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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

----Police Hq V3.0----


notspectre
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Team Mysterious Present

 

A Modification For GTA LCS By Pspboy/676767,Starion,Mr. Mysterious and Jacke (god)

 

THE POLICE HQ V3.0

 

 

-------THE GLORIOUS MOD RETURNS--------

 

 

DESCRIPTION

 

The all new police hq

 

Features

 

- windows

- beautiful view

- top secret fbi base hidden in roof

- noodles!!

- holding cell

- 4floors

- helipad on roof

- chairs, desks

 

PICS

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

CODE

 

#cheat LBERTY POLICE HQ V3

//by team mysterious members: mr.mysterious, jacke (god),pspboy and starion

moveto(-118.39,-379.73,17.52); object(0x01BF,0,0,270);

move(-0.06,-13.81,0.00); object(0x01BF,0,0,270);

move(-14.29,0.44,0.00); object(0x01BF,0,0,270);

move(-0.08,7.30,0.00); object(0x01BF,0,0,270);

move(-0.07,5.90,0.00); object(0x01BF,0,0,270);

move(0.00,0.00,6.30); object(0x01BF,0,0,270);

move(0.15,-13.20,0.00); object(0x01BF,0,0,270);

move(14.23,-0.44,0.00); object(0x01BF,0,0,270);

move(-0.02,13.80,0.00); object(0x01BF,0,0,270);

move(-14.40,-0.18,6.30); object(0x01BF,0,0,271);

move(-0.03,-13.30,0.00); object(0x01BF,0,0,271);

move(14.42,6.57,0.10); object(0x01BF,0,0,271);

move(-8.86,6.55,-12.20); object(0x01BF,0,0,270);

move(0.05,-5.40,0.00); object(0x01BF,0,0,270);

move(-1.19,-11.57,0.00); object(0x01BF,0,0,180);

move(6.20,0.04,0.00); object(0x01BF,0,0,180);

move(-6.65,21.06,0.00); object(0x01BF,0,0,180);

move(0.00,0.00,6.30); object(0x01BF,0,0,180);

move(0.15,-21.12,0.00); object(0x01BF,0,0,180);

move(0.00,0.00,5.70); object(0x01BF,0,0,180);

move(6.60,0.05,0.00); object(0x01BF,0,0,180);

move(-0.15,21.26,0.00); object(0x01BF,0,0,180);

move(0.00,0.00,-5.90); object(0x01BF,0,0,180);

move(-6.16,-0.15,5.40); object(0x0CDB,0,0,180);

move(-1.80,0.00,0.00); object(0x0CDB,0,0,180);

move(0.00,0.00,1.40); object(0x0CDB,0,0,180);

move(3.30,0.00,0.00); object(0x0CDB,0,0,180);

move(5.63,-20.91,-6.80); object(0x0CDB,0,0,181);

move(-1.80,0.02,0.00); object(0x0CDB,0,0,181);

move(0.00,0.00,0.40); object(0x0CDB,0,0,181);

move(1.90,-0.02,0.00); object(0x0CDB,0,0,181);

move(2.87,16.63,4.80); object(0x0CDB,0,0,90);

move(0.01,1.92,0.00); object(0x0CDB,0,0,90);

move(-0.02,-14.70,0.00); object(0x0CDB,0,0,91);

move(-0.08,-2.43,0.00); object(0x0CDB,0,0,91);

move(-14.39,8.70,0.00); object(0x0CDB,0,0,90);

move(0.00,-0.00,-6.10); object(0x0CDB,0,0,90);

move(0.00,0.00,3.80); object(0x0CDB,0,0,90);

move(0.08,1.00,0.00); object(0x0CDB,0,0,90);

move(0.00,0.00,-3.40); object(0x0CDB,0,0,90);

move(0.00,0.00,7.30); object(0x0CDB,0,0,90);

move(-0.13,-3.40,0.00); object(0x0CDB,0,0,90);

move(14.59,3.03,-6.50); object(0x0CDB,0,0,90);

move(0.01,-1.61,0.00); object(0x0CDB,0,0,90);

move(0.00,0.00,-1.70); object(0x0CDB,0,0,90);

move(-0.02,2.68,0.00); object(0x0CDB,0,0,90);

move(-8.92,-7.33,-6.20); object(0x01E4,0,0,91);

move(0.00,0.00,3.00); object(0x01E4,0,0,91);

move(8.90,10.31,2.50); object(0x023F,0,0,90);

move(-0.01,0.60,0.00); object(0x023F,0,0,90);

move(0.06,0.60,0.00); object(0x023F,0,0,90);

move(-0.03,-1.91,0.00); object(0x023F,0,0,90);

move(-0.01,-3.51,0.00); object(0x023F,0,0,90);

move(0.02,-4.82,0.00); object(0x023F,0,0,90);

move(-0.00,-0.70,0.00); object(0x023F,0,0,90);

move(0.01,-0.60,0.00); object(0x023F,0,0,90);

move(0.00,1.92,0.00); object(0x023F,0,0,90);

moveto(-121.84,-375.78,15.07); object(0x0239,0,0,180);

move(-0.35,-0.09,5.70); object(0x01BF,0,0,180);

move(3.74,2.38,-3.20); object(0x01BF,0,0,271);

move(-6.98,1.33,0.00); object(0x01BF,0,0,94);

move(3.19,0.00,-2.60); object(0x01BF,90,0,93);

move(0.93,7.59,0.40); object(0x01BF,90,0,95);

move(-7.22,0.83,0.00); object(0x01BF,90,0,185);

move(6.55,2.82,3.30); object(0x01BF,0,0,181);

move(-6.50,0.09,0.00); object(0x01BF,0,0,181);

move(-4.01,-3.69,0.00); object(0x01BF,0,0,94);

move(-0.01,-0.20,0.00); object(0x01BF,0,0,94);

move(3.45,-3.67,0.00); object(0x01BF,0,0,3);

move(-0.17,3.55,3.30); object(0x01BF,90,0,93);

move(6.75,-0.18,-0.40); object(0x01BF,95,0,92);

move(0.36,-6.98,-0.90); object(0x01BF,95,0,183);

moveto(-118.33,-365.88,17.97); object(0x01BF,0,180,270);

move(-0.00,1.00,0.00); object(0x01BF,0,180,270);

move(-10.45,-29.00,3.20); object(0x01BF,90,0,180);

move(-0.01,6.47,0.00); object(0x01BF,90,0,180);

move(0.00,0.00,0.20); object(0x01BF,90,0,180);

move(6.10,-6.12,0.00); object(0x01BF,90,0,180);

move(-6.69,13.40,0.00); object(0x01BF,90,0,271);

move(1.38,-0.01,0.00); object(0x01BF,90,0,271);

move(5.85,-0.05,0.00); object(0x01BF,90,0,271);

move(0.00,0.00,-0.40); object(0x01BF,90,0,271);

move(0.25,0.80,5.70); object(0x01BF,90,0,271);

move(-6.29,0.06,0.00); object(0x01BF,90,0,271);

move(-1.64,0.01,0.00); object(0x01BF,90,0,271);

move(-0.07,-7.90,0.00); object(0x01BF,90,0,271);

move(-0.05,-5.80,0.00); object(0x01BF,90,0,271);

move(6.70,-0.01,0.00); object(0x01BF,90,0,271);

move(1.39,-0.03,0.00); object(0x01BF,90,0,271);

move(0.01,0.30,5.00); object(0x01BF,90,0,271);

move(0.14,7.90,0.00); object(0x01BF,90,0,271);

move(0.09,5.20,0.00); object(0x01BF,90,0,271);

move(-6.36,-0.29,-0.00); object(0x01BF,90,0,271);

move(-1.65,0.03,0.00); object(0x01BF,90,0,271);

move(-0.14,-8.00,0.00); object(0x01BF,90,0,271);

move(0.00,0.10,0.00); object(0x01BF,90,0,271);

move(-0.00,-0.10,0.00); object(0x01BF,90,0,271);

move(1.73,-0.03,0.00); object(0x01BF,90,0,271);

move(-0.08,-4.70,0.00); object(0x01BF,90,0,271);

move(-1.51,0.03,0.00); object(0x01BF,90,0,271);

moveto(-122.65,-394.15,15.17); object(0x01BF,90,0,181);

move(-0.50,0.01,0.00); object(0x01BF,90,0,181);

move(-0.22,6.07,-0.10); object(0x01BF,90,0,181);

move(0.86,-0.13,0.00); object(0x01BF,90,0,180);

move(-0.91,4.49,0.00); object(0x01BF,90,0,184);

move(1.04,5.57,0.00); object(0x01BF,90,0,183);

move(-0.24,-4.96,0.00); object(0x01BF,90,0,183);

move(-0.79,5.67,0.00); object(0x01BF,90,0,4);

move(-6.02,-15.87,1.90); object(0x0F97,0,0,93);

move(0.10,0.30,0.00); object(0x0F97,0,0,91);

move(3.17,1.90,-14.20); object(0x0251,0,0,53);

move(-1.66,-4.13,13.60); object(0x0251,0,0,94);

move(-4.27,2.45,-1.10); object(0x0251,270,0,357);

move(1.23,2.38,-5.60); object(0x0251,270,0,2);

moveto(-121.28,-379.69,33.37); object(0x01BF,60,0,270);

move(0.05,-7.70,0.00); object(0x01BF,60,0,270);

move(0.04,-5.60,0.00); object(0x01BF,60,0,270);

move(-8.67,0.57,0.00); object(0x01BF,60,0,88);

move(-0.32,7.68,0.00); object(0x01BF,60,0,91);

move(0.07,4.80,0.00); object(0x01BF,60,0,91);

move(4.05,-0.06,1.80); object(0x01BF,90,0,91);

move(-0.11,-7.80,0.00); object(0x01BF,90,0,91);

move(0.00,0.00,0.00); object(0x01BF,90,0,91);

move(-0.06,-4.40,0.00); object(0x01BF,90,0,91);

move(-4.10,0.04,0.00); object(0x01BF,90,0,91);

move(0.12,7.60,0.00); object(0x01BF,90,0,91);

move(0.07,4.50,0.00); object(0x01BF,90,0,91);

move(9.48,-0.09,0.00); object(0x01BF,90,0,270);

move(0.03,-5.90,0.00); object(0x01BF,90,0,270);

move(0.00,-0.50,0.00); object(0x01BF,90,0,270);

moveto(-120.60,-392.43,35.16); object(0x01BF,90,0,271);

moveto(-125.56,-388.22,17.05); object(0x01BF,145,0,180);

move(0.11,2.04,2.70); object(0x01BF,145,0,180);

move(2.81,-3.21,3.70); object(0x01BF,135,0,181);

move(-3.89,4.70,2.76); object(0x01BF,105,0,168);

move(31.49,-8.06,-18.66); object(0x0F36,105,0,94);

move(-30.31,-3.37,24.20); object(0x0F36,0,0,4);

move(2.04,2.61,0.00); object(0x0F36,0,0,4);

move(-3.58,-0.37,0.00); object(0x0F36,0,0,4);

move(0.20,2.86,0.00); object(0x0F36,0,0,4);

move(3.34,-0.17,0.00); object(0x0F36,0,0,4);

move(-6.03,1.90,-5.10); object(0x0F36,0,0,4);

move(-0.14,4.24,0.00); object(0x0F36,0,0,4);

move(7.43,4.62,0.00); object(0x0F36,0,0,2);

move(1.08,-15.07,0.00); object(0x0F36,0,0,4);

move(-2.70,0.79,-5.20); object(0x0F36,0,0,4);

move(-6.71,6.50,0.00); object(0x0F36,0,0,4);

move(8.35,1.58,-6.40); object(0x0F36,0,0,84);

move(-1.89,-0.20,0.10); object(0x1004,0,0,84);

move(-6.25,-2.74,6.30); object(0x1004,0,0,334);

move(6.21,-3.69,0.00); object(0x1004,0,0,179);

move(1.54,13.56,5.30); object(0x1004,0,0,179);

move(-6.76,-8.46,0.00); object(0x1004,0,0,179);

move(-0.46,4.41,0.00); object(0x1004,0,0,179);

move(3.03,-5.98,5.00); object(0x1004,0,0,179);

move(3.33,-0.15,0.00); object(0x1004,0,0,179);

move(-0.12,-2.71,0.00); object(0x1004,0,0,179);

move(-3.31,-0.05,0.00); object(0x1004,0,0,179);

move(2.24,-2.78,-4.70); object(0x0213,0,0,179);

move(-2.60,7.62,0.00); object(0x0213,0,0,179);

move(-0.59,-2.99,5.50); object(0x0213,0,0,179);

move(1.30,-3.78,-10.40); object(0x0213,0,0,179);

move(-2.06,6.24,0.00); object(0x0213,0,0,59);

move(6.19,2.38,-6.50); object(0x0213,0,0,59);

move(-8.20,-9.08,12.00); object(0x025E,0,0,274);

move(2.89,-0.77,0.80); object(0x025C,0,0,274);

 

#cheat Helipad

//by mr. mysterious

moveto(-122.98,-383.79,35.45); object(0x09F1,270,0,268);

move(0.03,-2.38,0.00); object(0x09F1,270,0,268);

move(0.01,-2.25,0.00); object(0x09F1,270,0,268);

move(-4.71,0.01,0.00); object(0x09F1,270,0,268);

move(-0.08,2.48,0.00); object(0x09F1,270,0,268);

move(-0.03,2.23,0.00); object(0x09F1,270,0,268);

move(1.34,-2.17,0.00); object(0x09F1,270,0,358);

move(2.45,0.03,0.00); object(0x09F1,270,0,358);

 

#cheat tele to hq

teleport(-118.39,-379.73,17.52);

Edited by Mr. Mysterious
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any 1 else like it or dislike it?

Very nice mr.m,p.s. could you tell me the code for the wooden floor boards in the jail cell

 

Thanks

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sorry ciran its an interior object id but anyway the code is 0f97

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this is a great mod,(with some features done by me)

but....

why isnt the helipad built into the code confused.gif

either way this mod is very cool

user posted image

 

mod it with Nitrous Oxide and chassis dyno.
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ok i'm sorry about the delay for more pics so i have posted them

 

 

thats really cool. maybe we can use it in vigilante island?

 

and ofcouse we can use it in vigil island

Edited by Mr. Mysterious
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