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a big problem with alpha in TXD workshop


SWYV
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I have a big problem with TXD workshop 3.7!

If I want to open a new texture to create a in TXD workshop and I import a TGA, it changes the alpha automatically to black what has to be blank.

 

How can I solve it?

 

I have already

- alpha imported in white screen made in TGA and BMP and in TXD workshop

- entirely new TXD files created of slamvan, blade, supergt only the vehicletires, xvehicleenv128 the alpha still remains black

 

Yesterday I was however very angry; because it won't work even after 3 hours of hard work...

 

Message has been edited by Rwesterh from dutch GTAFORUMS, thank you for translated message

Edited by SWYV
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heyy you dont need :

alpha imported in white screen made in TGA and BMP and in TXD workshop

 

and i am not understand what you want to say....?

 

if you want transparancy in image then "save as" your image in tga (in photoshop)

and

now in txdworkshop:

1.click on new file, choose the BPP

2.set the alpha in properties, then import your tga

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I have already done that but alpha remain still black, god-far-stupid!!!

now I really feel disappointed!!! sad.gif

 

alpha want not to blank (white)

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I have a big problem with TXD workshop 3.7!

If I want to open a new texture to create a in TXD workshop and I import a TGA, it changes the alpha automatically to black what has to be blank.

 

umm black IS blank.

 

The reason for this is, that txd workshop when importing TGAs imports the alpha channel from TGA too (if it has none it will be all black), this is also true for PNGs.

 

the separate alpha channel import is only availible with BMPs - that is because it has no alpha channel capability.

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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