Gforce Posted September 1, 2006 Share Posted September 1, 2006 as far as i'm aware Mapcleaner only really affects the gta.dat file and the gta3.img. you can manually remove the map from the gta.dat, and remove the files from the gta3.img later , if you use the water file and the scm from steve's mapcleaner package. a working cleaned gta.dat looks like this -------> ## Load IDEs first, then the models and after that the IPLs##custom map img entries start#custom map img entries end#original SA img entries for missions and cutscenes start#IMG DATA\PATHS\CARREC.IMG#IMG DATA\SCRIPT\SCRIPT.IMG#IMG MODELS\CUTSCENE.IMG#original SA img entries for missions and cutscenes end#SPLASH loadsc2## Object types##the following lines are needed for any TC map modIDE DATA\MAPS\generic\vegepart.IDEIDE DATA\MAPS\generic\barriers.IDEIDE DATA\MAPS\generic\dynamic.IDEIDE DATA\MAPS\generic\dynamic2.IDEIDE DATA\MAPS\generic\multiobj.IDEIDE DATA\MAPS\generic\procobj.IDEIDE DATA\MAPS\leveldes\levelxre.IDEIDE DATA\MAPS\leveldes\seabed.IDE#custom map definition (.IDE) lines start#custom map definition (.IDE) lines end# interiors#IDE DATA\MAPS\interior\props.IDE#IDE DATA\MAPS\interior\props2.IDE#IDE DATA\MAPS\interior\propext.IDE# vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDE# txd parentsIDE DATA\TXDCUT.IDE# have to load map.zon before any of the IPLsIPL DATA\MAP.ZON# IPL DATA\NAVIG.ZONIPL DATA\INFO.ZON## Scene information##SPLASH loadsc2#custom map placement (.IPL) lines start#custom map placement (.IPL) lines end# interiors#IPL DATA\MAPS\interior\int_illcom.IPL#IPL DATA\MAPS\interior\int_SF.IPL#IPL DATA\MAPS\interior\int_veg.IPL#IPL DATA\MAPS\interior\int_cont.IPL#IPL DATA\MAPS\interior\gen_int1.IPL#IPL DATA\MAPS\interior\gen_int2.IPL#IPL DATA\MAPS\interior\gen_intb.IPL#IPL DATA\MAPS\interior\gen_int3.IPL#IPL DATA\MAPS\interior\gen_int4.IPL#IPL DATA\MAPS\interior\gen_int5.IPL#IPL DATA\MAPS\interior\stadint.IPL#IPL DATA\MAPS\interior\savehous.IPL# level design#IPL DATA\MAPS\leveldes\levelmap.IPL#IPL DATA\MAPS\leveldes\seabed.IPL#IPL DATA\MAPS\paths.ipl#IPL DATA\MAPS\paths2.ipl#IPL DATA\MAPS\paths3.ipl#IPL DATA\MAPS\paths4.ipl#IPL DATA\MAPS\paths5.ipl#IPL DATA\MAPS\cull.ipl#IPL DATA\MAPS\tunnels.ipl#IPL DATA\MAPS\occluillcom.ipl#IPL DATA\MAPS\occluveg.ipl#IPL DATA\MAPS\occluLA.ipl#IPL DATA\MAPS\occluint.iplIPL DATA\MAPS\audiozon.ipl## Interiors##SPLASH loadsc4 and here is an example of a fully working TC map mod gta.dat ............. from Myriad Island's CMP. ## Load IDEs first, then the models and after that the IPLs##custom map img entries startIMG MODELS\GTI.IMGIMG MODELS\illnorth.IMGIMG MODELS\illcom.IMGIMG MODELS\nodes.IMGIMG MODELS\migeneric.IMG#IMG MODELS\loco.IMG#custom map img entries end#original SA img entries for missions and cutscenes start#IMG DATA\PATHS\CARREC.IMG#IMG DATA\SCRIPT\SCRIPT.IMG#IMG MODELS\CUTSCENE.IMG#original SA img entries for missions and cutscenes end#SPLASH loadsc2## Object types##the following lines are needed for any TC map modIDE DATA\MAPS\generic\vegepart.IDEIDE DATA\MAPS\generic\barriers.IDEIDE DATA\MAPS\generic\dynamic.IDEIDE DATA\MAPS\generic\dynamic2.IDEIDE DATA\MAPS\generic\multiobj.IDEIDE DATA\MAPS\generic\procobj.IDEIDE DATA\MAPS\leveldes\levelxre.IDEIDE DATA\MAPS\leveldes\seabed.IDE#custom map definition lines startIDE DATA\MAPS\gti\gti_lots.ideIDE DATA\MAPS\gti\gti_central.IDEIDE DATA\MAPS\gti\gti_west.IDEIDE DATA\MAPS\gti\gti_north.IDEIDE DATA\MAPS\gti\gti_south.IDEIDE DATA\MAPS\gti\gti_east.IDEIDE DATA\MAPS\gti\gti_seabed.IDEIDE DATA\MAPS\illres\illres_SE.IDEIDE DATA\MAPS\illnorth\illnorth.IDE#IDE DATA\MAPS\illnorth\illnorthxref.IDEIDE DATA\MAPS\illres\illres_Crater.IDEIDE DATA\MAPS\illres\illres_NE.IDEIDE DATA\MAPS\illres\illres_NW.IDEIDE DATA\MAPS\illres\illres_SW.IDE#IDE DATA\MAPS\illres\illresxref.IDEIDE DATA\MAPS\illurb\illurb_NE.IDEIDE DATA\MAPS\illurb\illurb_NW.IDEIDE DATA\MAPS\illurb\illurb_SE.IDEIDE DATA\MAPS\illurb\illurb_SW.IDE#IDE DATA\MAPS\illurb\illurbxref.IDEIDE DATA\MAPS\illcom\illcom_Dynamic.IDEIDE DATA\MAPS\illcom\illcomNW.IDEIDE DATA\MAPS\illcom\illcomNE.IDEIDE DATA\MAPS\illcom\illcomSW.IDEIDE DATA\MAPS\illcom\illcomSE.IDEIDE DATA\MAPS\illcom\illcomSUB.IDEIDE DATA\MAPS\illcom\illcom_c6_r8.IDE#IDE DATA\MAPS\illcom\illcomSExref.IDE#custom map definition lines end# interiors#IDE DATA\MAPS\interior\props.IDE#IDE DATA\MAPS\interior\props2.IDE#IDE DATA\MAPS\interior\propext.IDE# vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDE# txd parentsIDE DATA\TXDCUT.IDE# have to load map.zon before any of the IPLsIPL DATA\MAP.ZON# IPL DATA\NAVIG.ZONIPL DATA\INFO.ZON## Scene information##SPLASH loadsc2#custom map placement lines startIPL DATA\MAPS\gti\gti_dynamic.iplIPL DATA\MAPS\gti\gti_streetlamp.iplIPL DATA\MAPS\gti\gti_veg.iplIPL DATA\MAPS\gti\gti_generics.iplIPL DATA\MAPS\gti\gti_lots.iplIPL DATA\MAPS\gti\gti_central.IPLIPL DATA\MAPS\gti\gti_west.IPLIPL DATA\MAPS\gti\gti_north.IPLIPL DATA\MAPS\gti\gti_south.IPLIPL DATA\MAPS\gti\gti_east.IPLIPL DATA\MAPS\gti\gti_seabed.IPLIPL DATA\MAPS\illres\illres_SE.iplIPL DATA\MAPS\illnorth\illnorth.iplIPL DATA\MAPS\illres\illres_Crater.iplIPL DATA\MAPS\illres\illres_NE.iplIPL DATA\MAPS\illres\illres_NW.iplIPL DATA\MAPS\illres\illres_SW.iplIPL DATA\MAPS\illurb\illurb_NE.iplIPL DATA\MAPS\illurb\illurb_NW.iplIPL DATA\MAPS\illurb\illurb_SE.iplIPL DATA\MAPS\illurb\illurb_SW.iplIPL DATA\MAPS\illcom\illcom_Dynamic.iplIPL DATA\MAPS\illcom\illcomNW.iplIPL DATA\MAPS\illcom\illcomNE.iplIPL DATA\MAPS\illcom\illcomSW.iplIPL DATA\MAPS\illcom\illcomSE.iplIPL DATA\MAPS\illcom\illcomSUB.iplIPL DATA\MAPS\illcom\illcom_c6_r8.ipl#custom map placement lines end# interiors#IPL DATA\MAPS\interior\int_illcom.IPL#IPL DATA\MAPS\interior\int_SF.IPL#IPL DATA\MAPS\interior\int_veg.IPL#IPL DATA\MAPS\interior\int_cont.IPL#IPL DATA\MAPS\interior\gen_int1.IPL#IPL DATA\MAPS\interior\gen_int2.IPL#IPL DATA\MAPS\interior\gen_intb.IPL#IPL DATA\MAPS\interior\gen_int3.IPL#IPL DATA\MAPS\interior\gen_int4.IPL#IPL DATA\MAPS\interior\gen_int5.IPL#IPL DATA\MAPS\interior\stadint.IPL#IPL DATA\MAPS\interior\savehous.IPL# level design#IPL DATA\MAPS\leveldes\levelmap.IPL#IPL DATA\MAPS\leveldes\seabed.IPL#IPL DATA\MAPS\paths.ipl#IPL DATA\MAPS\paths2.ipl#IPL DATA\MAPS\paths3.ipl#IPL DATA\MAPS\paths4.ipl#IPL DATA\MAPS\paths5.ipl#IPL DATA\MAPS\cull.ipl#IPL DATA\MAPS\tunnels.ipl#IPL DATA\MAPS\occluillcom.ipl#IPL DATA\MAPS\occluveg.ipl#IPL DATA\MAPS\occluLA.ipl#IPL DATA\MAPS\occluint.iplIPL DATA\MAPS\audiozon.ipl## Interiors##SPLASH loadsc4 i hope this help's in some way. on a totally off topic note, it seems that the SA engine is limited to using a maximum of 6 img files. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3857019 Share on other sites More sharing options...
Cecil475 Posted September 1, 2006 Share Posted September 1, 2006 is ne1 going to figure out y it doesnt work for alot of people and like me and when will it update so it will fix the problem where it doesnt work for some people like me (i did everything it says to do and i have SA 1.0 and i tried on freshly installed SA) 1: Download Myriad Islands Land Base for SA 2: Use the INCLUDED map cleaner (version 0.3, not 0.4) 3: Instead of installing Myriad after cleaning, just remove the Myriad entries from the INCLUDED gta.dat. 4: Add your entries. Will work Well, it did for me Good luck. Invalid pointer error. Tell you what, can any make or spare a "clean' gta.dat? If you want me to prove that I own San Andreas, I can do that. But I can't get any version of map cleaner to work. Thanks. - Warren Lewis Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3857085 Share on other sites More sharing options...
steve-m Posted September 2, 2006 Share Posted September 2, 2006 There is no point in using a "clean" gta.dat, the game will crash if there are too many unused files in the img. Otherwise there wouldn't be much need for a Map Cleaner, no? Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3857220 Share on other sites More sharing options...
Cecil475 Posted September 2, 2006 Share Posted September 2, 2006 There is no point in using a "clean" gta.dat, the game will crash if there are too many unused files in the img. Otherwise there wouldn't be much need for a Map Cleaner, no? Yeah, gotcha. I found a way around the problem. I have Liberty City installed now - Warren Lewis Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3857880 Share on other sites More sharing options...
steve-m Posted September 3, 2006 Share Posted September 3, 2006 Here is a slightly updated version: SA Map Cleaner 0.4 Beta 2 (238 KB) It will create a log file in the same directory as the exe, this should help tracking down the problem. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3858301 Share on other sites More sharing options...
oscarw_89 Posted September 11, 2006 Share Posted September 11, 2006 I'm doing the modifikation GTA Sweden Total Convertion (http://www.modarkivet.se) and I'we released two beta releases of a little stunt park ( Linkin Park ) that will be some where in the swedish forrest... All thou some people have problems to get it woorking after they have used Map Cleaner... for most people it woorks after a rebuild of GTA3.IMG and a rebot... But some say that it doesen't help.. but maby they only makes something wrong when they are replasing and adding "the files". Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3867789 Share on other sites More sharing options...
steve-m Posted September 12, 2006 Share Posted September 12, 2006 Probably. It's always best to create some sort of installer that does all that by itself, so people can't do anything wrong. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3869157 Share on other sites More sharing options...
UnderDog28 Posted September 18, 2006 Share Posted September 18, 2006 (edited) Okay, I get all the way to "save changes?" and then when I hit "yes" it says invalid pointer.... Am I SOL? Edited September 18, 2006 by UnderDog28 Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3875946 Share on other sites More sharing options...
steve-m Posted September 18, 2006 Share Posted September 18, 2006 Not yet. Please use the version I posted above (0.4 beta 2) and send me the log via PM or email. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3876128 Share on other sites More sharing options...
UnderDog28 Posted September 18, 2006 Share Posted September 18, 2006 A} I am useing the one you posted B} What do you mean but the "the log" C} I have yet to figure out how to PM Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3876149 Share on other sites More sharing options...
steve-m Posted September 19, 2006 Share Posted September 19, 2006 Well, you put the MapCleaner.exe somewhere, right? After you've used it, there will be a MapCleaner.log file in the same directory. Double-click on it and it should open in a text editor. Select (ctrl+a) and copy (ctrl+c) all the text, click this link to start writing a new PM, paste (ctrl+v) the text in the large box next to the emoticons, enter my name and a message title in the appropriate boxes, and click the "Send Message" button. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3876200 Share on other sites More sharing options...
steve-m Posted September 19, 2006 Share Posted September 19, 2006 it didnt make a log after i did it 5 times... (the map cleaner) Are you sure you are using 0.4 Beta 2? Is the checkbox ("Enable Debug Logging") below the game directory button checked? Did you look in the right place? (see above post) Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3876786 Share on other sites More sharing options...
dertyjerzian Posted October 5, 2006 Author Share Posted October 5, 2006 when I get the internet, I'll definately be sending you my log, Steve. I'm at a library right now. PS: Why have we all never gotten together and created our own clone SA EXE or own sandbox/freeroam game using existing open source win-based engines? I was struck with this idea when you said R* can't code. I'm more than positive we have enough talent here to do something phat like our own game. Was not Delfi cloning GTA2? Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3895003 Share on other sites More sharing options...
DexX Posted October 23, 2006 Share Posted October 23, 2006 The directory/ide structure of Sa 2.0 should be the same, however... Or is it just not possible to do this with v2 of SA ? v2 is not moddable out of the box. if your going to use map cleaner, then you will need to run the game with a pre-2.00 exe. Read this topic for more info. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3912765 Share on other sites More sharing options...
dertyjerzian Posted October 26, 2006 Author Share Posted October 26, 2006 welp, a fresh install and a flush of my temp int files made my map cleaner work... Also I updated the windows installation on my girl's pc so that may have helped. Yay. Anyone know why collision files are screwy when I use Panda for max8? Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3916478 Share on other sites More sharing options...
dertyjerzian Posted October 27, 2006 Author Share Posted October 27, 2006 why you don't just use Col IO from the Kam Scripts, i think that one is much better then that panda script. to be honest, I'd like to. I just never got around to learning it's particular functions and controls in order to export map collision with it. I simply don't know the proper way to use it. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3917274 Share on other sites More sharing options...
ZAZ Posted January 1, 2007 Share Posted January 1, 2007 The animated objekts of levelxre.IDE are not possible to use by mission script. I m working with other guys on a map mod. VC>SA The mapcleaner seems to work very well. The VC map is playable in the game. No i wonna get the parachute to work. But it crash because the objekt #PARACHUTE seems invalid the objekt.dat is the original the levelxre.IDE is the original and all *para-modells and the PARACHUTE.ifp are available in gta3.img I can spawn the simple objekts of levelxre.IDE, like kmb_skip or kmb_parachute But not any of these objekts: anim3120 ,BBALL_ingame ,bballX ,levelxre ,100 ,03121 ,munch_donut ,munchyX ,levelxre ,100 ,03122 ,k_poolq ,k_pool ,levelxre ,100 ,03123 ,Katana_Anim ,adswrdX ,levelxre ,100 ,20971523124 ,Sniper_Anim ,ksnipx ,levelxre ,100 ,03125 ,Wd_Fence_Anim ,kfenceX ,levelxre ,100 ,03126 ,TATTOO_KIT ,totoie ,levelxre ,100 ,03127 ,BD_Fire1_o ,col_wall2X ,levelxre ,100 ,03128 ,BBALL_Net ,bball_hpx ,levelxre ,100 ,03129 ,Smlplane_door ,jt_doorbX ,levelxre ,100 ,03130 ,MTSafe ,kbmiscfrn1 ,levelxre ,100 ,03131 ,PARACHUTE ,paracx ,levelxre ,100 ,20971523132 ,jet_door ,jt_doorX ,levelxre ,100 ,03133 ,pedals ,pedalsx ,levelxre ,100 ,0end Any idea, whats the reason ? Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3995920 Share on other sites More sharing options...
steve-m Posted January 2, 2007 Share Posted January 2, 2007 That anim entry for 3131 requires the files PARACHUTE.dff, paracx.txd and levelxre.ifp in gta3.img. Make sure they are really there. If they are, it's probably not a problem with Map Cleaner. I think other people got the parachute working fine after using the cleaner. I believe they just re-enabled the script.img line in gta.dat, and put the old code back into the script which calls the external parachute script. Did you try if the original code works? Maybe it's a scripting problem? Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3997266 Share on other sites More sharing options...
ZAZ Posted January 4, 2007 Share Posted January 4, 2007 Thx for effort. We found the reason. It needs new ID numbers. Maybe the old are used by others of the new map files. Parachute works now. anim 13120 ,BBALL_ingame ,bballX ,levelxre ,100 ,0 13121 ,munch_donut ,munchyX ,levelxre ,100 ,0 13122 ,k_poolq ,k_pool ,levelxre ,100 ,0 13123 ,Katana_Anim ,adswrdX ,levelxre ,100 ,2097152 13124 ,Sniper_Anim ,ksnipx ,levelxre ,100 ,0 13125 ,Wd_Fence_Anim ,kfenceX ,levelxre ,100 ,0 13126 ,TATTOO_KIT ,totoie ,levelxre ,100 ,0 13127 ,BD_Fire1_o ,col_wall2X ,levelxre ,100 ,0 13128 ,BBALL_Net ,bball_hpx ,levelxre ,100 ,0 13129 ,Smlplane_door ,jt_doorbX ,levelxre ,100 ,0 13130 ,MTSafe ,kbmiscfrn1 ,levelxre ,100 ,0 13131 ,PARACHUTE ,paracx ,levelxre ,100 ,2097152 13132 ,jet_door ,jt_doorX ,levelxre ,100 ,0 13133 ,pedals ,pedalsx ,levelxre ,100 ,0 end Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=3999160 Share on other sites More sharing options...
steve-m Posted January 4, 2007 Share Posted January 4, 2007 That's good to hear. Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=4000043 Share on other sites More sharing options...
AWSOMAN_5005 Posted October 17, 2009 Share Posted October 17, 2009 Im trying to install gta criminal russia and i try to run the map cleaner but when it gets to deleting it comes up with the error shown it is a clean install at 1.00 eu it has no mods and i am running vista but i have given admin rights to the cleaner please need help Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=1059565631 Share on other sites More sharing options...
anthonymesakh Posted January 5, 2011 Share Posted January 5, 2011 help i install gta 4 to sa mod and is crashes when 1/3 loading because sa map cleaner HELLLLLLLLPPPPPP!!!!!!!!!!! Link to comment https://gtaforums.com/topic/252738-sa-map-cleaner-problem/?do=findComment&comment=1060280670 Share on other sites More sharing options...
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