AriaMan_RUS Posted July 23, 2006 Share Posted July 23, 2006 Hello, users. That's my first post on that forum. My english isn't so good but I think you will understand me! OK, now about my discovery. I have never seen such mod fo GTASA which could add more "carriages" on trains, so I tried to make my own mod. I was looking for it about a week. And what do you think??? I have found it!!!!!!!!!!!!! Just see screens! Link to comment Share on other sites More sharing options...
Blackadder. Posted July 23, 2006 Share Posted July 23, 2006 (edited) Nice, care to share how you did this? Edited July 23, 2006 by blackadder18 Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 23, 2006 Author Share Posted July 23, 2006 That's a secret for now. But later, maybe I will tell you! Link to comment Share on other sites More sharing options...
Blackadder. Posted July 23, 2006 Share Posted July 23, 2006 Oh well, did you do it through SCM? Models? Something else? Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 23, 2006 Author Share Posted July 23, 2006 I'm not gonna to tell you anything, but NOT main.scm! Link to comment Share on other sites More sharing options...
Blackadder. Posted July 23, 2006 Share Posted July 23, 2006 You just told me all i needed to know. It cant be a model because it bends properly, if you extended the model it would be straight. Meaning: It's probably the Trains.ipl file or another data file Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 23, 2006 Author Share Posted July 23, 2006 You just told me all i needed to know. It cant be a model because it bends properly, if you extended the model it would be straight. Meaning: It's probably the Trains.ipl file or another data file HA-HA-HA-HA-HA You are so funny! This mod wiil be made in ten days! I will put it here in that topic! Link to comment Share on other sites More sharing options...
xtal256 Posted July 24, 2006 Share Posted July 24, 2006 Cool, will it work for GTA3, i think that has a trains.dat file for the subway trains. Link to comment Share on other sites More sharing options...
Picolini Posted July 24, 2006 Share Posted July 24, 2006 My guess is you could only get it with the SCM... I bet you just backed 2 trains up to eachother... Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 24, 2006 Author Share Posted July 24, 2006 You so funny boys... OK, I will tell you. It is NOT main.scm, NOT models, NOT .dat files! It's gta_sa.exe! But about GTA3 I don't becouse I've just said, that trains in SA are int .exe files............ Just wait some days (weeks). I have already made a programm which can change the trains. Maximum value for "carriages" if 14 and one train (freight or streak) so the trains will be very long, you know! Sory for bad English, but I hope you understand me! Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 24, 2006 Author Share Posted July 24, 2006 My guess is you could only get it with the SCM...I bet you just backed 2 trains up to eachother... You are not right! See screens and if you know scripting a little bit, you would understand that this kins of tricks c*nt be maid in the game.... I mean those screen, where I'm driving a train. Link to comment Share on other sites More sharing options...
Blackadder. Posted July 24, 2006 Share Posted July 24, 2006 So is it going to be a program or multiple exe's? Because I don't think people are going to run an executable for Trains. I mean Virus.... Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 24, 2006 Author Share Posted July 24, 2006 Are you stupid??? I've just said, that I'm maling a patch-programm for the exe, but not all the file gta_sa.exe! Link to comment Share on other sites More sharing options...
Bigun Posted July 24, 2006 Share Posted July 24, 2006 So is it going to be a program or multiple exe's? Because I don't think people are going to run an executable for Trains. I mean Virus.... Sorry, I just had to tell you that made me laugh out loud. 1. Modders don't run EXE's? Where you been, kid? 2. Erm..both "multiple exes" and a "program" are executables.. Also he said he will make a program, something similiar to Limit Adjuster possibly. 3. Run a virus scanner if you're so scared. @AriaMan: Care to post a short video of walking around a long train, to clear any doubts? Link to comment Share on other sites More sharing options...
BenMillard Posted July 24, 2006 Share Posted July 24, 2006 Shall we just wait for him to release the tool rather than bicker over what an EXE is? This looks like an exciting development. I hope it will not affect saved games so a new game won't need to be started to use it. Since it's an EXE alteration it's difficult to know what "side effects" it might have. Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 24, 2006 Author Share Posted July 24, 2006 Shall we just wait for him to release the tool rather than bicker over what an EXE is? This looks like an exciting development. I hope it will not affect saved games so a new game won't need to be started to use it. Since it's an EXE alteration it's difficult to know what "side effects" it might have. That's quite right! All of your save games will be OK! You will need just to replace some parametres in exe file. I mean that programm will do that! What about bags you asked me? I will tell you. I was riding diffren kinds of trains for 3 hours without escaping the game. And I found that nothing happeng... Just trains... They are much longer now! Understand? Link to comment Share on other sites More sharing options...
DexX Posted July 24, 2006 Share Posted July 24, 2006 Maybe along with the patch, you could provide information regarding the addresses in the exe that your patching? that way we can add our own support for exe's which you won't support. everybody wins. Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 25, 2006 Author Share Posted July 25, 2006 Maybe along with the patch, you could provide information regarding the addresses in the exe that your patching? that way we can add our own support for exe's which you won't support. everybody wins. I know that man! So it will be a programm. I will tell you something about it. Thera are 15 types of trains in the game, wich you can call with an opcod: 06D8, but 3 of them are trams, so there 12 of trains. And programm will change the train which you select. And you will be able to add up to 14 carriages and a train. Trains will be: Streak and Freight, but carriages will be 6 types (emty - no carriage, freight, streak, freiflat, freibox, streakc). As you understend you can add a train as a carriage. Its interesting to add as atrain and a first carriage streaks and 13 streakcs... It's a ver long train. But you will need to change some parametres in handling.cfg or your train will be very slow... Link to comment Share on other sites More sharing options...
Simon. Posted July 25, 2006 Share Posted July 25, 2006 Very interesting development, it will definitely be awesome pulling along many trains ! I can't wait for the release of the mod, it shall provide a lot of fun. Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 25, 2006 Author Share Posted July 25, 2006 Very interesting development, it will definitely be awesome pulling along many trains ! I can't wait for the release of the mod, it shall provide a lot of fun. Sanks... It was my first expirience on working with exe files. The next thing I'm going to do is limit of IDE objects... But I will have to count all of ides which are used in the game with weapon, cars etc. And when the number of objects will be, I will try to find it in exe! Link to comment Share on other sites More sharing options...
Supdario Posted July 25, 2006 Share Posted July 25, 2006 Very interesting development, it will definitely be awesome pulling along many trains ! I can't wait for the release of the mod, it shall provide a lot of fun. Sanks... It was my first expirience on working with exe files. The next thing I'm going to do is limit of IDE objects... But I will have to count all of ides which are used in the game with weapon, cars etc. And when the number of objects will be, I will try to find it in exe! Really interesting. Andy has found COL limit, now we only need boundaries limit & IDE limit. Good Luck. Link to comment Share on other sites More sharing options...
Timpo Posted July 26, 2006 Share Posted July 26, 2006 but in what way involves an exe file with the number of train carriages in the game? good luck, I very much like to see this finished. the train from the first post is a mod right? but can you make that trains now use the bag_box model too? it is a train model and it's in the game, but it's never used. (take a look at it in GGMM) Link to comment Share on other sites More sharing options...
RSer Posted July 26, 2006 Share Posted July 26, 2006 THANK YOU! I made a post about this. PLEASE, DEAR GOD MAKE THE EXE THiNG file finder for GTASA changable [i changed the location of GTASA and i wish for this to have a gtasa_exe thing finder] Or else I'm screwed. PLEASE tell me i made sense, or i can try again. Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 27, 2006 Author Share Posted July 27, 2006 but in what way involves an exe file with the number of train carriages in the game?good luck, I very much like to see this finished. the train from the first post is a mod right? but can you make that trains now use the bag_box model too? it is a train model and it's in the game, but it's never used. (take a look at it in GGMM) Shure! i know about this! Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 30, 2006 Author Share Posted July 30, 2006 (edited) The official site of the programm has been openen: trainsforgta.phpnet.us But program will be in 48 hours... Becouse it isn't ready yet! Edited July 30, 2006 by AriaMan_RUS Link to comment Share on other sites More sharing options...
MoeRonimoe Posted July 30, 2006 Share Posted July 30, 2006 The next thing I'm going to do is limit of IDE objects... But I will have to count all of ides which are used in the game with weapon, cars etc. And when the number of objects will be, I will try to find it in exe! Wait a Moe Does this mean that you will be able to add (!) weapons to San Andreas? Oh, and the Berlin Mod thanks you for you this train-tool Link to comment Share on other sites More sharing options...
RSer Posted July 30, 2006 Share Posted July 30, 2006 I hope this'll let me point out where my gta_sa.exe is or I'm screwed But dam I've been waiting so friggen' long for something like this! Link to comment Share on other sites More sharing options...
BenMillard Posted July 30, 2006 Share Posted July 30, 2006 Will there be an English version of the website? Link to comment Share on other sites More sharing options...
Serious Dave Posted July 31, 2006 Share Posted July 31, 2006 (edited) WAIT A SEC...can you add anti V2 stuff in for the V2 victims? (i have V1 so V2 is not a problem for me but it is for a lot of people) Edited July 31, 2006 by Serious Dave Link to comment Share on other sites More sharing options...
AriaMan_RUS Posted July 31, 2006 Author Share Posted July 31, 2006 Will there be an English version of the website? The site will be only on russian, becouse I don't know how to make changing of languages on PHP-Fusion. But the programm will have 2 versions: russian and english! Dont worry about that, but I will try to change the languages in the site. Link to comment Share on other sites More sharing options...
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