KinkyJedi Posted May 7, 2006 Share Posted May 7, 2006 (edited) GTA : Counter-Strike A MP TC SA Modification By The New Red Army WE ARE NOW RUNNING ON SAN ANDREAS MP! (Be warned this modification has gone through a few changes recently, do not be alarmed) GTA Counter-Strike is a total conversion modification for San Andreas, designed to bring the fun and excitement to a very different GTA engine with some very different features and ideas. This mod is designed to work in conjuction with the SA-MP Modification and should therefore be played mainly on LAN or over the internet. When a server is atarted up all kinds of options will be given to the Administartor such as Friendly Fire (ON or OFF), Max Players (1-40) etc etc. All of the menus and text within the game has been edited to suit the game style and some has been removed (Wanted Stars for example). The game will include all eight origional Counter-Strike characters and all 29 origional weapons (ported from CSS). The game will also include custom player models, exclusive to GTA Counter-Strike and heavy weapons such as rocket launchers and miniguns and more melee weapons such as katanas and baseball bats (These extreme weapons will have options to turn off when a server is started). The game will include 6 origional CounterStrike maps (ported from Counter-Strike 1.6), these are.... cs_militia cs_assault cs_italy de_dust de_aztec de_nuke It will also include around 4 -6 custom maps including.. a racetrack, a marina, and an airport. The game will also include all of the standard features you would expect to find in any CS game, such as time limits, round limits, freeze times, buy menus, team and character menus, chat, kill notifications, a map with radar blips for team mates, hostage rescue, bomb defusal and VIP missions. Another big addition we plan to make is adding vehicles... Suitable vehicles will be added to the origional CS 1.6 maps (There will be an option to turn Vehicles off) such as dirt bikes for de_dust and scooters in cs_italy. There will also be vehicles in the exclusive maps. All vehicles will be custom although work on these will not commence until we are in at least beta stages. Well that is pretty much it... At the moment we are working hard to bring out Alpha 1 although there is still work o be done on it... Please feel free to leave any comments (But dont Flame) *EDIT - The Team KinkyJedi - Admin, Models, Maps, Textures TripleAs - Models, Maps, Code Dodgeme - Models, Maps, Textures Jastreb - Textures Ch1p - Models, Maps, Textures, Code Urban Legend - Models, Maps, Textures Legolas - SCM Coding Kinky x Edited June 2, 2006 by KinkyJedi Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 Player Models COUNTER TERRORISTS Seal Team 6 GSG 9 TERRORISTS Phoenix Connection OBJECTIVES None At This Time Kinky x Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 Weapons Models MELEE Knife PISTOLS Glock 18 KM USP P228 Night Hawk .50C Es Five Seven Elite Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 SMGs Schmidt Machine Pistol Mac 10 KM Submachine Gun KM UMP 45 C90 SHOTGUNS Leone 12 Guage Super 90 Leone XM1014 Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 RIFLES IDF Defender Clarion CV 47 Maverick M4 A1 Carbine Scout Kreig 552 Bullpup Kreig 550 G3 SG1 AWP Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 HEAVY WEAPONS M249 Para EQUIPMENT Flashbang HE Grenade Smoke Grenade C4 Map Models de_dust (WIP) cs_assault (WIP) Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 7, 2006 Author Share Posted May 7, 2006 Aesthetics Main Menu Loading Screen In Game HUD I Will Post More When I Have It...............And i hope you like the advancements we have made...... Thanks from all the GTA : Counter-Strike Team and the rest of the New Red Army Kinky x (BTW..... I AM HORRIBLY SORRY FOR HOW MANY POSTS I JUST MADE IN A ROW BUT IT WAS NEEDED SO I COULD UPLOAD OUR BACKLOG OF IMAGES Link to comment Share on other sites More sharing options...
rebel_36 Posted May 8, 2006 Share Posted May 8, 2006 Please dont sue us... lmfao why dont you make this for sa? Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 8, 2006 Author Share Posted May 8, 2006 We have thought about that but SA doesnt have the crispness of VC, Also there are constant crosshairs in VC and people tell me that VC is more stable under substantial modification. Good question though Cheerz for the read... Kinky x Link to comment Share on other sites More sharing options...
J-Fox.GEMM Posted May 8, 2006 Share Posted May 8, 2006 Looks great. Maybe it would be a better idea to create a direct converter for the maps since the CS format is known and its only Boxes in most cases. So you create sum model named Box.dff, Zylinder.dff, Sphere.dff etc and create a tool which converts you all the stuff to an IPL Are you goin to do major changes to VC-MP code? I would like to see kewl buy features or sthin which shouldnt be hard to integrate. (Maybe a Server based map format for CS maps i mentioned on top? - That would be awesome. Maybe Squiddy could help you doing that. He made that object loader for VC-MP once.) Link to comment Share on other sites More sharing options...
Zom-B Posted May 8, 2006 Share Posted May 8, 2006 May i ask how you decompiled de_dust from it's .bsp? Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 8, 2006 Author Share Posted May 8, 2006 (edited) @ Jay-Fox: I dont know about an object loader....although that would make my life alot easier, i may chat to Squiddy bout that, cheerz for the pointer... and yea by the beta releases this MOD will be full to the brim with new code..... and yes the buy menus r gona be f**king sweeet @ Zom-B: These are maps from 1.6, we used "Winbspc" to turn them into .map format and then imported them into 3ds MAX.... we tried doing it with source maps but there actually is no converter in existence to change the decompiled .vmf files into something editable *EDIT - oh yea and we used "vtf2tga" to convert the textures from the .wad files (unpacked with dragon unpacker 5) Cheerz guys Peace Out Kinky x Edited May 8, 2006 by KinkyJedi Link to comment Share on other sites More sharing options...
Zom-B Posted May 8, 2006 Share Posted May 8, 2006 No way, i tried Winbsp on dust and it sucked.. it didn't convert a load of stuff and left missing blocks all over the map Link to comment Share on other sites More sharing options...
dodgeme Posted May 8, 2006 Share Posted May 8, 2006 its a secret program were using to convert it but its a secret to we cant tell you wich one is it Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 8, 2006 Author Share Posted May 8, 2006 lol...yeah. Must be a new version...i converted it once before and it missed out like 5% of the polys.... Works good now tho Kinky x Link to comment Share on other sites More sharing options...
MechanicalAnimal Posted May 8, 2006 Share Posted May 8, 2006 Damn nice!! Definitely gonna try it! Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 8, 2006 Author Share Posted May 8, 2006 Btw if anybody is interested and wishes to contribute we are looking for a good modeler to make the SAS, GIGN and other terrorist models. (Although the terrorist models are pretty much the same so no real effort there... ) If you are interested PM meh, or send an Email, or add me on MSN Peace Out Kinky x Link to comment Share on other sites More sharing options...
jos116 Posted May 9, 2006 Share Posted May 9, 2006 Lookin good. Do you have any ingame model screens? And how about the cars? witch are there gonna be? Also great player models. Always ben a fan of cs Greetz Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 10, 2006 Author Share Posted May 10, 2006 Hey.. I would take some shots of the weapon models in game and such but that would be rather long wided and tedious so will just have to wait for the alpha... The Vehicles arent really 100% decided at this point although the game will feature Humvees, Jeeps, A Land Rover Defender, Dirtbikes, Peds and probably some civilian 4x4s as well in the origional Counter-Strike maps. The esclusive maps however are will have some more drastic vehicles such as an Apache Longbow, Navy Seal Dingys, Yachts, F1 cars, superbikes and who knows what else.... You'll just have to wait for the alpha (soon.....i hope) Kinky x Link to comment Share on other sites More sharing options...
Kamazy Posted May 10, 2006 Share Posted May 10, 2006 This mod is really interesting.......... Can't wait to see how it plays. Link to comment Share on other sites More sharing options...
G-ga Posted May 11, 2006 Share Posted May 11, 2006 Awesome man. 'm just thinking about how you gonna make players platn/defuse the bomb. Link to comment Share on other sites More sharing options...
dodgeme Posted May 11, 2006 Share Posted May 11, 2006 we will code a whole new mission script Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 11, 2006 Author Share Posted May 11, 2006 (edited) Infact the code for the bomb plant/defusal mission script is nearly ready, hopefully it will be ready for the alpha of de_dust Kinky x *MAJOR EDIT! I have drawn up a rough layout for one of the exclusive maps, cs_marina, which will feature speedboats, motor powered dinghys, yachts and a helicopter. I hope you can imagine how this will play.... (btw i drew it on Macromedia Freehand as i made this at college and i happened to open that program accidentally ...... It is abit rough round the edges...but you get the idea...) Kinky x Edited May 11, 2006 by KinkyJedi Link to comment Share on other sites More sharing options...
jhxp Posted May 12, 2006 Share Posted May 12, 2006 Looks promising ! Good luck with your mod Link to comment Share on other sites More sharing options...
ViperGTS-R Posted May 12, 2006 Share Posted May 12, 2006 have you just exported the LODs and the 3rd person models from CSS? Looks interesting though, i would give it a download.. being a CSS addict. Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 12, 2006 Author Share Posted May 12, 2006 Yo, @ JHXP : Cheerz man! @Viper GTS-R: With the weapons yea, 1) it was alot easier than making all the models from scratch and 2) they look soooo nice in VC....some of the best weapons ive ever seen in the game..... The player models however are all custom....the vehicles will be a mix of custom and standard VC vehicles retextured and the maps are imported from 1.6 Cheerz for the interest guys.. Kinky x Link to comment Share on other sites More sharing options...
The-end Posted May 12, 2006 Share Posted May 12, 2006 Looks awsome so far, good work Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 12, 2006 Author Share Posted May 12, 2006 (edited) Cheerz for the support... I thought i should probably post a link to our forums so here goes..... LINK REMOVED That is our official forum and is usually updated a slight bit before anywhere else Peace Out KinkyJedi *EDIT - No Need For That...Check out our Website instead... http://www.freewebs.com/gtacss/index.htm Kinky x Edited May 13, 2006 by KinkyJedi Link to comment Share on other sites More sharing options...
Eric240 Posted May 14, 2006 Share Posted May 14, 2006 You're using the Alice In Chains Facelift Font for the main menu right? Link to comment Share on other sites More sharing options...
KinkyJedi Posted May 14, 2006 Author Share Posted May 14, 2006 Yes... Also happens to be the font from CS 1.5.... or at least its really similar..... matters not Kinky x Link to comment Share on other sites More sharing options...
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