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Cheatsync.net Trouble


gameroftheuk
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gameroftheuk

I can't log on to cheatsync.net, I have provideed correct username and password and each time I tried to log in, the log in site just refresh, help please!!!

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andrewtr89
I dont know...Im fine colgate.gif

oh, well thats real helpful dozingoff.gif i'm sure he doesnt give a damn if yours works. he wants to know if he can get his to work.

 

@gamerofuk: try logging in later. if you dont want to wait, you can probably just create a new account or log in as a guest

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gameroftheuk
I dont know...Im fine colgate.gif

oh, well thats real helpful dozingoff.gif i'm sure he doesnt give a damn if yours works. he wants to know if he can get his to work.

 

@gamerofuk: try logging in later. if you dont want to wait, you can probably just create a new account or log in as a guest

I created new account, but the page still refresh everytime I tried to login, I noticed that it changes the URL to http://www.cheatsync.net/app/os.php after I press login, then back to http://www.cheatsync.net/app/login.php again.

I even tried Firefox and no luck, I don't think it's the browser problem.

Can I use Cheatsync 0.4? Would that work? Because I don't think cheatsync's on gtapsp server anymore.....

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Waterbottle
I dont know...Im fine colgate.gif

oh, well thats real helpful dozingoff.gif i'm sure he doesnt give a damn if yours works. he wants to know if he can get his to work.

 

@gamerofuk: try logging in later. if you dont want to wait, you can probably just create a new account or log in as a guest

I created new account, but the page still refresh everytime I tried to login, I noticed that it changes the URL to http://www.cheatsync.net/app/os.php after I press login, then back to http://www.cheatsync.net/app/login.php again.

I even tried Firefox and no luck, I don't think it's the browser problem.

Can I use Cheatsync 0.4? Would that work? Because I don't think cheatsync's on gtapsp server anymore.....

no, you can't use 0.4...

 

hmm, have you tried rebooting?

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Waterbottle
I dont know...Im fine colgate.gif

oh, well thats real helpful dozingoff.gif i'm sure he doesnt give a damn if yours works. he wants to know if he can get his to work.

 

@gamerofuk: try logging in later. if you dont want to wait, you can probably just create a new account or log in as a guest

I created new account, but the page still refresh everytime I tried to login, I noticed that it changes the URL to http://www.cheatsync.net/app/os.php after I press login, then back to http://www.cheatsync.net/app/login.php again.

I even tried Firefox and no luck, I don't think it's the browser problem.

Can I use Cheatsync 0.4? Would that work? Because I don't think cheatsync's on gtapsp server anymore.....

no, you can't use 0.4...

 

hmm, have you tried rebooting?

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gameroftheuk

Somehow I can't even register an account from myspace.com, perhaps something's wrong with my computer? I can access to cheatsync at my university, but not at home, it just refreshes the page every time I click login with correct username and password provided.

 

Is there an alternative to the most updated list of cheat codes?

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gameroftheuk

I use Mcafee Internet Suite, and occasionally it'll ask me if I wanted to accept or reject certain website's cookie.gif

I don't think I rejected cheatsync.net's cookies. So what's going on, eh?

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Waterbottle
I use Mcafee Internet Suite, and occasionally it'll ask me if I wanted to accept or reject certain website's cookie.gif

I don't think I rejected cheatsync.net's cookies. So what's going on, eh?

try shutting of Mcafee Internet Suite and try to register. if it works then it's something to do with Mcafee Internet Suite else it dosn't

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gameroftheuk

I shut it down and even checked with firefox and there's cookies from cheatsync.net.

 

Cookie name is user, pass, remember and PHPSESSID

 

I am really missing out all the action here, mate!!!!! If I can't connect to it, can I please have the following cheat codes?

 

Car Show room by Vettefan

Interior Always Open by Waterbottle

Move City Up/Down by ??? (verify original maker)

Time Clock by Vettefan

 

And any other latest coolest codes?

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vettefan88

maybe you have it set to not accept any more cookies, try changing that.

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Waterbottle

 

I shut it down and even checked with firefox and there's cookies from cheatsync.net.

 

Cookie name is user, pass, remember and PHPSESSID

 

I am really missing out all the action here, mate!!!!! If I can't connect to it, can I please have the following cheat codes?

 

Car Show room by Vettefan

Interior Always Open by Waterbottle

Move City Up/Down by ??? (verify original maker)

Time Clock by Vettefan

 

And any other latest coolest codes?

move city up down hasn't been posted on cheat sync. do a forum search for the user joek2100 and you will find it

 

Interiors

 

#cheat salvatore's office always loadedsetchar(08e6a68c, 1)//Floor by Norumoveto(1481.48, -181.93, 54.60); object(0x01BF, 90, 0, 91);move(0.06, 5.12, 0.00); object(0x01BF, 90, 0, 91);move(0.13, 4.90, 0.00); object(0x01BF, 90, 0, 91);move(-1.44, -8.11, -0.80); object(0x01BF, 90, 0, 175);move(1.06, -3.37, 0.90); object(0x1004, 0, 0, 40);#off//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different islandsetchar(08e6a68c, 0) #cheat teleport to building site in subwayteleport(343.20, -97, 16) #cheat Building site in subway always loadedsetchar(08e6a6b0, 1)#off//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different islandsetchar(08e6a6b0, 0)#cheat teleport to donalds rooftop construction site (Made by Noru)teleport(285.23, -1417.39, 189.70) #cheat teleport inside staunton churchteleport(-13.65, -1111.49, 29.26) #cheat teleport inside SSV flophouseteleport(-1012, -162, 64) #cheat teleport inside SSV police station meeting roomteleport(-1242, -44, 60)#cheat teleport inside mansion in cedar groveteleport(-383, 314, 66) #cheat teleport to toshikos's placeteleport(390, -1357, 226) #cheat teleport to vinzenco's placeteleport(1123, -114, 14) #cheat teleport to maria's appartmentteleport(1110, -478, 34)#cheat teleport inside sawmillteleport(1170, -1030, 16)#cheat mansion in cedar grove always loadedsetchar(08e6a6a0, 1)moveto(-385.03, 313.00, 62.25); object(0x01BF, 270, 0, 90);move(0.02, -1.49, 0.00); object(0x01BF, 270, 0, 90);move(6.70, 0, 0.00); object(0x01BF, 270, 0, 90);move(0.02, 1.49, 0.00); object(0x01BF, 270, 0, 90);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a6a0, 0) #cheat maria's appartment always loadedsetchar(08e6a684, 1)moveto(1109.15, -472.93, 31.57); object(0x01BF, 270, 0, 180);move(-0.03, -6.62, 0.00); object(0x01BF, 270, 0, 0);move(-0.00, -1.09, 0.00); object(0x01BF, 270, 0, 0);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a684, 0) #cheat Church always loadedsetchar(08e6a66c, 1)moveto(-13.65, -1111.49, 26.26); object(0x01BF, 270, 0, 116);move(-3.52, -7.07, 0.00); object(0x01BF, 270, 0, 116);move(-1.34, -2.68, 0.00); object(0x01BF, 270, 0, 116);move(5.88, -2.86, 0.00); object(0x01BF, 270, 0, 293);move(3.02, 7.19, 0.00); object(0x01BF, 270, 0, 293);move(0.93, 2.21, 0.00); object(0x01BF, 270, 0, 293);move(6.10, -2.54, 0.00); object(0x01BF, 270, 0, 293);move(-0.78, -1.84, 0.00); object(0x01BF, 270, 0, 293);move(2.86, -2.00, 0.00); object(0x01BF, 270, 0, 296);move(1.33, 2.69, 0.00); object(0x01BF, 270, 0, 296);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a66c, 0) #cheat Donald Love's rooftop construction site always loadedsetchar(08e6a678, 1)// Floor by Norumoveto(285.55, -1435.18, 188.60); object(0x01BF, 90, 0, 290);move(2.68, 7.44, 0.00); object(0x01BF, 90, 0, 290);move(2.07, 7.65, 0.00); object(0x01BF, 90, 0, 290);move(2.64, 7.34, 0.00); object(0x01BF, 90, 0, 290);move(2.57, 7.15, 0.00); object(0x01BF, 90, 0, 290);move(-2.24, 7.08, 0.00); object(0x01BF, 90, 0, 290);move(4.26, -1.53, 0.00); object(0x01BF, 90, 0, 290);move(-17.72, -32.94, 0.00); object(0x01BF, 90, 0, 295);move(-5.51, 2.55, 0.00); object(0x01BF, 90, 0, 295);move(-6.58, 3.04, 0.00); object(0x01BF, 90, 0, 295);move(-5.88, 2.72, 0.00); object(0x01BF, 90, 0, 295);move(21.64, -1.07, 0.00); object(0x01BF, 90, 0, 295);move(-3.17, 1.46, 0.00); object(0x01BF, 90, 0, 295);move(0.26, -0.12, 0.00); object(0x01BF, 90, 0, 295);move(-1.51, 0.70, 0.00); object(0x01BF, 90, 0, 295);move(-2.48, 1.14, 0.00); object(0x01BF, 90, 0, 295);move(-1.82, 0.84, 0.00); object(0x01BF, 90, 0, 295);move(-1.97, 0.91, 0.00); object(0x01BF, 90, 0, 295);move(-1.93, 0.89, 0.00); object(0x01BF, 90, 0, 295);move(-2.24, 1.03, 0.00); object(0x01BF, 90, 0, 295);move(-2.08, 0.96, 0.00); object(0x01BF, 90, 0, 295);move(-1.99, 0.92, 0.00); object(0x01BF, 90, 0, 295);move(-1.96, 0.90, 0.00); object(0x01BF, 90, 0, 295);move(-2.10, 0.97, 0.00); object(0x01BF, 90, 0, 295);move(9.04, 2.15, 0.00); object(0x01BF, 90, 0, 301);move(4.05, -2.43, 0.00); object(0x01BF, 90, 0, 301);move(2.11, -1.27, 0.00); object(0x01BF, 90, 0, 301);move(1.90, -1.14, 0.00); object(0x01BF, 90, 0, 301);move(1.81, -1.08, 0.00); object(0x01BF, 90, 0, 301);move(2.18, -1.31, 0.00); object(0x01BF, 90, 0, 301);move(1.51, -0.90, 0.00); object(0x01BF, 90, 0, 301);move(0.00, 0.00, 0.00); object(0x01BF, 90, 0, 301);move(2.42, 4.03, 0.00); object(0x01BF, 90, 0, 301);move(-1.09, 0.65, 0.00); object(0x01BF, 90, 0, 301);move(-2.13, 1.28, 0.00); object(0x01BF, 90, 0, 301);move(-1.97, 1.18, 0.00); object(0x01BF, 90, 0, 301);move(-2.20, 1.32, 0.00); object(0x01BF, 90, 0, 301);move(-1.83, 1.09, 0.00); object(0x01BF, 90, 0, 301);move(-1.70, 1.02, 0.00); object(0x01BF, 90, 0, 301);move(-2.19, 1.31, 0.00); object(0x01BF, 90, 0, 301);move(-1.71, 1.02, 0.00); object(0x01BF, 90, 0, 301);move(2.11, 3.52, 0.00); object(0x01BF, 90, 0, 301);move(2.56, -1.53, 0.00); object(0x01BF, 90, 0, 301);move(2.19, -1.31, 0.00); object(0x01BF, 90, 0, 301);move(1.68, -1.01, 0.00); object(0x01BF, 90, 0, 301);move(1.94, -1.16, 0.00); object(0x01BF, 90, 0, 301);move(2.27, -1.36, 0.00); object(0x01BF, 90, 0, 301);move(1.81, -1.08, 0.00); object(0x01BF, 90, 0, 301);move(2.11, 3.52, 0.00); object(0x01BF, 90, 0, 301);move(-2.24, 1.34, 0.00); object(0x01BF, 90, 0, 301);move(-2.40, 1.44, 0.00); object(0x01BF, 90, 0, 301);move(-1.61, 0.96, 0.00); object(0x01BF, 90, 0, 301);move(-1.92, 1.15, 0.00); object(0x01BF, 90, 0, 301);move(-1.99, 1.19, 0.00); object(0x01BF, 90, 0, 301);move(-2.12, 1.27, 0.00); object(0x01BF, 90, 0, 301);move(2.67, 4.46, 0.00); object(0x01BF, 90, 0, 301);move(2.09, -1.25, 0.00); object(0x01BF, 90, 0, 301);move(3.23, -1.94, 0.00); object(0x01BF, 90, 0, 301);move(2.37, -1.42, 0.00); object(0x01BF, 90, 0, 301);move(2.34, -1.40, 0.00); object(0x01BF, 90, 0, 301);move(2.08, -1.24, 0.00); object(0x01BF, 90, 0, 301);move(-3.90, 9.44, 0.00); object(0x01BF, 90, 0, 301);move(-2.11, 1.26, 0.00); object(0x01BF, 90, 0, 301);move(-2.04, 1.22, 0.00); object(0x01BF, 90, 0, 301);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a678, 0) #cheat teleport inside donald's buildingteleport(234, -1539, 135) #cheat donald's appartment always loadedsetchar(08e6a694, 1)moveto(234.84, -1534.83, 128.06); object(0x01BF, 270, 0, 180);move(-5.80, 0.05, 0.00); object(0x01BF, 270, 0, 180);move(0, -6.7, 0.00); object(0x01BF, 270, 0, 180);move(5.80, 0.05, 0.00); object(0x01BF, 270, 0, 180);move(0, -6.7, 0.00); object(0x01BF, 270, 0, 180);move(-5.80, 0.05, 0.00); object(0x01BF, 270, 0, 180);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a694, 0) #cheat toshiko's place always loaded loadedsetchar(08e6a698, 1)moveto(396.63, -1356.61, 222.57); object(0x01BF, 270, 0, 270);move(0.09, -8.10, 0.00); object(0x01BF, 270, 0, 270);moveto(390, -1356.61, 222.57); object(0x01BF, 270, 0, 270);move(-6.7, 0, 0.00); object(0x01BF, 270, 0, 270);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a698, 0) #cheat flophouse always loadedsetchar(08e6a690, 1)moveto(-1007.28, -164.48, 59.87); object(0x01BF, 90, 0, 178);move(-7.90, -0.26, 0.00); object(0x01BF, 90, 0, 178);move(-7.90, -0.26, 0.00); object(0x01BF, 90, 0, 178);move(10.18, 6.88, 0.00); object(0x01BF, 90, 0, 178);move(-7.80, -0.26, 0.00); object(0x01BF, 90, 0, 178);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a690, 0) #cheat SSV Police Department meeting room loadedsetchar(08e6a69c, 1)//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a69c, 0) #cheat vincenzo's place always loaded (updated, now contains floor)setchar(08e6a688, 1)moveto(1120.98, -1124.03, 10.56); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(8, 0, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(-8, 0, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(16, 0, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, -6.7, 0); object(0x01BF, 270, 0, 0);move(0, 26.8, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);move(0, 6.7, 0); object(0x01BF, 270, 0, 0);//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a688, 0) #cheat Slash TV always loadedsetchar(08e6a674, 2)//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a674, 0)#cheat Saw mill always loaded.setchar(08e6a6a4, 1)//You may only use one interior at a time. to deactivate one. deaactivate the cheat and then teleport to a different island#offsetchar(08e6a6a4, 0) 

 

 

car show room

 

#cheat Ultimate Car showroommoveto(34.17, -372.69, 23.13); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.70, 0.00); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270);move(6.60, -9.85, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.60, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270);move(0.06, -7.80, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270);move(0.06, -7.80, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.60, 0.00); object(0x01BF, 90, 0, 270);move(6.14, 0.04, 0.00); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.70, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270);move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270);move(-6.07, 7.76, 0.00); object(0x01BF, 90, 0, 270);move(11.99, -7.72, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.50, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270);move(0.06, -7.90, 0.00); object(0x01BF, 90, 0, 270);move(0.06, -7.90, 0.00); object(0x01BF, 90, 0, 270);move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270);move(-5.78, 54.22, -0.90); object(0x01BF, 75, 0, 270);move(5.23, 0.05, -1.40); object(0x01BF, 75, 0, 270);move(5.97, 0.06, -1.60); object(0x01BF, 75, 0, 270);move(5.97, 0.06, -1.60); object(0x01BF, 75, 0, 270);move(4.88, -0.03, -1.30); object(0x01BF, 75, 0, 270);move(5.23, 0.05, -1.40); object(0x01BF, 75, 0, 270);move(-18.50, -6.52, 10.60); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.01, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(-3.90, 2.89, 2.44); object(0x01BF, 90, 0, 180);move(-7.80, -0.01, 0.00); object(0x01BF, 90, 0, 180);move(-7.80, -0.01, 0.00); object(0x01BF, 90, 0, 180);move(-4.10, -0.00, 0.00); object(0x01BF, 90, 0, 180);move(7.59, 6.43, 0.00); object(0x01BF, 90, 0, 180);move(7.80, 0.01, 0.00); object(0x01BF, 90, 0, 180);move(4.40, 0.00, 0.00); object(0x01BF, 90, 0, 180);move(-19.30, -0.02, 0.00); object(0x01BF, 90, 0, 180);move(26.90, 0.02, 0.00); object(0x01BF, 90, 0, 180);move(0.04, -6.48, 0.00); object(0x01BF, 90, 0, 180);move(6.60, -0.05, 0.00); object(0x01BF, 90, 0, 180);move(0.05, 6.51, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.16, 0.00); object(0x01BF, 90, 0, 180);move(-6.70, 0.05, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.31, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.33, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.17, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.41, 0.00); object(0x01BF, 90, 0, 180);move(0.03, 4.81, 0.00); object(0x01BF, 90, 0, 180);move(0.03, 3.62, 0.00); object(0x01BF, 90, 0, 180);move(6.51, -27.53, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.36, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.27, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 6.32, 0.00); object(0x01BF, 90, 0, 180);move(0.04, 5.83, 0.00); object(0x01BF, 90, 0, 180);move(0.02, 2.74, 0.00); object(0x01BF, 90, 0, 180);move(7.36, -5.50, 0.00); object(0x01BF, 90, 0, 180);move(7.80, -0.05, 0.00); object(0x01BF, 90, 0, 180);move(6.10, -0.04, 0.00); object(0x01BF, 90, 0, 180);move(-13.56, 5.52, 0.00); object(0x01BF, 90, 0, 180);move(7.30, -0.05, 0.00); object(0x01BF, 90, 0, 180);move(6.20, -0.04, 0.00); object(0x01BF, 90, 0, 180);move(1.42, 3.31, 2.50); object(0x0CDB, 180, 0, 180);move(-5.00, 0.04, 0.00); object(0x0CDB, 180, 0, 180);move(-5.00, 0.04, 0.00); object(0x0CDB, 180, 0, 180);move(-5.00, 0.04, 0.00); object(0x0CDB, 180, 0, 180);move(-5.00, 0.04, 0.00); object(0x0CDB, 180, 0, 180);move(-4.90, 0.03, 0.00); object(0x0CDB, 180, 0, 180);move(-5.00, 0.04, 0.00); object(0x0CDB, 180, 0, 180);move(-2.68, -0.00, -2.20); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.40, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.40, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.40, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.40, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(0.02, -3.30, 0.00); object(0x01F0, 0, 0, 90);move(-1.32, -3.35, 0.00); object(0x01F0, 0, 0, 180);move(-3.40, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-3.40, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-3.30, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-3.30, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-3.40, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-6.39, 3.78, -1.00); object(0x01BF, 90, 10, 270);move(-0.02, 7.30, -1.30); object(0x01BF, 90, 10, 270);move(-0.05, 7.37, -1.30); object(0x01BF, 90, 10, 270);move(-0.02, 4.10, -0.80); object(0x01BF, 90, 10, 272);move(23.45, 17.31, -0.40); object(0x01F0, 0, 0, 180);move(-3.30, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(-3.40, 0.02, 0.00); object(0x01F0, 0, 0, 180);move(42.75, -2.63, 6.98); object(0x0CDB, 0, 0, 270);move(0.06, -5.00, 0.00); object(0x0CDB, 0, 0, 270);move(0.06, -5.00, 0.00); object(0x0CDB, 0, 0, 270);//row of lights on third floormoveto(56.48, -324.82, 28.51); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);move(0.00, -1.30, 0.00); object(0x020F, 0, 0, 90);//remove the Front Gatesetfloat(0x09997788, -100);//pimped cars//monster hummer- Patriotsetshort(0x992FC5A, 0x20, 0x48, 0x75, 0x6d, 0x6d, 0x65, 0x72);setchar(0x9459d32, 0x5);setchar(0x9459d31, 0x50);setchar(0x9459d30, 0x34);setshort(0x94401d0, 250);setfloat(0x94401cc, 1.6);setfloat(0x9459cb0, 2500);setfloat(0x9459cb8, 0.75);setfloat(0x9459d70, 0.35);setfloat(0x9459d74, -.7);setfloat(0x9459d78, 0.5);setfloat(0x9459d3c, 1);setfloat(0x9459d40, 1);setfloat(0x9459d34, 0.001);setfloat(0x9459d50, 0.5);setfloat(0x9459d54, 0);setfloat(0x9459d58, 25);setfloat(0x9459d68, 1.5);setfloat(0x9459d6c, 1);setfloat(0x9459d84, 0.28);setfloat(0x9459d7c, 0);setfloat(0x9459cd0, 0);setfloat(0x9459cd4, 0);setfloat(0x9459cd8, -1);setchar(0x9459ce0, 80);setfloat(0x9459d5c, 0.92);setfloat(0x9459d60, 0.5);setfloat(0x9459cbc, 0);sethex(0x9459d80, 0x83, 0xc1, 0x00, 0x04);//venom-bansheesetshort(0x992FDD4, 0x20, 0x20, 0x56, 0x65, 0x6e, 0x6f, 0x6d);sethex(0x945b131, 0x01);sethex(0x945b133, 0x02);setchar(0x945b0e2, 0x8);setchar(0x945b0e1, 0x50);setchar(0x945b0e0, 0x52);setshort(0x94425c0, 250);setfloat(0x94425bc, 1);setfloat(0x945b060, 1500);setfloat(0x945b068, 0.85);setfloat(0x945b120, 0.3);setfloat(0x945b124, -0.15);setfloat(0x945b128, 0.5);setfloat(0x945b0ec, 5);setfloat(0x945b0f0, 4);setfloat(0x945b100, 0.52);setfloat(0x945b104, 0);setfloat(0x945b108, 34);setfloat(0x945b118, 1.6);setfloat(0x945b11c, 0.1);setfloat(0x945b134, 0.15);setfloat(0x945b12c, 0);setfloat(0x945b080, 0);setfloat(0x945b084, 0);setfloat(0x945b088, -1);setchar(0x945b090, 70);setchar(0x967E6FC, 0x00, 187, 0x00);//porschesetshort(0x992FC0E, 0x50, 0x6f, 0x72, 0x73, 0x63, 0x68, 0x65);setchar(0x9459972, 0x5);setchar(0x9459971, 0x50);setchar(0x9459970, 0x52);setshort(0x943fb90, 250);setfloat(0x943fb8c, 0.87);setfloat(0x94598f8, 0.8);setfloat(0x94599b0, 0.2);setfloat(0x94599b4, -0.05);setfloat(0x94599b8, 0.5);setfloat(0x945997c, 1.5);setfloat(0x9459980, 1.5);setchar(0x8E38A58, 255);setfloat(0x9459974, 0.00208);setfloat(0x9459990, 0.52);setfloat(0x9459994, 0);setfloat(0x9459998, 25);setfloat(0x94599a8, 1);setfloat(0x94599ac, 0.2);setfloat(0x94599c4, 0.4);setfloat(0x94599bc, 1);setfloat(0x9459910, 0);setfloat(0x9459914, 0);setfloat(0x9459918, -0.5);setchar(0x9459920, 70);setfloat(0x945999c, 0.92);setfloat(0x94599a0, 0.48);setfloat(0x94598fc, 0);sethex(0x94599c0, 0x83, 0xa1, 0x00, 0x06);setchar(0x967E6FC, 0x00, 0x00, 0xFF);//car spawns//landstalkersetchar(0x08E4E9C0, 131);setchar(0x08E4E9C0 + 0x18, 0x01);setfloat(0x08E4E9C4, 41.34, -369, 16.16, 300);//patriotsetchar(0x08E4E9EC, 137);setchar(0x08E4E9EC + 0x18, 0x01);setfloat(0x08E4E9f0, 41.34, -364, 16.16, 300);//phobossetchar(0x08E4Ea18, 186);setchar(0x08E4Ea18 + 0x18, 0x01);setfloat(0x08E4Ea1c, 41.34, -359, 16.16, 300);//stingersetchar(0x08E4Ea44, 133);setchar(0x08E4Ea44 + 0x18, 0x01);setfloat(0x08E4Ea48, 41.34, -354, 16.16, 300);//yardie lobosetchar(0x08E4Ea70, 173);setchar(0x08E4Ea70 + 0x18, 0x01);setfloat(0x08E4Ea74, 41.34, -349, 16.16, 300);//bansheesetchar(0x08E4Ea9c, 160);setchar(0x08E4Ea9c + 0x18, 0x01);setfloat(0x08E4Eaa0, 41.34, -344, 16.16, 300);//hellenbachsetchar(0x08E4Eac8, 185);setchar(0x08E4Eac8 + 0x18, 0x01);setfloat(0x08E4Eacc, 41.34, -339, 16.16, 300);//thunder-roddsetchar(0x08E4Eaf4, 189);setchar(0x08E4Eaf4 + 0x18, 0x01);setfloat(0x08E4Eaf8, 41.34, -334, 16.16, 300);//deimossetchar(0x08E4Eb20, 130);setchar(0x08E4Eb20 + 0x18, 0x01);setfloat(0x08E4Eb24, 41.34, -329, 16.16, 300);//angelsetchar(0x08E4Eb4c, 202);setchar(0x08E4Eb4c + 0x18, 0x01);setfloat(0x08E4Eb50, 55.34, -369, 16.16, 300);//cheetahsetchar(0x08E4Eb78, 146);setchar(0x08E4Eb78 + 0x18, 0x01);setfloat(0x08E4Eb7c, 73.74, -352.51, 16.16, 0);//pcj 600setchar(0x08E4Eba4, 205);setchar(0x08E4Eba4 + 0x18, 0x01);setfloat(0x08E4Eba8, 55.34, -359, 16.16, 300);//yakuza stingersetchar(0x08E4Ebd0, 174);setchar(0x08E4Ebd0 + 0x18, 0x01);setfloat(0x08E4Ebd4, 55.34, -354, 16.16, 300);//diablosetchar(0x08E4Ebfc, 175);setchar(0x08E4Ebfc + 0x18, 0x01);setfloat(0x08E4Ec00, 55.34, -349, 16.16, 300);//Bicklesetchar(0x08E4Ec28, 181);setchar(0x08E4Ec28 + 0x18, 0x01);setfloat(0x08E4Ec2c, 55.34, -344, 16.16, 300);//leone sentinelsetchar(0x08E4Ec54, 172);setchar(0x08E4Ec54 + 0x18, 0x01);setfloat(0x08E4Ec58, 55.34, -339, 16.16, 300);//infernussetchar(0x08E4Ec80, 142);setchar(0x08E4Ec80 + 0x18, 0x01);setfloat(0x08E4Ec84, 55.34, -334, 16.16, 300);//stretchsetchar(0x08E4Ecac, 140);setchar(0x08E4Ecac + 0x18, 0x01);setfloat(0x08E4Ecb0, 55.34, -329, 16.16, 300);//policesetchar(0x08E4Ecd8, 157);setchar(0x08E4Ecd8 + 0x18, 0x01);setfloat(0x08E4Ecdc, 27.00, -365.41, 16.16, 0);//weapon spawnssetfloat(0x08e2d800, 55.39, -326, 24.31);setint(0x08e2d814, 0);setchar(0x08E2D81C, 0xff, 0xff)setshort(0x08e2d826, 0x103)setchar(0x08e2d832, 0x0f)setchar(0x08e2d833, 0x00)setchar(0x08e2d850, 0xff)setfloat(0x08E2E400, 55.39, -328, 24.31);setint(0x08E2E414, 0);setchar(0x08E2E41C, 0xff, 0xff);setshort(0x08E2E426, 0x124);setchar(0x08E2E432, 0x0f);setchar(0x08E2E433, 0x00);setchar(0x08E2D450, 0xff);setfloat(0x08e2d860, 55.39, -330, 24.31);setint(0x08e2d874, 0);setchar(0x08E2D87C, 0xff, 0xff)setshort(0x08e2d886, 0x104)setchar(0x08e2d892, 0x0f)setchar(0x08e2d893, 0x00)setchar(0x08e2d8b0, 0xff)setfloat(0x08e2d8c0, 55.39, -332, 24.31);setint(0x08e2d8d4, 0);setchar(0x08e2d8dC, 0xff, 0xff);setshort(0x08e2d8e6, 0x105);setchar(0x08e2d8f2, 0x0f);setchar(0x08e2d8f3, 0x00);setchar(0x08e2d910, 0xff);setfloat(0x08e2d920, 55.39, -334, 24.31);setint(0x08e2d934, 0);setchar(0x08e2d93C, 0xff, 0xff);setshort(0x08e2d946, 0x106);setchar(0x08e2d952, 0x0f);setchar(0x08e2d953, 0x00);setchar(0x08e2d970, 0xff);setfloat(0x08e2d980, 55.39, -336, 24.31);setint(0x08e2d994, 0);setchar(0x08e2d99C, 0xff, 0xff);setshort(0x08e2d9a6, 0x107);setchar(0x08e2d9b2, 0x0f);setchar(0x08e2d9b3, 0x00);setchar(0x08e2d9d0, 0xff);setfloat(0x08e2d9e0, 55.39, -338, 24.31);setint(0x08e2d9f4, 0);setchar(0x08e2d9fC, 0xff, 0xff);setshort(0x08e2da06, 0x108);setchar(0x08e2da12, 0x0f);setchar(0x08e2da13, 0x00);setchar(0x08e2da30, 0xff);setfloat(0x08e2da40, 55.39, -340, 24.31);setint(0x08e2da54, 0);setchar(0x08e2da5C, 0xff, 0xff);setshort(0x08e2da66, 0x109);setchar(0x08e2da72, 0x0f);setchar(0x08e2da73, 0x00);setchar(0x08e2da90, 0xff);setfloat(0x08e2daa0, 55.39, -342, 24.31);setint(0x08e2dab4, 0);setchar(0x08e2dabC, 0xff, 0xff);setshort(0x08e2dac6, 0x10a);setchar(0x08e2dad2, 0x0f);setchar(0x08e2dad3, 0x00);setchar(0x08e2daf0, 0xff);setfloat(0x08e2db00, 55.39, -344, 24.31);setint(0x08e2db14, 0);setchar(0x08e2db1C, 0xff, 0xff);setshort(0x08e2db26, 0x10b);setchar(0x08e2db32, 0x0f);setchar(0x08e2db33, 0x00);setchar(0x08e2db50, 0xff);setfloat(0x08E2DB60, 55.39, -346, 24.31);setint(0x08E2DB74, 0);setchar(0x08E2DB7C, 0xff, 0xff);setshort(0x08E2DB86, 0x10c);setchar(0x08E2DB92, 0x0f);setchar(0x08E2DB93, 0x00);setchar(0x08E2DBB0, 0xff);setfloat(0x08E2DBC0, 55.39, -348, 24.31);setint(0x08E2DBD4, 0);setchar(0x08E2DBDC, 0xff, 0xff);setshort(0x08E2DBE6, 0x10d);setchar(0x08E2DBF2, 0x0f);setchar(0x08E2DBF3, 0x00);setchar(0x08E2DC10, 0xff);setfloat(0x08E2DC20, 55.39, -350, 24.31);setint(0x08E2DC34, 0);setchar(0x08E2DC3C, 0xff, 0xff);setshort(0x08E2DC46, 0x10e);setchar(0x08E2DC52, 0x0f);setchar(0x08E2DC53, 0x00);setchar(0x08E2DC70, 0xff);setfloat(0x08E2DC80, 55.39, -352, 24.31);setint(0x08E2DC94, 0);setchar(0x08E2DC9C, 0xff, 0xff);setshort(0x08E2DCA6, 0x123);setchar(0x08E2DCB2, 0x0f);setchar(0x08E2DCB3, 0x00);setchar(0x08E2DCD0, 0xff);setfloat(0x08E2DCE0, 55.39, -354, 24.31);setint(0x08E2DCF4, 0);setchar(0x08E2DCFC, 0xff, 0xff);setshort(0x08E2DD06, 0x10f);setchar(0x08E2DD12, 0x0f);setchar(0x08E2DD13, 0x00);setchar(0x08E2DD30, 0xff);setfloat(0x08E2DD40, 55.39, -356, 24.31);setint(0x08E2DD54, 0);setchar(0x08E2DD5C, 0xff, 0xff);setshort(0x08E2DD66, 0x110);setchar(0x08E2DD72, 0x0f);setchar(0x08E2DD73, 0x00);setchar(0x08E2DD90, 0xff);setfloat(0x08E2DDA0, 55.39, -358, 24.31);setint(0x08E2DDB4, 0);setchar(0x08E2DDBC, 0xff, 0xff);setshort(0x08E2DDC6, 0x112);setchar(0x08E2DDD2, 0x0f);setchar(0x08E2DDD3, 0x00);setchar(0x08E2DDF0, 0xff);setfloat(0x08E2DE00, 55.39, -360, 24.31);setint(0x08E2DE14, 0);setchar(0x08E2DE1C, 0xff, 0xff);setshort(0x08E2DE26, 0x113);setchar(0x08E2DE32, 0x0f);setchar(0x08E2DE33, 0x00);setchar(0x08E2DE50, 0xff);setfloat(0x08E2DE60, 55.39, -362, 24.31);setint(0x08E2DE74, 0);setchar(0x08E2DE7C, 0xff, 0xff);setshort(0x08E2DE86, 0x115);setchar(0x08E2DE92, 0x0f);setchar(0x08E2DE93, 0x00);setchar(0x08E2DEB0, 0xff);setfloat(0x08E2DEC0, 55.39, -364, 24.31);setint(0x08E2DED4, 0);setchar(0x08E2DEDC, 0xff, 0xff);setshort(0x08E2DEE6, 0x116);setchar(0x08E2DEF2, 0x0f);setchar(0x08E2DEF3, 0x00);setchar(0x08E2DF10, 0xff);setfloat(0x08E2DF20, 55.39, -366, 24.31);setint(0x08E2DF34, 0);setchar(0x08E2DF3C, 0xff, 0xff);setshort(0x08E2DF46, 0x117);setchar(0x08E2DF52, 0x0f);setchar(0x08E2DF53, 0x00);setchar(0x08E2DF70, 0xff);setfloat(0x08E2DF80, 55.39, -368, 24.31);setint(0x08E2DF94, 0);setchar(0x08E2DF9C, 0xff, 0xff);setshort(0x08E2DFA6, 0x114);setchar(0x08E2DFB2, 0x0f);setchar(0x08E2DFB3, 0x00);setchar(0x08E2DFD0, 0xff);setfloat(0x08E2DFE0, 55.39, -370, 24.31);setint(0x08E2DFF4, 0);setchar(0x08E2DFFC, 0xff, 0xff);setshort(0x08E2E006, 0x118);setchar(0x08E2E012, 0x0f);setchar(0x08E2E013, 0x00);setchar(0x08E2D030, 0xff);setfloat(0x08E2E040, 55.39, -372, 24.31);setint(0x08E2E054, 0);setchar(0x08E2E05C, 0xff, 0xff);setshort(0x08E2E066, 0x119);setchar(0x08E2E072, 0x0f);setchar(0x08E2E073, 0x00);setchar(0x08E2D090, 0xff);setfloat(0x08E2E0A0, 55.39, -374, 24.31);setint(0x08E2E0B4, 0);setchar(0x08E2E0BC, 0xff, 0xff);setshort(0x08E2E0C6, 0x11a);setchar(0x08E2E0D2, 0x0f);setchar(0x08E2E0D3, 0x00);setchar(0x08E2D0F0, 0xff);setfloat(0x08E2E100, 55.39, -376, 24.31);setint(0x08E2E114, 0);setchar(0x08E2E11C, 0xff, 0xff);setshort(0x08E2E126, 0x11b);setchar(0x08E2E132, 0x0f);setchar(0x08E2E133, 0x00);setchar(0x08E2D150, 0xff);setfloat(0x08E2E160, 53.39, -376, 24.31);setint(0x08E2E174, 0);setchar(0x08E2E17C, 0xff, 0xff);setshort(0x08E2E186, 0x11c);setchar(0x08E2E192, 0x0f);setchar(0x08E2E193, 0x00);setchar(0x08E2D1B0, 0xff);setfloat(0x08E2E1C0, 51.39, -376, 24.31);setint(0x08E2E1D4, 0);setchar(0x08E2E1DC, 0xff, 0xff);setshort(0x08E2E1E6, 0x11d);setchar(0x08E2E1F2, 0x0f);setchar(0x08E2E1F3, 0x00);setchar(0x08E2D210, 0xff);setfloat(0x08E2E220, 49.39, -376, 24.31);setint(0x08E2E234, 0);setchar(0x08E2E23C, 0xff, 0xff);setshort(0x08E2E246, 0x11e);setchar(0x08E2E252, 0x0f);setchar(0x08E2E253, 0x00);setchar(0x08E2D270, 0xff);setfloat(0x08E2E280, 47.39, -376, 24.31);setint(0x08E2E294, 0);setchar(0x08E2E29C, 0xff, 0xff);setshort(0x08E2E2A6, 0x11f);setchar(0x08E2E2B2, 0x0f);setchar(0x08E2E2B3, 0x00);setchar(0x08E2D2D0, 0xff);setfloat(0x08E2E2E0, 45.39, -376, 24.31);setint(0x08E2E2F4, 0);setchar(0x08E2E2FC, 0xff, 0xff);setshort(0x08E2E306, 0x120);setchar(0x08E2E312, 0x0f);setchar(0x08E2E313, 0x00);setchar(0x08E2D330, 0xff);setfloat(0x08E2E340, 43.39, -376, 24.31);setint(0x08E2E354, 0);setchar(0x08E2E35C, 0xff, 0xff);setshort(0x08E2E366, 0x121);setchar(0x08E2E372, 0x0f);setchar(0x08E2E373, 0x00);setchar(0x08E2D390, 0xff);setfloat(0x08E2E3A0, 41.39, -376, 24.31);setint(0x08E2E3B4, 0);setchar(0x08E2E3BC, 0xff, 0xff);setshort(0x08E2E3C6, 0x122);setchar(0x08E2E3D2, 0x0f);setchar(0x08E2E3D3, 0x00);setchar(0x08E2D3F0, 0xff);setfloat(0x08E2E460, 39.39, -376, 24.31);setint(0x08E2E474, 0);setchar(0x08E2E47C, 0xff, 0xff);setshort(0x08E2E486, 0x22e);setchar(0x08E2E492, 0x0f);setchar(0x08E2E493, 0x00);setchar(0x08E2D4B0, 0xff);setfloat(0x08E2E4C0, 37.39, -376, 24.31);setint(0x08E2E4D4, 0);setchar(0x08E2E4DC, 0xff, 0xff);setshort(0x08E2E4E6, 0x24b);setchar(0x08E2E4F2, 0x0f);setchar(0x08E2E4F3, 0x00);setchar(0x08E2D510, 0xff);off()

 

 

#cheat Real Time Clock

//vettefan88

setint(0x08B5E08C, 60000);

#off

setint(0x08B5E08C, 1000);

Edited by Waterbottle
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Sounds like a cookie problem to me... Try clearing your browser cache...

 

ADePSP

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gameroftheuk

Can someone send me their cheat.txt that they use in gta:LCS?

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