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SSV Military HQ


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hey everyone, i have been working on a project for a little while now, it is done now. it is an giant military place featuring My mod, SSV Airbase. its features?

  • SSV Airbase
  • Shooting range
  • Parking Garage
  • Burnin' Building
  • Fishing pier
  • the docks
  • hunter, rhino, banshee, and barracks spawn
  • spawn their when you die or get busted
here are some screens.

 

The beutiful...

user posted image

 

The fishing pier...

user posted image

 

The docks...

user posted image

 

The sercurity door at gun range...

user posted image

 

Thanks to ImageShack for Free Image Hosting

 

 

#cheat SSV Military HQ//SSV Airbasemoveto(-1403.61,-1101.21,10.84);  object(0x01C7,0,0,258);move(-11.36,-14.44,1.50);  object(0x01BF,0,0,270);move(0.00,-3.66,0.00);  object(0x01BF,0,0,270);move(-3.76,-4.17,0.00);  object(0x01BF,0,0,0);move(-7.53,0.07,0.00);  object(0x01BF,0,0,0);move(-7.32,-0.04,0.00);  object(0x01BF,0,0,0);move(-6.07,0.06,0.00);  object(0x01BF,0,0,0);move(-6.11,-0.04,0.00);  object(0x01BF,0,0,0);move(-0.53,11.65,0.00);  object(0x01BF,0,0,1);move(27.42,0.10,-2.60);  object(0x0239,0,0,359);move(-20.05,-0.12,2.60);  object(0x01BF,0,0,181);move(7.03,0.03,0.00);  object(0x01BF,0,0,180);move(5.92,0.04,0.00);  object(0x01BF,0,0,180);move(7.24,-3.23,3.20);  object(0x01BF,270,0,180);move(-7.87,-0.05,0.00);  object(0x01BF,270,0,180);move(-7.46,-0.09,0.00);  object(0x01BF,270,0,180);move(-6.95,-0.04,0.00);  object(0x01BF,270,0,180);move(-5.22,0.20,0.00);  object(0x01BF,270,0,180);move(0.18,-5.14,0.00);  object(0x01BF,270,0,180);move(6.76,-0.14,0.00);  object(0x01BF,270,0,180);move(5.90,0.04,0.00);  object(0x01BF,270,0,180);move(7.40,-0.00,0.00);  object(0x01BF,270,0,180);move(7.00,0.04,0.00);  object(0x01BF,270,0,180);move(0.28,8.29,-0.10);  object(0x01BF,0,0,0);move(2.49,0.20,1.90);  object(0x0F09,0,0,180);move(-4.80,0.02,0.00);  object(0x0F09,0,0,180);move(2.40,-0.01,0.40);  object(0x0F09,0,0,180);move(0.10,0.10,-1.10);  object(0x011E,0,0,180);move(-31.00,-4.54,-6.60);  object(0x0239,0,0,267);move(11.61,4.28,2.90);  object(0x01BF,0,90,180);move(-3.99,-1.18,3.10);  object(0x021C,0,0,266);move(8.09,-0.18,0.00);  object(0x021C,0,0,266);move(-2.69,0.11,0.00);  object(0x0216,0,0,270);move(-2.71,-0.01,0.00);  object(0x0216,0,0,269);move(-0.12,1.12,0.80);  object(0x0121,0,340,269);move(2.48,0.27,0.20);  object(0x011F,0,340,309);move(-12.25,-11.23,-4.71);  object(0x01BF,0,0,93);move(-0.42,7.27,3.30);  object(0x01BF,0,0,87);move(-0.08,1.09,-4.09);  object(0x01BF,0,270,88);move(-2.98,-8.51,2.05);  object(0x01BF,125,180,88);move(-5.47,-0.23,-3.70);  object(0x01BF,125,180,88);move(12.50,-4.37,0.10);  object(0x01BF,90,0,0);move(-0.11,-2.96,3.40);  object(0x01BF,180,0,0);move(-3.55,0.62,-0.60);  object(0x01BF,180,0,270);move(3.66,-3.46,-2.80);  object(0x01BF,270,0,358);move(2.48,2.64,-0.20);  object(0x01BF,270,0,0);moveto(-1417.82,-1122.26,9.74);  object(0x0F36,0,0,178);move(-0.54,0.16,0.80);  object(0x0206,90,0,181);move(1.41,-0.55,0.10);  object(0x0119,90,0,181);move(-0.61,-0.52,1.00);  object(0x0119,0,0,181);move(-1.14,-0.04,1.70);  object(0x011D,0,0,348);moveto(-1418.85,-1120.76,9.94);  object(0x1004,0,0,156);moveto(-1436.98,-1120.67,10.34);  object(0x09F8,0,0,305);moveto(-1414.89,-1115.88,17.72);  object(0x01BF,0,0,90);move(-7.87,0.10,0.00);  object(0x01BF,0,0,90);move(4.02,0.16,3.30);  object(0x01BF,270,0,0);move(0.13,-4.30,-4.10);  object(0x01E4,0,0,359);move(0.00,0.00,3.00);  object(0x01E4,0,0,359);move(-0.25,8.21,0.00);  object(0x01E4,0,0,180);moveto(-1418.86,-1115.62,16.72);  object(0x0251,0,0,106);move(0.57,0.75,-0.70);  object(0x0251,270,0,106);move(-1.52,-2.73,1.00);  object(0x0251,0,0,96);moveto(-1421.67,-1112.92,16.82);  object(0x01C3,0,0,136);move(-1.71,-1.93,0.40);  object(0x01C3,0,0,302);//the docksmoveto(-1375.26,-1101.42,10.41);  object(0x01BF,270,0,288);move(-2.02,-6.29,0.00);  object(0x01BF,270,0,288);move(5.20,-1.57,0.00);  object(0x01BF,270,0,288);move(3.89,-0.83,0.00);  object(0x01BF,270,0,288);move(-10.98,9.46,7.48);  object(0x01BF,270,0,287);move(1.02,3.27,-2.90);  object(0x01BF,270,270,280);move(-122.88,-22.01,-12.75);  object(0x01BF,270,0,272);move(-4.67,-0.03,0.00);  object(0x01BF,270,0,270);move(-5.92,-0.03,0.00);  object(0x01BF,270,0,270);move(-5.77,-0.03,0.00);  object(0x01BF,270,0,270);move(-2.35,-0.01,0.00);  object(0x01BF,270,0,270);move(0.15,4.97,0.00);  object(0x01BF,270,0,272);move(0.17,5.50,0.00);  object(0x01BF,270,0,272);move(-0.49,-16.20,0.00);  object(0x01BF,270,0,272);move(-0.19,-6.20,0.00);  object(0x01BF,270,0,272);moveto(-1519.39,-1108.48,6.24);  object(0x0DD6,0,0,180);move(2.17,-24.22,-0.33);  object(0x024D,0,0,20);move(-5.64,10.25,0.00);  object(0x024D,0,0,27);move(1.92,13.49,-2.50);  object(0x0245,0,0,186);move(2.56,-0.38,0.00);  object(0x0245,0,0,186);move(-1.81,-25.22,0.00);  object(0x0244,0,0,91);move(-2.92,4.74,0.00);  object(0x0244,0,0,181);move(0.26,8.21,0.00);  object(0x0244,0,0,179);move(3.33,10.37,0.00);  object(0x0244,0,0,93);move(-3.53,-3.44,0.00);  object(0x0244,0,0,4);move(6.41,-12.78,0.00);  object(0x0244,0,0,4);move(0.06,-4.20,0.00);  object(0x0244,0,0,4);move(-0.36,19.70,0.00);  object(0x0244,0,0,4);//the garagesmoveto(-1453.54,-1111.39,13.24);  object(0x01BF,0,0,180);move(-7.04,-0.04,0.00);  object(0x01BF,0,0,180);move(8.91,3.85,0.00);  object(0x01BF,0,0,90);move(-0.01,5.22,0.00);  object(0x01BF,0,0,90);move(-11.55,1.10,0.00);  object(0x01BF,0,0,90);move(0.03,-6.05,0.00);  object(0x01BF,0,0,90);move(2.74,-0.83,2.50);  object(0x01BF,270,0,90);move(6.05,0.22,0.00);  object(0x01BF,270,0,90);move(-0.07,6.63,0.00);  object(0x01BF,270,0,90);move(-5.47,-0.13,0.00);  object(0x01BF,270,0,91);move(47.86,-13.30,-6.30);  object(0x01BF,270,0,90);move(5.52,-0.03,0.00);  object(0x01BF,270,0,90);move(5.44,0.27,0.00);  object(0x01BF,270,0,90);move(0.01,-6.53,0.00);  object(0x01BF,270,0,90);move(-6.13,0.01,0.00);  object(0x01BF,270,0,90);move(-6.31,0.17,0.00);  object(0x01BF,270,0,90);move(1.73,-3.01,1.70);  object(0x01BF,0,0,0);move(5.83,0.07,0.00);  object(0x01BF,0,0,0);move(4.31,-0.06,0.00);  object(0x01BF,0,0,0);move(3.74,2.43,0.00);  object(0x01BF,0,0,270);move(-0.07,6.85,0.00);  object(0x01BF,0,0,270);move(-3.86,0.43,3.27);  object(0x01BF,270,0,180);move(-6.93,-0.11,0.00);  object(0x01BF,270,0,180);move(-2.70,0.08,0.00);  object(0x01BF,270,0,180);move(9.68,-6.29,0.00);  object(0x01BF,270,0,180);move(-6.73,0.04,0.00);  object(0x01BF,270,0,180);move(-3.30,-0.29,0.00);  object(0x01BF,270,0,180);//Rooftop landingmoveto(-1448.33,-1101.89,16.42);  object(0x01BF,270,0,270);move(-0.12,-7.70,-0.60);  object(0x01BF,270,350,270);move(37.50,-10.97,-0.93);  object(0x01BF,270,350,180);move(15.65,3.15,-0.10);  object(0x01BF,270,350,3);move(7.14,-0.22,1.30);  object(0x01BF,270,350,1);move(6.99,-0.07,1.10);  object(0x01BF,270,350,1);move(7.71,-0.03,0.70);  object(0x01BF,270,0,1);move(3.57,0.22,0.00);  object(0x01BF,270,0,16);moveto(-1423.38,-1112.44,15.94);  object(0x0FBC,0,0,163);move(-0.38,-0.12,0.00);  object(0x0FBC,0,335,163);move(0.20,0.04,0.00);  object(0x0FBC,0,0,163);move(0.12,-0.38,0.00);  object(0x0FBC,0,0,163);move(0.38,0.12,0.00);  object(0x0FBC,0,0,163);move(-0.48,-0.15,0.00);  object(0x0FBC,0,0,163);//fish and docksmoveto(-1494.91,-1126.40,2.28);  object(0x01BF,270,0,0);move(0.00,-5.23,0.00);  object(0x01BF,270,0,0);move(0.00,-6.10,0.00);  object(0x01BF,270,0,0);move(7.50,0.00,0.00);  object(0x01BF,270,0,0);move(-14.80,0.00,0.00);  object(0x01BF,270,0,0);move(0.00,-5.31,0.00);  object(0x01BF,270,0,0);move(7.40,0.00,0.00);  object(0x01BF,270,0,0);move(7.40,0.00,0.00);  object(0x01BF,270,0,0);move(0.00,-5.42,0.00);  object(0x01BF,270,0,0);move(-7.40,0.00,0.00);  object(0x01BF,270,0,0);move(-7.40,0.00,0.00);  object(0x01BF,270,0,0);move(0.00,-4.89,0.00);  object(0x01BF,270,0,0);move(7.20,0.00,0.00);  object(0x01BF,270,0,0);move(7.60,0.00,0.00);  object(0x01BF,270,0,0);move(0.00,-7.03,0.00);  object(0x01BF,270,0,0);move(-7.50,-0.04,0.00);  object(0x01BF,270,0,0);move(-7.30,0.00,0.00);  object(0x01BF,270,0,0);move(-2.41,10.27,0.08);  object(0x025A,0,0,270);move(-0.37,-6.82,0.00);  object(0x025A,0,0,270);move(0.24,21.59,0.00);  object(0x0249,0,0,145);move(-0.40,-0.57,0.00);  object(0x0249,0,0,145);move(-0.55,0.76,0.00);  object(0x0249,0,0,145);move(0.23,0.33,0.00);  object(0x0249,0,0,145);move(0.36,-0.26,0.00);  object(0x0249,0,0,145);move(-0.48,-0.60,0.00);  object(0x0249,0,0,158);move(1.05,0.93,0.00);  object(0x0249,0,0,158);move(2.35,-11.67,1.07);  object(0x01BF,0,0,0);move(0.18,-17.18,0.00);  object(0x01BF,0,0,0);move(-3.58,3.82,0.00);  object(0x01BF,0,0,90);move(-0.01,6.93,0.00);  object(0x01BF,0,0,90);move(-0.07,2.81,0.00);  object(0x01BF,0,0,90);move(7.32,-0.23,0.50);  object(0x01BF,0,0,270);move(0.10,-6.96,-1.60);  object(0x0239,0,0,90);move(-0.00,-2.37,1.80);  object(0x01BF,0,0,90);move(-4.49,-0.09,2.30);  object(0x01BF,270,0,90);move(0.04,7.32,0.00);  object(0x01BF,270,0,90);move(0.13,2.10,0.00);  object(0x01BF,270,0,90);move(0.81,0.21,0.00);  object(0x01BF,270,0,90);move(0.13,-7.00,0.00);  object(0x01BF,270,0,90);move(-0.18,-2.74,0.00);  object(0x01BF,270,0,90);move(3.71,4.72,-1.47);  object(0x0249,270,30,90);move(0.00,0.00,1.00);  object(0x0249,270,0,90);move(0.00,0.00,-0.40);  object(0x0249,270,320,90);move(14.34,20.59,-3.10);  object(0x01F0,0,0,90);move(0.02,-4.87,0.00);  object(0x01F0,0,0,90);moveto(-1483.84,-1138.68,3.06);  object(0x020F,0,0,209);move(0.15,-4.62,-0.10);  object(0x020F,0,0,254);move(0.18,-0.89,-0.70);  object(0x01F0,0,0,90);moveto(-1484.03,-1134.78,2.96);  object(0x020F,0,0,15);move(-3.86,0.18,-0.60);  object(0x01F0,0,0,0);move(-4.07,0.05,0.00);  object(0x01F0,0,0,0);move(-14.11,-0.22,0.00);  object(0x01F0,0,0,0);move(4.72,0.13,0.00);  object(0x01F0,0,0,4);move(-0.77,-0.10,0.50);  object(0x020F,0,0,212);move(13.85,0.20,0.10);  object(0x020F,0,0,184);move(4.34,-13.41,-0.10);  object(0x020F,0,0,282);moveto(-1505.96,-1134.55,2.76);  object(0x020F,0,0,116);move(-0.08,-0.55,-0.40);  object(0x01F0,0,0,90);move(0.02,-4.12,0.00);  object(0x01F0,0,0,90);move(0.12,-4.43,0.00);  object(0x01F0,0,0,90);move(22.32,-8.15,0.00);  object(0x01F0,0,0,270);move(0.02,-4.30,0.00);  object(0x01F0,0,0,270);move(0.02,-4.50,0.00);  object(0x01F0,0,0,270);move(-2.69,-3.11,0.00);  object(0x01F0,0,0,320);move(-4.22,0.22,0.00);  object(0x01F0,0,0,0);move(-4.06,0.22,0.00);  object(0x01F0,0,0,0);move(-4.54,-0.32,0.00);  object(0x01F0,0,0,0);move(15.55,11.31,0.60);  object(0x020F,0,0,124);move(-0.22,-4.60,0.00);  object(0x020F,0,0,124);move(0.08,-4.20,0.00);  object(0x020F,0,0,124);move(-3.10,-2.49,-0.10);  object(0x020F,0,0,35);move(-4.10,0.24,0.00);  object(0x020F,0,0,35);move(-4.40,-0.01,0.00);  object(0x020F,0,0,35);move(-10.62,24.61,0.00);  object(0x020F,0,0,126);move(-0.01,-4.20,0.00);  object(0x020F,0,0,126);moveto(-1494.39,-1154.08,2.26);  object(0x01BF,270,0,358);move(6.54,-1.43,-0.20);  object(0x01BF,270,0,358);move(-13.49,-1.28,0.20);  object(0x01BF,270,0,2);move(9.72,23.17,0.70);  object(0x020F,0,0,1);move(-6.60,0.05,0.00);  object(0x020F,0,0,1);move(-0.11,-12.75,0.00);  object(0x020F,0,0,1);move(-7.60,0.06,0.00);  object(0x020F,0,0,1);move(7.63,-7.87,0.00);  object(0x020F,0,0,1);move(0.19,-1.47,0.00);  object(0x020F,0,0,1);move(0.03,-7.94,0.00);  object(0x020F,0,0,1);moveto(-1483.45,-1163.66,3.06);  object(0x020F,0,0,357);move(-1.60,-0.07,0.00);  object(0x020F,0,0,357);move(-20.34,13.68,0.50);  object(0x020F,0,0,269);move(-0.76,-6.61,0.00);  object(0x020F,0,0,269);move(7.58,27.04,-1.00);  object(0x01F0,0,0,90);move(-0.02,4.40,0.00);  object(0x01F0,0,0,90);move(7.29,0.05,0.00);  object(0x01F0,0,0,90);move(-0.16,-4.40,0.00);  object(0x01F0,0,0,90);move(-6.72,0.56,0.40);  object(0x020F,0,0,90);move(-0.03,4.60,0.00);  object(0x020F,0,0,90);move(6.16,0.09,0.00);  object(0x020F,0,0,89);move(0.08,-4.60,0.00);  object(0x020F,0,0,89);//car parkmoveto(-1373.83,-1099.21,11.64);  object(0x01BF,0,0,15);move(7.06,-1.95,0.00);  object(0x01BF,0,0,15);move(6.69,-1.77,0.00);  object(0x01BF,0,0,15);move(2.19,-4.73,0.00);  object(0x01BF,0,0,291);move(-2.62,-6.54,0.00);  object(0x01BF,0,0,291);move(-0.85,-2.56,0.00);  object(0x01BF,0,0,291);move(-4.56,-1.92,0.00);  object(0x01BF,0,0,21);move(-6.64,2.58,0.00);  object(0x01BF,0,0,21);move(-6.36,2.49,0.00);  object(0x01BF,0,0,21);move(-2.20,4.98,0.00);  object(0x01BF,0,0,110);move(2.30,6.84,0.00);  object(0x01BF,0,0,110);move(3.02,-0.83,-0.40);  object(0x01BF,270,0,110);move(-2.55,-6.97,0.00);  object(0x01BF,270,0,110);move(7.75,5.19,0.00);  object(0x01BF,270,0,286);move(-1.80,-6.94,0.00);  object(0x01BF,270,0,286);move(6.89,5.86,0.00);  object(0x01BF,270,0,286);move(-1.60,-6.88,0.00);  object(0x01BF,270,0,285);move(-1.56,-1.26,0.00);  object(0x01BF,270,0,199);move(4.33,-2.00,0.00);  object(0x01BF,270,0,109);move(3.25,9.08,0.00);  object(0x01BF,270,0,109);move(-1.50,-3.95,0.00);  object(0x01BF,270,0,109);move(-10.81,7.92,5.56);  object(0x01BF,290,0,107);move(5.31,-1.64,-2.30);  object(0x01BF,295,0,107);move(3.63,-0.77,-2.00);  object(0x01BF,295,0,107);move(-14.89,4.06,5.51);  object(0x01BF,270,0,286);move(-1.83,-6.36,0.00);  object(0x01BF,270,0,286);move(4.92,-1.52,0.00);  object(0x01BF,270,0,107);move(4.16,-1.11,0.00);  object(0x01BF,270,0,107);move(3.64,-1.13,0.00);  object(0x01BF,270,0,107);move(1.94,6.23,0.00);  object(0x01BF,270,0,107);move(4.94,-1.46,0.00);  object(0x01BF,270,0,107);move(-1.37,-6.45,0.00);  object(0x01BF,270,0,107);move(-17.47,12.11,-1.87);  object(0x01BF,235,0,288);move(-2.40,-7.45,0.00);  object(0x01BF,230,0,288);move(3.79,-5.49,-0.80);  object(0x01BF,325,0,201);move(7.18,-2.56,0.00);  object(0x01BF,325,0,201);move(6.08,-2.38,0.00);  object(0x01BF,325,0,201);move(5.86,15.48,-0.60);  object(0x01BF,0,0,15);move(-5.13,1.34,0.00);  object(0x01BF,0,0,15);move(-12.74,4.24,0.00);  object(0x01BF,0,0,15);move(5.60,-2.31,0.00);  object(0x01BF,0,0,15);move(13.98,-7.81,-0.09);  object(0x01BF,355,0,113);move(-2.50,-6.69,0.00);  object(0x01BF,355,0,117);//gun rangemoveto(-1411.00,-1111.81,11.14);  object(0x01BF,0,0,182);move(5.20,-0.10,0.00);  object(0x01BF,0,0,182);move(4.57,0.34,-1.50);  object(0x0239,0,0,182);move(1.60,-0.18,1.00);  object(0x020B,0,0,182);move(0.10,0.05,1.10);  object(0x020B,0,0,182);move(1.40,-0.06,0.00);  object(0x020B,0,0,182);move(0.00,0.00,-1.00);  object(0x020B,0,0,182);move(0.26,-2.96,0.67);  object(0x01BF,0,0,1);move(-0.05,-2.40,0.00);  object(0x01BF,0,0,1);move(-0.04,-2.10,0.00);  object(0x01BF,0,0,1);move(-0.05,-2.40,0.00);  object(0x01BF,0,0,1);move(-15.57,-1.25,-0.80);  object(0x0251,0,0,171);move(-0.32,2.08,0.00);  object(0x0251,0,0,171);move(-0.32,2.08,0.00);  object(0x0251,0,0,171);move(-0.41,2.67,0.00);  object(0x0251,0,0,171);move(9.75,1.40,-1.20);  object(0x0239,0,0,182);move(-6.45,0.09,1.60);  object(0x01BF,0,0,178);#cheat SSV Military HQ part 2//timesetchar(0x08b5e090, 4, 30);//car spawns//tanksetchar(0x08E4E9C0, 162);setchar(0x08E4E9C0 + 0x18, 0x01);setfloat(0x08E4E9C4, -1457.53, -1104.58, 10.85, 0);//huntersetchar(0x08E4E9EC, 213);setchar(0x08E4E9EC + 0x18, 0x01);setfloat(0x08E4E9f0, -1482.60, -1106.01, 10.85, 90);//bansheesetchar(0x08E4Ea18, 160);setchar(0x08E4Ea18 + 0x18, 0x01);setfloat(0x08E4Ea1c, -1375.76, -1110.98, 12.43, 270);//barrackssetchar(0x08E4Ea44, 188);setchar(0x08E4Ea44 + 0x18, 0x01);setfloat(0x08E4Ea48, -1447.18, -1104.58, 10.85, 0);//spawnsetfloat(08e55490, -1433.49,-1118.21,10.85)setfloat(08e554a0, -1433.49,-1118.21,10.85)setfloat(08e554b0, -1433.49,-1118.21,10.85)setfloat(08e55530, -1416.87,-1116.11,16.72)setfloat(08e55540, -1416.87,-1116.11,16.72)setfloat(08e55550, -1416.87,-1116.11,16.72)//firesetfloat(08B89E40, -1446.84 ,-1129.01 ,10.75);setchar(08B89E30,1);setfloat(08B89E80, -1444.17 ,-1127.62 ,10.75);setchar(08B89E70,1);setfloat(08B89EC0, -1129.21 ,-1129.21 ,10.75);setchar(08B89EB0,1);setfloat(08B89F00, -1439.94 ,-1132.42 ,10.50);setchar(08B89EF0,1);setfloat(08B89F40, -1443.27 ,-1132.76 ,10.75);setchar(08B89F30,1);setfloat(08B89F80, -1447.98 ,-1126.26 ,10.75);setchar(08B89F70,1);setfloat(08B89FC0, -1447.52 ,-1134.90 ,10.75);setchar(08B89FB0,1);setfloat(08B8A000, -1443.59 ,-1135.25 ,10.75);setchar(08B89FF0,1);setfloat(08B8A040, -1446.28 ,-1130.50 ,15.00);setchar(08B8A030,1);setfloat(08B8A080, -1449.00 ,-1133.03 ,15.00);setchar(08B8A070,1);#cheat Teleport to SSV Military HQteleport(-1419.88, -1080.74, 10.82)

 

 

Thanks for looking and enjoy.

 

-pspboy

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Drumbum1234

That is pretty awesome lookin!.... i wish i could use it

 

 

 

 

 

I'm a 2.71 user......lol

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notspectre

this looks nice

 

i take it u'r gonna enter it for the best coder/mapper award on team mysterious forums

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Waw.. that looks so coool...

 

Gonna put it on in a min

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GTA_Hacker

1 thing . . . try to be just a lil neater next time(no offense)

Edited by GTA_Hacker
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i thing . . . try to be just a lil neater next time(no offense)

Yeah sorry about how its not that neat, I was in a very fast hurry.

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andrewtr89

very nice. the crane at the end of the platform will fly away really fast if you shoot it biggrin.gif

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how do i make it work on my psp?

does it show on ingame map?

where is it?!?

please help im a nube anuj_cop.gif

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this really slows down my psp where is it tho on map?!? anuj_cop.gif

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andrewtr89
how do i make it work on my psp?

does it show on ingame map?

where is it?!?

please help im a nube anuj_cop.gif

you need to have a .txt file in your cheats folder. put all the above code in it

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GTA_Hacker

yea its cool how did u get ur banshee to spawn on the wall?

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how do i make it work on my psp?

does it show on ingame map?

where is it?!?

please help im a nube anuj_cop.gif

you need to have a .txt file in your cheats folder. put all the above code in it

ok did that where is it in the city?

do i need to overclock my psp? cos it kinda stalls a bit

anuj_cop.gif

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It's at the airport, third island. As soon as you get off the bridge on the third island, take the first left and then the first right. You should know how to get there wink.gif You could overclock, since it won't harm your PSP anyway. It will make the game run alot smoother but your battery will run out faster.

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