notspectre Posted June 11, 2006 Share Posted June 11, 2006 (edited) Team Mysterious Present A Modification For GTA LCS By Pspboy/676767,Starion,Mr. Mysterious and Jacke (god) THE POLICE HQ V3.0 -------THE GLORIOUS MOD RETURNS-------- DESCRIPTION The all new police hq Features - windows - beautiful view - top secret fbi base hidden in roof - noodles!! - holding cell - 4floors - helipad on roof - chairs, desks PICS CODE #cheat LBERTY POLICE HQ V3 //by team mysterious members: mr.mysterious, jacke (god),pspboy and starion moveto(-118.39,-379.73,17.52); object(0x01BF,0,0,270); move(-0.06,-13.81,0.00); object(0x01BF,0,0,270); move(-14.29,0.44,0.00); object(0x01BF,0,0,270); move(-0.08,7.30,0.00); object(0x01BF,0,0,270); move(-0.07,5.90,0.00); object(0x01BF,0,0,270); move(0.00,0.00,6.30); object(0x01BF,0,0,270); move(0.15,-13.20,0.00); object(0x01BF,0,0,270); move(14.23,-0.44,0.00); object(0x01BF,0,0,270); move(-0.02,13.80,0.00); object(0x01BF,0,0,270); move(-14.40,-0.18,6.30); object(0x01BF,0,0,271); move(-0.03,-13.30,0.00); object(0x01BF,0,0,271); move(14.42,6.57,0.10); object(0x01BF,0,0,271); move(-8.86,6.55,-12.20); object(0x01BF,0,0,270); move(0.05,-5.40,0.00); object(0x01BF,0,0,270); move(-1.19,-11.57,0.00); object(0x01BF,0,0,180); move(6.20,0.04,0.00); object(0x01BF,0,0,180); move(-6.65,21.06,0.00); object(0x01BF,0,0,180); move(0.00,0.00,6.30); object(0x01BF,0,0,180); move(0.15,-21.12,0.00); object(0x01BF,0,0,180); move(0.00,0.00,5.70); object(0x01BF,0,0,180); move(6.60,0.05,0.00); object(0x01BF,0,0,180); move(-0.15,21.26,0.00); object(0x01BF,0,0,180); move(0.00,0.00,-5.90); object(0x01BF,0,0,180); move(-6.16,-0.15,5.40); object(0x0CDB,0,0,180); move(-1.80,0.00,0.00); object(0x0CDB,0,0,180); move(0.00,0.00,1.40); object(0x0CDB,0,0,180); move(3.30,0.00,0.00); object(0x0CDB,0,0,180); move(5.63,-20.91,-6.80); object(0x0CDB,0,0,181); move(-1.80,0.02,0.00); object(0x0CDB,0,0,181); move(0.00,0.00,0.40); object(0x0CDB,0,0,181); move(1.90,-0.02,0.00); object(0x0CDB,0,0,181); move(2.87,16.63,4.80); object(0x0CDB,0,0,90); move(0.01,1.92,0.00); object(0x0CDB,0,0,90); move(-0.02,-14.70,0.00); object(0x0CDB,0,0,91); move(-0.08,-2.43,0.00); object(0x0CDB,0,0,91); move(-14.39,8.70,0.00); object(0x0CDB,0,0,90); move(0.00,-0.00,-6.10); object(0x0CDB,0,0,90); move(0.00,0.00,3.80); object(0x0CDB,0,0,90); move(0.08,1.00,0.00); object(0x0CDB,0,0,90); move(0.00,0.00,-3.40); object(0x0CDB,0,0,90); move(0.00,0.00,7.30); object(0x0CDB,0,0,90); move(-0.13,-3.40,0.00); object(0x0CDB,0,0,90); move(14.59,3.03,-6.50); object(0x0CDB,0,0,90); move(0.01,-1.61,0.00); object(0x0CDB,0,0,90); move(0.00,0.00,-1.70); object(0x0CDB,0,0,90); move(-0.02,2.68,0.00); object(0x0CDB,0,0,90); move(-8.92,-7.33,-6.20); object(0x01E4,0,0,91); move(0.00,0.00,3.00); object(0x01E4,0,0,91); move(8.90,10.31,2.50); object(0x023F,0,0,90); move(-0.01,0.60,0.00); object(0x023F,0,0,90); move(0.06,0.60,0.00); object(0x023F,0,0,90); move(-0.03,-1.91,0.00); object(0x023F,0,0,90); move(-0.01,-3.51,0.00); object(0x023F,0,0,90); move(0.02,-4.82,0.00); object(0x023F,0,0,90); move(-0.00,-0.70,0.00); object(0x023F,0,0,90); move(0.01,-0.60,0.00); object(0x023F,0,0,90); move(0.00,1.92,0.00); object(0x023F,0,0,90); moveto(-121.84,-375.78,15.07); object(0x0239,0,0,180); move(-0.35,-0.09,5.70); object(0x01BF,0,0,180); move(3.74,2.38,-3.20); object(0x01BF,0,0,271); move(-6.98,1.33,0.00); object(0x01BF,0,0,94); move(3.19,0.00,-2.60); object(0x01BF,90,0,93); move(0.93,7.59,0.40); object(0x01BF,90,0,95); move(-7.22,0.83,0.00); object(0x01BF,90,0,185); move(6.55,2.82,3.30); object(0x01BF,0,0,181); move(-6.50,0.09,0.00); object(0x01BF,0,0,181); move(-4.01,-3.69,0.00); object(0x01BF,0,0,94); move(-0.01,-0.20,0.00); object(0x01BF,0,0,94); move(3.45,-3.67,0.00); object(0x01BF,0,0,3); move(-0.17,3.55,3.30); object(0x01BF,90,0,93); move(6.75,-0.18,-0.40); object(0x01BF,95,0,92); move(0.36,-6.98,-0.90); object(0x01BF,95,0,183); moveto(-118.33,-365.88,17.97); object(0x01BF,0,180,270); move(-0.00,1.00,0.00); object(0x01BF,0,180,270); move(-10.45,-29.00,3.20); object(0x01BF,90,0,180); move(-0.01,6.47,0.00); object(0x01BF,90,0,180); move(0.00,0.00,0.20); object(0x01BF,90,0,180); move(6.10,-6.12,0.00); object(0x01BF,90,0,180); move(-6.69,13.40,0.00); object(0x01BF,90,0,271); move(1.38,-0.01,0.00); object(0x01BF,90,0,271); move(5.85,-0.05,0.00); object(0x01BF,90,0,271); move(0.00,0.00,-0.40); object(0x01BF,90,0,271); move(0.25,0.80,5.70); object(0x01BF,90,0,271); move(-6.29,0.06,0.00); object(0x01BF,90,0,271); move(-1.64,0.01,0.00); object(0x01BF,90,0,271); move(-0.07,-7.90,0.00); object(0x01BF,90,0,271); move(-0.05,-5.80,0.00); object(0x01BF,90,0,271); move(6.70,-0.01,0.00); object(0x01BF,90,0,271); move(1.39,-0.03,0.00); object(0x01BF,90,0,271); move(0.01,0.30,5.00); object(0x01BF,90,0,271); move(0.14,7.90,0.00); object(0x01BF,90,0,271); move(0.09,5.20,0.00); object(0x01BF,90,0,271); move(-6.36,-0.29,-0.00); object(0x01BF,90,0,271); move(-1.65,0.03,0.00); object(0x01BF,90,0,271); move(-0.14,-8.00,0.00); object(0x01BF,90,0,271); move(0.00,0.10,0.00); object(0x01BF,90,0,271); move(-0.00,-0.10,0.00); object(0x01BF,90,0,271); move(1.73,-0.03,0.00); object(0x01BF,90,0,271); move(-0.08,-4.70,0.00); object(0x01BF,90,0,271); move(-1.51,0.03,0.00); object(0x01BF,90,0,271); moveto(-122.65,-394.15,15.17); object(0x01BF,90,0,181); move(-0.50,0.01,0.00); object(0x01BF,90,0,181); move(-0.22,6.07,-0.10); object(0x01BF,90,0,181); move(0.86,-0.13,0.00); object(0x01BF,90,0,180); move(-0.91,4.49,0.00); object(0x01BF,90,0,184); move(1.04,5.57,0.00); object(0x01BF,90,0,183); move(-0.24,-4.96,0.00); object(0x01BF,90,0,183); move(-0.79,5.67,0.00); object(0x01BF,90,0,4); move(-6.02,-15.87,1.90); object(0x0F97,0,0,93); move(0.10,0.30,0.00); object(0x0F97,0,0,91); move(3.17,1.90,-14.20); object(0x0251,0,0,53); move(-1.66,-4.13,13.60); object(0x0251,0,0,94); move(-4.27,2.45,-1.10); object(0x0251,270,0,357); move(1.23,2.38,-5.60); object(0x0251,270,0,2); moveto(-121.28,-379.69,33.37); object(0x01BF,60,0,270); move(0.05,-7.70,0.00); object(0x01BF,60,0,270); move(0.04,-5.60,0.00); object(0x01BF,60,0,270); move(-8.67,0.57,0.00); object(0x01BF,60,0,88); move(-0.32,7.68,0.00); object(0x01BF,60,0,91); move(0.07,4.80,0.00); object(0x01BF,60,0,91); move(4.05,-0.06,1.80); object(0x01BF,90,0,91); move(-0.11,-7.80,0.00); object(0x01BF,90,0,91); move(0.00,0.00,0.00); object(0x01BF,90,0,91); move(-0.06,-4.40,0.00); object(0x01BF,90,0,91); move(-4.10,0.04,0.00); object(0x01BF,90,0,91); move(0.12,7.60,0.00); object(0x01BF,90,0,91); move(0.07,4.50,0.00); object(0x01BF,90,0,91); move(9.48,-0.09,0.00); object(0x01BF,90,0,270); move(0.03,-5.90,0.00); object(0x01BF,90,0,270); move(0.00,-0.50,0.00); object(0x01BF,90,0,270); moveto(-120.60,-392.43,35.16); object(0x01BF,90,0,271); moveto(-125.56,-388.22,17.05); object(0x01BF,145,0,180); move(0.11,2.04,2.70); object(0x01BF,145,0,180); move(2.81,-3.21,3.70); object(0x01BF,135,0,181); move(-3.89,4.70,2.76); object(0x01BF,105,0,168); move(31.49,-8.06,-18.66); object(0x0F36,105,0,94); move(-30.31,-3.37,24.20); object(0x0F36,0,0,4); move(2.04,2.61,0.00); object(0x0F36,0,0,4); move(-3.58,-0.37,0.00); object(0x0F36,0,0,4); move(0.20,2.86,0.00); object(0x0F36,0,0,4); move(3.34,-0.17,0.00); object(0x0F36,0,0,4); move(-6.03,1.90,-5.10); object(0x0F36,0,0,4); move(-0.14,4.24,0.00); object(0x0F36,0,0,4); move(7.43,4.62,0.00); object(0x0F36,0,0,2); move(1.08,-15.07,0.00); object(0x0F36,0,0,4); move(-2.70,0.79,-5.20); object(0x0F36,0,0,4); move(-6.71,6.50,0.00); object(0x0F36,0,0,4); move(8.35,1.58,-6.40); object(0x0F36,0,0,84); move(-1.89,-0.20,0.10); object(0x1004,0,0,84); move(-6.25,-2.74,6.30); object(0x1004,0,0,334); move(6.21,-3.69,0.00); object(0x1004,0,0,179); move(1.54,13.56,5.30); object(0x1004,0,0,179); move(-6.76,-8.46,0.00); object(0x1004,0,0,179); move(-0.46,4.41,0.00); object(0x1004,0,0,179); move(3.03,-5.98,5.00); object(0x1004,0,0,179); move(3.33,-0.15,0.00); object(0x1004,0,0,179); move(-0.12,-2.71,0.00); object(0x1004,0,0,179); move(-3.31,-0.05,0.00); object(0x1004,0,0,179); move(2.24,-2.78,-4.70); object(0x0213,0,0,179); move(-2.60,7.62,0.00); object(0x0213,0,0,179); move(-0.59,-2.99,5.50); object(0x0213,0,0,179); move(1.30,-3.78,-10.40); object(0x0213,0,0,179); move(-2.06,6.24,0.00); object(0x0213,0,0,59); move(6.19,2.38,-6.50); object(0x0213,0,0,59); move(-8.20,-9.08,12.00); object(0x025E,0,0,274); move(2.89,-0.77,0.80); object(0x025C,0,0,274); #cheat Helipad //by mr. mysterious moveto(-122.98,-383.79,35.45); object(0x09F1,270,0,268); move(0.03,-2.38,0.00); object(0x09F1,270,0,268); move(0.01,-2.25,0.00); object(0x09F1,270,0,268); move(-4.71,0.01,0.00); object(0x09F1,270,0,268); move(-0.08,2.48,0.00); object(0x09F1,270,0,268); move(-0.03,2.23,0.00); object(0x09F1,270,0,268); move(1.34,-2.17,0.00); object(0x09F1,270,0,358); move(2.45,0.03,0.00); object(0x09F1,270,0,358); #cheat tele to hq teleport(-118.39,-379.73,17.52); Edited June 22, 2006 by Mr. Mysterious Link to comment Share on other sites More sharing options...
CKYbassplayer69 Posted June 11, 2006 Share Posted June 11, 2006 nothing to new or interesting Link to comment Share on other sites More sharing options...
notspectre Posted June 15, 2006 Author Share Posted June 15, 2006 any 1 else like it or dislike it? Link to comment Share on other sites More sharing options...
chrislawrance Posted June 17, 2006 Share Posted June 17, 2006 thats really cool. maybe we can use it in vigilante island? Link to comment Share on other sites More sharing options...
Ciaran 06 Posted June 17, 2006 Share Posted June 17, 2006 any 1 else like it or dislike it? Very nice mr.m,p.s. could you tell me the code for the wooden floor boards in the jail cell Thanks Link to comment Share on other sites More sharing options...
notspectre Posted June 18, 2006 Author Share Posted June 18, 2006 sorry ciran its an interior object id but anyway the code is 0f97 Link to comment Share on other sites More sharing options...
Starion Posted June 21, 2006 Share Posted June 21, 2006 this is a great mod,(with some features done by me) but.... why isnt the helipad built into the code either way this mod is very cool mod it with Nitrous Oxide and chassis dyno. Link to comment Share on other sites More sharing options...
jf6293 Posted June 21, 2006 Share Posted June 21, 2006 nice mod... Link to comment Share on other sites More sharing options...
notspectre Posted June 22, 2006 Author Share Posted June 22, 2006 (edited) ok i'm sorry about the delay for more pics so i have posted them thats really cool. maybe we can use it in vigilante island? and ofcouse we can use it in vigil island Edited June 22, 2006 by Mr. Mysterious Link to comment Share on other sites More sharing options...
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