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My first map :D


R.F.
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My first 3d models i made for a big project that includes parts of my city. (edited FelleAndersson was right is not yet a map) This models will be converted to San Andreas i think... if someone will make a little tutorial step by step....(not the "From sketchup to san andreas" tutorial becouse i followed the tutorial step by step and it doesent work... when i get close to my map the game crashes...sad.gif can anyone make a tutorial for me?

please i realy want to get thoes models to san andreas)

 

What do you think?

 

First model "Block E1" The building where i live smile.gif

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Second model "The Cross" The city monument.

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(sorry for my bad english)

Edited by R.F.
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FelleAndersson

Well... I wouldn't call it a map right NOW tounge.gif But the building looks good icon14.gif

But wouldn't it be better of you made the roads first? If you make the roads first, things will you alot easier colgate.gif

 

Anyways, keep it up! And if you need help with anything, I'm here =D

 

FelleAndersson

 

rahkstar2.gif

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Although sketchup requires little skill, you seem to be pretty good. Hope the mod turns out well for you. What game is it for? I might be able to help if it's for VC.

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Looks good man, but don't use so many polys or you'll have problems and importing it. icon14.gif

 

 

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I don't know King i was thinking to convert it to san andreas...but its to complicated.

For vice city its easyer wright? can u help me convert it to vc? can u make a tutorial

about how can i texture the moddels and convert them to vice city? If u can

I THANK YOU!

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I don't know King i was thinking to convert it to san andreas...but its to complicated.

For vice city its easyer wright? can u help me convert it to vc? can u make a tutorial

about how can i texture the moddels and convert them to vice city? If u can

I THANK YOU!

There are alot of tutorials about getting something from Sketchup to ingame in the Tutorial Forum

 

Nice models, especially for a first timer.

user posted image
user posted image
R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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Update smile.gif

 

I textured the building cool.gif now i just have to convert it to vice city tounge.gif

Do you like it?

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I converted the building to vice city (i used zanoza v1.07b , map editor v0.21b img tool 2.0 , 3d max for collision and ofcourse sketchup) i gived the id 6031 (i tried alot of ID's) and when i try to load the game its

crashing sad.gif( can anyone help me please?

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Good job mate. What's the polycount for the building, also is that a interior there ?

 

 

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Great textures!!!

Just make sure you re-read and check your work as you are trying to put things in game!!!

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FelleAndersson

Looks great mate! And I can help you with that, crashing problem tounge.gif

But first, check out theese tutorials, read them all, cuase it helped me alot!

And make sure to read them properly!

 

Sketchup building tutorial part 1

 

Sketchup building tutorial part 2

 

Sketchup building tutorial part 3

 

Sketchup building tutorial part 4

 

Read em all! And if they don't help you, PM me tounge.gif

 

And btw, did you make sure to make a col file?

 

FelleAndersson

Edited by FelleAndersson
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Great news everybody smile.gif i fixed the crash problem and now i can put my maps into vice city biggrin.gif its so amazing : colgate.gif now i can't stop making maps tounge.gif

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I finaly get the building in vice city... wink.gif

here are some screenshots

 

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I will make more buildings and maps colgate.gif

 

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leviatan1001

 

I finaly get the building in vice city... wink.gif

here are some screenshots

 

I will make more buildings and maps  colgate.gif

Hey man, Can you tell us how to texture your model? I tryied with zModeler, but the texture repeats thousands of times in the model. I guess its because the model was made with surface, and it must be mesh. Please, explain a little bit this question. Thanyou tounge.gif

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Tiled all over? Right, change one of your windows into "UVMapper" and yeah apply the texture like you did before using the other windows. Now, look closely on the UVMapper window, for a load of polygons. Scale these and move these as you need so that effectively the texture sits right on the faces you want. Et voila, use the 3D window to see if it's how u want it.

 

Anyway, back to the topic at hand, nice start dude I like it! biggrin.gif

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nice, nice smile.gif i think u should start with the map first (ground and roads)

 

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Hey mate! If you are using SketchUp then you dont need to texture in Zmodeller. you can texture your moidels in SketchUp - the paint bucket button - just import your texture postion then youre done. When you get into Zmodeller all you need to do is rename the textures and set the lumosity to 240 and thats all done smile.gif

 

Sorry for off topic, but is it me or the textures look abit dark???

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New buildings, new screens smile.gif

Wow i didn't though i will make it so far tounge.gif This is getting serious lol.gif

 

Screenshots

 

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Yeh looks good, try prelighting your objects to stop them from looking so dark though.

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I made a new building. Its the city Bank called "Banca Comerciala Romana" biggrin.gif

Here are some screens tounge.gif

i hope you like it...

 

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Looking good... Just Curious, Is that meant to be an elevater on the side of your bank building??? notify.gif

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Looks nice but you need to fix that window texture, it's too repeated. smile.gif

 

 

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Hi everybody i`m back with new maps smile.gif And to answer to A.Fonz questions ... yes thats a elevater biggrin.gif

This is a gas station cool.gif

 

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Thats all for now colgate.gif

 

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Looks good, still, some prelighting would improve it, and each new item isn't realy a 'map' hehe.

 

Keep it up though it's looking good, watch out for the polys though you don't wanna waste any on useless things. And i agree with Uni the bank has way too many windows, remove the ones where the elevator is to make it look more realistic.

 

Try installing Myriad baseland, it makes modding easier as you get alot more space to play with and it's easy to remove things.

 

Keep up the good work. cookie.gif

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  • 2 weeks later...

BIG UPDATE!!!

I finaly know how to convert models to san andreas biggrin.gif:D:D

The E1 building from vice city tounge.gif (my first model in san andreas biggrin.gif)

 

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What do you think?

It looks better eh? smile.gif

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