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My Base


Ciaran 06
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This is a new mod there is loads of extra things.

My Base is behind the dam in shoreside vale to get onto it use stepping stones(or cheats). pass a gate then there is a wall with a door but before that there barrels and guns then pass the door there is a path way to My Base. little bit small but the right size.

 

 

 

the code for MY BASE:

 

 

#cheat My basemoveto(86.60,280.13,5.55);  object(0x016B,0,0,42);move(50.37,59.56,-4.80);  object(0x016B,180,0,256);move(-1387.91,531.60,66.23);  object(0x01BF,90,0,114);move(8.42,-3.69,-0.10);  object(0x01BF,90,0,112);move(9.10,-4.17,-0.20);  object(0x01BF,90,0,118);move(9.67,-4.03,0.00);  object(0x01BF,90,0,118);move(9.80,-4.08,0.00);  object(0x01BF,90,0,118);move(9.32,-3.90,0.00);  object(0x01BF,90,0,118);move(-4.16,-6.82,0.10);  object(0x01BF,90,0,118);move(-3.49,-7.10,-0.10);  object(0x01BF,90,0,118);move(5.30,-2.82,0.00);  object(0x01BF,90,0,119);move(3.76,6.76,-0.10);  object(0x01BF,90,0,119);move(3.30,7.08,0.00);  object(0x01BF,90,0,120);move(3.34,7.16,0.00);  object(0x01BF,90,0,120);move(-5.72,3.44,0.00);  object(0x01BF,90,0,120);move(9.59,-5.75,0.90);  object(0x01BF,70,0,123);move(-3.93,-6.81,0.00);  object(0x01BF,70,0,123);move(-3.95,-6.58,0.00);  object(0x01BF,70,0,123);move(-3.80,-6.54,0.00);  object(0x01BF,70,0,123);move(4.78,-3.04,1.10);  object(0x01BF,90,0,123);move(4.31,6.54,0.00);  object(0x01BF,90,0,123);move(3.98,6.90,0.00);  object(0x01BF,90,0,123);move(4.26,6.56,-0.10);  object(0x01BF,90,0,123);move(-0.99,-12.68,0.00);  object(0x01BF,90,0,301);move(6.01,-3.53,0.20);  object(0x01BF,90,0,299);move(5.75,-2.94,0.00);  object(0x01BF,90,0,299);move(5.75,-3.42,0.00);  object(0x01BF,90,0,299);move(2.81,-1.26,1.60);  object(0x01E4,0,0,119);move(0.92,-0.75,-1.70);  object(0x01BF,270,0,298);move(6.02,-3.16,0.00);  object(0x01BF,270,0,298);move(5.56,-2.58,0.00);  object(0x01BF,270,0,298);move(3.77,6.85,-0.10);  object(0x01BF,270,0,299);move(3.68,6.91,-0.10);  object(0x01BF,270,0,300);move(3.55,6.80,-0.10);  object(0x01BF,270,0,300);move(5.60,-3.11,0.00);  object(0x01BF,270,0,300);move(-2.71,-7.42,0.40);  object(0x01BF,270,0,300);move(-3.33,-7.09,0.20);  object(0x01BF,270,0,300);move(-3.43,-6.95,0.00);  object(0x01BF,270,0,300);move(-3.83,-6.91,0.00);  object(0x01BF,270,0,300);move(-4.57,-6.31,-0.20);  object(0x01BF,270,0,300);move(-5.18,2.91,-0.10);  object(0x01BF,270,0,122);move(4.22,6.83,0.10);  object(0x01BF,270,0,122);move(3.74,6.85,0.20);  object(0x01BF,270,0,118);move(2.06,4.88,0.00);  object(0x01BF,270,0,118);move(4.22,6.90,0.00);  object(0x01BF,270,0,118);move(-14.32,-3.86,1.30);  object(0x01F3,0,0,26);move(-3.29,-6.76,0.00);  object(0x01F3,0,0,210);move(19.78,-5.62,-1.40);  object(0x0239,0,0,118);move(3.37,6.47,2.90);  object(0x01BF,0,0,121);move(3.72,6.63,0.00);  object(0x01BF,0,0,121);move(2.99,7.24,0.00);  object(0x01BF,0,0,119);move(-13.81,-27.13,0.00);  object(0x01BF,0,0,119);move(-4.33,-6.75,0.10);  object(0x01BF,0,0,119);move(15.04,11.57,-2.80);  object(0x0204,270,0,29);move(12.76,-7.10,0.00);  object(0x0204,270,0,29);move(9.80,-4.58,-0.40);  object(0x01BF,270,0,205);move(7.17,-3.32,0.00);  object(0x01BF,270,0,205);move(-2.82,-6.10,0.00);  object(0x01BF,270,0,205);move(-7.07,3.28,0.00);  object(0x01BF,270,0,205);move(12.58,9.06,-0.10);  object(0x01BF,270,0,22);move(-7.48,2.83,0.00);  object(0x01BF,270,0,22);move(-2.45,4.31,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.96,-1.21,0.00);  object(0x01F0,0,0,22);move(-16.14,-13.99,0.30);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(2.70,-1.31,0.00);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(1.32,2.71,-0.10);  object(0x01F0,0,0,123);move(0.90,2.88,0.00);  object(0x01F0,0,0,113);move(1.73,2.69,0.00);  object(0x01F0,0,0,113);move(1.68,2.61,0.00);  object(0x01F0,0,0,113);move(1.73,2.69,0.00);  object(0x01F0,0,0,118);move(1.68,2.61,0.00);  object(0x01F0,0,0,118);move(0.65,1.01,-8.50);  object(0x01F0,0,0,118);move(-19.30,-1.79,9.10);  object(0x021C,0,0,288);move(-0.31,-0.74,0.00);  object(0x021C,0,0,288);move(-0.27,-0.65,0.00);  object(0x021C,0,0,288);move(-0.27,-0.65,0.00);  object(0x021C,0,0,288);move(1.13,2.67,0.00);  object(0x021C,0,0,288);move(0.27,0.65,0.00);  object(0x021C,0,0,288);move(9.57,-6.30,0.40);  object(0x0251,0,0,294);move(0.52,1.19,0.00);  object(0x0251,0,0,294);move(-1.08,-2.48,0.00);  object(0x0251,0,0,294);move(3.85,8.97,-0.70);  object(0x0257,0,0,293);move(-6.25,2.73,0.10);  object(0x0257,0,0,293);move(0.54,-15.80,0.50);  object(0x025B,0,0,293);move(-7.36,3.10,0.00);  object(0x025B,0,0,293);move(-24.65,28.04,0.17);  object(0x021C,0,0,288);move(-0.25,-0.76,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-3.43,-7.93,-0.40);  object(0x021C,0,0,288);move(-0.35,-0.52,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(4.03,8.09,0.70);  object(0x0251,0,0,288);#cheat spawn HUNTER at My base //Created Using Vehicle Spawner //By RASAL setchar(0x08E4E9C0, 213); setfloat(0x08E4E9C4, -1194.67,842.37,69.76);setfloat(0x08E4E9D0, 0);#cheat teleport to My base //Created Using Teleport Creator //By RASAL teleport(-1151.83,819.21,70.06);#cheat Change Selected Particle Colors to #3300ff// Cheats Found by Vettefan88 and theY4Kman// Script Written by theY4Kman// Flamessethex(0x0967C8EC, 0x33, 0x00, 0xFF);// Gunflashsethex(0x967CA14, 0x33, 0x00, 0xFF);#cheat spawn Laser Scope Sniper Rifle at My base //Created Using Pickup Creator //By RASAL setfloat(0x08e2d800, -1144.19,831.40,70.06);setint(0x08e2d814, 0);setchar(0x08E2D81C, 0x400, 0x400);setshort(0x08e2d826, 0x11E); setchar(0x08e2d832, 0x0f); setchar(0x08e2d833, 0x00); setchar(0x08e2d850, 0xff);#cheat teleport peds to My base //Created Using Pedestrian Spawner //By RASAL setfloat(099542b0-cb0, -1208.75,841.51,67.96);setfloat(099542b0-0x1960, -1208.75,841.51,67.96);setfloat(099542b0-0x2610, -1208.75,841.51,67.96);setfloat(099542b0-0x32c0, -1208.75,841.51,67.96);setfloat(099542b0-0x3F70, -1208.75,841.51,67.96);setfloat(099542b0-0x4c20, -1208.75,841.51,67.96);setfloat(099542b0-0x58d0, -1208.75,841.51,67.96);setfloat(099542b0, -1208.75,841.51,67.96);setfloat(0994c3d0, -1208.75,841.51,67.96);setfloat(0994dd30, -1208.75,841.51,67.96);setfloat(099542b0+cb0, -1208.75,841.51,67.96);setfloat(099542b0+0x1960, -1208.75,841.51,67.96);setfloat(099542b0+0x2610, -1208.75,841.51,67.96);setfloat(099542b0+0x32c0, -1208.75,841.51,67.96);setfloat(099542b0+0x3F70, -1208.75,841.51,67.96);setfloat(099542b0+0x4c20, -1208.75,841.51,67.96);setfloat(099542b0+0x58d0, -1208.75,841.51,67.96);setfloat(099542b0+0x6580, -1208.75,841.51,67.96);setfloat(099542b0+0x7230, -1208.75,841.51,67.96);setfloat(099542b0+0x7ee0, -1208.75,841.51,67.96);setfloat(099542b0+0x8b90, -1208.75,841.51,67.96);setfloat(099542b0+0x9840, -1208.75,841.51,67.96);setfloat(099542b0+0xa4f0, -1208.75,841.51,67.96);setfloat(099542b0+0xb1a0, -1208.75,841.51,67.96);setfloat(099542b0+0xbe50, -1208.75,841.51,67.96);setfloat(099542b0+0xcb00, -1208.75,841.51,67.96);setfloat(099542b0+0xd7b0, -1208.75,841.51,67.96);setfloat(099542b0+0xe460, -1208.75,841.51,67.96);setfloat(099542b0+0xf110, -1208.75,841.51,67.96);setfloat(099542b0+0xfdc0, -1208.75,841.51,67.96);setfloat(099542b0+0x10a70, -1208.75,841.51,67.96);setfloat(099542b0+0x11720, -1208.75,841.51,67.96);setfloat(099542b0+0x123d0, -1208.75,841.51,67.96);setfloat(099542b0+0x13080, -1208.75,841.51,67.96);setfloat(099542b0+0x13d30, -1208.75,841.51,67.96);setfloat(099542b0+0x149e0, -1208.75,841.51,67.96);setfloat(099542b0+0x15690, -1208.75,841.51,67.96);setfloat(099542b0+0x16340, -1208.75,841.51,67.96);setfloat(099542b0+0x16ff0, -1208.75,841.51,67.96);setfloat(099542b0+0x17ca0, -1208.75,841.51,67.96);setfloat(099542b0+0x18950, -1208.75,841.51,67.96);setfloat(099542b0+0x19600, -1208.75,841.51,67.96);setfloat(099542b0+0x1a2b0, -1208.75,841.51,67.96);setfloat(099542b0+0x1af60, -1208.75,841.51,67.96);setfloat(099542b0+0x1bc10, -1208.75,841.51,67.96);setfloat(099542b0+0x1c8c0, -1208.75,841.51,67.96);setfloat(099542b0+0x1d570, -1208.75,841.51,67.96);setfloat(099542b0+0x1e220, -1208.75,841.51,67.96);setfloat(099542b0+0x1eed0, -1208.75,841.51,67.96);setfloat(099542b0+0x1fb80, -1208.75,841.51,67.96);setfloat(099542b0+0x20830, -1208.75,841.51,67.96);setfloat(099542b0+0x214e0, -1208.75,841.51,67.96);setfloat(099542b0+0x22190, -1208.75,841.51,67.96);setfloat(099542b0+0x22e40, -1208.75,841.51,67.96);setfloat(099542b0+0x23af0, -1208.75,841.51,67.96);setfloat(099542b0+0x247a0, -1208.75,841.51,67.96);setfloat(099542b0+0x25450, -1208.75,841.51,67.96);setfloat(099542b0+0x26100, -1208.75,841.51,67.96);setfloat(099542b0+0x26db0, -1208.75,841.51,67.96);setfloat(099542b0+0x27a60, -1208.75,841.51,67.96);setfloat(099542b0+0x28710, -1208.75,841.51,67.96);setfloat(099542b0+0x293c0, -1208.75,841.51,67.96);setfloat(099542b0+0x2a070, -1208.75,841.51,67.96);setfloat(099542b0+0x2ad20, -1208.75,841.51,67.96);setfloat(099542b0+0x2b9d0, -1208.75,841.51,67.96);setfloat(099542b0+0x2c680, -1208.75,841.51,67.96);setfloat(099542b0+0x2d330, -1208.75,841.51,67.96);setfloat(099542b0+0x2dfe0, -1208.75,841.51,67.96);setfloat(099542b0+0x2ec90, -1208.75,841.51,67.96);setfloat(099542b0+0x2f940, -1208.75,841.51,67.96);

 

 

Image shack: Pic's of my base

 

Hope you like my mod.

Edited by Ciaran 06
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here i made it one cheat for ya wink.gif

 

 

#cheat My base//by ciaran 06moveto(86.60,280.13,5.55);  object(0x016B,0,0,42);move(50.37,59.56,-4.80);  object(0x016B,180,0,256);move(-1387.91,531.60,66.23);  object(0x01BF,90,0,114);move(8.42,-3.69,-0.10);  object(0x01BF,90,0,112);move(9.10,-4.17,-0.20);  object(0x01BF,90,0,118);move(9.67,-4.03,0.00);  object(0x01BF,90,0,118);move(9.80,-4.08,0.00);  object(0x01BF,90,0,118);move(9.32,-3.90,0.00);  object(0x01BF,90,0,118);move(-4.16,-6.82,0.10);  object(0x01BF,90,0,118);move(-3.49,-7.10,-0.10);  object(0x01BF,90,0,118);move(5.30,-2.82,0.00);  object(0x01BF,90,0,119);move(3.76,6.76,-0.10);  object(0x01BF,90,0,119);move(3.30,7.08,0.00);  object(0x01BF,90,0,120);move(3.34,7.16,0.00);  object(0x01BF,90,0,120);move(-5.72,3.44,0.00);  object(0x01BF,90,0,120);move(9.59,-5.75,0.90);  object(0x01BF,70,0,123);move(-3.93,-6.81,0.00);  object(0x01BF,70,0,123);move(-3.95,-6.58,0.00);  object(0x01BF,70,0,123);move(-3.80,-6.54,0.00);  object(0x01BF,70,0,123);move(4.78,-3.04,1.10);  object(0x01BF,90,0,123);move(4.31,6.54,0.00);  object(0x01BF,90,0,123);move(3.98,6.90,0.00);  object(0x01BF,90,0,123);move(4.26,6.56,-0.10);  object(0x01BF,90,0,123);move(-0.99,-12.68,0.00);  object(0x01BF,90,0,301);move(6.01,-3.53,0.20);  object(0x01BF,90,0,299);move(5.75,-2.94,0.00);  object(0x01BF,90,0,299);move(5.75,-3.42,0.00);  object(0x01BF,90,0,299);move(2.81,-1.26,1.60);  object(0x01E4,0,0,119);move(0.92,-0.75,-1.70);  object(0x01BF,270,0,298);move(6.02,-3.16,0.00);  object(0x01BF,270,0,298);move(5.56,-2.58,0.00);  object(0x01BF,270,0,298);move(3.77,6.85,-0.10);  object(0x01BF,270,0,299);move(3.68,6.91,-0.10);  object(0x01BF,270,0,300);move(3.55,6.80,-0.10);  object(0x01BF,270,0,300);move(5.60,-3.11,0.00);  object(0x01BF,270,0,300);move(-2.71,-7.42,0.40);  object(0x01BF,270,0,300);move(-3.33,-7.09,0.20);  object(0x01BF,270,0,300);move(-3.43,-6.95,0.00);  object(0x01BF,270,0,300);move(-3.83,-6.91,0.00);  object(0x01BF,270,0,300);move(-4.57,-6.31,-0.20);  object(0x01BF,270,0,300);move(-5.18,2.91,-0.10);  object(0x01BF,270,0,122);move(4.22,6.83,0.10);  object(0x01BF,270,0,122);move(3.74,6.85,0.20);  object(0x01BF,270,0,118);move(2.06,4.88,0.00);  object(0x01BF,270,0,118);move(4.22,6.90,0.00);  object(0x01BF,270,0,118);move(-14.32,-3.86,1.30);  object(0x01F3,0,0,26);move(-3.29,-6.76,0.00);  object(0x01F3,0,0,210);move(19.78,-5.62,-1.40);  object(0x0239,0,0,118);move(3.37,6.47,2.90);  object(0x01BF,0,0,121);move(3.72,6.63,0.00);  object(0x01BF,0,0,121);move(2.99,7.24,0.00);  object(0x01BF,0,0,119);move(-13.81,-27.13,0.00);  object(0x01BF,0,0,119);move(-4.33,-6.75,0.10);  object(0x01BF,0,0,119);move(15.04,11.57,-2.80);  object(0x0204,270,0,29);move(12.76,-7.10,0.00);  object(0x0204,270,0,29);move(9.80,-4.58,-0.40);  object(0x01BF,270,0,205);move(7.17,-3.32,0.00);  object(0x01BF,270,0,205);move(-2.82,-6.10,0.00);  object(0x01BF,270,0,205);move(-7.07,3.28,0.00);  object(0x01BF,270,0,205);move(12.58,9.06,-0.10);  object(0x01BF,270,0,22);move(-7.48,2.83,0.00);  object(0x01BF,270,0,22);move(-2.45,4.31,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.87,-1.17,0.00);  object(0x01F0,0,0,22);move(2.96,-1.21,0.00);  object(0x01F0,0,0,22);move(-16.14,-13.99,0.30);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(2.70,-1.31,0.00);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(2.79,-1.36,0.00);  object(0x01F0,0,0,206);move(1.32,2.71,-0.10);  object(0x01F0,0,0,123);move(0.90,2.88,0.00);  object(0x01F0,0,0,113);move(1.73,2.69,0.00);  object(0x01F0,0,0,113);move(1.68,2.61,0.00);  object(0x01F0,0,0,113);move(1.73,2.69,0.00);  object(0x01F0,0,0,118);move(1.68,2.61,0.00);  object(0x01F0,0,0,118);move(0.65,1.01,-8.50);  object(0x01F0,0,0,118);move(-19.30,-1.79,9.10);  object(0x021C,0,0,288);move(-0.31,-0.74,0.00);  object(0x021C,0,0,288);move(-0.27,-0.65,0.00);  object(0x021C,0,0,288);move(-0.27,-0.65,0.00);  object(0x021C,0,0,288);move(1.13,2.67,0.00);  object(0x021C,0,0,288);move(0.27,0.65,0.00);  object(0x021C,0,0,288);move(9.57,-6.30,0.40);  object(0x0251,0,0,294);move(0.52,1.19,0.00);  object(0x0251,0,0,294);move(-1.08,-2.48,0.00);  object(0x0251,0,0,294);move(3.85,8.97,-0.70);  object(0x0257,0,0,293);move(-6.25,2.73,0.10);  object(0x0257,0,0,293);move(0.54,-15.80,0.50);  object(0x025B,0,0,293);move(-7.36,3.10,0.00);  object(0x025B,0,0,293);move(-24.65,28.04,0.17);  object(0x021C,0,0,288);move(-0.25,-0.76,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-0.22,-0.67,0.00);  object(0x021C,0,0,288);move(-3.43,-7.93,-0.40);  object(0x021C,0,0,288);move(-0.35,-0.52,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(-0.19,-0.57,0.00);  object(0x021C,0,0,288);move(4.03,8.09,0.70);  object(0x0251,0,0,288);//Spawn Huntersetchar(0x08E4E9C0, 213); setfloat(0x08E4E9C4, -1194.67,842.37,69.76);setfloat(0x08E4E9D0, 0);//Change particle colors// Flamessethex(0x0967C8EC, 0x33, 0x00, 0xFF);// Gunflashsethex(0x967CA14, 0x33, 0x00, 0xFF);//spawn weaponssetfloat(0x08e2d800, -1144.19,831.40,70.06);setint(0x08e2d814, 0);setchar(0x08E2D81C, 0x400, 0x400);setshort(0x08e2d826, 0x11E); setchar(0x08e2d832, 0x0f); setchar(0x08e2d833, 0x00); setchar(0x08e2d850, 0xff);//Spawn peds at my basesetfloat(099542b0-cb0, -1208.75,841.51,67.96);setfloat(099542b0-0x1960, -1208.75,841.51,67.96);setfloat(099542b0-0x2610, -1208.75,841.51,67.96);setfloat(099542b0-0x32c0, -1208.75,841.51,67.96);setfloat(099542b0-0x3F70, -1208.75,841.51,67.96);setfloat(099542b0-0x4c20, -1208.75,841.51,67.96);setfloat(099542b0-0x58d0, -1208.75,841.51,67.96);setfloat(099542b0, -1208.75,841.51,67.96);setfloat(0994c3d0, -1208.75,841.51,67.96);setfloat(0994dd30, -1208.75,841.51,67.96);setfloat(099542b0+cb0, -1208.75,841.51,67.96);setfloat(099542b0+0x1960, -1208.75,841.51,67.96);setfloat(099542b0+0x2610, -1208.75,841.51,67.96);setfloat(099542b0+0x32c0, -1208.75,841.51,67.96);setfloat(099542b0+0x3F70, -1208.75,841.51,67.96);setfloat(099542b0+0x4c20, -1208.75,841.51,67.96);setfloat(099542b0+0x58d0, -1208.75,841.51,67.96);setfloat(099542b0+0x6580, -1208.75,841.51,67.96);setfloat(099542b0+0x7230, -1208.75,841.51,67.96);setfloat(099542b0+0x7ee0, -1208.75,841.51,67.96);setfloat(099542b0+0x8b90, -1208.75,841.51,67.96);setfloat(099542b0+0x9840, -1208.75,841.51,67.96);setfloat(099542b0+0xa4f0, -1208.75,841.51,67.96);setfloat(099542b0+0xb1a0, -1208.75,841.51,67.96);setfloat(099542b0+0xbe50, -1208.75,841.51,67.96);setfloat(099542b0+0xcb00, -1208.75,841.51,67.96);setfloat(099542b0+0xd7b0, -1208.75,841.51,67.96);setfloat(099542b0+0xe460, -1208.75,841.51,67.96);setfloat(099542b0+0xf110, -1208.75,841.51,67.96);setfloat(099542b0+0xfdc0, -1208.75,841.51,67.96);setfloat(099542b0+0x10a70, -1208.75,841.51,67.96);setfloat(099542b0+0x11720, -1208.75,841.51,67.96);setfloat(099542b0+0x123d0, -1208.75,841.51,67.96);setfloat(099542b0+0x13080, -1208.75,841.51,67.96);setfloat(099542b0+0x13d30, -1208.75,841.51,67.96);setfloat(099542b0+0x149e0, -1208.75,841.51,67.96);setfloat(099542b0+0x15690, -1208.75,841.51,67.96);setfloat(099542b0+0x16340, -1208.75,841.51,67.96);setfloat(099542b0+0x16ff0, -1208.75,841.51,67.96);setfloat(099542b0+0x17ca0, -1208.75,841.51,67.96);setfloat(099542b0+0x18950, -1208.75,841.51,67.96);setfloat(099542b0+0x19600, -1208.75,841.51,67.96);setfloat(099542b0+0x1a2b0, -1208.75,841.51,67.96);setfloat(099542b0+0x1af60, -1208.75,841.51,67.96);setfloat(099542b0+0x1bc10, -1208.75,841.51,67.96);setfloat(099542b0+0x1c8c0, -1208.75,841.51,67.96);setfloat(099542b0+0x1d570, -1208.75,841.51,67.96);setfloat(099542b0+0x1e220, -1208.75,841.51,67.96);setfloat(099542b0+0x1eed0, -1208.75,841.51,67.96);setfloat(099542b0+0x1fb80, -1208.75,841.51,67.96);setfloat(099542b0+0x20830, -1208.75,841.51,67.96);setfloat(099542b0+0x214e0, -1208.75,841.51,67.96);setfloat(099542b0+0x22190, -1208.75,841.51,67.96);setfloat(099542b0+0x22e40, -1208.75,841.51,67.96);setfloat(099542b0+0x23af0, -1208.75,841.51,67.96);setfloat(099542b0+0x247a0, -1208.75,841.51,67.96);setfloat(099542b0+0x25450, -1208.75,841.51,67.96);setfloat(099542b0+0x26100, -1208.75,841.51,67.96);setfloat(099542b0+0x26db0, -1208.75,841.51,67.96);setfloat(099542b0+0x27a60, -1208.75,841.51,67.96);setfloat(099542b0+0x28710, -1208.75,841.51,67.96);setfloat(099542b0+0x293c0, -1208.75,841.51,67.96);setfloat(099542b0+0x2a070, -1208.75,841.51,67.96);setfloat(099542b0+0x2ad20, -1208.75,841.51,67.96);setfloat(099542b0+0x2b9d0, -1208.75,841.51,67.96);setfloat(099542b0+0x2c680, -1208.75,841.51,67.96);setfloat(099542b0+0x2d330, -1208.75,841.51,67.96);setfloat(099542b0+0x2dfe0, -1208.75,841.51,67.96);setfloat(099542b0+0x2ec90, -1208.75,841.51,67.96);setfloat(099542b0+0x2f940, -1208.75,841.51,67.96);off ()#cheat teleport to My Baseteleport(-1151.83,819.21,70.06);

 

 

its just 2 cheats now instead of 6.

 

also heres a tip. keep your mods clean, your floor is not straight and there are gaps, keep it clean smile.gif

 

- pspboy viddy_pirate.gif

Edited by 676767
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