vans123 Posted November 11, 2012 Share Posted November 11, 2012 you never shared your enb as im concerned, that cant be yours if you never gave a link out Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 15, 2012 Share Posted November 15, 2012 Any New's "Sleeping quarters" Song for this screens. CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 15, 2012 Share Posted November 15, 2012 CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 16, 2012 Share Posted November 16, 2012 Any New's CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 17, 2012 Share Posted November 17, 2012 CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
Frank.s Posted November 17, 2012 Share Posted November 17, 2012 Impressive, it's coming together well. When the large structures + terrain are finished, will glue + dirt transparent be made? I see that there is absolutely no weathering/glue/dirt on any of the map, it would look true HD if it had weathering. Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 20, 2012 Share Posted November 20, 2012 MLO interior test in our mod. Tutorial: http://gtamaps.net/forum/index.php?showtopic=14569 If you want to post my article anywhere else, then be sure to include a link to the original post and its author. CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
stilldre Posted November 20, 2012 Share Posted November 20, 2012 Tutorial: http://gtamaps.net/forum/index.php?showtopic=14569If you want to post my article anywhere else, then be sure to include a link to the original post and its author. Looks good, thanks for a detailed tutorial on mlo interiours Link to comment Share on other sites More sharing options...
nkjellman Posted November 20, 2012 Share Posted November 20, 2012 Nice work. But I'd make the windows transparent. But what are your PC specs? Your game runs very smoothly (like console smooth which is hard to do and have it stay that way the whole time. Link to comment Share on other sites More sharing options...
EncryptedReality Posted November 20, 2012 Share Posted November 20, 2012 Tutorial: http://gtamaps.net/forum/index.php?showtopic=14569If you want to post my article anywhere else, then be sure to include a link to the original post and its author. Looks good, thanks for a detailed tutorial on mlo interiours Apart from flickering lights yeah Reminds me of my current home power situation Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 20, 2012 Share Posted November 20, 2012 nkjellman 1)The window is transparent - glass done through shader gta_glass, completely transparent do not. 2) Window7 Max 3GB Ram NVidia GTX260 896Mb GRam CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
nkjellman Posted November 20, 2012 Share Posted November 20, 2012 Well for some reason your game looks smoother than mine but my specs are higher end. Odd. Do you lag in Chinatown in LC, and by Heli Tours? As for the windows, I meen the window on the door. I also wasn't sure if I could see inside the building from outside. Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 20, 2012 Share Posted November 20, 2012 The interior of the building is visible through the window, if player is outside. CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
Frank.s Posted November 21, 2012 Share Posted November 21, 2012 (edited) Great update. One question: The MLO tutorial says that GIMS doesn't export MLO correctly and the tutorial shows editing the ide mlo section in notepad: why is this necessary? What parts does GIMS export wrong? When i import original R* MLO's using GIMS and edit it and use that to make a new MLO it seems fine, so i'm wondering what's wrong. Edited November 21, 2012 by Frank.s Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 21, 2012 Share Posted November 21, 2012 Frank.s , GIMS loses some information interiors such lod slod and objects, which are described at the beginning of the interior. Besides 3Doomer himself admitted that the interiors were not fully implemented in GIMS. By volume, Ms. Bounds creating your own interior GIMS is not defined. ------------------------------------------------------ Ideas for the future, for the countryside. For the ratio of the scale placed on the basis of the current renderings of the city. Sizes generated displace maps - 6000h6000 size of a game world GTAIV, maximum height - 500 meters. Also a screenshot of an example 3dsmax grid for the landscape. I believe that it is ideal for all the geometric features of the earth's surface, and to get beautiful blend of landscapes. CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
=T.A= Posted November 21, 2012 Share Posted November 21, 2012 COOL Link to comment Share on other sites More sharing options...
Frank.s Posted November 21, 2012 Share Posted November 21, 2012 Ah ok, thanks for the info. Sorry for the off-topic but, i made an MLO and the rain still falls through the ground inside the MLO room. How can i fix this? link - image1 link - image2 Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 21, 2012 Share Posted November 21, 2012 (edited) use this flag for your room 1, 3688172876, 100 ------------------------------------------------------- Fast building a part landscapes with blend 3 lyr Edited November 21, 2012 by MIXAZZZ CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
alex8ball Posted November 21, 2012 Share Posted November 21, 2012 Nice work COMRADS)))) Is anybody from europe and america listening to the Vladivostok fm? And what are your favourite songs? Link to comment Share on other sites More sharing options...
universetwisters Posted November 21, 2012 Share Posted November 21, 2012 Nice work COMRADS))))Is anybody from europe and america listening to the Vladivostok fm? And what are your favourite songs? I love vladivostok FM, "Gruppa Krovi" its a shame there aren't any soviet-era songs on that station, other than gruppa krovi Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 23, 2012 Share Posted November 23, 2012 Any New's CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
misterright1 Posted November 23, 2012 Share Posted November 23, 2012 or you could try making cubicles in the middle of the room so it dosen't have too much plain space PS:I think there are some models for cubicles in GTA IV files Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 23, 2012 Share Posted November 23, 2012 (edited) Any New's Special generic obj for this the office building. Edited November 23, 2012 by MIXAZZZ CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
Frank.s Posted November 24, 2012 Share Posted November 24, 2012 A nice touch. When will the next public version be released? Imho it would be great if you release new beta with all the latest features added in (that being the last beta before the final release). Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 24, 2012 Share Posted November 24, 2012 (edited) Next Release - December 31 2012 --------------------Update--------------------- 6694 poly (12530 Faces) Edited November 24, 2012 by MIXAZZZ CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 29, 2012 Share Posted November 29, 2012 Any New's CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
Frank.s Posted November 29, 2012 Share Posted November 29, 2012 Awesome. Btw, if you send a DB invite to the latest version of the map then i can make some sco coded missions for Criminal Russia. Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 29, 2012 Share Posted November 29, 2012 Once I did the bulk of the island, I will share with you for testing in PM. CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
Frank.s Posted November 29, 2012 Share Posted November 29, 2012 Cool, looking forward to it. Link to comment Share on other sites More sharing options...
MIXAZZZ Posted November 29, 2012 Share Posted November 29, 2012 Current progress a work CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
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