grimgamer101 Posted April 17, 2006 Share Posted April 17, 2006 I'm working on a new project, and I deleted a bunch of "move" code, and this is the outcome. I would like to put it back in it's normal spot. Can someone help? #cheat New Constructionmoveto(78.61,280.10,2.65); object(0x01BF,90,0,140);move(9.31,7.89,0.00); object(0x01BF,90,0,140);move(-4.73,-4.01,0.00); object(0x01BF,90,0,140);move(-4.21,4.97,0.00); object(0x01BF,90,0,140);move(-4.36,5.15,0.00); object(0x01BF,90,0,140);move(-4.29,5.06,0.00); object(0x01BF,90,0,140);move(-4.34,5.12,0.00); object(0x01BF,90,0,140);move(-4.49,5.30,0.00); object(0x01BF,90,0,140);move(-4.47,5.28,0.00); object(0x01BF,90,0,140);move(4.67,-5.52,0.00); object(0x01BF,90,0,140);move(-4.32,5.07,0.00); object(0x01BF,90,0,140);move(16.99,-29.20,0.00); object(0x01BF,90,0,140);move(-4.36,5.11,0.00); object(0x01BF,90,0,140);move(-4.32,5.08,0.00); object(0x01BF,90,0,140);move(-4.29,5.04,0.00); object(0x01BF,90,0,140);move(-4.29,5.04,0.00); object(0x01BF,90,0,140);move(-4.39,5.15,0.00); object(0x01BF,90,0,140);move(30.87,-17.57,0.00); object(0x01BF,90,0,140);move(-4.33,5.08,0.00); object(0x01BF,90,0,140);move(-4.38,5.14,0.00); object(0x01BF,90,0,140);move(-4.28,5.03,0.00); object(0x01BF,90,0,140);move(-4.30,5.05,0.00); object(0x01BF,90,0,140);move(-4.33,5.08,0.00); object(0x01BF,90,0,140);move(28.00,-32.85,-1.90); object(0x01BF,0,0,140);move(-9.25,-7.80,0.00); object(0x01BF,0,0,140);move(4.51,3.80,0.00); object(0x01BF,0,0,140);move(-2.37,-6.26,3.10); object(0x01BF,90,0,139);move(4.44,3.89,0.00); object(0x01BF,90,0,139);move(-4.54,-3.93,0.00); object(0x01BF,90,0,140);move(4.60,3.86,0.00); object(0x01BF,90,0,140);move(4.67,3.92,0.00); object(0x01BF,90,0,140);move(-5.39,-12.50,1.40); object(0x01BF,115,0,320);move(4.71,3.98,0.00); object(0x01BF,115,0,320);move(4.53,3.84,0.00); object(0x01BF,115,0,320);move(4.13,-4.80,1.40); object(0x01BF,90,0,320);move(-4.63,-3.80,0.00); object(0x01BF,90,0,320);move(-4.79,-4.01,0.00); object(0x01BF,90,0,320);move(4.16,-4.82,-0.90); object(0x01BF,75,0,320);move(4.69,3.91,0.00); object(0x01BF,75,0,320);move(4.69,3.91,0.00); object(0x01BF,75,0,320);move(-4.14,4.86,0.00); object(0x01BF,0,270,229);move(-4.46,5.13,0.00); object(0x01BF,0,270,229);move(-4.46,5.13,0.00); object(0x01BF,0,270,229);move(-4.33,4.98,0.00); object(0x01BF,0,270,229);move(-4.33,4.98,0.00); object(0x01BF,0,270,229);move(-4.33,4.98,0.00); object(0x01BF,0,270,229);move(-5.10,-0.16,0.50); object(0x01BF,0,0,140);move(-4.57,-3.89,0.00); object(0x01BF,0,0,140);move(-4.50,-3.82,0.00); object(0x01BF,0,0,140);move(40.49,-53.99,2.50); object(0x01BF,0,105,50);move(-3.56,4.19,0.70); object(0x01BF,0,90,50);move(-3.04,3.58,-0.90); object(0x01BF,0,65,50);move(-4.86,5.97,-1.60); object(0x01BF,0,90,50);move(-4.45,5.01,-1.10); object(0x01BF,0,90,50);move(-4.14,4.88,0.00); object(0x01BF,0,90,50);move(-4.19,4.97,0.00); object(0x01BF,0,90,50);move(-4.34,5.11,0.00); object(0x01BF,0,90,50);move(-4.34,5.11,0.00); object(0x01BF,0,90,50);move(-4.34,5.11,0.00); object(0x01BF,0,90,50);move(-4.23,5.20,0.00); object(0x01BF,0,90,50); Link to comment Share on other sites More sharing options...
HiDefAmp Posted April 17, 2006 Share Posted April 17, 2006 Do you have the original? Without it you're screwed. Link to comment Share on other sites More sharing options...
grimgamer101 Posted April 17, 2006 Author Share Posted April 17, 2006 Nope, oh well... Link to comment Share on other sites More sharing options...
Joe.G Posted April 17, 2006 Share Posted April 17, 2006 HELP ME Link to comment Share on other sites More sharing options...
HiDefAmp Posted April 17, 2006 Share Posted April 17, 2006 Stop advertising your own topic in others'. Link to comment Share on other sites More sharing options...
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