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The Chain Game - V2.0 Third Round


JAJ
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Ok I'm confused by something

How can the horseshoes and the oysters all be picked up and have the photos taken if SF and LV weren't open yet? When crazyanurag did them while doing Drive-by?

 

Sorry I know this was back on page 2 of the topic when the happened. I don't stop in here much.

@wolf68k: yeah, crazyanurag did those collections during the Drive-By mission while the wanted level was turned off - all in less than 3 hours! icon14.gif

 

You're always welcome to play whenever you want to take a break from doing the stats. wink.gif

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Mission: Deconstruction

Called by: Plaka

Link: <SAVEGAME>

Status:Completed

Notes: The Driving School is now open

Completion: 40.11%

Edited by Plaka
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crazyanurag

Mission: Back to School(gold)

Called by: crazyanurag

Link: Here

Status: Complete

 

Completion: Oops! tounge.gif

 

You'll Never Walk Alone

Edited by crazyanurag
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Mission: Supply Lines

Called By: HerrieM

Link: Here

Status: Completed

 

Completion: 41.18%

Edited by HerrieM
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quartet1977

Mission: New Model Army

Called by: quartet1977

Status: Complete

Link: chain game

Notes: Remington stashed in Doherty garage, Camper in Hashbury garage.

 

Completion: 41.71%

Edited by quartet1977
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ooops blush.gif ... I was counting in Greek LOL

 

Thx crazyanurag

Edited by Plaka
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crazyanurag
•Wait until 4 other turns have been completed before calling another mission.

hey Plaka...wait for your turn, mate! lol.gif

 

You'll Never Walk Alone

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I'll do a turn...

Edit:

Mission: Photo Opportunity

Called By: JAJ

Link: <Here>

Status: Completed

Notes:

Sanchez in the Garcia safe house garage for export

Valet Parking completed

Vank Hoff Park Hotel is now an asset & will generate $2000

saved at Doherty garage

Completion: 42.78%

Edited by JAJ
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x_cruel_intentionz_x

Mission: jizzy

Called by:x_cruel_intentionz_x

Link: jizzy

Status: completed

Notes: $3.000 for mission + respect

Completion %: 43.32

 

spec note: my time is 6:36 pm

Edited by x_cruel_intentionz_x
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crazyanurag
(1) Abuse of the '4-mission' rule:

 

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 4-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

@x_cruel_intentionz_x: hey mate, i hope you remember the rules...it's okay to have called a turn like this once, but in future, please be careful to see that you don't pre-emptively take a turn, because someone else might be here when the save is posted and you might not...

 

cheers

 

You'll Never Walk Alone

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x_cruel_intentionz_x

nawww mate im herei refresh the page about 5 to 10 min's to see if he's done but i won't do it anymore tho ight

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crazyanurag

that's cool...i just wanted to step in, so that no one else thinks this is okay to do...enjoy the mission when you get it!

 

You'll Never Walk Alone

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crazyanurag

Mission: T-Bone Mendez

Called by: crazyanurag

Link: Here

Status: Complete

 

Completion: 43.85%

 

You'll Never Walk Alone

Edited by crazyanurag
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quartet1977

Mission: Mountain Cloud Boys

Called by: quartet1977

Status: Complete

Link: chain game

Notes: Blista Compact stashed in Hashbury garage.

 

Completion: 44.39%

Edited by quartet1977
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crazyanurag

please leave a message. crazyanurag's gone to take math lessons

 

You'll Never Walk Alone

Edited by crazyanurag
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quartet1977

 

i'll take a turn

what's with everyone? have we all forgotten to count? hey matt, another mission needs to be done before you take a turn smile.gif ...

 

You'll Never Walk Alone

unless my math is wrong, the 12 hour rule went into effect between x_cruel_intentionz_x's turn and your turn.

 

question: why does someone keep saving the landstalker? it's not on the export list.

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crazyanurag

 

unless my math is wrong, the 12 hour rule went into effect between x_cruel_intentionz_x's turn and your turn.

damn right it did...wonder how i missed it suicidal.gif ...sorry, mate...

 

crazyEdit:

 

question: why does someone keep saving the landstalker? it's not on the export list.
no clue...i keep seeing these Police vehicles all over the place too...what's up with that? but i was sure hoping that you'd save the Sentinel from "Mountain Cloud Boys"...unless it's saved already

 

You'll Never Walk Alone

Edited by crazyanurag
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quartet1977
unless my math is wrong, the 12 hour rule went into effect between x_cruel_intentionz_x's turn and your turn.

damn right it did...wonder how i missed it suicidal.gif ...sorry, mate...

 

You'll Never Walk Alone

don't worry - i won't count it against you. biggrin.gif now it's my turn to apologize. i couldn't resist the pun.

 

 

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quartet1977

 

crazyEdit:

 

question: why does someone keep saving the landstalker? it's not on the export list.
no clue...i keep seeing these Police vehicles all over the place too...what's up with that? but i was sure hoping that you'd save the Sentinel from "Mountain Cloud Boys"...unless it's saved already

 

You'll Never Walk Alone

shoot, i didn't even realize that was a sentinel. i should pay more attention. you save the fcr-900 from the t-bone mendez mission? 'course we'll get another chance during toreno's last flight.

 

we should avoid saving the vehicles with known san fierro spawn points, to save room in the garages. i put a camper in hashbury, but that can come out. i think there's a sanchez saved in there, too, unless i'm remembering incorrectly. that can go, since it spawns a few blocks away. is it worth adding a running list of what we have saved so far to the checklist? i don't want to give john any more work, but it might save a little time to know what's saved where so we don't duplicate efforts and waste garage space. what does everyone think? or is there a better way to keep track of what we've already found?

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question: why does someone keep saving the landstalker? it's not on the export list.

x_cruel_intentionz_x uses a mod for that vehicle.

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crazyanurag

 

shoot, i didn't even realize that was a sentinel. i should pay more attention. you save the fcr-900 from the t-bone mendez mission?

yeah, i did...i had to take out an effin' Broadway...

 

 

is it worth adding a running list of what we have saved so far to the checklist? i don't want to give john any more work, but it might save a little time to know what's saved where so we don't duplicate efforts and waste garage space.

yes it is worth it, and was the usual practice when we did the V1.0 Chain...i'll update a list right here, so that John can put it in...

 

 

Exported Cars
List 1 List 2 List 3
[ ]Patriot

[ ]Sanchez(Hashbury)

[ ]Stretch

[ ]Feltzer(El Corona/Hashbury)

[ ]Remington(Doherty Garage)

[ ]Buffalo

[ ]Sentinel

[ ]Infernus

[ ]Camper(Hashbury)

[ ]Admiral(Doherty Garage)

[ ]Slamvan

[ ]Blista Compact(Hashbury)

[ ]Stafford(El Corona)

[ ]Sabre

[ ]FCR 900(Doherty Garage)

[ ]Cheetah(Santa Maria Beach)

[ ]Rancher

[ ]Stallion

[ ]Tanker

[ ]Comet(Mulholland)

[ ]Blade

[ ]Freeway

[ ]Mesa

[ ]ZR 350

[ ]Euros

[ ]Banshee

[ ]Super GT(El Corona)

[ ]Journey

[ ]Huntley

[ ]BF Injection

You'll Never Walk Alone Edited by crazyanurag
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This is good guys, thanks for the help!

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I'll take a turn

 

Mission: Ran Fa Li

Called by: HerrieM

Status: Complete

Link: Here

Notes: some missions are just too easy

Edited by HerrieM
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x_cruel_intentionz_x

question: why does someone keep saving the landstalker? it's not on the export list.

yeah that would be me i have used mod's on my game and it on mine is a hummer h2 i drive it alot in the game

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x_cruel_intentionz_x

Mission: mike toreno

Called by:x_cruel_intentionz_x

Link: mike toreno

Status: completed

Notes:$7.000 for mission + respect + driveing skill

Completion %: 45.45

 

spec note: my time is 1:39 pm

Edited by x_cruel_intentionz_x
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I'll take the next turn...

Edit:

Mission: Lure

Called by: JAJ

Link: <LURE>

Status: Completed

Notes:

$8000 & respect + mission reward

Gangster level for Desert Eagle

saved at the garage in Doherty

Completion %: 45.99%

Edited by JAJ
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Just a friendly heads up. I like to play SNP game files from time to time just to fun and out of some boredom. I also so the same to the ChainGame's files.

CJ isn't really all that fat, but for Amphibious Assault you're gonna have to loose a lot of that fat. Or maybe it's just me. But it's really hard to keep him under the water, he keeps floating back to the top too easily.

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Mission: Outrider

Called by: Plaka

Link: <Outrider>

Status:Completed

Notes: Used the 5 HSM for the mission +(satchel charges,) went to airport and got another 10 for later.

Completion: 46.52%

 

Edited by Plaka
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Check list updated to here.

 

Updated the Import/Export list with locations of the stashed cars that we have so far.

Left out the Cheetah, Super GT, & Huntley as they have known spawn points (please correct me if I'm wrong on that).

The Cheetah at Santa Maria Beach is a special modded one & was requested by rubregg to be saved. The Cheetah spawns at Prickle Pine. The Super GT spawns at the Driving school after acheiving all silver. The Huntley spawns (randomly) as a replacement for the hot knife at driving school after the Customs Fast Track mission.

 

Edited by JAJ
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