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NEED HELP WITH CONSTRUCTION!


thecolster
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I am wanting to build a place where I can go and mess about, and the best place I have found is on the roof of the Airport Terminal.

 

I tried to build a ramp, so I can take cars up there, this works fine. I have to wait about 1 minute for all the pieces to load, but it looks fine on its own.

Here is the code:

 

#cheat Enterancemoveto(-762,-478.81,18.66);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-6.30,0.70);  object(0x01BF,89,0,180);move(0,-5.5,0);  object(0x01BF,90,0,180);move(0,-6,0);  object(0x01BF,90,0,180);

 

 

I then wanted a fence surrounding the roof, so i dont fall off the roof by accident. This also works fine on its own, and needs about 1 minute for it all to load.

Here is the code for this:

 

#cheat Fencingmoveto(-767.49,-658.34,47);  object(0x01F3,0,0,270);move(0,-10,0);  object(0x01F3,0,0,270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(-5,-5.5,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-8.5,0,0);  object(0x01F3,0,0,0);move(-5.25,5.25,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(5,5.5,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(8.5,0,0);  object(0x01F3,0,0, 180);move(5.25,-5.25,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);

 

 

The problem I am having is, I want both codes on at the same time, but everytime I do this the fencing and the ramp merge together, although they are nowhere near each other.

Here are some snapshots of this happening:

user posted image

user posted image

 

Can anyone please mess about with the codes and make it so I can have both of them on at the same time without any disfiguration.

 

I have tried to make the code into one, but this doesnt work either.

 

Thanks in advance.

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