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From google sketchup to game


TINAFAN
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I know this has been explained alot. I am finished with my building that I built in Google Sketchup. But I am using MapEditor v0.1a to place the building. What do I save the building as in Google Sketchup, so I can open it in MapEditor? Map Editor only opens .IPL as I can find. And Google Sketchup does not save it as .IPL.. So what should I save it as? Thanks! By the way, I am trying to do this in Grand Theft Auto: Vice City.

Edited by TINAFAN
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You'll need to export from sketchup as a .3ds and import said .3ds into 3dsm or zmodeler, whichever is available to you [preferably 3dsm]. After you've imported it to one of those 2 programs you'll need to export fully textured .dff's and .cols; keep in mind that you'll need to use .bmp and .tga textures that correspond [by name] with textures in a txd that this .dff will refer to. good luck, and next time use search

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I go to export in Google Sketchup.. and all there is is .2d graphic (jpg) Not .3ds.. What's wrong?

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  • 4 months later...

HELP

Ok I DID what you sed

 

1) export to .3ds (Check)

2) Inport Into into 3ds Max 7 (done)

3) Export To .dff's and .cols(no no no) mad.gif

 

Its not there at all there is the foliving :

.al

.ase

.atr

.blk

.df

.dwg

.dxf

.fbx

.igs

.lay

.lp

.m3g

.mtl

.obj

.stl

.vw

.w3d

.wrl

 

I went to

 

File/export/

 

Help i em progily doing it vrong i went into file and the export and there was no .dff or .col PLese HELP

Edited by cezarijus
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  • 4 months later...
kempie8901
I go to export in Google Sketchup.. and all there is is .2d graphic (jpg) Not .3ds.. What's wrong?

You have the same version as me, you dont have the PRO version

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