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SchilderBetitelung / RoadSigns


PARADOXON
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notify.gif Weis einer Zufaellig wie ich die Beschriftung an den Grossen Strassenschilder aendern kann, die Textur der Buchstaben habe ich ja gefunden, aber nicht wo zb: "Airport" steht.

Die Textur der Schrift habe ich rein Zufaellig geaendert

(particle.txt/roadsignfont) und da sind saemliche Buchstaben und Pfeile die du auf den Schildern siehst.

 

Folglich haben die Grossen Schilder keine eigene Textur

das man auch bemerkt wenn man so ein Schild im Editor platziert, er bleibt unbeschriftet !!!

 

Also MUSS es irgendwo stehen!!! aber wo???

Ich habe die ".GXT"-Ðateien alle durchsucht.

Ausserdem habe ich noch mit dem KartenEditor (Med), TXÐ-Editor,

IMG-Editor,MissionBuilder (fuer Skripte) durchsucht, aber nix zu finden.

Mein Vorhaben ist alles Umzudeutschen und die Schilder sind das Einzige woran ich haengen bleibe!!!

Es gibt ja nur 3 bis 4 Schildertypen, waehre ja auch zu aufwendig jedes Schild einzeln zu erstellen, wegen Speicherplatz.

 

Im KartenEditor sind ja auch LEIDER alle Schilder unbeschriftet.

Vielleicht waehre das auch noch eine Anregung ein Tool dafuer zu erstellen (fuer denjenigen der es kann). Es gibt ja nun schon beinahe alles fuer GTA-SA bloss das nicht

 

 

icon14.gif Es waehre sehr schoen wenn sinnvolle Beitraege folgen wurde, Danke.

 

 

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altavista's babel fish comes up with this translation for what you said:

 

 

notify.gif  Point to a coincidental as I the inscription to large strassenschilder to change can, the texture of the letters I found, but not where e.g.: "air haven" stands. There the texture of the writing I changed purely coincidental (particle.txt/roadsignfont) and am saemliche letters and arrows which you on describing see. Therefore do not have the large ones describe an own texture which one also noticed if one such a sign in the editor platziert, he remains unlabelled!!! Thus it MUST stand somewhere!!! but where??? I scanned "GXT" to Ðateien all this. In addition I scanned MissionBuilder (for Skripte) with the map editor (Med), TXÐ editor, IMG editor, to find but nix. My project is all Umzudeut and describes is the only one that I to hang remains!!! There are only 3 to 4 describing types, last also to complex each sign to provide individually, because of storage location. In the map editor are all also UNFORTUNATELY describe unlabelled. Perhaps last also still another suggestion the Tool for it to provide (for that that it can). There is not now already almost everything for GTA SA only that

 

 

icon14.gif  It lasts very beautifully if meaningful contributions to follow became, thanks.

 

This doesn't really help me to understand what you're trying to say. Hopefully someone else can come along and understand it better, but if you could try retyping your post in english, i would have a better chance of helping.

 

i'm not trying to insult you in any way, and i wish i could read german, but unfortunately i cannot.

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If I had to guess, I would say the original poster is trying to change some names on roadsigns. He/she seems to have checked the GXT which is what I would have suggested first, but since I can't read much German this is just speculation. Regardless, it's I'm pretty sure it's a modding question and a decent translation to English would be mighty helpful. smile.gif

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confused.gif NOTE: MY ENGLISH IS BAD

 

Did anybody know how can edit labeling the roadsign. Not the texture, that i can.

I've found the texture (letter) from roadsign pure coincidental and i changed it.

Later in game i've seen my changes on the roadsign.

 

 

I would translate the titling (how or where long your drive) from roadsign in to german.

 

e.c. Airport = English to Flughafen = German, you know?

 

My question is. where is it written this?

 

That is'nt found in .gxt-file (complete checked), MapEditor (blank roadsigns. not titling)

main.scm.

 

Sorry for my bad english (autodidact). alien.gif

 

Thanks for responds.

 

I would like a pic upload from my pc, but how.

 

 

colgate.gif German is easy, man

for everyone that it can.... (for balmung03 for the crazy translate lol.gif )

Edited by PARADOXON
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I would like a pic upload from my pc, but how.

this i can help with:

 

simply press the prt scr/sysrq button (near scroll lock and F12) while playing the game and your screen shows what you want shown. then pause the game, and open up microsoft paint. go to edit, and paste, and your screenshot will be shown. then simply save the file in some format, probably .jpeg/.jpg, .gif, and .bmp.

 

alternately, use the camera in the game to take a picture of what you want to show. the picture will be saved in your User Files folder under gallery.

 

once you have the picture, go to any image hosting site (http://www.imageshack.us is what I use, but there are others; just search google for 'image hosting') and then use the information they give you to put the picture here either as a blown up picture, thumbnail, or direct link.

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Thanks @ balmung03

 

PICTURE :

user posted image

 

user posted image

 

user posted image

 

 

TEXTURE :

user posted image (self changed)

Edited by PARADOXON
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viddy_pirate.gif THAT IS NOT TRUE ---> RIFLEMAN (R1fl3m4n)

monocle.gif IT MUST BE DEFINIED !!!

 

 

The sa.exe is only a loader for this game.

I played with 2 different sa.exe (org & treated),

but the problem was same.

 

It is all defined, i can't belive that is it in sa.exe. No no no....

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That is correct, it is NOT hardcoded/stored in gta-sa.exe.

 

The text is stored in the model file (*.dff). See pic below.

 

user posted image

 

You can view the text with either Renderware Analyze, or a hex editor. you'll need a hex editor to actually change the text. You'll have to find out which model the sign is on first though.

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mercie_blink.gif ... hmmmm.

 

monocle.gif I've load with a hexeditor (hexworkshop) and can't found titling.

 

I work more as 6 yaers with hexedit and more as 16 years total.

You can see that i can use this tool.

Hexedit hasn't been change over the years.

 

Can anybody create a tool for read and edit this what i mean all times.

 

 

PLEASE !!!!

 

Can you create a link for tool what is display in your comment !!

 

 

notify.gif One question yet... Is my english comprehensible ???

Edited by PARADOXON
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Renderware Analyze (RWA)

 

Its important to note that if you open a DFF file in RWA, you'll need to understand the section types, so you know what to look for. This topic covers some of the SA-specific sections, including street sign text. The section types are identified by a number and labeled in the program. In this case, SA is storing several types of 2d effects, like lights, particles, and street sign text, in section type 0253F2F8. If the dff your looking at does not contain a section type with this number, it does not have any 2dfx on it. See my previous screenshot for a reference image of one that does, vgngamblsign1.dff.

 

That should hopefully get you going down the right path.

 

Your english seems to be understandable so far.

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colgate.gificon14.gif GREAT !!!! THANKS

 

 

wow.gif ... but

 

 

suicidal.gif i can't really change value!!!

 

monocle.gif I've follws instruction absolutly,I've changed "Miscellaneous"-sector,

you can see it on pic.

 

 

 

 

 

 

user posted image

 

 

 

 

 

 

 

 

 

 

 

 

dozingoff.gif Can you give me a zip from your "ini" or better the whole pogramm?? wink.gif

 

sigh.gif please....

 

That must be work your programm, can i get it?? biggrin.gif

 

 

STATUS : ...wait of response! moto_whistle.gif

 

 

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Steve M created the program. If you want to be able to edit the data right from RWA, he's the man to pester tounge.gif

 

As for the "unknown data", thats because no version of the program, even mine, is programmed to "decode" the information. The only difference between my copy of the program, and yours, is i changed a few of the names in the .ini file. When i click on that same section with my copy of the program, i also get the "Data format unknown" message, just like you.

 

Your "2dfx [R*]" is exactly the same as my "GTA Light" section, except for the name, thats it. Uploading my ini, or program wouldn't help you at all.

 

These steps were just to show you where the data is located in the file. Like i said before, you'll need a hex editor to actually change ithe data.

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wow.gif is this content only editable with hex??

 

notify.gif in hex i can't change the length of word, that is no good.

german words are different in length than the origin.

 

nervous.gif e.g.: AIRPORT = FLUGHAFEN in hex = FLUGHAF not longer,that looks no good...

 

monocle.gif when i insert letters, will came a checksums error, or?

 

confused.gif give it not a other way to edit this than with hex.

 

 

 

colgate.gificon14.gif NOTE : you've me really help until here, THANKS

 

angry.gif ... in germans forum didn't gave a answer. angry.gif

 

I'll look Steves HP.....

 

 

 

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monocle.gif I've found out the length of whole RoadSignString are all the same monocle.gif

 

 

RoadSignContent (2dfx)

 

 

 

E.G.:

 

^_Martin_Bridge_^_B/Berry_Acres_<_Panopticon____________________

 

^_Martin_Bridge_>_Blueberry_____________________________________

 

>_The_Panopticon^_Flint_County__^_Dillimmore____________________

 

 

 

 

|-------------------------maximum length-----------------------|

|---16 letter--||---16 letter--||---16 letter--||---16 letter--|

|-----row1-----||-----row2-----||-----row3-----||-----row4-----|

 

 

 

 

TOTAL = 64 letters to display in 4 segments NO MORE (4bit)

 

 

.... ok my knowledge is became BIGGER !!! I AM BIGHEAD NOW orly.gif

 

 

MANY MANY MANY THANKS FOR YOU HELPING TIHS IS A GREAT FORUM !!!!!!

 

 

 

...icu moto_whistle.gif

 

 

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Wie schon gesagt, es gibt noch keinen vernünftigen Editor für die 2dfx-Abschnitte. Alles was du tun kannst ist die entsprechende dff finden (welche nicht die gleiche ist wie das Schild!), und dort die alten Beschriftungen überschreiben. Wie du schon gemerkt hast haben die alle die gleiche Länge, du brauchst dir also keine Sorgen wegen einer Verlängerung der Datei o.ä. machen. Du könntest die Schilder also theoretisch direkt in der IMG ändern, wenn du z.B. im Hex-Editor nach den Strings suchst. Und Checksums gibt es auch keine (du muss sowieso SA 1.0 nehmen).

 

 

Steve M created the program. If you want to be able to edit the data right from RWA, he's the man to pester tounge.gif

Hmm, maybe if you could help me find the rest of the 2dfx types, and the correct data types for all of them (especially the lights look strange to me), I might try to get a 2dfx editor working, either stand-alone or as part of RWA. Unless someone else already started working on this?

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colgate.gificon14.gif Jo Danke STEVE nochmal fuer die Hilfe.

confused.gif Ist zwar nicht so wie ich es mir erhofft habe (wegen der begrenzten Laenge), aber ich bin ja froh ueberhaupt was aendern zu koennen.

 

 

 

Edited by PARADOXON
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Ich hab noch ein paar BeweissFotos, um zu zeigen das es geklappt hat.

Hiermit nochmal DANKE fuer Eure Hilfe!!!

 

 

I've some pic of evidence, that does work my edit.

Many thanks....

 

 

 

user posted image

 

user posted image

 

 

 

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