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Car Parts


Tim_uh60
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Ok I not sure how people do it but I've seen car mods that have parts on their car change in the game. Ex: A car with a soft top convertable changes from one car to next car with the soft top being up or down. So how is that done? Same question for how its done with textures?

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Suction Testicle Man

If you name an object used for your car 'extra#', # being a number from 1 to about 10, that object will appear on the car and not appear on the car at random. Just make sure your soft-top roof is a separate object named extra1 for example, and your car will sometimes spawn as a convertible.

If at first you don't succeed, you fail, and the test will be terminated.

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I'm just guessing here so if I want to put number on my car and have the number change from car to car I just copy the polys where I want the number make it into a new object naming it extra# and the number will change from car to car?

Also where do I put the extra# under hierarchy?

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fuckindumass

Yes, that's correct. Put them under the chassis dummy. Use the replay feature to get different extras showing wink.gif

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Ok I got my doors as an extra but I got a problem with them heres a pic its explain itself

I forgot to add I put the extra1 under the chassis with the 2 Omni s

 

user posted image

Edited by Tim_uh60
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fuckindumass

extras can not be anything but chassis parts. if you make your doors as extras, they will not function like doors

I don't get what I should be seeing in the pic. I don't see the doors, what is the problem with them? Are they in the wrong spot, or is it that you wish for them to work like doors?

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you can see right threw the helicopter. I put the rears doors as extra and the windows are messed up but as you can see in my previous pic it doesn't do that to the front windows.

I took a better pic of the problem

user posted image

 

Edited by Tim_uh60
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fuckindumass

That's a z-buffer issue. Once the window is rendered, whatever can be seen through it when rendered will always be visible, even if something is rendered right behind it.

Just move the extras that have windows as far down the hierarchy list as possible, make em the last thing listed under the chassis dummy. Then the interior will get rendered before your windows, and all your life's problems shall vanish! Well, maybe not all.

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Ok I played the z-buffer turing it and off same with spec. But as you can see from the front view you can see every thing inside but on the side the doors it stayed like that no matter what I did and since I took those first 2 pictures I've textured my front doors and now they are doing to same thing. If you have time maybe I can send you file and you can take a look at it?

 

user posted image

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fuckindumass

Sure, um, before you upload it, try moving the extra1 under the 'chassis' (where you have the omnis)

You already have it under the chassis dummy, which is correct. Maybe putting it under chassis after the omnis will get it low enough in the hierarchy

And I suppose the doors will have to be moved down the list also.

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yeah but its just not the extra that doing it its the door_rf and door_lf now too. I did move the extra to the right spot but I'm doing something wrong with Zmod or txd cuase they way it looks in the game is the way it looks in Zmod and I've look at the examples for Zmod like sparrow and the intruder and they do the same thing with dors window so how ever you make the door windows on cars or any vehicle change from the way they look in zmod to how it supposed to look in the game I don't know

user posted image

Edited by Tim_uh60
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fuckindumass

Moving them down the hierarchy list is the only way to fix that see through problem. You must convince the game to render the chassis before it renders the windows.

Don't know if it will help at all, but you could try detaching the transparent parts from the rest of the part, then reattach it. You still need to move the parts down the list as far as possible of course.

 

TXDWorkshop is a good choice, it always does the job correctly. I don't know about using color in an alpha image, seems like it works for you though (they are almost always black/grey/white)

Edited by fuckindumass
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Well I guess I didn't show the whole txd but the color is the image and I used shades gray for the alpha to make the windows transparent. I know putting the objects in a certain order in the hieararchy in zmod would make them appear differently looks threw the each object like if I were to look threw the right front door window I can't see anything and then if I were to look threw the left front door window I can see the right front door only and then if I were to look threw the chassis window I can see them both and the inside then when I look therew the exrta1 window I can see everything cuase its at the bottom of the hierarchy. So I am doing something wrong but its not the order of my hierarchy cuase every modder would have this problem becuase the order of the hierachry so it must be something else but I don't know what cuase this is my very first mod.

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fuckindumass

If I'm understanding correctly, you are saying you think that the hierarchy order is not the problem. If that is what you are thinking you are mistaken, and if you look through the zmod2 forums, you will find many threads regarding that. You should find some here too, but I think a lot of them have been archived. It should only take you a moment to open zmod, drag the object names down, and pop them into the gta3img file. Give it a go.

Also lets move this to PM, I'll help you out as I can, but this problem has been discussed and solved here so many times, we are really kind of spamming right now. Upload the file and PM me the link yousendit.com is good, you can just make up an email like [email protected], it doesn't check if it's real

 

OK< well, I can't get all windows working correctly. The ones at the bottom of the hierarchy will work fine, but the door that spawns first will not show the other door through it. The glass material is at the bottom of the materials list if that matters. If anyone has any ideas..........

Edited by fuckindumass
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