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[WIP|SCR]-UH-1D


Tim_uh60
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Well this is my first real try making a model and this is what I got so far and I wanted to see what people think of it so far. Heres a link if you want to see the real thing.

 

http://www.helispot.com/cgi-bin3/search_photos.cgi

 

And heres my model

 

a>

user posted image

 

so what do you think of it?

ofcourse its still a work in progress...

 

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Nice job, at least yours has curve to it heh tounge.gif

Oh yea, try to keep the polys lined up like so.... |/|/|/|/|/|/|/|/|/|

and you're modeling with zmod 2 lol icon14.gif Keep working and finish it.

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depends a bit on the shape of what you're modeling, if you have a surface that is evenly curved the best you can do is use the |/|/|/|/|/|/| or offcourse |\|\|\|\|\| layout

 

with some shapes you might want to use different layouts, also you can get a lower polycount then, but for a first mod, stay away from that stuff and just use the clean layout.

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UPDATE:

user posted image

 

I'm having troubles welding the 2 side together as you can see I got them

highlighted but i don't know how to make all the normals stand. I've been

using Zmodeler basic lessons but whe it came to this it make no sense to

me. So how do I make the normals stand out so I can weld them?

 

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sweet good luck on it man i love it so far.

b4881db7-a684-48da-8ccb-b1cc624b5406_zps

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You need to highlight both sides. Hit the select all so that both sides are highlighted. Make sure your in objects mode. You also need to have the sel button is selected. (above your object list)

 

Once thats done, Go to creat>objects>uniteselect.

 

Click somewhere in one of your view points and it'll ask what to name the new object. Nmae it and two objects will have become one.

 

You need to make sure that you've moved both objects together, so you get rid of the gap between the two.

user posted image
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Ok I'm having troubles with the front rotor area where a part I want to put on the frame is giving me troubles to model here a real pic and I'll tel you why

user posted image

I've highlighted the areas, now you see theres dip and in the bigger picture theres a part that doesn't spin with the rotor and I'm not sure how I should make that piece a part of the frame with making alot of useless polys to attack it to. Any suggestions?

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Im not too sure as to what yer after. Is it advice as how/what to model?

 

In the picture I dont thinks its a dip, but more of a part that allows the rotor shaft to be connected to gearbox/engine. Just do what you feel is/looks right or what your hapy with.

 

Try looking at the VC/SA helichoppers for reference etc.

user posted image
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Update:

 

user posted image

 

Din't get much done I worked on the engine cover and the tail but the air intake gave me a whole bunch of troubles but I figured out something so I could get a 3-d air intake.

Does anyone know where the hierarchy for the helicopter is I've seen it some where in a forum but I can't find it now? also is it possible to add extra ped_seats so I can have more than 3 passengers?

Edited by Tim_uh60
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You are stuck with the three seating positions unfortunatly, hardcoding prevents changing it.

 

Looking nice so far though.

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UPDATE:

 

user posted image

 

Well I change the air-intake by a making hole in the side thus making a good looking air-intake unlike

my first tryand finished the tail and did most of the interior.

I want to replace the maverick wich has 4 doors but my mod is only going to have 2 moving doors. So how can I do this?or can I?

 

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Nice mesh. But unless you plan on doing it already... detach and calculate! notify.gif

 

Also you have some gaps... you shoud weld em.

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UPDATE:

 

user posted image

 

Well I change the air-intake by a making hole in the side thus making a good looking air-intake unlike

my first tryand finished the tail and did most of the interior.

I want to replace the maverick wich has 4 doors but my mod is only going to have 2 moving doors. So how can I do this?or can I?

I take it your rear doors are going to be in an open position, deosn't really matter but looks better when a ped gets in back.

All you have to is place a door dummy within the door dummy if you get my meaning, just convert a copied door to a dummy and name it as the rear door should be named eg. door_rb_ok or door_lb_ok I think thats correct but check. Place this in the door dummy and you won't have any crash problems if done right. The rear ped will just try to open an invisible door before getting in, there is no alternative really.

Another method is to use the force door check flag that can be altered using one of the handling editors, I don't know how this will affect the rear ped though.

 

Looking good so far mate.

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UPDATE:

user posted image

 

Well haven't got much done and that little piece gave me alot of troubles so that took a bit. Now I was wondering if anyone would want to pitch in and help me with textures/UV mapping? The reason I ask this cuase I'm still learning from Zmods textures/UV mapping tuturial and I'm having troubles with it.

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ronlivings08

Thats awesome man!Im not really into the choppers but I think this is a def for my SanAn.Ive got to get to reading some tuts cuz right now I cant start a box from scratch hardly.

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well I'm going to have both but the military comes first:)

For the military helichopper, what are your plans for weapons etc?

 

Will you have one on the side door/hatch and do you have a weapon made?

 

Depending on what you'd like, you could either use an old M1919(which ive already made), or I could make you a gatling/mini gun?

 

Thats if you dont want to make it...

user posted image
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well I'm going to have both but the military comes first:)

For the military helichopper, what are your plans for weapons etc?

 

Will you have one on the side door/hatch and do you have a weapon made?

 

Depending on what you'd like, you could either use an old M1919(which ive already made), or I could make you a gatling/mini gun?

 

Thats if you dont want to make it...

well if I'm going to put guns on it I'd rather have M60 or a 50. and what I'd do is mount them to a slick.

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I could do that. What kind of polly count you after?

 

I could modify the M1919 to look like a .50, if thats what you mean, as Ive never heard of an M50.

user posted image
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Yeah that would work. As for the poly count it doesn't matter to me so far I've keep my count low my last update my poly count was about 800.

Edited by Tim_uh60
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Hey 92F if your up to it I was wodenring if you can model a pilots helmet and texture a pilot suit?

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WTF dnt post 4 times.. just edit ur last post man... anyway.. lookin good cool.gif

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Forget that last post. 92F how good are you at UV/Mapping?

Not too good, never had the time to learn in the past. Im slowly learning how to do it.

user posted image
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that is so boss keep it up man keep it up.

b4881db7-a684-48da-8ccb-b1cc624b5406_zps

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ronlivings08

Hey Tim-hows the progress coming along?Last update looks promising.BTW-if you need help with texturing I might be able to help you.I can put stuff on no problem-its creating the actual image that I still need quite a bit of practice on

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