GamerShotgun Posted August 3, 2006 Share Posted August 3, 2006 (edited) I've restarted the mod, and now the models have the same prelighting standards as in san andreas. Well, the TXDs are converted by Nitzkit, and the models by me. Will post some pics later on my progress. BTW, the only thing why i stopped working on this mod was that, i've been busy with my real life.. The mod will contain the san andreas cars, instead of vc ones (maybe i'll do a sa styled sabre turbo, and other vehicles). My plan is the following: When i've got done a big part of the map, i'll release a beta. The LODs, and other small things will come in a later beta or in the final version only. And i'd really appreciate some help too, car converters, scm coders, and mappers are welcome! Edited April 28, 2007 by MasterK Link to comment Share on other sites More sharing options...
Ryder35 Posted August 3, 2006 Share Posted August 3, 2006 good job this is nice work Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 3, 2006 Author Share Posted August 3, 2006 Thanks! Link to comment Share on other sites More sharing options...
lord fido Posted August 3, 2006 Share Posted August 3, 2006 I think you sohlu only make Venturas and the desert, and leave Los Santos, San Fierro and contryside only as un-solid LODS. That way you can make a Mafia based game with the Forellis, Sindaccos and Leones. I wish i could help you. Link to comment Share on other sites More sharing options...
PlatinumSerb Posted August 4, 2006 Share Posted August 4, 2006 Hi! I've started a Total Conversion mod for Vice City, which replaces VC with San Andreas! Here are some screens: The reason why i got only a little bit of Las Venturas in game is im the only one whos makin' this mod! If u got interested and want to help me, please IM me on msn or PM me here, on GTAF [email protected] Mappers, modelers, mission coders needed! This is great, you should help out McKey with converting SA into VC for SOL. At the moment hes the only one working on converting, I converted the countryW and the counrefx files which he got into the game, but thats about it so it would be great if you could help. BTW, how are you converting the binary .ipls? Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 4, 2006 Author Share Posted August 4, 2006 Hi! @PlatinumSerb: I've talked Mc-Kay on msn about this, when i started converting the models. Cus, i"ve seen he's the only one working hard on SOL(at this time). @Lord Fido: I want to convert whole San Andreas. I'm not lazy, and i've got time for this mod.. Just need some people to help me! About the mod.. I will post here some screens. Today Link to comment Share on other sites More sharing options...
X-Seti Posted August 4, 2006 Share Posted August 4, 2006 Looks pretty good. Masterk: Looks like your doing a bang up job. I would like to use your models, this way I can catch up with the progress of the mod and finish of the other islands aswell. Cancer city, Waterful island and Mainland liberty, Creating the stuff to connect to LC''s tunnel with an old west kind of ghost town where the LC bank was. When I do get these maps into SOL, I will need to remap all the IPL files, CORDS (X0, +Y5000, Z+5) and redo the ID allocation, because some of these objects will have to use VC generic, this means all traffic lights will be working, Streetlights and have breakible objects. . Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 4, 2006 Author Share Posted August 4, 2006 Hi Mc-Kay! Thanks! I've set up a model pack (with cols and txds) for u! It's just waiting to be uploaded somewhere! Except an update on the map soon! Link to comment Share on other sites More sharing options...
simplyunkillable Posted August 4, 2006 Share Posted August 4, 2006 cool!. question, how does it fit? o.0 Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 4, 2006 Author Share Posted August 4, 2006 Ok m8s here's a small update: As u can see, i've got some problems with the chapel's textures.. At this time i don't know whats the problem with it, but i will solve it(when i got whats the problem with it) Still needed someone to help me! @simplyunkillable: I don't really got what u want to ask Oh, and Mc-Kay! Will u give me permission to use the sa cars converted for SOL? Cus that would be awsome! Link to comment Share on other sites More sharing options...
lord fido Posted August 4, 2006 Share Posted August 4, 2006 I work every week with simplyunkillable so i know what he means with: How does it fit? O.o He means : where exactly did you put SA? Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 4, 2006 Author Share Posted August 4, 2006 I'have put it at the original SA coordinates in VC.. Now, i've started converting some animations from san andreas: here are some vids: right bike elbow left bike elbow bike fallof bike fall will upload here a video about converted animations! Stay tuned Link to comment Share on other sites More sharing options...
simplyunkillable Posted August 4, 2006 Share Posted August 4, 2006 Ok m8s here's a small update: As u can see, i've got some problems with the chapel's textures.. At this time i don't know whats the problem with it, but i will solve it(when i got whats the problem with it) Still needed someone to help me! @simplyunkillable: I don't really got what u want to ask Oh, and Mc-Kay! Will u give me permission to use the sa cars converted for SOL? Cus that would be awsome! Vice City has a size limit. if you haven't notaced, driving or boating too far out to see makes you hit an invisible wall and trun around, mapping stuff outside of these "walls" causes the game to crash, because there is not enough room. Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 5, 2006 Author Share Posted August 5, 2006 Vice City has a size limit. if you haven't notaced, driving or boating too far out to see makes you hit an invisible wall and trun around, mapping stuff outside of these "walls" causes the game to crash, because there is not enough room. Yep.. Those walls are the world bounds. But if u have Vice Limit Adjuster 2, u can edit the worldbounds, so i havn't got probs with it! Link to comment Share on other sites More sharing options...
simplyunkillable Posted August 5, 2006 Share Posted August 5, 2006 ahhh! i forgot about that. btw, it's better to use angel bikes when driving around making screenshots, as you have less chance of falling off. Link to comment Share on other sites More sharing options...
AZSupraT Posted August 5, 2006 Share Posted August 5, 2006 It's looking great! I'm glad someone has decided to finally do this for VC. Whats sections of SA to you plan on converting? Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 5, 2006 Author Share Posted August 5, 2006 @simplyunkillable: Thanks, but i like pcj more than angel Ok, here's the vid about the bike elbows: http://rapidshare.de/files/28253800/anims1.wmv.html The walk animation isn't the san andreas one, so don't care about that! Link to comment Share on other sites More sharing options...
X-Seti Posted August 5, 2006 Share Posted August 5, 2006 (edited) Ok m8s here's a small update: As u can see, i've got some problems with the chapel's textures.. At this time i don't know whats the problem with it, but i will solve it(when i got whats the problem with it) Still needed someone to help me! @simplyunkillable: I don't really got what u want to ask Oh, and Mc-Kay! Will u give me permission to use the sa cars converted for SOL? Cus that would be awsome! ---------------------------------- Yep.. Those walls are the world bounds. But if u have Vice Limit Adjuster 2, u can edit the worldbounds, so i havn't got probs with it! cool.gif There will be a point where you going to have problems, Andy has only addressed the boundrys, he hasnt sorted the IDE, TOBJ, 2DFX or MAX COL limit yet in his LA2. Use SOL's exe patch. And yes you have premission to use all the vehicles, and your going to need the EXE for SOL, because it can use more car slots. (200-600) (600-700 for weapons, other stuff) If you going to use all the GTA vehicles. I can sort temp upload space on my own servers, but I suggest you talk to an Admin for GTAG, or pm me for other upload options. Edited August 5, 2006 by Mc-Kay . Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 5, 2006 Author Share Posted August 5, 2006 (edited) Thanks Mc-Kay for the permissions! And for the info! U saved my life And about those car slots... 200-600 means i can add plus 400 cars to the game? oh, and another update on the converted animations: carjacking anims http://rapidshare.de/files/28262189/anims2.wmv.html I'll post some screens about the map later! @AZSupraT: I want to convert whole san andreas! Not just sections! Edited August 5, 2006 by MasterK Link to comment Share on other sites More sharing options...
X-Seti Posted August 5, 2006 Share Posted August 5, 2006 Thanks Mc-Kay for the permissions! And for the info! U saved my life And about those car slots... 200-600 means i can add plus 400 cars to the game? oh, and another update on the converted animations: carjacking anims http://rapidshare.de/files/28262189/anims2.wmv.html I'll post some screens about the map later! @AZSupraT: I want to convert whole san andreas! Not just sections! If the look at the file ID list that comes with SOL, Your see i've free'ed up ID's 200 - 900, all the generic objects had been re-assigned to ID's 5000 snd above. . Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted August 5, 2006 Share Posted August 5, 2006 Can I ask how you converted the animations? I suppose you mimicked them and draggen the bones per frame to where they are in SA right? Or am I totally off? Please enlighten me, it's something I wish I had a long time ago but I was too lazy to do them. Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 5, 2006 Author Share Posted August 5, 2006 (edited) Hey! It's easy..I use Kams ifp io script for max! this what i do: firstly im loading the tommy dff, and then the san andreas ifp... select the animation, and apply it on the player dff then open the vc ifp, and selecting the animation which got the same name as the san andreas one.. Then pressing replace button! Then 3ds max will save the vc ifp automatically, and u just need to open up vc and see ur animation Oh, and after u done the convertin on the animation, dont forget to press the big "R" button says reset, on the IFP IO form before u do another one! Edited August 5, 2006 by MasterK Link to comment Share on other sites More sharing options...
simplyunkillable Posted August 5, 2006 Share Posted August 5, 2006 @simplyunkillable: Thanks, but i like pcj more than angel Ok, here's the vid about the bike elbows: http://rapidshare.de/files/28253800/anims1.wmv.html The walk animation isn't the san andreas one, so don't care about that! angels eat pcjs' for breakfast! good mod, even if it dies after you finish themap it will still be awsome. Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 5, 2006 Author Share Posted August 5, 2006 Hmm... Mc-kay, did u ever noticed that, when u edit the gta-sol exe, all models will look weird pic: Sorry for posting this, but i've wasted 5 beautiful hours finding what's the problem So, tomorrow, there will be a bigger update! Oh, and Mc-kay, thanks again for the permissions! Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 7, 2006 Author Share Posted August 7, 2006 Ok m8s, i need some help! There wasn't updates because i've got a problem what i can't solve.. There's a model, casinoblock3.dff, and if i convert it to vc, and put it ingame, the game crashes... the COL is OK, the DFF is OK! Platinumserb tested it, and on his comp, the game havn't crashed Here's a link for the files! Hope someone will help me http://rapidshare.de/files/28562270/Las_Venturas.zip.html Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted August 7, 2006 Share Posted August 7, 2006 It works that easy?! I thought SA anims used other Bone ID's... Thanks. Maybe Platinum is using the SOL exe or an edited one and you aren't or something? Link to comment Share on other sites More sharing options...
PlatinumSerb Posted August 7, 2006 Share Posted August 7, 2006 It works that easy?! I thought SA anims used other Bone ID's... Thanks. Maybe Platinum is using the SOL exe or an edited one and you aren't or something? Yea, Im using a SOL exe that McKey sent me, maybe that is the problem. Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 8, 2006 Author Share Posted August 8, 2006 Woah, thanks, i thin i'll IM Mc-Kay about this! And teun, some animations work with tommy's bones, but some of them not... Link to comment Share on other sites More sharing options...
--Cole-- Posted August 13, 2006 Share Posted August 13, 2006 Will this work with a standard vc exe, like the original, euro, auzzie, and no-cd? Or only a SOL exe? Link to comment Share on other sites More sharing options...
GamerShotgun Posted August 13, 2006 Author Share Posted August 13, 2006 Only SOL! And, about the map, i'll post here an update soon! Link to comment Share on other sites More sharing options...
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