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Kamazy

Starting out......

Recommended Posts

LDzOmbieHunter

I don't know when to leave things alone after being specifically told to by a mod - I'm a retard!

Edited by Y_Less

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Kamazy
There is a stripped SA SCM floating about somewhere but it doesn't come with the builder which is quite annoying

First page of this topic tounge.gif

Although it would be helpful if it was added to the download and rehosted.

I think he ment one with all the external scripts working.

 

------------------------------------------------------------------------------------------------------------------

 

@ldzombiehunter: Not this sh*t again. rolleyes.gif If you wana flame make your own topic!

(Does this topic say "Flame other people here"?

NO!

So take your sh*t somewhere else.

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LDzOmbieHunter

Posts edited as I told you to leave it on coding and as this topic isn't even anything to do with you it seems a shame to ruin it for everyone else by locking it.

 

<3 Y_Less.

Edited by Y_Less

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Y_Less
There is a stripped SA SCM floating about somewhere but it doesn't come with the builder which is quite annoying

First page of this topic tounge.gif

Although it would be helpful if it was added to the download and rehosted.

I think he ment one with all the external scripts working.

 

Actually, I didn't, I meant the one on the first page, I just didn't know it was there confused.gif.

 

Also, a little off topc but related to one thing Dem said on the last page. If you're testing things in a full script you may want to consider trying Sanny Builder (I'm on a crusade to convert people), it's compile times for a full SCM are comperable to those of a stripped SCM in MB. It also has a code conversion feature so getting your code accross isn't even a problem.

 

LDzOmbieHunter: I told everyone on the last page to stick to coding matters now, so do so.

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Demarest
Leave Dem alone,

He's a llittle man that pops off on the forums and then has to carry agun everyday in real life so he doesn't get beat down for being a little B&^%h.

People only talk sh*t when they run out of real things to say. Thanks for sharing your fuel guage with us.

 

 

Also, Dem:  it's Ceedj, nor Creed tounge.gif
My humblest apologies to ceedj. I always thought it was creedj blush.gif No idea why.

 

 

But couldn't i make my whole mod from scratch?
Why wouldn't you be able to? When I go to code, I have one tab open with the original SCM for studying/copy/pasting and one tab open with a stripped SCM where I do my work.

 

I never bothered looking into the parachute. There's an external call for it, but it just says it's hard-coded. I'm as baffled as you.

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LDzOmbieHunter

Hey y-less,

 

Dude you gonna edit this and censure him for being off topic?

 

QUOTE (LDzOmbieHunter @ May 22 2006, 10:18)

Leave Dem alone,

He's a llittle man that pops off on the forums and then has to carry agun everyday in real life so he doesn't get beat down for being a little B&^%h.

 

People only talk sh*t when they run out of real things to say. Thanks for sharing your fuel guage with us.

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Kamazy

 

Actually, I didn't, I meant the one on the first page, I just didn't know it was there .

 

 

Oh. But still the parachute thing is really anoying me. I gave up trying to make it work, for now. cool.gif

 

 

Why wouldn't you be able to? When I go to code, I have one tab open with the original SCM for studying/copy/pasting and one tab open with a stripped SCM where I do my work.

 

 

Ok good now i can go back to my original idea of making the whole mod. smile.gif

So far it's goin good. smile.gif

 

BTW: I want to use the get car speed. But everytime i do use it i get a huge number (on hud) and i set the max speed to 25.0 (ped driver). So i guess it's the speed in pixels?(Or whatever unit GTA uses)

If this is true is there a opcode to divide it? I searched the daddabase but found nothing. bored.gif

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Y_Less

How are you displaying it? Speed is a float but numbers are displayed as integers, but they are not automatically converted, so it prints the binary of the float as if it was the binary for an integer, which are very different. You need to look for an opcode to convert from floats to display the number.

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Kamazy

Ok got it working. smile.gif

 

[edit]

 

Question about bars:

1. Can the shape be changed. (longer)

2. Can it be in a different place not only in the right side.

3. Can the color be changed.

 

 

Edited by Kamazy

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Y_Less

1. No

2. No

3. No

 

The best you can do is have 2 under each other, but you can either have the upper one or both, not even just the lower one.

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Demarest
It's been awhile since I've looked into it, but couldn't SCM-based mem-hacking be used to change the color? If LC can do it with a wrapper, I'm inclined to believe it's within reach. Probably a bit advanced here, but still.

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Y_Less

Well in theory with that any of those points could be possible, it would just be a matter of finding the relavent addresses and changing them. However this is for SA and there isn't currently mem hacking for that.

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Kamazy

Oh well white bars will have to do. biggrin.gif

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Demarest
However this is for SA and there isn't currently mem hacking for that.

Oooooh! blush.gif Don't know why I was in a VC mode of thought. You're such a bad influence tounge.gif

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Kamazy

Could anyone upload a claude (GTA3) model somewhere for me? sigh.gif

 

[edit]

 

A cut-scene model would be great. smile.gif

 

this is a very good and easy (free) place to upload stuff. colgate.gif

 

http://d01.megashares.com/

Edited by Kamazy

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Demarest
SA already has a Fido cutscene model. GTA3 models are missing bone data, so they're not easily transferable to the other GTA3D's.

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Kamazy

The claude (fido) model in SA looks really gay and i want the one from GTA3.

And converting GTA3 to SA model is no prob for me. biggrin.gif

 

So, Plz if you have it upload it.

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Y_Less

 

Liberty City. Bit of a plug but's a gtanet mod (well, it's hosted here), it's III for VC so it'll have Claude, and if you have VC I recommend getting it anyway.

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Kamazy

THX!

And i do have GTA:VC but lost my GTA3 DVD sad.gif

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Kamazy

Once again i hit a wall. anuj_cop.gif

 

I got how to add textures to th screen using this.

 

 

0391: release_txd_dictionary0390: load_txd_dictionary '*TXD FILE*'038F: request_texture "*TEXTURE*" as  1 ;; Load dictionary with 0390 first038D: create_texture  1 position  89.0  20.0 scale  89.0  20.0 color  220  220  220 alpha  255

 

 

But how do i remove it?

"0391: release_txd_dictionary" doesn't work. I searched the original code but didn't find anything.

 

Anyone? smile.gif

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random_download

By looking at ":BDISPLY_158" it looks like it would be "03F0: text_draw_toggle 0", although I haven't tested this.

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Y_Less

release_txd_dictionary would only release it from memory, not remove it from the screen. There doesn't seem to be anything on txds in the database.

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Kamazy

smile.gif 03F0: text_draw_toggle 0 worked. Not sure why it didn't work the first time i tried it. notify.gif

 

[edit]

 

BTW here's some pics of my mod-to-be. biggrin.gif

 

GTA Classic

 

user posted image

Every mod needs a LOGO. biggrin.gif

 

user posted image

The Loonies. tounge2.gif

 

user posted image

The Yakuza. suicidal.gif

 

user posted image

The Zaibatsu. wink.gif

 

user posted image

Nothing is free. sly.gif

 

Also put it some other features that will be shown latter. tounge2.gif

 

So now you know you advice is going to good use. Shifty41s_beerhatsmilie2.gif

Edited by Kamazy

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jarjar

Your mod looks queit interesting man, looking good so far. Did you make everything, the models and all?

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