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ok i have been trying for a few days to spawn cars at my construction im making. I cant get the cars to spawn. also i need weapon spawns. if you can help me pm me and I will give you the corrdiates of where to spawn what cars and weapons. thanks! muppetmaster_karma.gif

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xFinch713x

and besides... it doesnt work anymore...

here... use this made by vettefan... all weapon spawns and 19 car spawns.... just change coords....

 

 

//car spawns//landstalkersetchar(0x08E4E9C0, 131);setchar(0x08E4E9C0 + 0x18, 0x01);setfloat(0x08E4E9C4, 41.34, -369, 16.16, 300);//patriotsetchar(0x08E4E9EC, 137);setchar(0x08E4E9EC + 0x18, 0x01);setfloat(0x08E4E9f0, 41.34, -364, 16.16, 300);//phobossetchar(0x08E4Ea18, 186);setchar(0x08E4Ea18 + 0x18, 0x01);setfloat(0x08E4Ea1c, 41.34, -359, 16.16, 300);//stingersetchar(0x08E4Ea44, 133);setchar(0x08E4Ea44 + 0x18, 0x01);setfloat(0x08E4Ea48, 41.34, -354, 16.16, 300);//yardie lobosetchar(0x08E4Ea70, 173);setchar(0x08E4Ea70 + 0x18, 0x01);setfloat(0x08E4Ea74, 41.34, -349, 16.16, 300);//bansheesetchar(0x08E4Ea9c, 160);setchar(0x08E4Ea9c + 0x18, 0x01);setfloat(0x08E4Eaa0, 41.34, -344, 16.16, 300);//hellenbachsetchar(0x08E4Eac8, 185);setchar(0x08E4Eac8 + 0x18, 0x01);setfloat(0x08E4Eacc, 41.34, -339, 16.16, 300);//thunder-roddsetchar(0x08E4Eaf4, 189);setchar(0x08E4Eaf4 + 0x18, 0x01);setfloat(0x08E4Eaf8, 41.34, -334, 16.16, 300);//deimossetchar(0x08E4Eb20, 130);setchar(0x08E4Eb20 + 0x18, 0x01);setfloat(0x08E4Eb24, 41.34, -329, 16.16, 300);//angelsetchar(0x08E4Eb4c, 202);setchar(0x08E4Eb4c + 0x18, 0x01);setfloat(0x08E4Eb50, 55.34, -369, 16.16, 300);//cheetahsetchar(0x08E4Eb78, 146);setchar(0x08E4Eb78 + 0x18, 0x01);setfloat(0x08E4Eb7c, 73.74, -352.51, 16.16, 0);//pcj 600setchar(0x08E4Eba4, 205);setchar(0x08E4Eba4 + 0x18, 0x01);setfloat(0x08E4Eba8, 55.34, -359, 16.16, 300);//yakuza stingersetchar(0x08E4Ebd0, 174);setchar(0x08E4Ebd0 + 0x18, 0x01);setfloat(0x08E4Ebd4, 55.34, -354, 16.16, 300);//diablosetchar(0x08E4Ebfc, 175);setchar(0x08E4Ebfc + 0x18, 0x01);setfloat(0x08E4Ec00, 55.34, -349, 16.16, 300);//Bicklesetchar(0x08E4Ec28, 181);setchar(0x08E4Ec28 + 0x18, 0x01);setfloat(0x08E4Ec2c, 55.34, -344, 16.16, 300);//leone sentinelsetchar(0x08E4Ec54, 172);setchar(0x08E4Ec54 + 0x18, 0x01);setfloat(0x08E4Ec58, 55.34, -339, 16.16, 300);//infernussetchar(0x08E4Ec80, 142);setchar(0x08E4Ec80 + 0x18, 0x01);setfloat(0x08E4Ec84, 55.34, -334, 16.16, 300);//stretchsetchar(0x08E4Ecac, 140);setchar(0x08E4Ecac + 0x18, 0x01);setfloat(0x08E4Ecb0, 55.34, -329, 16.16, 300);//policesetchar(0x08E4Ecd8, 157);setchar(0x08E4Ecd8 + 0x18, 0x01);setfloat(0x08E4Ecdc, 27.00, -365.41, 16.16, 0);//weapon spawnssetfloat(0x08e2d800, 55.39, -326, 24.31);setint(0x08e2d814, 0);setchar(0x08E2D81C, 0xff, 0xff)setshort(0x08e2d826, 0x103)setchar(0x08e2d832, 0x0f)setchar(0x08e2d833, 0x00)setchar(0x08e2d850, 0xff)setfloat(0x08E2E400, 55.39, -328, 24.31);setint(0x08E2E414, 0);setchar(0x08E2E41C, 0xff, 0xff);setshort(0x08E2E426, 0x124);setchar(0x08E2E432, 0x0f);setchar(0x08E2E433, 0x00);setchar(0x08E2D450, 0xff);setfloat(0x08e2d860, 55.39, -330, 24.31);setint(0x08e2d874, 0);setchar(0x08E2D87C, 0xff, 0xff)setshort(0x08e2d886, 0x104)setchar(0x08e2d892, 0x0f)setchar(0x08e2d893, 0x00)setchar(0x08e2d8b0, 0xff)setfloat(0x08e2d8c0, 55.39, -332, 24.31);setint(0x08e2d8d4, 0);setchar(0x08e2d8dC, 0xff, 0xff);setshort(0x08e2d8e6, 0x105);setchar(0x08e2d8f2, 0x0f);setchar(0x08e2d8f3, 0x00);setchar(0x08e2d910, 0xff);setfloat(0x08e2d920, 55.39, -334, 24.31);setint(0x08e2d934, 0);setchar(0x08e2d93C, 0xff, 0xff);setshort(0x08e2d946, 0x106);setchar(0x08e2d952, 0x0f);setchar(0x08e2d953, 0x00);setchar(0x08e2d970, 0xff);setfloat(0x08e2d980, 55.39, -336, 24.31);setint(0x08e2d994, 0);setchar(0x08e2d99C, 0xff, 0xff);setshort(0x08e2d9a6, 0x107);setchar(0x08e2d9b2, 0x0f);setchar(0x08e2d9b3, 0x00);setchar(0x08e2d9d0, 0xff);setfloat(0x08e2d9e0, 55.39, -338, 24.31);setint(0x08e2d9f4, 0);setchar(0x08e2d9fC, 0xff, 0xff);setshort(0x08e2da06, 0x108);setchar(0x08e2da12, 0x0f);setchar(0x08e2da13, 0x00);setchar(0x08e2da30, 0xff);setfloat(0x08e2da40, 55.39, -340, 24.31);setint(0x08e2da54, 0);setchar(0x08e2da5C, 0xff, 0xff);setshort(0x08e2da66, 0x109);setchar(0x08e2da72, 0x0f);setchar(0x08e2da73, 0x00);setchar(0x08e2da90, 0xff);setfloat(0x08e2daa0, 55.39, -342, 24.31);setint(0x08e2dab4, 0);setchar(0x08e2dabC, 0xff, 0xff);setshort(0x08e2dac6, 0x10a);setchar(0x08e2dad2, 0x0f);setchar(0x08e2dad3, 0x00);setchar(0x08e2daf0, 0xff);setfloat(0x08e2db00, 55.39, -344, 24.31);setint(0x08e2db14, 0);setchar(0x08e2db1C, 0xff, 0xff);setshort(0x08e2db26, 0x10b);setchar(0x08e2db32, 0x0f);setchar(0x08e2db33, 0x00);setchar(0x08e2db50, 0xff);setfloat(0x08E2DB60, 55.39, -346, 24.31);setint(0x08E2DB74, 0);setchar(0x08E2DB7C, 0xff, 0xff);setshort(0x08E2DB86, 0x10c);setchar(0x08E2DB92, 0x0f);setchar(0x08E2DB93, 0x00);setchar(0x08E2DBB0, 0xff);setfloat(0x08E2DBC0, 55.39, -348, 24.31);setint(0x08E2DBD4, 0);setchar(0x08E2DBDC, 0xff, 0xff);setshort(0x08E2DBE6, 0x10d);setchar(0x08E2DBF2, 0x0f);setchar(0x08E2DBF3, 0x00);setchar(0x08E2DC10, 0xff);setfloat(0x08E2DC20, 55.39, -350, 24.31);setint(0x08E2DC34, 0);setchar(0x08E2DC3C, 0xff, 0xff);setshort(0x08E2DC46, 0x10e);setchar(0x08E2DC52, 0x0f);setchar(0x08E2DC53, 0x00);setchar(0x08E2DC70, 0xff);setfloat(0x08E2DC80, 55.39, -352, 24.31);setint(0x08E2DC94, 0);setchar(0x08E2DC9C, 0xff, 0xff);setshort(0x08E2DCA6, 0x123);setchar(0x08E2DCB2, 0x0f);setchar(0x08E2DCB3, 0x00);setchar(0x08E2DCD0, 0xff);setfloat(0x08E2DCE0, 55.39, -354, 24.31);setint(0x08E2DCF4, 0);setchar(0x08E2DCFC, 0xff, 0xff);setshort(0x08E2DD06, 0x10f);setchar(0x08E2DD12, 0x0f);setchar(0x08E2DD13, 0x00);setchar(0x08E2DD30, 0xff);setfloat(0x08E2DD40, 55.39, -356, 24.31);setint(0x08E2DD54, 0);setchar(0x08E2DD5C, 0xff, 0xff);setshort(0x08E2DD66, 0x110);setchar(0x08E2DD72, 0x0f);setchar(0x08E2DD73, 0x00);setchar(0x08E2DD90, 0xff);setfloat(0x08E2DDA0, 55.39, -358, 24.31);setint(0x08E2DDB4, 0);setchar(0x08E2DDBC, 0xff, 0xff);setshort(0x08E2DDC6, 0x112);setchar(0x08E2DDD2, 0x0f);setchar(0x08E2DDD3, 0x00);setchar(0x08E2DDF0, 0xff);setfloat(0x08E2DE00, 55.39, -360, 24.31);setint(0x08E2DE14, 0);setchar(0x08E2DE1C, 0xff, 0xff);setshort(0x08E2DE26, 0x113);setchar(0x08E2DE32, 0x0f);setchar(0x08E2DE33, 0x00);setchar(0x08E2DE50, 0xff);setfloat(0x08E2DE60, 55.39, -362, 24.31);setint(0x08E2DE74, 0);setchar(0x08E2DE7C, 0xff, 0xff);setshort(0x08E2DE86, 0x115);setchar(0x08E2DE92, 0x0f);setchar(0x08E2DE93, 0x00);setchar(0x08E2DEB0, 0xff);setfloat(0x08E2DEC0, 55.39, -364, 24.31);setint(0x08E2DED4, 0);setchar(0x08E2DEDC, 0xff, 0xff);setshort(0x08E2DEE6, 0x116);setchar(0x08E2DEF2, 0x0f);setchar(0x08E2DEF3, 0x00);setchar(0x08E2DF10, 0xff);setfloat(0x08E2DF20, 55.39, -366, 24.31);setint(0x08E2DF34, 0);setchar(0x08E2DF3C, 0xff, 0xff);setshort(0x08E2DF46, 0x117);setchar(0x08E2DF52, 0x0f);setchar(0x08E2DF53, 0x00);setchar(0x08E2DF70, 0xff);setfloat(0x08E2DF80, 55.39, -368, 24.31);setint(0x08E2DF94, 0);setchar(0x08E2DF9C, 0xff, 0xff);setshort(0x08E2DFA6, 0x114);setchar(0x08E2DFB2, 0x0f);setchar(0x08E2DFB3, 0x00);setchar(0x08E2DFD0, 0xff);setfloat(0x08E2DFE0, 55.39, -370, 24.31);setint(0x08E2DFF4, 0);setchar(0x08E2DFFC, 0xff, 0xff);setshort(0x08E2E006, 0x118);setchar(0x08E2E012, 0x0f);setchar(0x08E2E013, 0x00);setchar(0x08E2D030, 0xff);setfloat(0x08E2E040, 55.39, -372, 24.31);setint(0x08E2E054, 0);setchar(0x08E2E05C, 0xff, 0xff);setshort(0x08E2E066, 0x119);setchar(0x08E2E072, 0x0f);setchar(0x08E2E073, 0x00);setchar(0x08E2D090, 0xff);setfloat(0x08E2E0A0, 55.39, -374, 24.31);setint(0x08E2E0B4, 0);setchar(0x08E2E0BC, 0xff, 0xff);setshort(0x08E2E0C6, 0x11a);setchar(0x08E2E0D2, 0x0f);setchar(0x08E2E0D3, 0x00);setchar(0x08E2D0F0, 0xff);setfloat(0x08E2E100, 55.39, -376, 24.31);setint(0x08E2E114, 0);setchar(0x08E2E11C, 0xff, 0xff);setshort(0x08E2E126, 0x11b);setchar(0x08E2E132, 0x0f);setchar(0x08E2E133, 0x00);setchar(0x08E2D150, 0xff);setfloat(0x08E2E160, 53.39, -376, 24.31);setint(0x08E2E174, 0);setchar(0x08E2E17C, 0xff, 0xff);setshort(0x08E2E186, 0x11c);setchar(0x08E2E192, 0x0f);setchar(0x08E2E193, 0x00);setchar(0x08E2D1B0, 0xff);setfloat(0x08E2E1C0, 51.39, -376, 24.31);setint(0x08E2E1D4, 0);setchar(0x08E2E1DC, 0xff, 0xff);setshort(0x08E2E1E6, 0x11d);setchar(0x08E2E1F2, 0x0f);setchar(0x08E2E1F3, 0x00);setchar(0x08E2D210, 0xff);setfloat(0x08E2E220, 49.39, -376, 24.31);setint(0x08E2E234, 0);setchar(0x08E2E23C, 0xff, 0xff);setshort(0x08E2E246, 0x11e);setchar(0x08E2E252, 0x0f);setchar(0x08E2E253, 0x00);setchar(0x08E2D270, 0xff);setfloat(0x08E2E280, 47.39, -376, 24.31);setint(0x08E2E294, 0);setchar(0x08E2E29C, 0xff, 0xff);setshort(0x08E2E2A6, 0x11f);setchar(0x08E2E2B2, 0x0f);setchar(0x08E2E2B3, 0x00);setchar(0x08E2D2D0, 0xff);setfloat(0x08E2E2E0, 45.39, -376, 24.31);setint(0x08E2E2F4, 0);setchar(0x08E2E2FC, 0xff, 0xff);setshort(0x08E2E306, 0x120);setchar(0x08E2E312, 0x0f);setchar(0x08E2E313, 0x00);setchar(0x08E2D330, 0xff);setfloat(0x08E2E340, 43.39, -376, 24.31);setint(0x08E2E354, 0);setchar(0x08E2E35C, 0xff, 0xff);setshort(0x08E2E366, 0x121);setchar(0x08E2E372, 0x0f);setchar(0x08E2E373, 0x00);setchar(0x08E2D390, 0xff);setfloat(0x08E2E3A0, 41.39, -376, 24.31);setint(0x08E2E3B4, 0);setchar(0x08E2E3BC, 0xff, 0xff);setshort(0x08E2E3C6, 0x122);setchar(0x08E2E3D2, 0x0f);setchar(0x08E2E3D3, 0x00);setchar(0x08E2D3F0, 0xff);setfloat(0x08E2E460, 39.39, -376, 24.31);setint(0x08E2E474, 0);setchar(0x08E2E47C, 0xff, 0xff);setshort(0x08E2E486, 0x22e);setchar(0x08E2E492, 0x0f);setchar(0x08E2E493, 0x00);setchar(0x08E2D4B0, 0xff);setfloat(0x08E2E4C0, 37.39, -376, 24.31);setint(0x08E2E4D4, 0);setchar(0x08E2E4DC, 0xff, 0xff);setshort(0x08E2E4E6, 0x24b);setchar(0x08E2E4F2, 0x0f);setchar(0x08E2E4F3, 0x00);setchar(0x08E2D510, 0xff);

 

just change the coords and change cars and stuff... same with weapons... anuj_cop.gif

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vettefan88
tried that to.

I'll help.

 

BTW, are you trying to spawn cars on a construction?

if so then the car will psawn on the land below it.

 

for some reason a car can't spawn on anything besides the land already on the game confused.gif

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