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[WIP|SCR]Criminal Russia


Lioshenka
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Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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user posted image user posted image user posted image

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Excellent, keep up the good work. I see it's still only a base at the moment, when are generic + dynamic objects being added? Edited by Frank.s
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I'm working on the basic objects, and assign generic - it is only when she is ready bulk.

I have the allocation of work.

 

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progress to the next release on GTA IV (no generics, no decals dirt, square terrain texturing, there will blend)

 

user posted image user posted image

 

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all new - well forgotten old

 

user posted image

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Now I collect the game map, and began from this area of the city.

Over the last few days have been baked textures and made ​​full LOD.

 

user posted image user posted image

 

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Bake as blending textures of the landscape, and of course by the methods Dennis I did it in Max 8, and 12 only exported model, avoiding unpleasant to work with the editor to blend GIMS.

 

user posted image user posted image

 

 

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Above all at once were made overnight window for the entire area, so that the game should please the screens.

I will try to place the right generic, make it more interesting, including standard IV facilities.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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UberChargedCJ

will criminal russia be on english and other languages such as spanish french italian german?

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No, English Only

 

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Any New's

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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-----------------------------------------

 

Any New's

 

user posted image user posted image user posted image

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Look great. Shame you stop working with SA. Look like i'm gonna buy a new computer and a copy of GTA IV smile.gif

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Any New's

------------------------------------------------

Done ingame

 

user posted image

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Great work, i really like this mod because it has such a unique location, America has been done too much in GTA so a fresh different country like Russia brings originality.

When i've finished making the VC missions for VCHD i might make a mission-pack for this map. smile.gif

 

One constructive criticism i have with this map is that it doesn't have much "glue" or details in the same density that R* maps have, however this map comes very very close to R* quality.

Edited by Frank.s
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One constructive criticism i have with this map is that it doesn't have much "glue" or details in the same density that R* maps have, however this map comes very very close to R* quality.

Thank you for your opinion. I would really appreciate if you do the mission for the map as soon as it is ready, you will have it for the first test.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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And what about underground in your project? Do you plan to include it in your next release? If your answer is "yes" plz tell us more about stations, lines, etc. It would be interesting to connect your island with LC via subways! icon14.gif

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And what about underground in your project? Do you plan to include it in your next release? If your answer is "yes" plz tell us more about stations, lines, etc. It would be interesting to connect your island with LC via subways!  icon14.gif

Under the city will tunnel system utilities, sanitation, and the subway tunnel, with the station that you can see in the video below.

The station will be one not connection to LC Subway is not planned, it's a great start for a future map.

 

Sorry for my english

 

 

 


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Can't wait to see that station in IV with shaders + lights + mlo + vertex colouring/prelighting. icon14.gif

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With the old version of the project for GTA SA more valuable objects migrated to the new engine to be used on the map.

 

user posted image user posted image user posted image user posted image user posted image

user posted image user posted image user posted image user posted image user posted image

 

 

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Found by accident an interesting feature with doors.

 

 

gen_olddoor_R, gen_oldgate, 300, 79822848, 6, -2.4364, -0.0576065, -1.60866, 0.0239956, 0.0254294, 1.60866, -1.2062, -0.0160886, 0.0, 2.02556, null

 

At the same flag for doors, can be obtained as usual door, which seemed to weigh on hinges and open to the axis, it does take place the pivot model as the picture 2

 

You can also get automatic doors that open sideways shift when you approach them and close the waste, for this model have a pivot from the bottom, as in Figure 1, and in the game to put the door swung sympathetic land.

 

For both options, the type of the COL in WBD - geometry

 

user posted image

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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And what about underground in your project? Do you plan to include it in your next release? If your answer is "yes" plz tell us more about stations, lines, etc. It would be interesting to connect your island with LC via subways!  icon14.gif

Under the city will tunnel system utilities, sanitation, and the subway tunnel, with the station that you can see in the video below.

The station will be one not connection to LC Subway is not planned, it's a great start for a future map.

 

Sorry for my english

 

 

 

The station is delightful, can't wait to see it in game! But... I was very disappointed to know there'll be no connection with LC. I hoped you'd make a two-stations line connecting LC and your island, only to reach your it.

But I expect there'll be a highway 'cauz a lack of opportunities to reach your island wouldn't be good for your great mod... Hate helicopters smile.gif

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took your criticism and spend the bridge between the city and the map LC


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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took your criticism and spend the bridge between the city and the map LC

Haven't understood you at all especially about bridge. Anyway, sorry if my criticism offended you. You're really a cool developer

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mrbadguy , man all okay )


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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This is an interesting mod smile.gif Good job ! One thing though, do you think it's better to open a new thread for the IV version instead of mixing it up with SA ?

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Assembled by the city limits, also marked by different colors of the parameters, and place the entrance subway lines, as well as drainage.

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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