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[WIP|SCR]Criminal Russia


Lioshenka
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Quay opposite "the Chkalovsky ladder"

 

user posted image user posted image user posted image


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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baut where are mountain,waterdown..in last beta?

There are no mountains in the last beta, to find the waterfall:

 

- Go to Yuzhnyi

- Cross the bridge to the main land

- Turn left and keep going

- You will see one smaller waterfall soon

- If you keep going you will be on a big bridge and there will be more waterfalls underneath it

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mh_design, We know about it, therefore both have disassembled cards, and we collect it again, thus observing an order in objects and we consider all technical aspects that in the future of such falling of game didn't occur.

 

---------------------------------------------------------------------------------

 

Well here however also the northwest area Nizhegorodska is finished.

Its structure included Edovo, city park, quay and a slope at Chkalovki.

Tomorrow an envelope in game, but considering that game gathers from zero generic while it will not be placed, therefore don't expect juicy videos or screenshots from game.

 

user posted image user posted image

user posted image user posted image

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user posted image user posted image

 


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Night prelit location using global sources and meet future lampposts, the streets will be the exact same technology is used.

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Plan Nizhegorodska (English Version)

 

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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The metro station Majakovsky (the Moscow underground) if who looked the plan of Nizhegorodska know, it will be located on depth of 47 meters nearby kremlin (on the plan this underground International)

 

The central hall consisting of 10 flights is at present ready.

 

In this site of 26820 triangular polygon's

For prelite stations 202 light sources are used:

-160, decorative light in niches of interfaces of columns central and traveling halls.

-32 chandeliers, both over ways and in the central hall of station

-10 illumination of profile interfaces of the central hall.

 

Collision all stations (without эскалаторного the tunnel) will be lowpoly, an order 5000 on all station.

 

During creation of any logic tools of type boolean it has not been used, all is made exclusively handles, from 3х cylinders, extrude and are sharp mesh.

 

user posted image user posted image user posted image user posted image user posted image

 

-------------------- the station is finished on 22.09.10 12:33---------------------------

Except for small elements such as chandeliers and fixtures, hatches, lattices, personal computer cases, etc. attributes of stations.

 

user posted image

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Ruslan (CR team)

Station in Hitman was terrible smile.gif

 

My newest work for mod turn.gif

user posted imageuser posted imageuser posted imageuser posted image

I think it will be in the Nizhegorodsk ph34r.gif

Edited by Ruslan (CR team)
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Great. biggrin.gif Will be a flat in?

 

PS. Now will be two types of that 16-storey buildings - [email protected] made the first type wink.gif

 

user posted imageuser posted image

текстуры - DeviX, переработка модели - [email protected]

были использованы фототекстуры.

в изначальной модели было более 22000 поли. в итоговой 2169.

© все права закрыты.

http://cr-team.ru/forum/index.php?s=&showt...indpost&p=26442

Edited by Iwanow
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Ruslan (CR team)

Thanks)

May be, but in the form of a loaded interior

 

 

Like in the >South<, right?

Yes smile.gif

 

 

dyz,

Information on a cover is wrong)

Edited by Ruslan (CR team)
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dyz , hit the wall. devil.gif

 

Our project - a free internet addon to the GTA SA.

No question about the sale on the discs can not be.

 

Come learn in school!

 

 

----------------------added-----------------------

 

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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vans123, Such illumination is reached at the expense of use at prelit a considerable quantity of the light sources which have been adjusted definitely.

And necessarily export by scripts Deniska.

 

user posted image

 

See more ...


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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How did you made the moving lamp, showed at the beginning of the video? It looks like she is attached. Object.dat?

Also, the prelight is awesome! I must to teach myself to do that. Anyway, great job! smile.gif Sorry for my English..

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yes, it object.dat, setting of Boxers pears, center of the object at the same time must be in place attached to the ceiling.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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hristog: is simple you get a mesh, move the pivot to the superior part so the movement stops there, and then you just do a dynamic collision, set a line similar to boxing bag in object.dat and then simple set it in-game smile.gif

 

btw...

MIXAZZZ Can i have an explanation of how to se that kind of lights and which sets in radiosity to use? please

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vans123, as he said Deniska: "Radiosity is used only for interiors and for the main card only the simplest vertex color."

 

1) are arranged in your scene global light sources (separately for the day, separately for the night) and additional sources.

2) unplug the night and additional sources (streetlamp, lamppost, etc.), then select your object and presses Tool - Assign VC, select the channel vertex color, and then disconnect the daytime sources including night and additional, repeat the steps but now the channel illum.

3) You can check the result with the help of the scripts Deniska, by pressing the day / night of Section ShowVertexColor, and export to script your model.

 

I understand you have to paint your GTAIV to SA?


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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dyz , hit the wall. devil.gif

 

Our project - a free internet addon to the GTA SA.

No question about the sale on the discs can not be.

 

Come learn in school!

 

 

----------------------added-----------------------

 

im not selling this im tring to make a cover, just for fun smile.gifsmile.gif

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This mod looks awesome... Is the storyline already done?

 

Yes indeed it is, and it is available in Russian on the official web-site smile.gif if you want you can use freetranslation.com to translate it but i don`t think it is worth it. Basic thing are

-the MH is a taxi driver, he was released from jail after someone proverd he was guilty though he was not

-at the end of the game he, as usually, will kill the traitor smile.gif

-during the game he will meet the rivary taxi boss, then docks corrupt owner and then some other "powerful" people

 

Thank you everyone for your support smile.gif I`ve uploaded some new screenshots in the Gallery at The official Screenshots Database. There are 3 new pages of buildings and 1 new page of vehicles.

 

Enjoy smile.gif

whats the official web site link?

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