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leviatan1001

Speed Island

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harri1990

oow cool .. i like a lots of trees and bushes ^^ textures pwnz tho.

make house and big yard, garage and stuffs tho biggrin.gif

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Grant

Yeah looks good alothough all the vegetation is already in the game, and for the love of god PLEASE use the edit button, you made a triple post in the space of 2 minutes a few days ago, that's just uneeded.

 

Apart from that all looks well. The object limit in San Andreas is a monsterous size so i very much doubt you will ever use all the ID's for this since it's orientated around speed i doubt you'll want many objects getting in your way, thus resulting in a very low final ID limit that would be just perfect for other modders to build on for personal use, that is of course with your full permission.

 

In all the map is looking good so far, keep at it and even though the ID limit is high, try not to waste any on pointless objects that could be linked to another ID. smile.gif

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TonyResta

f**k, this mod is awsome, i really want it but too bad i cant have it, i dont want to erase my existing maps, is there any chance you can add it in the ocean instead of erasing the other maps?

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leviatan1001
f**k, this mod is awsome, i really want it but too bad i cant have it, i dont want to erase my existing maps, is there any chance you can add it in the ocean instead of erasing the other maps?

Sorry man, no way. Its impossible to add it in the original map. NO WAY. Because of the objects limit. Maybe in the future, somebody would make a limit adjuster like "Vice city limit adjuster". But nonetheless, i have been using ides of existing objects in original map, so, i think Speed Island will be always independent of original SA. Well, you can do a copy of your game in a new folder. After apply map cleaner, your SA is smaller.

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leviatan1001

As DiaboliX said, I must to say how grateful i am to the group Closed Eyes Area for all the direct and indirect help that I have received of them.

I have taken CEA as a base of learning. I comence to being interested in the modding of the GTA in April of this year and I started working so hardly. My first attempts were very hard, and i almost never had help from the GTA hispanic comunity. THANK YOU ,CEA

Edited by leviatan1001

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Star_Enterprise

And thanks you for the MOST awesome map mod I have seen! icon14.gif

You ought to get some stars for it colgate.gif

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leviatan1001
I would like to ask for help to all the users of the community that know enough of photoshop to do works in cartels, posters, images, to prepare textures, to do adjustments in them, and stuff . Send me PM. Edited by leviatan1001

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Star_Enterprise

Could you send me some exact details?

 

That guitar, in your avatar, it's an Ibanez, right?

Edited by Star_Enterprise

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RainingAcid

This would be so awsome in MTASA!

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Picolini

Wow man, I love this. It looks really detailed and it's greatly textured. I really need to try this out.

 

My race track i gonna have to kick ass to compete w/ this. Now it won't be out until... lets say 2010 tounge2.gif

Edited by Picolini

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leviatan1001
Wow man, I love this. It looks really detailed and it's greatly textured. I really need to try this out.

 

My race track i gonna have to kick ass to compete w/ this. Now it won't be out until... lets say 2010 tounge2.gif

Picolini. I have seen your cars mods. WE MUST WORK TOGETHER!!!! colgate.gif

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Matija442

sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

 

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Matija442

sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

 

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leviatan1001
sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

Its [email protected], not leviata1001

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JostVice

hellow, I go to remodel my island, to have one more mountain and that...

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

 

work in progress

 

 

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leviatan1001

Damn, i have a new problem. I have installed some cars, like this amazing derby car, but now, i have problems with the map:

 

. user posted image user posted image

 

And the draw distance is shorter now confused.gif

I think its because the car is high poly.

And sound problems too cryani.gif

Edited by leviatan1001

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The-end

 

wow.gif That car looks like it's been stolen from Flat Out, and yeah it will probly the fact that the engine is busy rending the car and doesn't have enough time to render your map.

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leviatan1001

And main.scm problems:

 

I add parked cars, but only 20% of the code lines i did, worked succesfully. I tryied to add a car quite far from the old parking , and i added it in the bridge, but never appeared. The same with weapons, save points..and lots of items. But, NEVER appeared. Game loads succesfuly, but no changes in the map

 

Is there someone who can help me??

 

A race map without cars is a little bit stupid tounge2.gif

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wauzie

Show the code you use in the scm.

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leviatan1001

 

Show the code you use in the scm.

Ok, here is the car code lines:

 

 

014B: $10961 = init_parked_car_generator  444 -1 -1  1 alarm  0 door_lock  0  0  10000 at -581.08  539.2882  80.42594 angle  0.0014C: set_parked_car_generator $10961 cars_to_generate_to  101014B: $10961 = init_parked_car_generator  560 -1 -1  1 alarm  0 door_lock  0  0  10000 at -621.08  556.2882  80.22594 angle  0.0014C: set_parked_car_generator $10961 cars_to_generate_to  101014B: $10960 = init_parked_car_generator  442 -1 -1  1 alarm  0 door_lock  0  0  10000 at -647.5934  522.4105  80.22594 angle  0.0014C: set_parked_car_generator $10960 cars_to_generate_to  101014B: $10959 = init_parked_car_generator  562 -1 -1  1 alarm  0 door_lock  0  0  10000 at -608.5518  536.4203  80.31969 angle  0.0014C: set_parked_car_generator $10959 cars_to_generate_to  101014B: $10957 = init_parked_car_generator  567 -1 -1  1 alarm  0 door_lock  0  0  10000 at -613.096  559.3256  80.31969 angle  0.0014C: set_parked_car_generator $10957 cars_to_generate_to  101014B: $10957 = init_parked_car_generator  489 -1 -1  1 alarm  0 door_lock  0  0  10000 at -592.619  539.3029  80.31969 angle  0.0014C: set_parked_car_generator $10957 cars_to_generate_to  101014B: $10955 = init_parked_car_generator  411 -1 -1  1 alarm  0 door_lock  0  0  10000 at -568.9052  539.7061  80.31969 angle  0.0014C: set_parked_car_generator $10955 cars_to_generate_to  101014B: $10954 = init_parked_car_generator  432 -1 -1  1 alarm  0 door_lock  0  0  10000 at -537.7219  477.602  80.22594 angle  0.0014C: set_parked_car_generator $10954 cars_to_generate_to  101014B: $12496 = init_parked_car_generator  581 -1 -1  1 alarm  0 door_lock  0  0  10000 at -645.3027  554.0372  80.3196 angle  180.0014C: set_parked_car_generator $12496 cars_to_generate_to  101014B: $12495 = init_parked_car_generator  560 -1 -1  1 alarm  0 door_lock  0  0  10000 at -641.6212  554.8981  80.31969 angle  180.0014C: set_parked_car_generator $12495 cars_to_generate_to  101014B: $12493 = init_parked_car_generator  571 -1 -1  1 alarm  0 door_lock  0  0  10000 at -629.6967  557.9603  80.31969 angle  180.0014C: set_parked_car_generator $12493 cars_to_generate_to  101014B: $12488 = init_parked_car_generator  425 -1 -1  1 alarm  0 door_lock  0  0  10000 at -534.23  515.6  83.3 angle  90.0014C: set_parked_car_generator $12488 cars_to_generate_to  101    014B: $12487 = init_parked_car_generator  442 -1 -1  1 alarm  0 door_lock  0  0  10000 at -1501.03  1216.3  16.20 angle  -30.0014C: set_parked_car_generator $12487 cars_to_generate_to  101 

 

---------------------------------------------------------------------------------

No mistake, just that only 15 or 20% of cars appears. At first, i thought it was because they were so near one of other one, but i tried to add one more parked car quite far, but it didnt work suicidal.gif

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Premium

for starters you've doubled up on alot of vars.

Ie: first 2 cars that you wanted to be generated are using the same var $10961.

 

Change them so that they're unique and the var in 014B is the same as the one in 014C.

 

that should fix yo sh*t. viddy_pirate.gif

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FlyingDutchman34

this project is COOL

btw when its gonna released..?

Edited by FlyingDutchman34

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leviatan1001
this project is COOL

btw when its gonna released..?

Im so alone in this project, i need help. So it´ll take me a lot of time

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ParoXum

 

Damn, i have a new problem. I have installed some cars, like this amazing derby car, but the now, i have problems with the map:

Rebuild the archive.

 

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Lioshenka

whoa that`s great!!! it will be fun to race someone there... but the best thing is - your roads are enormous big!!! smile.gif like it man, good luck!

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leviatan1001

Hey guys. I have done my firts video. I captured tha actual V2, (in progress)

 

 

 

Enjoy colgate.gif

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SoRu

nice vid dude

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BogdanR

 

Game loads succesfuly, but no changes in the map

 

start a new game, always when u change something in main.scm u have to start a new game. even if it doesen't crash the game, the new thing u add won't be loaded.

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leviatan1001
Game loads succesfuly, but no changes in the map

 

start a new game, always when u change something in main.scm u have to start a new game. even if it doesen't crash the game, the new thing u add won't be loaded.

Of course, man, im not so novice cool.gif

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leviatan1001

Hey guys, i have a new video. Its very poor, because is my second video. Im a novice on making videos, so, here is:

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