thecolster Posted April 17, 2006 Share Posted April 17, 2006 I am wanting to build a place where I can go and mess about, and the best place I have found is on the roof of the Airport Terminal. I tried to build a ramp, so I can take cars up there, this works fine. I have to wait about 1 minute for all the pieces to load, but it looks fine on its own. Here is the code: #cheat Enterancemoveto(-762,-478.81,18.66); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-5.5,1.00); object(0x01BF,80,0,180);move(0,-6.30,0.70); object(0x01BF,89,0,180);move(0,-5.5,0); object(0x01BF,90,0,180);move(0,-6,0); object(0x01BF,90,0,180); I then wanted a fence surrounding the roof, so i dont fall off the roof by accident. This also works fine on its own, and needs about 1 minute for it all to load. Here is the code for this: #cheat Fencingmoveto(-767.49,-658.34,47); object(0x01F3,0,0,270);move(0,-10,0); object(0x01F3,0,0,270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(-5,-5.5,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-10,0,0); object(0x01F3,0,0,0);move(-8.5,0,0); object(0x01F3,0,0,0);move(-5.25,5.25,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(0,10,0); object(0x01F3,0,0, 90);move(5,5.5,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(10,0,0); object(0x01F3,0,0, 180);move(8.5,0,0); object(0x01F3,0,0, 180);move(5.25,-5.25,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270);move(0,-10,0); object(0x01F3,0,0, 270); The problem I am having is, I want both codes on at the same time, but everytime I do this the fencing and the ramp merge together, although they are nowhere near each other. Here are some snapshots of this happening: Can anyone please mess about with the codes and make it so I can have both of them on at the same time without any disfiguration. I have tried to make the code into one, but this doesnt work either. Thanks in advance. Link to comment Share on other sites More sharing options...
SlipKnoT- Posted April 17, 2006 Share Posted April 17, 2006 stop deleting and reposting this... someone will see it eventually Link to comment Share on other sites More sharing options...
thecolster Posted April 17, 2006 Author Share Posted April 17, 2006 stop deleting and reposting this... someone will see it eventually kk soz. Link to comment Share on other sites More sharing options...
andrewtr89 Posted April 17, 2006 Share Posted April 17, 2006 this belongs in the cheat level forum, not this one Link to comment Share on other sites More sharing options...
Joe.G Posted April 17, 2006 Share Posted April 17, 2006 I need help 2, click here Link to comment Share on other sites More sharing options...
Recommended Posts