_ASM_ Posted June 4, 2006 Share Posted June 4, 2006 (edited) CAMERA CONTROL v3.0 For GTA San Andreas Coordinates of player, management for camera, you can keep in view a control label By BGgang team Written in Sanny Builder v2.96 CONTROL : Action - Select : - View on screen of coordinates of the player - Set the tuning mode of camera - Exit Left/Right - Select a change of camera or coordinates of label (camera look on pickup of BRIBE - it's some label). Forward/Backward - Select of coordinate, which you need to change Y - The increment a selected of coordinate (on value of accuracy) N - The decrement a selected of coordinate (on value of accuracy) Next weapon - The increment of the value an accuracy Previous weapon - The decrement of the value an accuracy You can use a delay ( when press Next weapon or Previous weapon ), to accelerate of change an accuracy If press Jump (this will activate the direct control of camera) : Y - Press to approach a label N - Press to postpone a label Next weapon - Press's key, to incline to the right of label Previous weapon - Press's key, to incline to the left of label If press Look behind (this will activate the direct control of label) : Y - Press to approach a label N - Press to postpone a label Next weapon - Press's key, to incline to the right of camera Previous weapon - Press's key, to incline to the left of camera Add texts in "Main" table in your .GXT-file : 'MP_020' - Angle: ~n~X: ~n~Y: ~n~Z: 'MP_021' - Label 'MP_022' - Camera 'MP_023' - ~1~.~1~ 'MP_024' - Accuracy: 'MP_025' - Distance: Angle: - the rotate angle of camera Accuracy: - value accuracy variable of change a coordinates Distance: - distance between camera and label [email protected] - delay [email protected] - accuracy of the coordinates (in this instance 3 chars after comma) Attention!!! Engine of game GTASA has a peculiar distinctive feature. When you will draw text with a variable or variables on the screen, engine of game will not show all zero high-order digits... For example: This is floating-point variable - 2098.045 View on screen - 2098.45 Read fraction as 45 thousands This is floating-point variable - 1033.007 View on screen - 1033.7 Read fraction as 7 thousands :CAMCONTROLthread "CAMCONTROL" var $Status1 : Integer = 0 $Status2 : Integer = 1 $Status3 : Integer = 1 $Status4 : Integer = 77 $Status5 : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Marker = 0 [email protected] : Integer = 1 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Float = 0.001 [email protected] : Float = 0.567 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 0.0 [email protected] : Float = 1000.0 [email protected] : Float = 0.0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 [email protected] : Integer = 0 // not usedend // varwhile true wait 0 repeat wait 0 until 00E1: key_pressed 0 4 // repeat repeat wait 0 until 80E1: not key_pressed 0 4 // repeat 03F0: texture_draw_toggle 1 Player.WantedLevel($PLAYER_CHAR) = 0 repeat wait 0 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 [email protected] = Actor.Angle($PLAYER_ACTOR) [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 362.0 'MP_023' [email protected] [email protected] [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= 20@ [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 380.0 'MP_023' [email protected] [email protected] [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 398.0 'MP_023' [email protected] [email protected] [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 416.0 'MP_023' [email protected] [email protected] 03E4: set_text_draw_align_width_left 1 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 215 0 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 033E: text_draw 530.0 362.0 'MP_020' 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045A: text_draw_1number 48.0 180.0 'NUMBER' $Status1 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045A: text_draw_1number 48.0 198.0 'NUMBER' $Status2 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045A: text_draw_1number 48.0 216.0 'NUMBER' $Status3 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045A: text_draw_1number 48.0 234.0 'NUMBER' $Status4 [email protected] = $Status5 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 48.0 252.0 'MP_023' [email protected] [email protected] until 00E1: key_pressed 0 4 // repeat repeat wait 0 until 80E1: not key_pressed 0 4 // repeat [email protected] = 0 [email protected] = 0 [email protected] = 1 [email protected] = 1 [email protected] = 1 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.0 1.0 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 20.0 1.0 [email protected] = Actor.Angle($PLAYER_ACTOR) $TELEPORT_LOCK = 1 repeat wait 0 Player.CanMove($PLAYER_CHAR) = false if [email protected] == 0 then Pickup.Destroy([email protected]) Camera.SetPosition([email protected], [email protected], [email protected], 0.0, 0.0, 0.0) Camera.PointAt([email protected], [email protected], [email protected], 2) [email protected] = Pickup.Create(#BRIBE, 15, [email protected], [email protected], [email protected]) [email protected] = 1 end // if if 00E1: key_pressed 0 1 then if [email protected] == 0 then if [email protected] == 2 then [email protected] = 0 else [email protected] += 1 end [email protected] = 1 end else [email protected] = 0 end // if if 00E1: key_pressed 0 0 then if [email protected] == 0 then [email protected] *= -1 [email protected] = 1 end else [email protected] = 0 end // if if 80E1: not key_pressed 0 14 then if 80E1: not key_pressed 0 19 then if 00E1: key_pressed 0 7 then [email protected] += [email protected] if [email protected] > 42 then [email protected] = [email protected] [email protected] *= 10.0 [email protected] += [email protected] else [email protected] += 1 end else if 80E1: not key_pressed 0 5 then [email protected] = 0 end end // if if 00E1: key_pressed 0 5 then [email protected] -= [email protected] if [email protected] > 42 then [email protected] = [email protected] [email protected] *= 10.0 [email protected] -= [email protected] else [email protected] += 1 end else if 80E1: not key_pressed 0 7 then [email protected] = 0 end end // if if [email protected] > 0 then if 00E1: key_pressed 0 11 then if [email protected] == 0 then [email protected] += [email protected] else if [email protected] == 1 then [email protected] += [email protected] else [email protected] += [email protected] end // if end // if [email protected] = 0 end // if if 00E1: key_pressed 0 10 then if [email protected] == 0 then [email protected] -= [email protected] else if [email protected] == 1 then [email protected] -= [email protected] else [email protected] -= [email protected] end // if end // if [email protected] = 0 end // if else if 00E1: key_pressed 0 11 then if [email protected] == 0 then [email protected] += [email protected] else if [email protected] == 1 then [email protected] += [email protected] else [email protected] += [email protected] end // if end // if [email protected] = 0 end // if if 00E1: key_pressed 0 10 then if [email protected] == 0 then [email protected] -= [email protected] else if [email protected] == 1 then [email protected] -= [email protected] else [email protected] -= [email protected] end // if end // if [email protected] = 0 end // if end end end if 00E1: key_pressed 0 14 then if 80E1: not key_pressed 0 19 then if [email protected] == 0 then [email protected] = [email protected] [email protected] = -1 [email protected] = 1 end 0509: [email protected] = distance between point [email protected] [email protected] and_point [email protected] [email protected] if 00E1: key_pressed 0 11 then [email protected] -= [email protected] [email protected] = 1 end // if if 00E1: key_pressed 0 10 then [email protected] += [email protected] [email protected] = 1 end // if if 00E1: key_pressed 0 5 then [email protected] -= [email protected] if not [email protected] > 0.0 then [email protected] = 359.999999 end // if [email protected] = 1 end // if if 00E1: key_pressed 0 7 then [email protected] += [email protected] if [email protected] >= 360.0 then [email protected] = 0.0 end // if [email protected] = 1 end // if if [email protected] == 1 then 02F6: [email protected] = cosine [email protected] 02F7: [email protected] = sinus [email protected] 006B: [email protected] *= [email protected] 006B: [email protected] *= [email protected] 0087: [email protected] = [email protected] 0087: [email protected] = [email protected] 005B: [email protected] += [email protected] 0063: [email protected] -= [email protected] 0087: [email protected] = [email protected] 0087: [email protected] = [email protected] [email protected] = 0 [email protected] = 0 end // if [email protected] = 0 end else if [email protected] == 1 then [email protected] = [email protected] [email protected] = 0 end end if 00E1: key_pressed 0 19 then if 80E1: not key_pressed 0 14 then if [email protected] == 0 then [email protected] = [email protected] [email protected] = 1 [email protected] = 1 end 0509: [email protected] = distance between point [email protected] [email protected] and_point [email protected] [email protected] if 00E1: key_pressed 0 11 then [email protected] -= [email protected] [email protected] = 1 end // if if 00E1: key_pressed 0 10 then [email protected] += [email protected] [email protected] = 1 end // if if 00E1: key_pressed 0 7 then [email protected] -= [email protected] if not [email protected] > 0.0 then [email protected] = 359.999999 end // if [email protected] = 1 end // if if 00E1: key_pressed 0 5 then [email protected] += [email protected] if [email protected] >= 360.0 then [email protected] = 0.0 end // if [email protected] = 1 end // if if [email protected] == 1 then [email protected] = [email protected] if [email protected] > 180.0 then [email protected] -= 180.0 else [email protected] += 180.0 end // if 02F6: [email protected] = cosine [email protected] 02F7: [email protected] = sinus [email protected] 006B: [email protected] *= [email protected] 006B: [email protected] *= [email protected] 0087: [email protected] = [email protected] 0087: [email protected] = [email protected] 005B: [email protected] += [email protected] 0063: [email protected] -= [email protected] 0087: [email protected] = [email protected] 0087: [email protected] = [email protected] [email protected] = 0 [email protected] = 0 end // if [email protected] = 0 end else if [email protected] == 1 then [email protected] = [email protected] [email protected] = 0 end end 0509: [email protected] = distance between point [email protected] [email protected] and_point [email protected] [email protected] [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 215 0 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 033E: text_draw 486.5 344.0 'MP_025' 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 344.0 'MP_023' [email protected] [email protected] [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 362.0 'MP_023' [email protected] [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 215 0 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 033E: text_draw 324.0 416.0 'MP_024' [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 400.0 416.0 'MP_023' [email protected] [email protected] 03E4: set_text_draw_align_width_left 1 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 215 0 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 033E: text_draw 530.0 362.0 'MP_020' 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 215 0 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 if [email protected] > 0 then [email protected] = [email protected] 033E: text_draw 468.0 416.0 'MP_021' else [email protected] = [email protected] 033E: text_draw 468.0 416.0 'MP_022' end 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 if [email protected] == 0 then 0340: set_text_draw_color 192 33 33 alpha 255 else 0340: set_text_draw_color 255 255 255 alpha 255 end // if 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 380.0 'MP_023' [email protected] [email protected] if [email protected] > 0 then [email protected] = [email protected] else [email protected] = [email protected] end 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 if [email protected] == 1 then 0340: set_text_draw_color 192 33 33 alpha 255 else 0340: set_text_draw_color 255 255 255 alpha 255 end // if 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 398.0 'MP_023' [email protected] [email protected] if [email protected] > 0 then [email protected] = [email protected] else [email protected] = [email protected] end 0092: [email protected] = float_to_integer [email protected] 0097: make [email protected] absolute_float [email protected] = [email protected] 0092: [email protected] = float_to_integer [email protected] 0093: [email protected] = integer_to_float [email protected] [email protected] -= [email protected] [email protected] *= [email protected] 0092: [email protected] = float_to_integer [email protected] 0348: set_text_draw_proportional 2 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 if [email protected] == 2 then 0340: set_text_draw_color 192 33 33 alpha 255 else 0340: set_text_draw_color 255 255 255 alpha 255 end // if 060D: draw_text_shadow 1 color 0 0 0 alpha 255 045B: text_draw_2numbers 580.0 416.0 'MP_023' [email protected] [email protected] until 00E1: key_pressed 0 4 // repeat repeat wait 0 until 80E1: not key_pressed 0 4 // repeat Player.CanMove($PLAYER_CHAR) = true Camera.Restore_WithJumpCut Pickup.Destroy([email protected]) $TELEPORT_LOCK = 0end // whileend_thread Edited ASM - 02.06.2006 - 20:24 Bad english, I'm sorry! Edited June 4, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
Seemann Posted June 6, 2006 Share Posted June 6, 2006 (edited) Great code It's really like Delphi so I like it!! But there are many same pieces of code appearing again and again. I'm speaking about this 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 It'd be better to make this as separate block, the only routine (procedure) and gosubs to it. It will make the code more compact. So, add: :text_draw_routine 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255return and replace this piece of code with gosub @text_draw_routine in your script. Good luck. edit: mistypes Edited June 6, 2006 by Seemann Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
jarjar Posted June 7, 2006 Share Posted June 7, 2006 Wow, nice work, i really like the idea behind this. Is this thread asking for help or are you releasing this mod? Just out of interest, because if this is a release or a mod you have finished then it should be in the Mod Showroom. Sorry if i missed something. Keep up the great work Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 Great code It's really like Delphi so I like it!! But there are many same pieces of code appearing again and again. I'm speaking about this 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255 It'd be better to make this as separate block, the only routine (procedure) and gosubs to it. It will make the code more compact. So, add: :text_draw_routine 033F: set_text_draw_letter_width_height 0.54 2.02 0342: set_text_draw_centered 1 0349: text_draw_style = 3 0340: set_text_draw_color 255 255 255 alpha 255 060D: draw_text_shadow 1 color 0 0 0 alpha 255return and replace this piece of code with gosub @text_draw_routine in your script. Good luck. edit: mistypes Justly. Well, i may change this later... All maybe... Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 Wow, nice work, Thanks i really like the idea behind this. Idea rests on the surface... Is this thread asking for help or are you releasing this mod? Just out of interest, because if this is a release or a mod you have finished then it should be in the Mod Showroom. This is not mod. It's just script for the all people creating new missions and clips for missions... It's a necessary and comfortable script... I think not only for me... Sorry if i missed something. All right! Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) bug Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) bug Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) bug Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) Ïèçäîãëþ÷íîñòü!!! Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) õóé âîéíå! Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) bug Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) Õðóì âîéíå again! Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) bug Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 (edited) Sorry, bugs... Edited June 8, 2006 by _ASM_ Link to comment Share on other sites More sharing options...
random_download Posted June 8, 2006 Share Posted June 8, 2006 Whoa, I think you broke some sort of record with that decuple post right there Link to comment Share on other sites More sharing options...
_ASM_ Posted June 8, 2006 Author Share Posted June 8, 2006 I lose connecting with server Or Mozilla (also Opera) has crash... Sorry, again... Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted June 9, 2006 Share Posted June 9, 2006 LOL! Nice addition to your post count. Anyways, looks like a very nice script, I might try it sometimes. Link to comment Share on other sites More sharing options...
Katya Posted June 9, 2006 Share Posted June 9, 2006 BG_ASM, very good thread=) Thanks a lot, and for russian non-censored words. Õóé íå òîëüêî âîéíå, íî è ìèðó. Õóé õèæèíàì, âîéíà äðîâöàì. Òüôó áëÿäü Pardon moi, banned me Link to comment Share on other sites More sharing options...
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