hax0rofl Posted August 1, 2006 Share Posted August 1, 2006 I think they are using the San Andreas game engine in this game. Evidence for this: - You can swim * San Andreas is the only game engine so far that allows you to swim in GTA - There's also no more seamless exterior-to-interior gameplay as seen in LCS * This means that there must be interiors, like in San Andreas where you walked into the floating yellow triangle and it transported you to another world in the game universe (as some of you may know, GTA:SA building interiors were in the sky but not loaded at the same time as the ground level, when you entered a yellow triangle it loaded the world that the interior was in and teleported you up to it, all very quickly of course ) - Far more interiors than its predecessors * GTA:SA engine supported a huge number of interiors (some that didn't make it to the final game were on the disc, albeit unused) using the method I described above. - Draw distance is great and is said to be better than Vice City on PS2 * Ok, what came after Vice City on the PS2? San Andreas, of course! This had a pretty good draw distance for it's time. Remember how you could usually see the skyscrapers in the centre of Los Santos when you were in Grove Street? - Binoculars are in the game * San Andreas is the first game to have binoculars. It had infrared ones, night vision ones and zooming ones - remember the Area 69 mission in the desert? Add to all this the fact that no game company, even the size of Rockstar, would rewrite perfectly good code, and I think that it's pretty clear that they're using the San Andreas engine as a base for this game Ratt Pakk 1 Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/ Share on other sites More sharing options...
DuPz0r Posted August 1, 2006 Share Posted August 1, 2006 I thought the SA engine was just a more complex coded version of the original gta3 engine...? Well whatever it is, im sure itsgoing to be a greatly fun game. I cant wait to see what vehicles and music it'll contain ^_^ Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815627 Share on other sites More sharing options...
Danorama Posted August 1, 2006 Share Posted August 1, 2006 (1st post) You make good points, I hadn't thought about that. However, in San Andreas, I only recall 2 types of goggles, Night Vision and Thermal; I don't think there were any that zoomed. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815630 Share on other sites More sharing options...
GTAThomas Posted August 1, 2006 Share Posted August 1, 2006 (edited) I believe it is a heavily modified VC engine. It said you could swim, but could you go underwater? Maybe just breast stroaking accross the water. -You can't climb. -Probably can't even crouch. -No girlfriends (thank god). -No car customization. -No character customization. -Jetskis weren't in SA. -No Planes. -No bikes (peddal). EDIT- Dupzor, there's different versions of the engine but they are all the same engine. Like VC is .5 SA is .6. But I don't remember eactly. ..And I seemed to contradict my whole post. Edited August 1, 2006 by GTA_Thomas Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815632 Share on other sites More sharing options...
AvecMon Posted August 1, 2006 Share Posted August 1, 2006 A very good theory. I think you're right. It's probably a scaled version of the SA Engine. @ GTA_Thomas: Maybe they didn't all of that because they didn't have enough memory space or something. Also, who knows.....some of thos features may actually be in the game. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815647 Share on other sites More sharing options...
illspirit Posted August 1, 2006 Share Posted August 1, 2006 No. GTA3/VC/SA all used the same engine. EA bought the engine towards the end of SA's development. R* will never use the engine again. Hence why they made a new engine for LCS, and a new engine for TT/GTA4. Besides, Renderware doesn't even support PSP. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815743 Share on other sites More sharing options...
Drumbum1234 Posted August 1, 2006 Share Posted August 1, 2006 i think they are using bits of the SA engine BTW illspirit by engine we mean the modification of the renderware that they used for the games Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815763 Share on other sites More sharing options...
Jordan Posted August 1, 2006 Share Posted August 1, 2006 No. GTA3/VC/SA all used the same engine. EA bought the engine towards the end of SA's development. R* will never use the engine again. Hence why they made a new engine for LCS, and a new engine for TT/GTA4. Besides, Renderware doesn't even support PSP. Gotta love it when someone tells the truth, the whole truth and nothing but the truth. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815772 Share on other sites More sharing options...
Kanney Posted August 1, 2006 Share Posted August 1, 2006 No. GTA3/VC/SA all used the same engine. EA bought the engine towards the end of SA's development. R* will never use the engine again. Hence why they made a new engine for LCS, and a new engine for TT/GTA4. Besides, Renderware doesn't even support PSP. BAM! Illspirit to the rescue again. I'm looking forward to playing gta4 on the table tennis engine, looks amazing. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815880 Share on other sites More sharing options...
t0xiC Posted August 1, 2006 Share Posted August 1, 2006 BTW illspirit by engine we mean the modification of the renderware that they used for the games The GTAIII trilogy are all using the Renderware engine, end of story. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815890 Share on other sites More sharing options...
GTA Life Posted August 1, 2006 Share Posted August 1, 2006 Binoculars?...NO SA never had them. WHat the hell are you talking about?...I've never seen Binoculars in SA. They only had nightvision and that heat vision. And again interiors were in Vice City on ps2. They had about two or five interiors in Vice. Think more before saying stuff about what it didn't have. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3815930 Share on other sites More sharing options...
GTAThomas Posted August 1, 2006 Share Posted August 1, 2006 2 or 5!? Ocean View Hotel Malibu Appartment 3C Mall Bank Mansion Airport Ammunations Tool Shops Jewelry Store Grocery Store First Aid Store Ryton Aid Store Cafe Robina Police HQ Ammunation Target Range Memorial Stadium Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816029 Share on other sites More sharing options...
Coolv Posted August 1, 2006 Share Posted August 1, 2006 What engine they will use does not matter, as long as they add lots of new and original content, Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816084 Share on other sites More sharing options...
hax0rofl Posted August 1, 2006 Author Share Posted August 1, 2006 When I say game engine, I mean the stuff that handles interactivity, vehicles, interiors etc. I know what Renderware is. If you tried to use a complicated vehicle like a Hydra in GTA3, it would crash, no? That's the kind of thing I'm talking about. The older game engines aren't complex enough. And they were interiors, but not the kind that San Andreas uses (different worlds within a single game universe that are invisible unless specifically loaded) Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816131 Share on other sites More sharing options...
makaveli 7 Posted August 2, 2006 Share Posted August 2, 2006 i hope they dont use sa engine cuz i was 2 b different pedestrians with the ped cheat Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816244 Share on other sites More sharing options...
GTA Life Posted August 2, 2006 Share Posted August 2, 2006 2 or 5!? Ocean View Hotel Malibu Appartment 3C Mall Bank Mansion Airport Ammunations Tool Shops Jewelry Store Grocery Store First Aid Store Ryton Aid Store Cafe Robina Police HQ Ammunation Target Range Memorial Stadium Oh yeah I forgot about those. ><...But it still doesn't matter. It still had them and he was talking like they never were in the game. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816251 Share on other sites More sharing options...
makaveli 7 Posted August 2, 2006 Share Posted August 2, 2006 I believe it is a heavily modified VC engine. It said you could swim, but could you go underwater? Maybe just breast stroaking accross the water. -You can't climb. -Probably can't even crouch. -No girlfriends (thank god). -No car customization. -No character customization. -Jetskis weren't in SA. -No Planes. -No bikes (peddal). EDIT- Dupzor, there's different versions of the engine but they are all the same engine. Like VC is .5 SA is .6. But I don't remember eactly. ..And I seemed to contradict my whole post. well if theres no character costomize then that means u can use ped cheats yay-yay Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816519 Share on other sites More sharing options...
ATK Posted August 2, 2006 Share Posted August 2, 2006 No. GTA3/VC/SA all used the same engine. EA bought the engine towards the end of SA's development. R* will never use the engine again. Hence why they made a new engine for LCS, and a new engine for TT/GTA4. Besides, Renderware doesn't even support PSP. What game engine did they use for LCS? Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816664 Share on other sites More sharing options...
GTA3Freak-2001 Posted August 2, 2006 Share Posted August 2, 2006 No. GTA3/VC/SA all used the same engine. EA bought the engine towards the end of SA's development. R* will never use the engine again. Hence why they made a new engine for LCS, and a new engine for TT/GTA4. Besides, Renderware doesn't even support PSP. What game engine did they use for LCS? It was one they made themselves as they had to obviously change the way the game engine was doing things for the not so capable PSP. I would say its base was the version of Renderware that Vice City used but not actually renderware. Like they took the content of Vice City meaning the features and everything but combined it with the city of Liberty and the game engine that would run it all together on the PSP. I would say Rockstar have just further enhanced this new PSP GTA game engine for VCS and added in things like swimming and by the sounds of it tweaking the car and bike handling as well as support for a jetski which is a bit different to a boat. I'd say it would not be valid to say VCS is based on any specific game like LCS was said to be. If you notice in some of the new screenshots the game can have that same bright orange glow that we saw in SA just only at sunset. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816915 Share on other sites More sharing options...
GTAThomas Posted August 2, 2006 Share Posted August 2, 2006 Wasn't there an article about RAGE? Rockstar Advanced Gaming Engine. Maybe they tested RAGE on console with Table Tennis and tested it on PSP with LCS. No wait that's just stupid. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816980 Share on other sites More sharing options...
saintdave Posted August 2, 2006 Share Posted August 2, 2006 -Probably can't even crouch. Although you couldn’t in LCS, I was told due to control limitations its well know crouching was first used in Vice City so I'd say there is a chance of that being in VCS. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3816984 Share on other sites More sharing options...
theGTA hitman789 Posted August 2, 2006 Share Posted August 2, 2006 I think they will cuz LCS used da Vice City game engine, notice the way some peds 'n' somw gangsters run da same way in LCS 2 VC? 'n' they way u shoot a colt is da same in VC, and i doubt how somehow in only 3 years Toni Cipriani puts on all dat weight 2 look like da fat bastard he is in GTA 3, wi wasn't he dat fat in LCS, no1 can change as quick as dat, especially since he dus look a bit like Vercetti, notice da only thing changed is his facial features. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3818098 Share on other sites More sharing options...
ATK Posted August 2, 2006 Share Posted August 2, 2006 -Probably can't even crouch. Although you couldn’t in LCS, I was told due to control limitations its well know crouching was first used in Vice City so I'd say there is a chance of that being in VCS. Control limitations on the PSP meant LCS couldnt have crounching, and with4 buttons and 1 stick missing, I doubt they will have it in VCS. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3818233 Share on other sites More sharing options...
GTA3Freak-2001 Posted August 3, 2006 Share Posted August 3, 2006 I think they will cuz LCS used da Vice City game engine, notice the way some peds 'n' somw gangsters run da same way in LCS 2 VC?'n' they way u shoot a colt is da same in VC, and i doubt how somehow in only 3 years Toni Cipriani puts on all dat weight 2 look like da fat bastard he is in GTA 3, wi wasn't he dat fat in LCS, no1 can change as quick as dat, especially since he dus look a bit like Vercetti, notice da only thing changed is his facial features. No it didn't, it may have been based on Vice City but the actual game engine was made by rockstar just with the basic features of Vice City such as tryes popping, bailing out of moving cars, sniper through windscreen etc. And please drop the gangsta speak, its annoying and isn't needed. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3818508 Share on other sites More sharing options...
Archaon, Lord of End Times Posted August 3, 2006 Share Posted August 3, 2006 -Probably can't even crouch. Although you couldn’t in LCS, I was told due to control limitations its well know crouching was first used in Vice City so I'd say there is a chance of that being in VCS. Control limitations on the PSP meant LCS couldnt have crounching, and with4 buttons and 1 stick missing, I doubt they will have it in VCS. You're probably right, though it could be possible, aswell as strafing, but it would require a certain combination of button pushes, like LCS' free aim, for example. Crouching COULD be possible, though, think of LCS, the L button on PSP is just used for answering your cellphone, it could also be used as a crouching button, crouching could very well make a return in VCS, if R* takes advantage of the L button's availability. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=3818516 Share on other sites More sharing options...
WedaSan Posted April 29 Share Posted April 29 Both SA and VCS have: -ability to swim -police bikes -quad bikes -bicycles Which III, VC and LCS didn't have. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=1072535464 Share on other sites More sharing options...
WedaSan Posted April 29 Share Posted April 29 On 8/3/2006 at 11:11 AM, Archaon, Lord of End Times said: Control limitations on the PSP meant LCS couldnt have crounching, and with4 buttons and 1 stick missing, I doubt they will have it in VCS. You're probably right, though it could be possible, aswell as strafing, but it would require a certain combination of button pushes, like LCS' free aim, for example. Crouching COULD be possible, though, think of LCS, the L button on PSP is just used for answering your cellphone, it could also be used as a crouching button, crouching could very well make a return in VCS, if R* takes advantage of the L button's availability. In Sindacco Chronicles (PSP) you can crouch by pressing Up+X button. Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=1072535473 Share on other sites More sharing options...
_BlackShadow Posted June 20 Share Posted June 20 On 4/29/2025 at 5:02 AM, WedaSan said: In Sindacco Chronicles (PSP) you can crouch by pressing Up+X button. Why necro a 19 yo post and give evidence from a fan-made mod? Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=1072568475 Share on other sites More sharing options...
Nico Posted June 20 Share Posted June 20 1 hour ago, _BlackShadow said: Why necro a 19 yo post and give evidence from a fan-made mod? And then you necro'd it again. People seriously misunderstand the concept of game engines. Just because both SA and VCS allowed drive-bys doesn't mean they shared the same game engine. With enough time and coding skills you can make anything possible in any game engine. Just check what the LC01 devs are achieving in GTA 3's ancient engine. GTA 3, VC and SA used various versions of RenderWare. LCS and VCS used sort of a very prototypical RAGE (which in itself was based on Angel Studios' own engine) with a lot of assets inherited from the RW games. When Electronic Arts bought Criterion Games (the true owners of RW) Rockstar couldn't use the RW engine anymore. This, alongside the rapid evolution of game visuals in the 2000's, was one of the reasons why the GTA series got "rebooted" with the HD era, paired with their state-of-the-art RAGE engine, fully matured by GTA IV, Midnight Club: Los Angeles and Red Dead Redemption. MasterEr, Moncastler, Bizz913 and 4 others 2 5 Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=1072568514 Share on other sites More sharing options...
TheGreatLeone Posted June 29 Share Posted June 29 On 8/1/2006 at 9:44 PM, hax0rofl said: I think they are using the San Andreas game engine in this game. Evidence for this: - You can swim * San Andreas is the only game engine so far that allows you to swim in GTA - There's also no more seamless exterior-to-interior gameplay as seen in LCS * This means that there must be interiors, like in San Andreas where you walked into the floating yellow triangle and it transported you to another world in the game universe (as some of you may know, GTA:SA building interiors were in the sky but not loaded at the same time as the ground level, when you entered a yellow triangle it loaded the world that the interior was in and teleported you up to it, all very quickly of course http://www.gtaforums.com/html//emoticons/tounge.gif) - Far more interiors than its predecessors * GTA:SA engine supported a huge number of interiors (some that didn't make it to the final game were on the disc, albeit unused) using the method I described above. - Draw distance is great and is said to be better than Vice City on PS2 * Ok, what came after Vice City on the PS2? San Andreas, of course! This had a pretty good draw distance for it's time. Remember how you could usually see the skyscrapers in the centre of Los Santos when you were in Grove Street? http://www.gtaforums.com/html//emoticons/smile.gif - Binoculars are in the game * San Andreas is the first game to have binoculars. It had infrared ones, night vision ones and zooming ones - remember the Area 69 mission in the desert? Add to all this the fact that no game company, even the size of Rockstar, would rewrite perfectly good code, and I think that it's pretty clear that they're using the San Andreas engine as a base for this game http://www.gtaforums.com/html//emoticons/rahkstar2.gif yes its pretty obvious that they do. they use it for LCS as well. but because the graphics is reduced so much for the psp it little bit harder to notice. the car entering animation is of san andreas. tbh i really dont like this animation because it too damm slow Link to comment https://gtaforums.com/topic/253168-vcs-using-san-andreas-game-engine/?do=findComment&comment=1072571209 Share on other sites More sharing options...
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