ryan55 Posted June 4, 2006 Share Posted June 4, 2006 I made a mod to a car in gta3 and it all works real well except for the trunk. For some reason the trunk is moved so that it goes "into" the car. It is probably because i added a spoiler to it, and i tried moving the dummy but then the trunk opened weirdly. In zmodeler it looks fine. Plz help. Thanks in advance. Link to comment Share on other sites More sharing options...
fuckindumass Posted June 4, 2006 Share Posted June 4, 2006 First make sure you have the dummy placed where the trunk hinges, then use the copy axis tool to make the axis of the trunk is identical to the axis of the dummy. Link to comment Share on other sites More sharing options...
ryan55 Posted June 5, 2006 Author Share Posted June 5, 2006 Umm i don't know how do you do that. Could you tell me? Thanks. Link to comment Share on other sites More sharing options...
fuckindumass Posted June 5, 2006 Share Posted June 5, 2006 The copy axis tool is located under display/local axis/copy. You then click on the part which has the axis you wish to copy(the dummy), then click on the part you wish to give the axis to(the trunk). Link to comment Share on other sites More sharing options...
ryan55 Posted June 5, 2006 Author Share Posted June 5, 2006 thanks worked perfectly, now my car is cool Link to comment Share on other sites More sharing options...
YonderAnt Posted June 11, 2006 Share Posted June 11, 2006 (edited) im having a problem, i cant locate the axis stuff, the dummy and hierarchary guide in the tuturiol archive's for zmodeler (and here it seem), so i cant find any info on 3dsmax (the one im using, version 8), how do i connect dummy's axis stuff to a door using 3dsmax? thanks. Edited June 11, 2006 by YonderAnt Link to comment Share on other sites More sharing options...
Kamazy Posted June 11, 2006 Share Posted June 11, 2006 In max 7 there's a link button on the uper left tool bar. looks like 2 boxes with a chain. Link to comment Share on other sites More sharing options...
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