Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Waffle Island


Jamming
 Share

Recommended Posts

As i see the other Island project dropped out i decided to come in myself and create my own island. I will have the floor part done then section it off and hand it out to members to place their creations in.

 

Helpers

 

1. Jamming

2. {20_20_STAN}

3. ell

4. dapaulwall92

 

 

Btw. All the sections are even smile.gif So fairness its 100% fair. Enjoy while i work on the floor.

 

List of what we need to do. (Green - Finished, Yellow - Working on it, Red - Haven't started)

1. Find Helpers

2. Make floor of island

3. measure and divide the island

4. Finish Section 1

5. Finish Section 2

6. Finish Section 3

7. Finish Section 4

8. BETA Testing

9. Search Through Coding

10. Publicate

 

 

 

Updates:

 

1. All of our helpers have been found. Now work can start on the island.

 

2. The floor is done and we now have the size of the island. I made it 10x10 green walls.

user posted image

Edited by Jamming
Link to comment
Share on other sites

Well theres gonna be 4 diffrent parts of the island so its up to those 4 people. Whether they want to put in a stunt park, safe house, building, car launcher.

Link to comment
Share on other sites

{20_20_STAN}

wat the name goin to be or is that to be desided by all

 

ignore this lol

Edited by {20_20_STAN}
Link to comment
Share on other sites

well am i in i need to know so i can start modding oops sorry we all posted at the same time

Link to comment
Share on other sites

Yes your in. Before you start modding i got to give you the code for the island base and what co-ords you can build from.

Link to comment
Share on other sites

so what you other guys got in mind for the island

Edited by ell
Link to comment
Share on other sites

I'll be happy to beta test when the time comes. Also not to be picky or anything but the floor isn't perfect. I think it was Adepsp who made this half pipe creator a while back. If you can find it just set the height to vero and you can make a perfect flat surface.

Link to comment
Share on other sites

O O O O... i am making something like this too... this is unfinished but its still cool, check it out! If you dont look at it, youll miss the fun of my murder house

 

If you want my help just ask, but you will have to wait until im finished with my island base in the sky... heres the unfininished virsion... FEEDBACK please

Ill show picts leter, but i got great ideas

 

 

#cheat Floating island: wall(6,6,0)//BUILD THE FLOORmoveto(272.15,-422.6,300); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(8,0.00,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(8,0.00,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(8,0.00,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(8,0.00,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(0.00,6.7,0.00); object(0x01BF,90,0,180);move(8,0.00,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);move(0.00,-6.7,0.00); object(0x01BF,90,0,180);moveto(308.15,-415.05,303.18);  object(0x01BF,0,0,90);move(-0.05,8.00,0.00);  object(0x01BF,0,0,90);move(-0.05,8.10,0.00);  object(0x01BF,0,0,90);move(-0.02,2.50,0.00);  object(0x01BF,0,0,90);move(-4.12,4.04,0.00);  object(0x01BF,0,0,0);move(-24.10,-0.13,0.00);  object(0x01BF,0,0,0);move(-3.88,-4.50,0.00);  object(0x01BF,0,0,270);move(0.10,-8.00,0.00);  object(0x01BF,0,0,270);move(0.10,-8.00,0.00);  object(0x01BF,0,0,270);move(0.02,-2.10,0.00);  object(0x01BF,0,0,270);move(4.17,-4.02,0.00);  object(0x01BF,0,0,180);move(7.70,0.02,0.00);  object(0x01BF,0,0,180);move(8.10,0.02,0.00);  object(0x01BF,0,0,180);move(8.10,0.02,0.00);  object(0x01BF,0,0,180);moveto(297.45,-392.31,302.58);  object(0x0CDB,0,0,180);move(-5.20,-0.09,0.00);  object(0x0CDB,0,0,180);move(-5.60,-0.03,0.00);  object(0x0CDB,0,0,180);move(-3.20,-0.02,0.00);  object(0x0CDB,0,0,180);move(15.00,0.07,0.00);  object(0x0CDB,0,0,180);move(-2.34,-13.25,0.50);  object(0x01BF,0,0,180);move(-3.82,-3.87,0.00);  object(0x01BF,0,0,90);move(0.06,-5.60,0.00);  object(0x01BF,0,0,90);moveto(289.52,-391.64,301.18);  object(0x0CDB,0,0,0);move(5.00,0.00,0.00);  object(0x0CDB,0,0,0);move(3.90,0.00,0.00);  object(0x0CDB,0,0,0);move(-9.20,-0.01,0.00);  object(0x0CDB,0,0,0);move(-4.60,-0.00,0.00);  object(0x0CDB,0,0,0);move(19.45,-13.97,-1.10);  object(0x0239,0,0,180);moveto(299.16,-412.78,300.60);  object(0x09F9,0,0,268);moveto(296.27,-416.76,300.88);  object(0x010C,0,245,259); moveto(304.15,-408.74,301.08);  object(0x010D,0,125,321); moveto(293.96,-413.59,300.68);  object(0x010B,180,0,161); moveto(303.75,-409.07,300.18);  object(0x0FB8,350,0,82);moveto(282.75,-407.63,292.18);  object(0x0FAE,0,0,45);move(14.93,-6.26,8.70);  object(0x025B,0,0,43);moveto(280.09,-407.17,301.78);  object(0x01BF,315,0,0);move(0.03,-2.20,2.20);  object(0x01BF,315,0,0);move(0.04,-5.60,2.30);  object(0x01BF,270,0,0);move(0.02,-1.30,0.00);  object(0x01BF,270,0,0);move(7.99,0.12,0.00);  object(0x01BF,270,0,0);move(-0.04,6.70,0.00);  object(0x01BF,270,0,0);move(-0.04,6.70,0.00);  object(0x01BF,270,0,0);move(8.12,0.04,0.00);  object(0x01BF,270,0,0);move(7.74,0.04,0.00);  object(0x01BF,270,0,0);move(-0.04,6.70,0.00);  object(0x01BF,270,0,0);move(-7.63,-0.04,0.00);  object(0x01BF,270,0,0);move(-7.45,-0.04,0.00);  object(0x01BF,270,0,0);move(-7.81,-0.04,0.00);  object(0x01BF,270,0,0);move(-0.32,-5.05,0.00);  object(0x01BF,270,0,0);move(-0.33,-3.23,3.20);  object(0x01BF,0,0,0);move(4.03,-4.12,0.00);  object(0x01BF,0,0,270);move(12.64,-7.06,-3.10);  object(0x01BF,90,0,0);move(-0.01,6.30,0.00);  object(0x01BF,90,0,0);move(7.21,0.01,0.00);  object(0x01BF,90,0,0);move(0.01,-6.40,0.00);  object(0x01BF,90,0,0);move(-11.77,-0.13,-0.20);  object(0x01BF,90,0,180);move(-0.02,6.40,0.00);  object(0x01BF,90,0,180);moveto(298.16,-414.59,300.98);  object(0x0FAE,0,0,231);move(13.86,56.70,0.50);  object(0x0FE9,0,0,175);move(-14.49,-55.36,-0.60);  object(0x0206,90,0,231);move(-0.75,-0.20,0.20);  object(0x0208,90,0,234);setfloat(0x08e2d800, 295.08,-417.13,300.75); //M6setint(0x08e2d814, 0);setchar(0x08E2D81C, 0x00, 0x00); //adresssetshort(0x08e2d826, 0x118); setchar(0x08e2d832, 0x0f); setchar(0x08e2d833, 0x00); setchar(0x08e2d850, 0xff); setfloat(0x08e2d8c0, 293.69, -412.94, 300.75); //coltsetint(0x08e2d834, 0);setchar(0x08E2D8dC, 0xff, 0xff)setshort(0x08e2d8e6, 0x113)setchar(0x08e2d8f2, 0x0f)setchar(0x08e2d8f3, 0x00)setchar(0x08e2d910, 0xff)setfloat(0x08e2d920, 304.76,-408.06,300.75);; //Rocket Launchersetint(0x08e2d894, 0);setchar(0x08E2D93C, 0xff, 0xff)setshort(0x08e2d946, 0x11f)setchar(0x08e2d952, 0x0f)setchar(0x08e2d953, 0x00)setchar(0x08e2d970, 0xff)teleport(292.08, -387.11, 305.18);#cheat Teleport to Island in the skyteleport(292.08, -387.11, 305.18);setfloat(0x08e2d800, 295.08,-417.13,300.75); //M6setint(0x08e2d814, 0);setchar(0x08E2D81C, 0x00, 0x00); //addresssetshort(0x08e2d826, 0x118); setchar(0x08e2d832, 0x0f); setchar(0x08e2d833, 0x00); setchar(0x08e2d850, 0xff); setfloat(0x08e2d8c0, 293.69, -412.94, 300.75); //coltsetint(0x08e2d834, 0);setchar(0x08E2D8dC, 0xff, 0xff)setshort(0x08e2d8e6, 0x113)setchar(0x08e2d8f2, 0x0f)setchar(0x08e2d8f3, 0x00)setchar(0x08e2d910, 0xff)setfloat(0x08e2d920, 304.76,-408.06,300.75); //Rocket launchersetint(0x08e2d894, 0);setchar(0x08E2D93C, 0xff, 0xff)setshort(0x08e2d946, 0x11f)setchar(0x08e2d952, 0x0f)setchar(0x08e2d953, 0x00)setchar(0x08e2d970, 0xff)#cheat spawn a Plane and heli at Island in the sky  setchar(0x08E4E9C0, 164); setfloat(0x08E4E9C4, 287.42,-408.47,301.18, 0);setchar(0x08E4EA18, 213);setfloat(0x08E4EA1C, 300, -466.03, 25.01, 90);

 

Edited by Joe.G
Link to comment
Share on other sites

You should try and add a safehouse with a working save cd, that would be pretty cool.

Link to comment
Share on other sites

for my military base on the island could someone give me a hand with spawning some soilders and a hunter and tank

Link to comment
Share on other sites

ramizzle1412

nice work. but i think it would be better if u built th eisland like next to one of the otehr islands, and made a bridge connecting to it...thats just my opinion though

Link to comment
Share on other sites

Are you guys still dividing it? Each of you take a 5x5 portion and start already.

ye i have been waiting rather long for the codes to the island

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.