R.F. Posted April 14, 2006 Share Posted April 14, 2006 (edited) My first 3d models i made for a big project that includes parts of my city. (edited FelleAndersson was right is not yet a map) This models will be converted to San Andreas i think... if someone will make a little tutorial step by step....(not the "From sketchup to san andreas" tutorial becouse i followed the tutorial step by step and it doesent work... when i get close to my map the game crashes... can anyone make a tutorial for me? please i realy want to get thoes models to san andreas) What do you think? First model "Block E1" The building where i live Image 1 Image 2 Image 3 Second model "The Cross" The city monument. Image 1 Image 2 Image 3 (sorry for my bad english) Edited April 14, 2006 by R.F. Link to comment Share on other sites More sharing options...
FelleAndersson Posted April 14, 2006 Share Posted April 14, 2006 Well... I wouldn't call it a map right NOW But the building looks good But wouldn't it be better of you made the roads first? If you make the roads first, things will you alot easier Anyways, keep it up! And if you need help with anything, I'm here =D FelleAndersson Link to comment Share on other sites More sharing options...
the_king Posted April 14, 2006 Share Posted April 14, 2006 Although sketchup requires little skill, you seem to be pretty good. Hope the mod turns out well for you. What game is it for? I might be able to help if it's for VC. Link to comment Share on other sites More sharing options...
uNi Posted April 14, 2006 Share Posted April 14, 2006 Looks good man, but don't use so many polys or you'll have problems and importing it. Link to comment Share on other sites More sharing options...
R.F. Posted April 14, 2006 Author Share Posted April 14, 2006 I don't know King i was thinking to convert it to san andreas...but its to complicated. For vice city its easyer wright? can u help me convert it to vc? can u make a tutorial about how can i texture the moddels and convert them to vice city? If u can I THANK YOU! Link to comment Share on other sites More sharing options...
YeTi Posted April 14, 2006 Share Posted April 14, 2006 I don't know King i was thinking to convert it to san andreas...but its to complicated. For vice city its easyer wright? can u help me convert it to vc? can u make a tutorial about how can i texture the moddels and convert them to vice city? If u can I THANK YOU! There are alot of tutorials about getting something from Sketchup to ingame in the Tutorial Forum Nice models, especially for a first timer. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
icuteabc Posted April 17, 2006 Share Posted April 17, 2006 Like your style mate!!! perhaps its time to slap on some textures onto the buildings!!! Link to comment Share on other sites More sharing options...
R.F. Posted April 17, 2006 Author Share Posted April 17, 2006 Update I textured the building now i just have to convert it to vice city Do you like it? screen 1 screen 2 screen 3 screen 4 Link to comment Share on other sites More sharing options...
Grant Posted April 17, 2006 Share Posted April 17, 2006 Looks nice, you cant quite beat good old photo textures Keep up the good work. Link to comment Share on other sites More sharing options...
R.F. Posted April 17, 2006 Author Share Posted April 17, 2006 I converted the building to vice city (i used zanoza v1.07b , map editor v0.21b img tool 2.0 , 3d max for collision and ofcourse sketchup) i gived the id 6031 (i tried alot of ID's) and when i try to load the game its crashing ( can anyone help me please? Link to comment Share on other sites More sharing options...
uNi Posted April 17, 2006 Share Posted April 17, 2006 Good job mate. What's the polycount for the building, also is that a interior there ? Link to comment Share on other sites More sharing options...
icuteabc Posted April 17, 2006 Share Posted April 17, 2006 Great textures!!! Just make sure you re-read and check your work as you are trying to put things in game!!! Link to comment Share on other sites More sharing options...
FelleAndersson Posted April 17, 2006 Share Posted April 17, 2006 (edited) Looks great mate! And I can help you with that, crashing problem But first, check out theese tutorials, read them all, cuase it helped me alot! And make sure to read them properly! Sketchup building tutorial part 1 Sketchup building tutorial part 2 Sketchup building tutorial part 3 Sketchup building tutorial part 4 Read em all! And if they don't help you, PM me And btw, did you make sure to make a col file? FelleAndersson Edited April 17, 2006 by FelleAndersson Link to comment Share on other sites More sharing options...
R.F. Posted April 18, 2006 Author Share Posted April 18, 2006 Great news everybody i fixed the crash problem and now i can put my maps into vice city its so amazing : now i can't stop making maps Link to comment Share on other sites More sharing options...
FelleAndersson Posted April 18, 2006 Share Posted April 18, 2006 Awesum mate Screens? FelleAndersson Link to comment Share on other sites More sharing options...
R.F. Posted April 19, 2006 Author Share Posted April 19, 2006 I finaly get the building in vice city... here are some screenshots screen 1 screen 2 screen 3 screen 4 I will make more buildings and maps Link to comment Share on other sites More sharing options...
icuteabc Posted April 20, 2006 Share Posted April 20, 2006 Looks very nice!!! Should make a map now! hehe Link to comment Share on other sites More sharing options...
leviatan1001 Posted April 20, 2006 Share Posted April 20, 2006 I finaly get the building in vice city... here are some screenshots I will make more buildings and maps Hey man, Can you tell us how to texture your model? I tryied with zModeler, but the texture repeats thousands of times in the model. I guess its because the model was made with surface, and it must be mesh. Please, explain a little bit this question. Thanyou Link to comment Share on other sites More sharing options...
Mark Posted April 20, 2006 Share Posted April 20, 2006 Tiled all over? Right, change one of your windows into "UVMapper" and yeah apply the texture like you did before using the other windows. Now, look closely on the UVMapper window, for a load of polygons. Scale these and move these as you need so that effectively the texture sits right on the faces you want. Et voila, use the 3D window to see if it's how u want it. Anyway, back to the topic at hand, nice start dude I like it! Link to comment Share on other sites More sharing options...
alinhaidu Posted April 21, 2006 Share Posted April 21, 2006 nice, nice i think u should start with the map first (ground and roads) Link to comment Share on other sites More sharing options...
icuteabc Posted April 21, 2006 Share Posted April 21, 2006 Hey mate! If you are using SketchUp then you dont need to texture in Zmodeller. you can texture your moidels in SketchUp - the paint bucket button - just import your texture postion then youre done. When you get into Zmodeller all you need to do is rename the textures and set the lumosity to 240 and thats all done Sorry for off topic, but is it me or the textures look abit dark??? Link to comment Share on other sites More sharing options...
R.F. Posted April 21, 2006 Author Share Posted April 21, 2006 New buildings, new screens Wow i didn't though i will make it so far This is getting serious Screenshots screen 1 screen 2 screen 3 screen 4 screen 5 screen 6 Link to comment Share on other sites More sharing options...
FelleAndersson Posted April 21, 2006 Share Posted April 21, 2006 Gotta say, looks awesome mate!! Keep it up FelleAndersson Link to comment Share on other sites More sharing options...
Grant Posted April 22, 2006 Share Posted April 22, 2006 Yeh looks good, try prelighting your objects to stop them from looking so dark though. Link to comment Share on other sites More sharing options...
R.F. Posted April 26, 2006 Author Share Posted April 26, 2006 I made a new building. Its the city Bank called "Banca Comerciala Romana" Here are some screens i hope you like it... screen 1 screen 2 screen 3 screen 4 screen 5 screen 6 screen 7 Link to comment Share on other sites More sharing options...
A.Fonz Posted April 26, 2006 Share Posted April 26, 2006 Looking good... Just Curious, Is that meant to be an elevater on the side of your bank building??? Link to comment Share on other sites More sharing options...
uNi Posted April 26, 2006 Share Posted April 26, 2006 Looks nice but you need to fix that window texture, it's too repeated. Link to comment Share on other sites More sharing options...
R.F. Posted May 1, 2006 Author Share Posted May 1, 2006 Hi everybody i`m back with new maps And to answer to A.Fonz questions ... yes thats a elevater This is a gas station screen 1 screen 2 screen 3 screen4 Thats all for now Link to comment Share on other sites More sharing options...
Grant Posted May 1, 2006 Share Posted May 1, 2006 Looks good, still, some prelighting would improve it, and each new item isn't realy a 'map' hehe. Keep it up though it's looking good, watch out for the polys though you don't wanna waste any on useless things. And i agree with Uni the bank has way too many windows, remove the ones where the elevator is to make it look more realistic. Try installing Myriad baseland, it makes modding easier as you get alot more space to play with and it's easy to remove things. Keep up the good work. Link to comment Share on other sites More sharing options...
R.F. Posted May 12, 2006 Author Share Posted May 12, 2006 BIG UPDATE!!! I finaly know how to convert models to san andreas The E1 building from vice city (my first model in san andreas ) screen 1 screen 2 screen 3 screen 4 What do you think? It looks better eh? Link to comment Share on other sites More sharing options...
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