod for GTA VC or SA (Either is fine for me)

 

The mod I have made is a Lamborghini Murcielago, and took well over 2 months to finish. I really want to get this beast in game and to cruise San Fierro or Downtown Vice City in it.

 

-------------------------

 

Thank you...

 

Adam / ImPaKt

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Forget zmodeler, if you have Max and Maya.

You'll have to do the dummy object setup, and final exporting in max, as the export tools are written for max (there are none written for maya).

 

Export the mesh from maya, as an OBJ file, and import that obj file, into max. it should preserve your texture coordinates and materials, so you can finish up the core of the model in one program, maya as you seem to prefer it.

 

once you have your model ready in max, the same tools that export the model, can also import existing SA cars, so you could import the one you want to replace into max, and check its hierarchy, to see what parts you'll need, and which ones are parented to which.

 

I know thats kind of vague, but its possible to ask specific questions if you have them. Check the Textures and 3d modeling forum (below this one), pinned topics, 3ds max plugins, the one you want is by Kam.

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thnx man, this is gunna help a lot biggrin.gif

 

oh, but where do i check heirachy?

 

and how to i add parts of the mesh to specific parts of the heirachy

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