Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

      1. Court House
    3. Suggestions

PS2 Cheat Development


Recommended Posts

Good work on the Codes smile.gif incase u find the Pcar the sub i used can be used for that pointer as well ..

im goin to see what i can find about it tonight if i have the time ..

 

keep them comin

all upload them to the Database .. tonight..

Link to post
Share on other sites

 

Can someone make a hover cars code like on the PSP. It makes cars easier to sell and its fun to do when your bored.

I don't think that's possible. cause it's a running code ( c ). I don't think any ps2 cheatdevice supports that. (I might be wrong though)

Edited by Waterbottle
Link to post
Share on other sites

Hmm, I just got an idea, you know how when you spawn a motorcycle the wheels are really tiny, what if you put in the cheat for bigger wheels? Would that make it ride-able?

 

Also, here's a request if anyone wants to try to create the code: An infinite health, but you die in the water... I keep falling into the lakes and I get stuck. confused.gif

Link to post
Share on other sites
Hmm, I just got an idea, you know how when you spawn a motorcycle the wheels are really tiny, what if you put in the cheat for bigger wheels? Would that make it ride-able?

 

 

hmm good point...that should work!....I might try it one of these days. But I don't see why not, it should work. If that doesn't then the code all together is f*cked up.

Link to post
Share on other sites
Hmm, is the never fall off bike cheat working for anyone? My game doesn't start when I have it in, and I double checked it. confused.gif

Yes it does, it works perfectly. Surprised it doesn't work for you, it should work.

Link to post
Share on other sites
williamcampbell

Great codes, Edison! Just a question: how do I fly the Dodo?I've spawned one, but, You know, it does not fly.. cry.gif

Link to post
Share on other sites
Great codes, Edison! Just a question: how do I fly the Dodo?I've spawned one, but, You know, it does not fly.. cry.gif

the dodo dosn't work.

 

I think edison edited the handeling on the psp version to make it work.. if so it would just be posrting over the code he used on the psp version to make it work.

Link to post
Share on other sites
williamcampbell
Great codes, Edison! Just a question: how do I fly the Dodo?I've spawned one, but, You know, it does not fly.. cry.gif

the dodo dosn't work.

 

I think edison edited the handeling on the psp version to make it work.. if so it would just be posrting over the code he used on the psp version to make it work.

It would be great to have a code like that on the PS2 version! biggrin.gif

Link to post
Share on other sites

the dod was made flyable on the psp version because edison used code to give it constant thrust, and then auto stabalized it.

 

and making the wheels bigger on the bikes won't make the spwns drivable.

it will make the whol bike bigger, and it will still crash.

but if you \activate the no doors for it you can enter the bike but it won't be stable and the whole bike will spin like a wheel.

that's how it on the psp anyway, it should be exactley the same for the ps2.

Link to post
Share on other sites
williamcampbell

Just noticed it now: with the "reverse gravity while pressing L1" code, You can get out of the water if You fall on it, holding L1! smile.gif

Link to post
Share on other sites
In theory Construction Mode could be possible, but it would have to be written the longhand way like Waterbottle's Road Island or with Demon's tool. It would be way longer than anyone would want to enter and like you say, it would quickly hit 200 lines with just a few walls. Not really worth the trouble. When I do the converter, it may be able to convert longhand style stuff like Road Island or things created with Demon's tool.

Yeah if you can get a construction mode code working I can just adjust some code and have a new Object Creator. I guess it would work for small things, since I doubt anyone would want to have a huge long code to go in and make.

 

And I had a question about the game's SLUS. Is it basically like GTA3's or is it one where you have to do a live dump? I was thinking of getting it since I can make codes for PS2 games pretty well, but I dont know if I want to invest the money in something basically the same as what I have on my PSP.

Link to post
Share on other sites
if you activate the no doors for it you can enter the bike but it won't be stable and the whole bike will spin like a wheel.

that's how it on the psp anyway, it should be exactley the same for the ps2.

Can you make a video of this. Ill have to try this.

Link to post
Share on other sites
InvertedShadow

Constuction builder wouldnt be possible.

The mode that is, dunno if the old school way would work.

Link to post
Share on other sites
Can someone make a hover cars code like on the PSP. It makes cars easier to sell and its fun to do when your bored.

I don't think that's possible. cause it's a running code ( c ). I don't think any ps2 cheatdevice supports that. (I might be wrong though)

C and C++ can all be converted into Mips . if u know what u are doin take for Example the live dump code .. it was Made in C or C++ and then converted into Mips .. so that a Cheat divice could handle it ..

Link to post
Share on other sites

The proofing codes are good, but I found a few problems. Actually I only really found one and it's when I was doing a race. My car was Fire, Explosion, Bullet and Damage proofed, but the minute the race started the ability went away, but I have no idea if your affect come back or not the racers kind of beat my car around a bit and it exploded, but I found a Diablo Stallion and still won the race so I'm not complaining. I'm just letting you know, just in case you might want to make a complete proof code.

Link to post
Share on other sites

 

Great codes, Edison! Just a question: how do I fly the Dodo?I've spawned one, but, You know, it does not fly.. cry.gif

the dodo dosn't work.

 

I think edison edited the handeling on the psp version to make it work.. if so it would just be posrting over the code he used on the psp version to make it work.

Right now you can only use the Dodo as a glider by using the L1 Reverse Gravity to get way up high and then glide down. Once I do the Rocket Boost feature, we'll be able to use that to fly the Dodo normally. R* made the Dodo more stable in the PS2 version so it should fly pretty well just by adding thrust. It's a good thing, because the stabalization required code I can't do on the PS2.

 

There's no chance of Hover Cars. That required a lot of code.

Link to post
Share on other sites
williamcampbell
is there a chance to make a cheat so that it snows on the ps2 version?

It would be cool!An infinite run code too!

Link to post
Share on other sites

Just a quick question. I have an old gameshark 2. Got sick of cheating and never updated, but I was wondering if these codes would work on that or what would happen?

Link to post
Share on other sites
williamcampbell
Just a quick question. I have an old gameshark 2. Got sick of cheating and never updated, but I was wondering if these codes would work on that or what would happen?

Yup, it works.My GameShark is the old GS2 too... Version 4.1

Link to post
Share on other sites

Is it possible to make a proofing code that when you enter a vehicle you get all the affects of bullet, explosion, fire and damage proof.

Link to post
Share on other sites
ok, i just wen out and got all the cheat devices for ps2

May I ask why? All you need is a Codebreaker... confused.gif

i did it becuz i can make sure i get all the coees

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.