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Happy Holidays from the GTANet team!

LCS PS2 version delayed for Euro/UK until June 23


edisoncarter
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edisoncarter

If you haven't already heard, sorry to break the news to those of you in PAL land:

 

"PS2 Liberty City Stories Delayed

Posted by Nanook on June 2 @ 9:40 AM

In Europe anyway. Rockstar have announced that the release date for Liberty City Stories in Europe for the PS2 has been delayed until June 23, it remains June 6 in America."

http://www.gta-sanandreas.com/

 

"EDIT: It appears as though Rockstar Games in the UK confirmed this by means of Gamespress (Resource for Games Journalists), who posted the PS2 Liberty City Stories box art yesterday, claiming the release date in the UK got pushed back till the 23rd. The release date in North America still remains June 6."

http://www.gtaportable.com/

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kingvercetti

Nevermind. I have the PSP version anyway, and we got Lemmings around 3 months before you people in the US. A bitch that it's been delayed though, for the people who are planning to buy it anyway. dozingoff.gif

user posted image

 

user posted image

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I wasn't planning on buying it anyway... why buy the same game again but without the portability and without cheat device? But some non-PSP owners will be annoyed

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makaveli 7

so since there is no multiplayer u can be those people in singleplayer

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vettefan88
so since there is no multiplayer u can be those people in singleplayer

what would give you that impression?

 

you will never play as 8-ball.

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edisoncarter

The real upgrades with the PS2 version are bigger screen, more than 2x resolution, dualshock controller and lower price.

 

This drops the total price from over $300 (including PSP) to just $20. Maybe more people will pick up the game now.

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vettefan88
The real upgrades with the PS2 version are bigger screen, more than 2x resolution, dualshock controller and lower price.

 

This drops the total price from over $300 (including PSP) to just $20. Maybe more people will pick up the game now.

are there any cheat programs like action replay that would support something like pcar?

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gameroftheuk

I wouldn't want it if it has no additional special features added since I have PSP version of LCS. This is like PSP port to PS2. PSP wasn't inferior after all.

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edisoncarter

 

are there any cheat programs like action replay that would support something like pcar?

Unfortunately, no. None of them can dereference a pointer or do any kind of pointer math. Except for my stuff, most GS/CB/ARMax cheats are simple one line something = something type stuff like "constantly set health to 100". The one special feature they have that gets some use is jokers, which is a conditional statement that's almost always conditioned off buttons on the controller. For example "if buttons == L1 then gravity = reverse".

 

There are lots of cheats besides pcar stuff. If the pplayer structure doesn't move around, we'll be able to do those.

 

Here's the format of basic RAW codes (GS/CB):

[1 digit opcode][lower 7 digits of address] space [8 digit hex value]

opcodes:

0 = 1 byte (char)

1 = 2 bytes (short)

2 = 4 bytes (int)

 

For example,

setchar(0x123456, 0x12);

setshort(0x123456, 0x1234);

setint(0x123456, 0x12345678);

 

translate to:

00123456 00000012

10123456 00001234

20123456 12345678

 

You don't really need to figure this out though. It'll be easier to wait until I put out my converter and then you can paste stuff in and let it show you how to do it.

Edited by edisoncarter
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are there any cheat programs like action replay that would support something like pcar?

Unfortunately, no. None of them can dereference a pointer or do any kind of pointer math. Except for my stuff, most GS/CB/ARMax cheats are simple one line something = something type stuff like "constantly set health to 100". The one special feature they have that gets some use is jokers, which is a conditional statement that's almost always conditioned off buttons on the controller. For example "if buttons == L1 then gravity = reverse".

 

There are lots of cheats besides pcar stuff. If the pplayer structure doesn't move around, we'll be able to do those.

 

Here's the format of basic RAW codes (GS/CB):

[1 digit opcode][lower 7 digits of address] space [8 digit hex value]

opcodes:

0 = 1 byte (char)

1 = 2 bytes (short)

2 = 4 bytes (int)

 

For example,

setchar(0x123456, 0x12);

setshort(0x123456, 0x1234);

setint(0x123456, 0x12345678);

 

translate to:

00123456 00000012

10123456 00001234

20123456 12345678

 

You don't really need to figure this out though. It'll be easier to wait until I put out my converter and then you can paste stuff in and let it show you how to do it.

hey edison .. just so u know CHeat divices do support Pointers ..

 

code type 6 mainly for GS/XP and CB

 

armax has a crap load of Pointer codes types ..

so ur Pcar and player type codes will be able to be moved on over ..

for more info on them code types try the Faq on the main CMP site . heres the link ..

 

Main Divices (CB/GS/XP

http://www.codemasters-project.net/portal-....php?content.23

 

Armax Code types (Max Raw format)

http://www.codemasters-project.net/portal-....php?content.98

 

them links will help alot of ppl if they are goin to start porting codes

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edisoncarter

 

Nice reference! The one I was using was pretty outdated and disorganized.

 

If I'm reading it right on the CB/GS/XP page, the pointer codes are only for CodeBreaker, right? Not Gameshark, XPloder and AR2.

 

On the ARMax page, the pointer codes don't look like they have any offset parameter. You can't do much without an offset. We could convert setint(pcar + 0, value) and that's all.

 

I take it "number of times to point" means number of times to dereference, right? It looks like the example confirms that. The CB version is really nice, the ARMax is kinda lacking, and it sounds like GS has nothing.

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Nice reference! The one I was using was pretty outdated and disorganized.

 

If I'm reading it right on the CB/GS/XP page, the pointer codes are only for CodeBreaker, right? Not Gameshark, XPloder and AR2.

 

On the ARMax page, the pointer codes don't look like they have any offset parameter. You can't do much without an offset. We could convert setint(pcar + 0, value) and that's all.

 

I take it "number of times to point" means number of times to dereference, right? It looks like the example confirms that. The CB version is really nice, the ARMax is kinda lacking, and it sounds like GS has nothing.

the GS has one .. but its Backwords from that of the CB all post an Example in a min ..

 

the Armax ones are mainly one line ..

this example is from Altered beast Pal

 

Infinite Health

145EBB38 00000000 = 32-bit Not Equal (Single skip)

425EBB38 005000C8 = Command 42= 16bit pointer write

Brake down i messed up on CMP faq page .. i will fix that later

brake downs like this

 

42xxxxxx yyyyzzzz

X= address

y= Offset

z= Amount to Print at offset ..

 

also a side note .. if say the address is 01000000 then the 42 would be come 43

 

Max/Infinite Health

545EBB38 00000000 = (54 =Multi Skip) only activate the fallowing codes if 005ebb38 is not = to 00000000

425EBB38 005003E8 = Address 005ebb38 points to 00 add offset 50 (Hex) and print 3e8 to that offset

425EBB38 005203E8 = Address 005ebb38 points to 00 add offset 52 (Hex) and print 3e8 to that offset

 

 

Infinite Spirit

145EBB38 00000000

425EBB38 00FA00C8

 

Infinite/Max Spirit Gauge

545EBB38 00000000

425EBB38 00FA03E8

425EBB38 00FC03E8

 

Kinda Strait forword i have to say armax does have the best commands for hacking right now .. but does not have Raw or even Maxraw support since that encryptions a pain in the ass lol

 

As for GS here is there pointers ..

 

all post Refrince to the CB pointer then the GS pointer so u can see what i mean

 

CB6+ pointer type

6aaaaaaa 000000vv

0000nnnn iiiiiiii

 

a = address to load 32-bit base from (25 bit)

v = value to store at base + offset (8/16/32 bit)

n = number of times to point (16 bit)

i = 32-bit offset to add to base (n = 1)

 

(this example might be wrong it might be just Multi Refrince addresses as in both offsets are goin to go from 0x00290000 all check with this later .. and fix it if i was wrong)

 

Example 2:

602829D8 FFFFFFFF

00020002 0000071C

0000FB20 00000000

- loads base at address 0x002829D8, say base is 0x00290000

- adds offset 0x0000071C to make address 0x0029071C

- loads base at address 0x0029071C, say base is 0x002A0000

- adds offset 0x0000FB20 to make address 0x002AFB20

- stores 32-bit value 0xFFFFFFFF to address 0x002AFB20

 

Note that execution stops, if (base & 0x3FFFFFFC) == 0.

 

as for the GS3+ an XP4+

 

Example code from MGS2: Substince

 

61193B84 00000000

00000004 0000002E

 

6aaaaaaa 00000000 (Dont know if second part does anything but it could be the number of times)

iiiiiiii VVVVVVVV (also sone know where the part to handle 8/16/32 is .. could be in the Value slot)

 

a = address to load 32-bit base from (25 bit)

v = value to store at base + offset (8/16/32 bit)

i = 32-bit offset to add to base (n = 1)

 

 

iv been meaning to go back to that Faq and Fix things up its just a pain in the ass lol

 

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