LDzOmbieHunter 0 Posted May 23, 2006 Share Posted May 23, 2006 (edited) I don't know when to leave things alone after being specifically told to by a mod - I'm a retard! Edited May 24, 2006 by Y_Less Link to post Share on other sites
Kamazy 1 Posted May 23, 2006 Author Share Posted May 23, 2006 There is a stripped SA SCM floating about somewhere but it doesn't come with the builder which is quite annoying First page of this topic Although it would be helpful if it was added to the download and rehosted. I think he ment one with all the external scripts working. ------------------------------------------------------------------------------------------------------------------ @ldzombiehunter: Not this sh*t again. If you wana flame make your own topic! (Does this topic say "Flame other people here"? NO! So take your sh*t somewhere else. Link to post Share on other sites
LDzOmbieHunter 0 Posted May 23, 2006 Share Posted May 23, 2006 (edited) Posts edited as I told you to leave it on coding and as this topic isn't even anything to do with you it seems a shame to ruin it for everyone else by locking it. <3 Y_Less. Edited May 24, 2006 by Y_Less Link to post Share on other sites
Y_Less 1 Posted May 24, 2006 Share Posted May 24, 2006 There is a stripped SA SCM floating about somewhere but it doesn't come with the builder which is quite annoying First page of this topic Although it would be helpful if it was added to the download and rehosted. I think he ment one with all the external scripts working. Actually, I didn't, I meant the one on the first page, I just didn't know it was there . Also, a little off topc but related to one thing Dem said on the last page. If you're testing things in a full script you may want to consider trying Sanny Builder (I'm on a crusade to convert people), it's compile times for a full SCM are comperable to those of a stripped SCM in MB. It also has a code conversion feature so getting your code accross isn't even a problem. LDzOmbieHunter: I told everyone on the last page to stick to coding matters now, so do so. Link to post Share on other sites
Demarest 24 Posted May 24, 2006 Share Posted May 24, 2006 Leave Dem alone,He's a llittle man that pops off on the forums and then has to carry agun everyday in real life so he doesn't get beat down for being a little B&^%h. People only talk sh*t when they run out of real things to say. Thanks for sharing your fuel guage with us. Also, Dem: it's Ceedj, nor Creed My humblest apologies to ceedj. I always thought it was creedj No idea why. But couldn't i make my whole mod from scratch?Why wouldn't you be able to? When I go to code, I have one tab open with the original SCM for studying/copy/pasting and one tab open with a stripped SCM where I do my work. I never bothered looking into the parachute. There's an external call for it, but it just says it's hard-coded. I'm as baffled as you. Link to post Share on other sites
LDzOmbieHunter 0 Posted May 24, 2006 Share Posted May 24, 2006 Hey y-less, Dude you gonna edit this and censure him for being off topic? QUOTE (LDzOmbieHunter @ May 22 2006, 10:18) Leave Dem alone, He's a llittle man that pops off on the forums and then has to carry agun everyday in real life so he doesn't get beat down for being a little B&^%h. People only talk sh*t when they run out of real things to say. Thanks for sharing your fuel guage with us. Link to post Share on other sites
Kamazy 1 Posted May 24, 2006 Author Share Posted May 24, 2006 Actually, I didn't, I meant the one on the first page, I just didn't know it was there . Oh. But still the parachute thing is really anoying me. I gave up trying to make it work, for now. Why wouldn't you be able to? When I go to code, I have one tab open with the original SCM for studying/copy/pasting and one tab open with a stripped SCM where I do my work. Ok good now i can go back to my original idea of making the whole mod. So far it's goin good. BTW: I want to use the get car speed. But everytime i do use it i get a huge number (on hud) and i set the max speed to 25.0 (ped driver). So i guess it's the speed in pixels?(Or whatever unit GTA uses) If this is true is there a opcode to divide it? I searched the daddabase but found nothing. Link to post Share on other sites
Y_Less 1 Posted May 24, 2006 Share Posted May 24, 2006 How are you displaying it? Speed is a float but numbers are displayed as integers, but they are not automatically converted, so it prints the binary of the float as if it was the binary for an integer, which are very different. You need to look for an opcode to convert from floats to display the number. Link to post Share on other sites
Kamazy 1 Posted May 24, 2006 Author Share Posted May 24, 2006 (edited) Ok got it working. [edit] Question about bars: 1. Can the shape be changed. (longer) 2. Can it be in a different place not only in the right side. 3. Can the color be changed. Edited May 25, 2006 by Kamazy Link to post Share on other sites
Y_Less 1 Posted May 25, 2006 Share Posted May 25, 2006 1. No 2. No 3. No The best you can do is have 2 under each other, but you can either have the upper one or both, not even just the lower one. Link to post Share on other sites
Demarest 24 Posted May 26, 2006 Share Posted May 26, 2006 It's been awhile since I've looked into it, but couldn't SCM-based mem-hacking be used to change the color? If LC can do it with a wrapper, I'm inclined to believe it's within reach. Probably a bit advanced here, but still. Link to post Share on other sites
Y_Less 1 Posted May 26, 2006 Share Posted May 26, 2006 Well in theory with that any of those points could be possible, it would just be a matter of finding the relavent addresses and changing them. However this is for SA and there isn't currently mem hacking for that. Link to post Share on other sites
Kamazy 1 Posted May 26, 2006 Author Share Posted May 26, 2006 Oh well white bars will have to do. Link to post Share on other sites
Demarest 24 Posted May 27, 2006 Share Posted May 27, 2006 However this is for SA and there isn't currently mem hacking for that. Oooooh! Don't know why I was in a VC mode of thought. You're such a bad influence Link to post Share on other sites
Kamazy 1 Posted May 27, 2006 Author Share Posted May 27, 2006 (edited) Could anyone upload a claude (GTA3) model somewhere for me? [edit] A cut-scene model would be great. this is a very good and easy (free) place to upload stuff. http://d01.megashares.com/ Edited May 27, 2006 by Kamazy Link to post Share on other sites
Demarest 24 Posted May 27, 2006 Share Posted May 27, 2006 SA already has a Fido cutscene model. GTA3 models are missing bone data, so they're not easily transferable to the other GTA3D's. Link to post Share on other sites
Kamazy 1 Posted May 27, 2006 Author Share Posted May 27, 2006 The claude (fido) model in SA looks really gay and i want the one from GTA3. And converting GTA3 to SA model is no prob for me. So, Plz if you have it upload it. Link to post Share on other sites
Y_Less 1 Posted May 27, 2006 Share Posted May 27, 2006 Liberty City. Bit of a plug but's a gtanet mod (well, it's hosted here), it's III for VC so it'll have Claude, and if you have VC I recommend getting it anyway. Link to post Share on other sites
Kamazy 1 Posted May 27, 2006 Author Share Posted May 27, 2006 THX! And i do have GTA:VC but lost my GTA3 DVD Link to post Share on other sites
Kamazy 1 Posted May 30, 2006 Author Share Posted May 30, 2006 Once again i hit a wall. I got how to add textures to th screen using this. 0391: release_txd_dictionary0390: load_txd_dictionary '*TXD FILE*'038F: request_texture "*TEXTURE*" as 1 ;; Load dictionary with 0390 first038D: create_texture 1 position 89.0 20.0 scale 89.0 20.0 color 220 220 220 alpha 255 But how do i remove it? "0391: release_txd_dictionary" doesn't work. I searched the original code but didn't find anything. Anyone? Link to post Share on other sites
random_download 0 Posted May 30, 2006 Share Posted May 30, 2006 By looking at ":BDISPLY_158" it looks like it would be "03F0: text_draw_toggle 0", although I haven't tested this. Link to post Share on other sites
Y_Less 1 Posted May 30, 2006 Share Posted May 30, 2006 release_txd_dictionary would only release it from memory, not remove it from the screen. There doesn't seem to be anything on txds in the database. Link to post Share on other sites
Kamazy 1 Posted May 30, 2006 Author Share Posted May 30, 2006 (edited) 03F0: text_draw_toggle 0 worked. Not sure why it didn't work the first time i tried it. [edit] BTW here's some pics of my mod-to-be. GTA Classic Every mod needs a LOGO. The Loonies. The Yakuza. The Zaibatsu. Nothing is free. Also put it some other features that will be shown latter. So now you know you advice is going to good use. Edited May 31, 2006 by Kamazy Link to post Share on other sites
jarjar 3 Posted June 1, 2006 Share Posted June 1, 2006 Your mod looks queit interesting man, looking good so far. Did you make everything, the models and all? Link to post Share on other sites
Kamazy 1 Posted June 1, 2006 Author Share Posted June 1, 2006 The gang models are retextured once. The player model i downloaded from GTA:LC cuz i don't have GTA3. And if you got any questions or whatever post them here. http://www.gtaforums.com/index.php?showtop...0entry3718899 Link to post Share on other sites