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[REL] SCJ


PLPynton
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super CJ- means you can fly, your team members can fly with you. you can run, fight, swim or swimunderwater faster than ever. you have various kind of powers like the force or time control.

 

controls are simple: forward, right, backwards and left are used for steering while flying.

present controls guide:

MAIN MENU SUBTITLES ON/OFF- activate or deactivate SCJ mod (always)

JUMP + CONVERSATION_NO - take off (onground and only when no obstacles like ceiling directly above player's head)

JUMP + CONVERSATION_YES - personal teleporter (when flying/running/swimming/diving)

CONVERSATION_NO - increase power: speed up (when flying/running/swimming/diving)

CONVERSATION_YES - decrease power: slow down (when flying/running/swimming/diving)

GROUP_CTRL_FORWARD - toggle flying animations (when flying)

JUMP - toggle the force push (only while flying)

NEXT_WEAPON - activate the force sphere (only when onground)

PREVIOUS_WEAPON - control vehicle (onground only)

*NEXT_WEAPON - when controling veh it uses it as before to spread destruction, lets also veh to follow you when you are flying (flying/running/swimming/diving)

SPRINT - stop to fly, period of 3 seconds granted then player gains flying ability again. (only while in mid-air)

FIRE + CONVERSATION_NO - activate the impact time (flying/running/swimming/diving)

FIRE + CONVERSATION_YES - deactivate the impact time (flying/running/swimming/diving)

 

the powers:

0. FLYING - basic power that lets you fly whenever you want. the power energy will not regenerate when flying as flying costs some energy.

1. TAKE OFF - launches player immidiatelly in air. works on ground.

2. FORCE PUSH - pushes away all ground vehicles when flying really low. works in air.

3. FORCE SPHERE - pushes away all ground vehicles around player. works on ground.

4. VEHICLE CONTROL - lets player to use force in order to control near vehicle (in front of player). vehicle can be simply held in air or used as a conductor of destruction. works on ground and in air.

5. IMPACT TIME - ability to control time around player. aditionally unique never seen before ability: player stays detached from time rules for short period of time so his actions are not slown down in time. this power consumes from your power metter. as you power metter shrinks the time control becomes weaker and the time speeds up to normal level slowly.

6. PERSONAL TELEPORTER - ability to warp SCJ with speed of light for short distances. Destination has to be placed on map using right mouse button (PLAYER TARGET). costs SCJ a bit of his energy.

 

few worlds: take off is easy just find some at least 6 meters high building and jump. hitting the ground buildings or whatsoever hurts. another way to take off is to use JUMP + ANSWER_NO so you will be automatically launched in air.

first bar is your power energy metter. energy metter deplates when you use powers and regenerates when you do not. note that energy metter will not regenerate while flying.

second bar is your speed power. when you increase it you increase speed of all your actions including fight speed, swimming speed or boarding time.

 

user posted image

user posted image

user posted image

 

here is the download

 

here is the CODE

the code is to long to be posted so is linked. the code is written using unified opcodes database!

Edited by PLPynton
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Quadropheniac90

@PLPynton: Maybe you should make CJ immune to damage when he's above a certain height because I don't think crashing in buildings should really hurt you.

user posted image
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What a funny mod PLPynton!! colgate.gif

It looks very good!!! cookie.gif

The cape is just missing to make Superman!!! lol.gif

 

[HS]We haven't news of your "Blow me"'s mod for a long time; have you finished it or what happen please? smile.gif[/HS]

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Haha, this is awesome fun!

 

I have some suggestions:

  • Make climb speed faster - as of now it's a little choppy to fly up. It should be smoother and faster.
  • Have a double jump from ground feature - jump once normally (or maybe a hop-like jump), then jump again and fly! (maybe have jump + key combo so it doesn't accidently interfere when jumping about.)
icon14.gif

 

EDIT: Fixed post.

Edited by Simon.
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nice mod PLPynton!!! icon14.gif jarjar can you put this mod in your 2 player mod? tounge.gif .and ihave a way to fly without jump from building just activated the cheat high jump the cheat is LFGMHAL and press the backward button

Edited by gta_xpert
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nice mod PLPynton!!! icon14.gif jarjar can you put this mod in your 2 player mod? tounge.gif .and ihave a way to fly without jump from building just activated the cheat high jump the cheat is LFGMHAL and press the backward button

Well it's up to PLPynton whether i can do that or not, either way you can always add it to the mod easily smile.gif

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Wow this is an awsome mod, and I don't think this mod has been done yet, sure meg-jump has been but not one were ti changes the animations etc.

 

Good job icon14.gif

 

P.S You should chanje the name from Supercj to Superman, it just sounds a whole lot better icon14.gif

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Yeah, it's amazing what you can do with animation, i have to get around to do some sometime confused.gif . And once again, great mod icon14.gif

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why doesn't he put his arms next to his body when he flies

he's just keeping them wide open and his feet the same, just like here

http://www.pysniak.com/robert/gtasa/trash/image7.jpg

 

do I have to have full pilot skillz to do so?

maybe you can put that pilot card space-einstein did in CJ's bedroom so that he can get it there and have full pilot skillz

what do you think?

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@Punicher:

i am going in 1 h right to the airport and then there will be 1 month of pleasure for me. i will have some internet access there but i am not sure i can update blowme away. when i am back- well yes. i just spent all my recently free time for opcodes unified database.

 

@all modders:

you are free to use that mod, parts of it. you can alter it upgrade or whatsoever. questions for permissions are answered YES in 100% of cases so there is no reason to ask me. you can use it as your own mod even i can live with that.

 

@Tennesse:

there are two control buttons:

GROUP_CTRL_FORWARD: fly slow

GROUP_CTRL_BACK: fly fast

see in game menu options in onfoor keyboard configuration. i do not know whick keyboard buttons that are by your side.

 

@all: thanks and have some fun.

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Bernard Jazz

By default, G should slow you down and H will speed you up.

Nice mod by the way biggrin.gif

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spaceeinstein
Put 0A0C and 00DF somewhere in the code. Edited by spaceeinstein
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Nice work PLP, this is very original. Nice to see something like this looking good when you are using it. icon14.gif

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Quadropheniac90

It's very nice! You used skydiving animations, right? icon14.gif

user posted image
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This sounds awesome! I'll have to check it out...

We need a superman model and skin to replace CJ now biggrin.gif

 

Edit:

I just checked it out and I think this is one of the coolest mods. It is really fun.

I have a few suggestions, make you could clear a few up while you are on vacation if you have computer access, if not then after you get back.

 

A few things that would really make this mod complete:

- No shaking at high speeds. I dunno what is causing that, and I'm sure this is why you limited the speed. My guess is it becomes unstable at any faster speed (kinda like the planes with the gta_sa_loader plane mod). It flies fine when facing upwards, but anything at horizontal to the ground and lower in angle shutters crazily.

 

- Make it handling like a car or plane, the gas button speeds you up (gradually but quickly) and brake slows you down.

 

- Make a take off button, like maybe hold one button then jump to activate. Then hold that button and hit jump again to land.

 

-Lower the damage. Don't take it away, but for sure lower it. Any hit on the ground or building at speeds like this will most likely result in a death.

 

-Keep the high speed flying animation on all the time if possible.

 

- If possible allow CJ to shoot and stuff.

 

- Add a hover speed. Maybe try to tie it in with the idea above on how gas is increase speed and brake is slow down, maybe have him actually come to a stop but just hover in place.

 

Those were some ideas I thought of that could make this a PERFECT mod. As it is now, its very very cool, but a bit rough. Great work though, I love it.

 

And screw the superman idea, this would be cooler with a Dragon Ball Z type character... Some one make one! tounge.gif

 

Oh and some ingame screenies smile.gif

 

user posted image

user posted image

user posted image

Edited by Picolini
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robbo-theman

Brilliant!

Pynton. Add your "use the force" to this mod. Ask Picolini to do a propper skin and you have a superb mod.

The use force is something super sweet Pynton made long time ago for PS2. You were, then as a player able to grab cars and throw them, stop them. Everything with really cool animations he made.

 

I found that this mod is simple remake of levitation. Also old mod of PLP's. It is a bit mixed up now but:

change in following lines

 

00D6: if  00021:  @12 >  30.0;; floating-point values004D: jump_if_false ££TESTER_660013: @15 *=  1.5;; HERE CHANGE VALUE TO 1.0 if you like:TESTER_660013: @15 *=  1.1;; HERE CHANGE VALUE TO 1.0006B: @15 *= @13;; floating-point values

 

That is acceleration factor when X_angle =< 30

 

For animations you will have to change following lines:

 

00D6: if  18611:  NOT  is_char $SCPLAYER performing_animation "FALL_SKYDIVE"8611:  NOT  is_char $SCPLAYER performing_animation "FALL_SKYDIVE_ACCEL"004D: jump_if_false ££TESTER_510812: char $SCPLAYER perform_animation "FALL_SKYDIVE_ACCEL" group "PARACHUTE"  1.0 loopA  1 lockX  0 lockY  0 lockF  0 limT -1;versionB0007: @9 =  11.0;; floating-point values0007: @11 =  2.0;; floating-point values0007: @12 =  0.0;; floating-point values

 

...

 

:TESTER_850812: char $SCPLAYER perform_animation "FALL_SKYDIVE_ACCEL" group "PARACHUTE"  1.0 loopA  1 lockX  0 lockY  0 lockF  0 limT -1;versionB0007: @9 =  15.0;; floating-point values0007: @11 =  3.0;; floating-point values0002: jump ££TESTER_5 

 

It will force animations to stay always high speed and you are able to change speed at any time, using same buttons as before.

 

And finally @9 is a speed factor. Do not go under 10.0 with it. Building an engine to in/decrease this variable will make here a fluent speed control.

 

How could I forget, he wants us to download the unified database to play with the code however compiled version is not protected with fake codes.

Edited by robbo-theman
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@all modders:

you are free to use that mod, parts of it. you can alter it upgrade or whatsoever. questions for permissions are answered YES in 100% of cases so there is no reason to ask me. you can use it as your own mod even i can live with that.

Thats great to hear man, nice to see modders that want to just have fun and share icon14.gif. I might make a plug-in for my mod to add it to the game, better that way, just in-case some peole don't want it and others do. Some people can be very picky at times tounge.gif. Thanks for the permission anyway pal icon14.gif

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So, robbo-theman,

That code you posted keeps his animation in forward mode the whole time while flying and allows you to increase speed more like suggested?

 

I really wish I knew how to enter all that code in his properly... if some one wouldn't mind throwing it all together, I (along with many others) would appreciate that.

 

Also, does he shake like he used to? If so... any idea how to fix that?

 

Oh, and I'm working on converting a Krillin from DBZ as a pedestrian so you can use him to fly w/. You'll just have to use the mod that allows you to change characters. I may do other DBZ characters too...

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So, robbo-theman,

That code you posted keeps his animation in forward mode the whole time while flying and allows you to increase speed more like suggested?

 

I really wish I knew how to enter all that code in his properly... if some one wouldn't mind throwing it all together, I (along with many others) would appreciate that.

 

Also, does he shake like he used to? If so... any idea how to fix that?

 

Oh, and I'm working on converting a Krillin from DBZ as a pedestrian so you can use him to fly w/. You'll just have to use the mod that allows you to change characters. I may do other DBZ characters too...

to fix the shake just lower this code

 

:TESTER_842

0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE_ACCEL" "PARACHUTE" 1.0 1 0 0 1 -2

[email protected] = 70.0 // floating-point values <lower 70.0 to 50.0 it works for me smile.gif (but it lower the speed) barf8bd.gif[email protected] = 2.0 // floating-point values jump @TESTER_41

 

 

correct me if i wrong i am not a coder

use Sanny Builder to open the main.scm

Edited by gta_xpert
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I love DBZ alien.gif

Great news I hear biggrin.gif

It would be good...

except I can't make player mods.

I need to use 3dsmax to do that and I really really suck with 3ds Max...

 

I do have 3 DBZ characters in 3ds and z3d format (thanks to KinkyJedi). If anyone wants to convert them to a ped, let me know! And please some one help us out with that!

 

They are from a mod for HL2, so you'll have to get permission (or I will try, if some one just converts them) to release them here.

 

I have

Super Saiyan (sp?) 3 Goku

Piccolo

Krillin

 

and they are all really great in quality.

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why you dont use zmodeler2 to convert from 3ds to dff? happy.gif

Edited by gta_xpert
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Zmodeler2 doesn't export bones, which are what tells the body parts of the ped models. sad.gif

 

Anyways, I'm trying (really trying, but I'm having a damn hard time) to add in the code you put up and the stuff robbo put up... I've never modded the scm and this is killin me! suicidal.gif

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I tried out the MB33 one, but that wouldn't work for squat. So I'm using the Sanny Builder, which is working, but I can't match up the coding bobbo-theman posted dontgetit.gif

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of course i can ,so?

 

EDIT:what you mean ?hop on yahoo iam not too good in english

Edited by gta_xpert
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Well, I finally got it to work a bit.

 

I changed the top speed value to 50 and it still shakes after you fly downwards at a steep enough angle, but for the most part it doesn't shake, and it is still a high enough speed.

 

I'm starting to get a hang of this, I'll try to clean the code up to the best of my ability (which isn't that great, but at least I'm trying).

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