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Engine


kletus
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I hope they use the SA engine for the game and not the Vice City one. what game engine would you want

 

Discuss

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Clearly the SA one is better, but I really doubt it can process that much graphics along with the disc space.

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vettefan88
Clearly the SA one is better, but I really doubt it can process that much graphics along with the disc space.

disc space isn't an issue, they could definitely fit it with the vice city map.

 

I would prefer the SA on foot engine and the VC in car engine, but that's not possible so I would hope for the SA one to be used.

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Huey_Freeman

Even if Disk space was a problem, why don't they just do 2 UMD's. The only time you need to change the disks is when you finish a certain mission and you gotta change it to continue on to another mission. What da fudge? SA engine way better. colgate.gifanuj_cop.gifmoto_whistle.gif

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Obviously San Andreas is the best, but if they were going to use it they would have for LCS. I think these "stories" games are (like the PSP) bite-sized chunks to enjoy. They used the VC engine as it was the next step up from GTA 3 and is still one of the best.

 

Now that this game is either a prequel or sequel to VC it's bound to have the same engine to give it the same look and feel. The SA engine will probably be saved for SAS if they make it.

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Even if Disk space was a problem, why don't they just do 2 UMD's.

I doubt they would do that, i think the last game i played that required you to swap discs that was similar to the GTA series was Driver 2. And it was really annoying having to sawp the disc all the time so i doubt they'll take that route.

 

The VC one used in LCS was a modfied version of the VC engine, so they could include swimming and small extras like that but i doubt you'd get the whole whack.

 

There's rumours that a double layered UMD is being developed, so 3.6gb would be awesome, and interesting to see what R* could produce with double the space.

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In GTA, it is practically impossible to use 2 disks. The maps and mission scripts take up very little space. Most of the space is used by radio and textures. A big portion of textures are vehicle and pedastrian textures. These things are needed regardles of which island or mission you are on.

 

I think, the VCS will run on an engine nearly identical to LCS. LCS engine allready supported everything we saw in VC. R* might descide to throw in something extra, like, maybe swiming. But such a thing would require only a minor modification to the engine. Not worth the time needed to port the SA engine over to PSP.

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Im not sure i really like the VC engine better SA feels sluggish at some points like moving around on foot i would like to be able to climb but im not really bothered about swimming since theres not much places to swim to.. i cant also see them giving you a 5 star for some bizarre reason if you swim over to another island. Also i hope there is more stuff to do in VCS once you complete the game.
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DarthSlurpee

I supposed the San An engine. The Vice City engine was great, but the San An engine is just better. Although, the only thing I really care about that they must keep is swimming. Vice City is pretty much a huge island. Swimming is a necessity.

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GTA3Freak-2001

I am fairly sure they will stick to the same VC version of Renderware which they already had to scale down slightly for PSP's specs so it may be too hard for Rockstar to take the SA one and scale it down when there really hasn't been much time between LCS and VCS for them to that. Not to mention SA pushed the PS2 to its limits so since the PSP is not as powerful they would really need to do alot to it.

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  • 3 weeks later...

LCS used the VC engine, not LC.

 

Let's just hope that VCS uses the SA engine, not VC.

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Not to mention SA pushed the PS2 to its limits so since the PSP is not as powerful they would really need to do alot to it.

 

The PSP's main microprocessor is a multifunction device that includes a MIPS R4000-based CPU, hardware for multimedia decoding (such as H.264), as well as a vector unit dubbed "Virtual Mobile Engine". The MIPS CPU core is globally clocked between 1 and 333 MHz. During the GDC, Sony revealed that it has currently capped the PSP's CPU clock at 222 MHz. Its reasons for doing so are unknown, but are the subject of some speculation. The cap was previously set at the level of add-on software, not through the firmware (though the crossbar runs at 222 MHz). Unofficial software hacks can unlock 333 MHz operation, but Sony is not allowing any official programmers to use 333 MHz at this time. This has affected graphics, loading, and the amount of polygons along with other important things.

 

 

The specifications of the PlayStation 2 console are as follows, with hardware revisions:

* CPU: 128 bit "Emotion Engine" clocked at 294 MHz, 10.5 million transistors

 

the psp is clearly more powerful than the ps2! y does everyone think it isnt

 

btw, i would like to see the vc engine

Edited by GTA_Hacker
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they should have a mix of vc engine and sa engine, and they must have swimming, dying everytime i hit the water is so annoying

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the psp is clearly more powerful than the ps2! y does everyone think it isnt

 

 

wtf are you talking about psp and ps2 are about the same but the ps2 is a little more powerful and i would like to see the sa engine in vcs

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Formerly known as The General

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GTA3Freak-2001

 

Not to mention SA pushed the PS2 to its limits so since the PSP is not as powerful they would really need to do alot to it.

 

The PSP's main microprocessor is a multifunction device that includes a MIPS R4000-based CPU, hardware for multimedia decoding (such as H.264), as well as a vector unit dubbed "Virtual Mobile Engine". The MIPS CPU core is globally clocked between 1 and 333 MHz. During the GDC, Sony revealed that it has currently capped the PSP's CPU clock at 222 MHz. Its reasons for doing so are unknown, but are the subject of some speculation. The cap was previously set at the level of add-on software, not through the firmware (though the crossbar runs at 222 MHz). Unofficial software hacks can unlock 333 MHz operation, but Sony is not allowing any official programmers to use 333 MHz at this time. This has affected graphics, loading, and the amount of polygons along with other important things.

 

 

The specifications of the PlayStation 2 console are as follows, with hardware revisions:

* CPU: 128 bit "Emotion Engine" clocked at 294 MHz, 10.5 million transistors

 

the psp is clearly more powerful than the ps2! y does everyone think it isnt

 

btw, i would like to see the vc engine

But as it says Sony cap games at 222Mhz, only homebrew and LCS with CheatDevice can run at 333Mhz. Besides 294Mhz is extremly close to 333Mhz and in reality you'd hardly notice a difference. Besides you only compare the processor, there's alot more to a console then processor speed. The nature of the PSP makes it slightly less capable then a PS2, just compare PS2 and PSP screenshots and you'll see a big difference in the detail seen in games.

 

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kingvercetti

LCS didn't use the VC engine, everyone thinks it did but it didn't. It used the same core codes as VC (eg. same SCM opcodes) but Renderware was completely ditched and something new built as far as I know.

 

So VCS will run on an enhanced LCS engine. wink.gif

 

 

user posted image

 

user posted image

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Why do people think the San Andreas Engine is better? It was glitchy, The Interior System is a mess (remember like 20 save houses all looked the same), The Engine couldn't handle Interior Windows (Look at LCS and Vice City, You can go into a Save House and look the windows and see people in the streets, Can't do this San Andreas), The Draw Distance was a disgrace (It was bad on the PS2, Imagine It On the PSP!). Then Again It Did have its Plus Points, Climbing was cool, The Radio System was More Realistic (Weather, Time, Random Song Order). Stats were Pointless IMO and would be even more pointless on a portable game. The Weather in San Andreas was badly Done (ESPECIALLY RAIN). If they could use the VC Engine and throw in Things like crouching (which was in it anyway), Climbing, Better free Aim and The New Radio System, It would be great.

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LCS didn't use the VC engine, everyone thinks it did but it didn't. It used the same core codes as VC (eg. same SCM opcodes) but Renderware was completely ditched and something new built as far as I know.

 

So VCS will run on an enhanced LCS engine. wink.gif

Yes, but at the core it was VC. Of course, they modified it.

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GTA3Freak-2001
LCS didn't use the VC engine, everyone thinks it did but it didn't. It used the same core codes as VC (eg. same SCM opcodes) but Renderware was completely ditched and something new built as far as I know.

 

So VCS will run on an enhanced LCS engine. wink.gif

Not exactly, it was still renderware just a very modified one to cater for the PSP's less then capable streaming abilities.

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