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car garages


kees1991
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i am looking voor a mod: wen you start a nieuw game al te garages are open i mean te garages wher jou can plase a spoiler

this is a spoiler

 

ant the bumper

 

this is a bumper

 

so i mean te garages wher you can edit your car. niew weels nito.

 

sorry for my bad inglis but i am a Dutchman and verry bad in inglis

 

i want this becors a 100% or a 65% it dosend meater.

it dond works my gta sa chras in a safe game

Edited by kees1991
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Hi!

 

I thing it given't a mod with this function.

Do you only look for a mod?

Or do you want to create a mod with this function?

If you want to create a mod then I hope this code can help you.

 

 

0360: open_garage 'BURG_LK(you can enter here every name of a garage)'

 

That is the code for open a garage.

 

 

Greetings from Germany

 

 

 

LMS

Edited by LMS
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i am looking voor a mod: wen you start a nieuw game al te garages are open i mean te garages wher jou can plase a spoiler

this is a spoiler

 

ant the bumper

 

this is a bumper

 

so i mean te garages wher you can edit your car. niew weels nito.

 

sorry for my bad inglis but i am a Dutchman and verry bad in inglis

 

i want this becors a 100% or a 65% it dosend meater.

it dond works my gta sa chras in a safe game

You mean the carmod-garages "Transfender,LocoLowCo and Wheel Arch Angel"

to add tuning parts.

If CJ enter in a car one of these Garages, the car and CJ will be linked to the Carmod-interior by activating extern script "Carmod"

The extern script "Carmod" checks the coords-points of the garages of interior 0

and select the car by typ, Lowrider, Racing car and other cars.

 

The initialising of the extern script "Carmod" is in the main part and checks if one

of the garage-door is open.

 

Activate these garages at the beginning of the main part and the carmod-feature

works already at start of new game.

 

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My Welcome to San Andreas Mod opens all garaged from the begining. If that helps. But as LMS said, it's done through a small line of code, the only diffrence is we're using a diffrent line of code:

 

 

0299: activate_garage 'BURBDOO'  

 

 

to have the garage always open or

 

 

02B9: deactivate_garage 'BURBDOO'  

 

 

to have it closed

 

LMS's code only works for missions and scripts to open the garage and close it, what your wanting to do is activate it and deactivate it, thats we're my code there will help you. Cheer's and happy modding.

 

P.S. Man your typing is bad, i could hardly understand what you posted. tounge.gif

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