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[REL] Anderius


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stop spamming . and remove some of the photos.

the first car i've seen last night at fifth gear. it is a extreme tuned car. the exhausts are in the front bumper

 

Back to topic. yea the car looks like a new concept but i think is good for the mod. just think and look around you, you can find old cars on the streets so the car madded by myster92 it is like an old car in the future. I like the small wings above the side windows

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Cannot download, when I start download. I get the message, "C:\DOCUMENT....\ could not be saved, because the source of file could not be read."

 

EDIT : Manage to download, but incomplete. Really slow.. 5.7kb/s. You should upload this at GTAGarage or something.

Edited by Darkdrium
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INSTALATION:

 

-Clear GTASA (use MapCleaner and defaults settings)

-replace "DATA" and "MODELS" folders in game derictory.

-open GTA-SA Crazy IMG Editor (SOFT),open GTA3.IMG (C:\Games\GTA SA\Models\gta3.img

on toolbar use- EDIT-ADD with REPLACE and select all files (103) from "gta3.img" folder , than use EDIT-ADD with REPLACE, select .DAT files type and select all .dat files (64) in "gta3.img" folder.

-File-Rebuild Archive.

 

 

Sorry for my bad english

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I managed to get it work, for some people who don't know Crazy IMG Editor, it have English language which you can set into.

Just click on files, "On top left hand corner, common sense". Then look for something that say's Language / ????, click on that and select English.

 

Not bad this mod, except there needs to be radar. The map is big. I can't finish exploring.

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Yes yes I know, I'm not saying you must add radar first.

 

But why when I mount the NRG-500 of PCJ-600, the bike seem its like floating as if the wheel of bike is bigger than normal size.

Did you change the bike handling/vehicles.ide? Are you planning to change the bike?

Edited by Darkdrium
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Are you planning to change the bike?

yes, we planned change all transport in game.

 

But why when I mount the NRG-500 of PCJ-600, the bike seem its like floating as if the wheel of bike is bigger than normal size.

Did you change the bike handling/vehicles.ide?

we know bug with nrg-500, we fixed it in next version.

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Fantastic mod. I´m very impressed cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

I have installed everything and it works allright.

user posted imageuser posted imageuser posted image

user posted imageuser posted image

The rocket is the right toy for my nos mod.

 

A bit confused:

Your IMG-editer won´t work by me. I selected english language and tried the funktion "add" or "replace". But there was no effect.

I wrote SAMI-scripts and installed the stuff and executed "rebuild archiv" with IMG Tool at the end.

 

And you should add this info into your readme:

 

INSTALATION:

 

-Clear GTASA (use MapCleaner and defaults settings)

-replace  "DATA" and "MODELS" folders in game derictory.

-open GTA-SA Crazy IMG Editor (SOFT),open GTA3.IMG (C:\Games\GTA SA\Models\gta3.img

on toolbar use- EDIT-ADD with REPLACE and select all files (103) from  "gta3.img" folder , than use EDIT-ADD with REPLACE, select  .DAT files type and select all  .dat files (64) in "gta3.img" folder.

-File-Rebuild Archive.

 

Last question:

Whats up with these files of your post from Jun 1 2007, 13:03 ?

 

 

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I think those would be split files (similar to RAR split archives, but without compression), which can be joined by using HJSplit.

Oh yes seems to be right.

I joined together the files and then I got "Alien_city_alfa" 36.452kb, without extension.

I tried to add .rar, .zip, .ace but no archive was found.

How to open now the file ?

 

An other question:

I also downloaded the Alpha release(1/4 of total map size)

part1 and part2 from here:

http://www.gtaforums.com/index.php?showtop...dpost&p=3938881

 

I looked into the files and found leveldes\levelmap.IPL

But in the last release "Alien_city_alfa=2=" doesn´t exist the leveldes\levelmap.IPL

Was it forgotten or do I not need anymore ?

 

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Last question:

Whats up with these files of your post from Jun 1 2007, 13:03 ?

Delete "5" in all files names

for example:

57_Alien_city_alfa.001 ----> 7_Alien_city_alfa.001

 

and extract by 7zip.

No chance. And I wont try again if you can´t say me if I need it.

Are there the same files like Alien_city_alfa=2=.exe ?

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Fantastic mod. I´m very impressed cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

I have installed everything and it works allright.

user posted imageuser posted imageuser posted image

user posted imageuser posted image

The rocket is the right toy for my nos mod.

 

A bit confused:

Your IMG-editer won´t work by me. I selected english language and tried the funktion "add" or "replace". But there was no effect.

I wrote SAMI-scripts and installed the stuff and executed "rebuild archiv" with IMG Tool at the end.

 

And you should add this info into your readme:

 

INSTALATION:

 

-Clear GTASA (use MapCleaner and defaults settings)

-replace  "DATA" and "MODELS" folders in game derictory.

-open GTA-SA Crazy IMG Editor (SOFT),open GTA3.IMG (C:\Games\GTA SA\Models\gta3.img

on toolbar use- EDIT-ADD with REPLACE and select all files (103) from  "gta3.img" folder , than use EDIT-ADD with REPLACE, select  .DAT files type and select all  .dat files (64) in "gta3.img" folder.

-File-Rebuild Archive.

 

Last question:

Whats up with these files of your post from Jun 1 2007, 13:03 ?

 

Dang, how you get that rocket? It's so cool cry.gif.

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Dang, how you get that rocket? It's so cool cry.gif.

You know, i have experience in main scripting wink.gif

If you have installed SanVice, you can test it.

Take a bike,

-Switchable by pressing [look right/E] + [ PREVIOUS RADIOSTATION/R]

-NOS already works at the acceleration. In addition, CJ don't fell of the BIKE

Edited by ZAZ
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Amazing. Just downloaded peds and a long bloody fork from this site:

http://www.tmgp.trainsforgta.net/

 

Oh, I am pleased to hear that someone like my mini-mods=)

Aliencity need such stuff. You should integrate it in future.

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i have 2 questions:

1)the one of course everyone wanna know is when do you think the final release will come?

 

2)if you replace peds with mutants, robots etc... will there be any sound voice changes for the peds? for example it would be kinda weird to punch a monster and then he says with a chinese accent:"pussyface!!! heh?" mercie_blink.giflol.gif

 

great mod by the way! those skeletons on a stick are awsome!! it's like if those aliens invaded earth and exterminated all humans and built their buildings lol

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