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PS2 Cheat Development


Recommended Posts

Edit: I've collected my LCS PS2 cheats together including ARMax conversions and some PAL conversions at:

http://www.maxbot.com/gta/lcsps2.htm

 

including:

Never Fall Off Your Bike

Gravity

Rocket Boost

Vehicle Spawns

 

 

 

These are for NTSC (the only version of the game that's out yet).

 

Rhino cheat spawns Hunter (L1, L1, LEFT, L1, L1, RIGHT, TRIANGLE, CIRCLE)

1016D4F4 000000D5

 

Trashmaster cheat spawns Dodo (TRIANGLE, CIRCLE, DOWN, TRIANGLE, CIRCLE, UP, L1, L1)

1016D514 000000A4

 

To switch what vehicle is spawned, change D5 or A4 to one of the following:

 

82 - DEIMOS SP

83 - LANDSTALKER

84 - IDAHO

85 - STINGER

86 - LINERUNNER

87 - PERENIAL

88 - SENTINAL

89 - PATRIOT

8A - FIRETRUCK

8B - TRASHMASTER

8C - STRETCH

8D - MANANA

8E - INFERNUS

8F - BLISTA

90 - PONY

91 - MULE

92 - CHEETAH

93 - AMBULANCE

94 - FBI CRUISER

95 - MOONBEAM

96 - ESPERANTO

97 - TAXI

98 - KURUMA

99 - BOBCAT

9A - MR WHOOPEE

9B - BF INJECTION

9C - HEARSE

9D - POLICE

9E - ENFORCER

9F - SECURICAR

A0 - BANSHEE

A1 - BUS

A2 - RHINO

A3 - BARRACKS OL

A4 - DODO

A5 - COACH

A6 - CABBIE

A7 - STALLION

A8 - RUMPO

A9 - RCBANDT

AA - TRIAD FISH VAN

AB - MR WONGS

AC - LEONE SENTINEL

AC - YARDIE LOBO

AE - YAKUZA STINGER

AF - DIABLO STALLION

B0 - CARTEL CRUISER

B1 - HOODS RUMP XL

B2 - PANLANTIC

B3 - FLATBED

B4 - YANKEE

B5 - BICKEL'76

B6 - TOYZ

B7 - CMPAIN RUMPO

B8 - BALLOTVAN

B9 - HELLENBACH GT

BA - PHOBOS VT

BB - V8 GHOST

BC - BARRACKS OL

BD - THUNDER-ROD

BE - SINDACCO ARGENTO

BF - FORELLI EXSESS

C7 - invisible heli

CA - ANGEL

CB - PIZZABO

CC - NOODLBO

CD - PCJ600

CE - FAGGIO

CF - FREEWAY

D0 - ANGEL2

D1 - SANCH2

D2 - SANCHEZ

D3 - RCCOBLI

D4 - RCRAIDE

D5 - HUNTER

D6 - MAVERIC

D7 - POLICE MAVERIC

D8 - VC NEWS MAVERIC

 

Thanks to ADePSP for the vehicle list.

Edited by edisoncarter
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Here's the raw list in case anyone wants to look for any new vehicles in the PS2 version, or vehicles they've fixed to spawn correctly.

 

82 - 130 SPIDER (deimos sp)

83 - 131 LANDSTK

84 - 132 IDAHO

85 - 133 STINGER

86 - 134 LINERUN

87 - 135 PEREN

88 - 136 SENTINL

89 - 137 PATRIOT

8A - 138 FIRETRK

8B - 139 TRASHM

8C - 140 STRETCH

8D - 141 MANANA

8E - 142 INFERNS

8F - 143 BLISTA

90 - 144 PONY

91 - 145 MULE

92 - 146 CHEETAH

93 - 147 AMBULAN

94 - 148 FBICAR

95 - 149 MOONBM

96 - 150 ESPERAN

97 - 151 TAXI

98 - 152 KURUMA

99 - 153 BOBCAT

9A - 154 WHOOPEE

9B - 155 BFINJC

9C - 156 HEARSE

9D - 157 POLICAR

9E - 158 ENFORCR

9F - 159 SECURI

A0 - 160 BANSHEE

A1 - 161 BUS

A2 - 162 RHINO

A3 - 163 BARRCKS

A4 - 164 DODO (dodo) // spawns a dodo that doesn't have propulsion

A5 - 165 COACH

A6 - 166 CABBIE

A7 - 167 STALION

A8 - 168 RUMPO

A9 - 169 RCBANDT

AA - 170 BELLYUP

AB - 171 MRWONGS

AC - 172 MAFIACR

AD - 173 YARDICR

AE - 174 YAKUZCR

AF - 175 DIABLCR

B0 - 176 COLOMCR

B1 - 177 HOODSCR

B2 - 178 PANLANT

B3 - 179 FLATBED

B4 - 180 YANKEE

B5 - 181 BORGNIN

B6 - 182 TOYZ

B7 - 183 CAMPVAN

B8 - 184 BALLOT

B9 - 185 SHELBY

BA - 186 PONTIAC

BB - 187 ESPRIT // V8 GHOST

BC - 188 BARRACK (ammotruk)

BD - 189 HOTROD // thunder-rodd

BE - 190 SINDACO

BF - 191 FORELLI

C0 - 192 FERRY

C1 - 193 GHOST // tried this and got a predator instead, crashed spawn, must be near water

C2 - 194 SPEEDER // crash (must be near water)

C3 - 195 REEFER // crash unless near water

C4 - 196 PREDATR

C5 - 197 TRAIN

C6 - 198 HELI (escape) // crash

C7 - 199 HELI (chopper) // invisible, maybe RC heli

C8 - 200 AEROPL (airtrain) // crash

C9 - 201 DODO (deaddodo) // crash

CA - 202 ANGEL

CB - 203 PIZZABO

CC - 204 NOODLBO

CD - 205 PCJ600

CE - 206 FAGGIO

CF - 207 FREEWAY

D0 - 208 ANGEL2

D1 - 209 SANCH2

D2 - 210 SANCHEZ

D3 - 211 RCGOBLI

D4 - 212 RCRAIDE

D5 - 213 HUNTER

D6 - 214 MAVERIC

D7 - 215 POLMAV

D8 - 216 VCNMAV

 

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Skiller posted them. I used the first one on CB9 and it's good.

 

M) CB6+/GS3+/XP4+

90380278 0c0e0046

 

M) CB/GS/XP

F0380278 0000000E

 

M) CB/GS/XP

F036065C 0036065F

 

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GTA3Freak-2001
can you explain what the (M) code is for?

I know it has to be enabled but what does it do?

It's the master code to enable the other codes to work if I remember correctly.

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Im using gameshark version 3 and these codes seem to crash my game. Do you have any AR Max codes for these? Do you think you can make a code to make it snow?

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The master code is what enabled all of your cheats to work. If it's not turned on, your codes simply will not work. I used to hack codes for more complex games such as socom etc. But I got out of the hacking scene, sold my ps2 and all my games, and now I have moved on to the next generation console. The xbox 360. biggrin.gif

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rampage_ani.gif

 

Nice codes, I just bought the game today, I'll try it out soon...

 

(I haven't posted in a while, I was still here almost everyday, but I never logged in or posted. If you need me for something (like testing or beta testing), just send me a pm...)

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It was only a matter of time before these codes were ported over to the PS2 version. Hopefully the Dodo throttle code will be too. lol.gif

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anything an everything can be ported .. since the Cheat divice and the Standerd say Ps2 Cheat divice are able to do the exact same thing ..

so we should be able to Do construction mode for the Ps2 as well ..

but u know the Crap thing is Imputting 200 lines of code lol .

 

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Nice Codes Edison . tounge.gif

 

IV Started up the Database Page .

 

GTA LCS Database

 

lets see if we can do what we did for SA . tounge.gif

all put up the Code Creds on the next update .. Peace out ..

Sweet idea to start the database now, this should get interesting.

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maybe someone should start the Code Conversions topic for people with AR MAx and weaker cheat devices.

PS-edison do you think you could port snow and water level from Cheat device to PS2 LCS??

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Hell if you guys put a weather code to make it snow anytime. And have the SA levitating code(forgot what it's called) then I would be happy. And that and the umm...well there is a spawn code already. But I was looking more of a press like L1 and it'll spawn a bike or car kind of thing. Like SA and VC had. But uhh...what else?...hmm...possibly to have the camera. But why do that...I read so many times it was like and not like the SA version of the camera. Which pisses me off, but ehh no matter. Like you said Old skiller you said it's possilbe to get everything from the cheat device over to the ps2 version. Which we all know is bullsh*t, I mean come on...you know you can't make it so the ps2 version will have a code that makes it so you can put any object anywhere. Which I do believe the device had. lol...But you are great!...So is the legendary edison.

Edited by GTA Life
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Just posted INf HP inf Vest Never Reload, Moon Jump, Inf Run

i have alot more .. but there are a bunch that Crash the game like Inf Ammo (using Cped)

the inf ammo in misc section works well ..

 

Have fun .. let me know if anyone has a problem with the HP/Vest code ..

i tested it and nothing could kill me not even water i just sat there lol

 

 

GTA Life this is to what u said above

 

lol ya and ppl said that it would be inposable to put a Nude chick into the GTA SA .. but it happen .. and remember .. im not one to say something can be done if it cant be .. so bealve me when i say if it could be done on the Psp then it can be done on the Ps2 .

 

there are just a few changes that the code would have to have .. Like something to stop it from loading right away and load once it gets into the game .. its vary posable to get the Construction mod into the game .. all we would have to do is use up the Non used memory thats in the Lower section kinda like what i did with the player codes ..

 

Its up to edison if he want to release the coding for the Construction mod .. or if he want to write it up in op code .. so that the ps2 cheat divices will be able to use it .. it also depends on how big the code is .. most divices dont go oer 200 lines .. so if its under that were fine to port it ..

 

so dont Screem Bullsh*t over something i say.. thanks ..

Edited by Skiller
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I was looking at the codes and think I have a good understanding on how they work, and looking at the moon jump it looks like it uses +0xD0 from the pointer so setting that really high should recreate my heavy toni cheat since it's the weight location. I don't have the game yet so when I do I'll try making stuff and be able to test it out on my own.

 

I was looking at most of them and I think that most of the player cheats can be converted real easily.

 

looking at the moonjump cheat:

200A0058 a10300D0

I figured out that the 00D0 at the end was the offset to add, and that's about it tounge.gif

I noticed that the 058 on changes on each cheat, the ones before each lost 0x4 and I'm geussing as it continues it would gain 0x4 on each cheat, I'm not sure of it's importance though.

I'm assuming the 200A has to do with the pointer, and the A103 is the Hex set to it, since when I add that to the psp version toni jumped really high, so Looking at the code I'm thinking that this should work for a heavy toni:

200A005C a54A00D0

 

also would this work for super punch?

200A0060 a0010bb3

 

these are probably completely wrong but if someone could correct me on what is wrong I'd appreciate it smile.gif

Edited by vettefan88
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I was looking at the codes and think I have a good understanding on how they work, and looking at the moon jump it looks like it uses +0xD0 from the pointer so setting that really high should recreate my heavy toni cheat since it's the weight location. I don't have the game yet so when I do I'll try making stuff and be able to test it out on my own.

 

I was looking at most of them and I think that most of the player cheats can be converted real easily.

 

looking at the moonjump cheat:

200A0058 a10300D0

I figured out that the 00D0 at the end was the offset to add, and that's about it tounge.gif

I noticed that the 058 on changes on each cheat, the ones before each lost 0x4 and I'm geussing as it continues it would gain 0x4 on each cheat, I'm not sure of it's importance though.

I'm assuming the 200A has to do with the pointer, and the A103 is the Hex set to it, since when I add that to the psp version toni jumped really high, so Looking at the code I'm thinking that this should work for a heavy toni:

200A005C a54A00D0

 

also would this work for super punch?

200A0060 a0010bb3

 

these are probably completely wrong but if someone could correct me on what is wrong I'd appreciate it smile.gif

the codes i made are Called Sub Rutines hens why u need to activate the first code ..

all break down the code for u so its easyer to understand ..

 

D0408e40 00100000 = Don not Exacute Next line unless not = to 0

203607CC 08028000 = Jump to My sub on 000A0000 and exacute..

200A0000 3c010040 = Load lower half of pointer address 0040

200A0004 34218e40 = Load upper half of pointer address 8e40

200A0008 8c280000 = when jumping from value stored on pointer set to offset 0

200A000C 3c02447a = Value to store on offsets using V0 (lower)

200A0010 34420000 = Value to store on offsets using V0 (upper)

200A0014 3c032000 = Value to store on offsets using V1(lower)

200A0018 34630000 = Value to store on offsets using V1(upper)

200A001C 24040000 = Value to store on offsets using a0

200A0020 24050004 = Value to store on offsets using a1

200A0090 03e00008 -- end

 

Inf HP (Nothing kills u)

Press Select+L3 For Inf HP

Press Select+R3 To Die

D060B942 0000FFFC = joker code

200A0030 a10204b8 = Set offset 4b8 to store Value off of v0 (447a)

D060B942 0000FFFA

200A0030 a10404b8 = Set offset 4b8 to store Value off of a0 (0)

 

hope this helps in the understanding .. of how this is done ..

all i need to know is the value u need to set and the offset and i can make any code thas within the Player section .. some codes might need a bit more work though .

 

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GTA Life this is to what u said above

 

lol ya and ppl said that it would be inposable to put a Nude chick into the GTA SA .. but it happen .. and remember .. im not one to say something can be done if it cant be .. so bealve me when i say if it could be done on the Psp then it can be done on the Ps2 .

 

there are just a few changes that the code would have to have .. Like something to stop it from loading right away and load once it gets into the game .. its vary posable to get the Construction mod into the game .. all we would have to do is use up the Non used memory thats in the Lower section kinda like what i did with the player codes ..

 

Its up to edison if he want to release the coding for the Construction mod .. or if he want to write it up in op code .. so that the ps2 cheat divices will be able to use it .. it also depends on how big the code is .. most divices dont go oer 200 lines .. so if its under that were fine to port it ..

 

so dont Screem Bullsh*t over something i say.. thanks ..

Sorry about that, did I say it was bullsh*t?...I meant awsome. XP I didn't mean much from that, I was going to say with my last post. If you could just make it so it snows everytime I would be happy. But if you could do everything then well....that's awsome. Go right ahead. But if you say it's possible then it is.

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I was looking at the codes and think I have a good understanding on how they work, and looking at the moon jump it looks like it uses +0xD0 from the pointer so setting that really high should recreate my heavy toni cheat since it's the weight location. I don't have the game yet so when I do I'll try making stuff and be able to test it out on my own.

 

I was looking at most of them and I think that most of the player cheats can be converted real easily.

 

looking at the moonjump cheat:

200A0058 a10300D0

I figured out that the 00D0 at the end was the offset to add, and that's about it  tounge.gif

I noticed that the 058 on changes on each cheat, the ones before each lost 0x4 and I'm geussing as it continues it would gain 0x4 on each cheat, I'm not sure of it's importance though.

I'm assuming the 200A has to do with the pointer, and the A103 is the Hex set to it, since when I add that to the psp version toni jumped really high, so Looking at the code I'm thinking that this should work for a heavy toni:

200A005C a54A00D0

 

also would this work for super punch?

200A0060 a0010bb3

 

these are probably completely wrong but if someone could correct me on what is wrong I'd appreciate it  smile.gif

the codes i made are Called Sub Rutines hens why u need to activate the first code ..

all break down the code for u so its easyer to understand ..

 

D0408e40 00100000 = Don not Exacute Next line unless not = to 0

203607CC 08028000 = Jump to My sub on 000A0000 and exacute..

200A0000 3c010040 = Load lower half of pointer address 0040

200A0004 34218e40 = Load upper half of pointer address 8e40

200A0008 8c280000 = when jumping from value stored on pointer set to offset 0

200A000C 3c02447a = Value to store on offsets using V0 (lower)

200A0010 34420000 = Value to store on offsets using V0 (upper)

200A0014 3c032000 = Value to store on offsets using V1(lower)

200A0018 34630000 = Value to store on offsets using V1(upper)

200A001C 24040000 = Value to store on offsets using a0

200A0020 24050004 = Value to store on offsets using a1

200A0090 03e00008 -- end

 

Inf HP (Nothing kills u)

Press Select+L3 For Inf HP

Press Select+R3 To Die

D060B942 0000FFFC = joker code

200A0030 a10204b8 = Set offset 4b8 to store Value off of v0 (447a)

D060B942 0000FFFA

200A0030 a10404b8 = Set offset 4b8 to store Value off of a0 (0)

 

hope this helps in the understanding .. of how this is done ..

all i need to know is the value u need to set and the offset and i can make any code thas within the Player section .. some codes might need a bit more work though .

it'd probably just be easier for you to do it tounge.gif

but if you want you can set the offset 0xD0 really high to make a heavy toni cheat.

and once the location of toni's car is found you an use the offset's 0xD0 and 0xD4 to make heavy cars.

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williamcampbell
Just posted INf HP inf Vest Never Reload, Moon Jump, Inf Run

i have alot more .. but there are a bunch that Crash the game like Inf Ammo (using Cped)

the inf ammo in misc section works well ..

 

Have fun .. let me know if anyone has a problem with the HP/Vest code ..

i tested it and nothing could kill me not even water i just sat there lol

 

 

 

Well, at least here, inf run and inf hp/vest aren't working...I've checked the activation code and it's right...So I don't know what's happening...I have GameShark 2 v.4.1...

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Hmm, when I try this, the PCJ600 appears all messed up and I can't ride it... any idea how to fix that? Did I mistakenly type the code in wrong? confused.gif

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Hmm, when I try this, the PCJ600 appears all messed up and I can't ride it... any idea how to fix that? Did I mistakenly type the code in wrong? confused.gif

Nope, you typed it right. The same thing happens with spawning any bike on the PSP version.

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TheRealTommyVercetti

 

Nice Codes Edison . tounge.gif

 

IV Started up the Database Page .

 

GTA LCS Database

 

lets see if we can do what we did for SA . tounge.gif

all put up the Code Creds on the next update .. Peace out ..

Guys i tried every code onb that website and the only one that worked was the one for spawning vehicles am i using the right Master Code?

 

90380278 0c0e0046 i have gameshark v1.1 one of the newer ones

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cool, so how much is one of those cheatdevice (ps2)? sleepy.gif

Usually around $20-$30, I think. I remember my CodeBreaker V9 was $20 something.

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