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NEED HELP WITH CONSTRUCTION!


thecolster
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I am wanting to build a place where I can go and mess about, and the best place I have found is on the roof of the Airport Terminal.

 

I tried to build a ramp, so I can take cars up there, this works fine. I have to wait about 1 minute for all the pieces to load, but it looks fine on its own.

Here is the code:

 

#cheat Enterancemoveto(-762,-478.81,18.66);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-5.5,1.00);  object(0x01BF,80,0,180);move(0,-6.30,0.70);  object(0x01BF,89,0,180);move(0,-5.5,0);  object(0x01BF,90,0,180);move(0,-6,0);  object(0x01BF,90,0,180);

 

 

I then wanted a fence surrounding the roof, so i dont fall off the roof by accident. This also works fine on its own, and needs about 1 minute for it all to load.

Here is the code for this:

 

#cheat Fencingmoveto(-767.49,-658.34,47);  object(0x01F3,0,0,270);move(0,-10,0);  object(0x01F3,0,0,270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(-5,-5.5,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-10,0,0);  object(0x01F3,0,0,0);move(-8.5,0,0);  object(0x01F3,0,0,0);move(-5.25,5.25,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(0,10,0);  object(0x01F3,0,0, 90);move(5,5.5,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(10,0,0);  object(0x01F3,0,0, 180);move(8.5,0,0);  object(0x01F3,0,0, 180);move(5.25,-5.25,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);move(0,-10,0);  object(0x01F3,0,0, 270);

 

 

The problem I am having is, I want both codes on at the same time, but everytime I do this the fencing and the ramp merge together, although they are nowhere near each other.

Here are some snapshots of this happening:

user posted image

user posted image

 

Can anyone please mess about with the codes and make it so I can have both of them on at the same time without any disfiguration.

 

I have tried to make the code into one, but this doesnt work either.

 

Thanks in advance.

Edited by thecolster
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please someone help me, i would really like to make this place, but i cant if it doesnt work...

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You tryed puttin' it on 333?

 

wink.gif

it still does it...

 

i check the ramp (the enterance), and it seems fine, and i go around checking the fence and it seems fine, until i look at the fence again and there is the wall and the fence merged into each other... mad.gif

Edited by thecolster
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I think you're trying to have two codes on at once. You should combine them by deleting the title of the second code and adding it to the end of the first code. After that use 333mhz and leave the code on for a few seconds and turn it off.

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I think you're trying to have two codes on at once.  You should combine them by deleting the title of the second code and adding it to the end of the first code.  After that use 333mhz and leave the code on for a few seconds and turn it off.

nope, it still merges some walls with the fencing...

 

could it be because i am using the barbed wire fencing??

 

here are some more images...

 

user posted image

 

user posted image

Edited by thecolster
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I think you're trying to have two codes on at once.  You should combine them by deleting the title of the second code and adding it to the end of the first code.  After that use 333mhz and leave the code on for a few seconds and turn it off.

nope, it still merges some walls with the fencing...

 

could it be because i am using the barbed wire fencing??

 

here are some more images...

 

user posted image

 

user posted image

please SOMEONE help me...

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ramizzle1412

yep happened to me with my world trade center project ( i used about 700 lines worth of codes. possibly more) i didnt fix it completely they best i could do is like 3 peices missing. (before there was at least 40 peices missing). what i did is i combined all the codes. ran the game teleported to the place put it on 333. then i put the cheat on then pressed L1 and up so i would get the cheat device screen off. i ran so i could see everythign that i made and then pressed L1 up to get the cheat device back and jsut turned the code off.

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yep happened to me with my world trade center project ( i used about 700 lines worth of codes. possibly more) i didnt fix it completely they best i could do is like 3 peices missing. (before there was at least 40 peices missing). what i did is i combined all the codes. ran the game teleported to the place put it on 333. then i put the cheat on then pressed L1 and up so i would get the cheat device screen off. i ran so i could see everythign that i made and then pressed L1 up to get the cheat device back and jsut turned the code off.

okay, i shall try this... thanks.

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