uNi Posted March 25, 2006 Share Posted March 25, 2006 (edited) Using Sketchup models in SA First step, you may want to model something. Some details you should have in attention: - Store the .skp model and .bmp textures in the same folder. - The names of the .bmp's should be below 8/6 characters( not sure on the limit ). - Everytime you create a new texture in Sketchup give it the name of the .bmp if not Sketchup will create one with another name and then the other programs can't find it. - Keep your model around 400/500 polys, most of the time when Sketchup exports your model to .3ds it will double the poly count. 1 - Ok, now with our model finished. Open the Paint bucket>In model, and make sure there's only texture your using and the correct names. 2 - Now go to Export>3dmodel and click on the options button. Make sure you have this settings like in the pic below: Save the .3ds in your model's folder. I'll be using seinfeld.3ds. 3- Now open 3d max ( I'm using 7). Goto File>Import and import your .3ds. A popup will appear, Choose these settings and click Ok. Another one will , click No. At this point you may check if all the textures are in the correct places. 4 - Click on the Select and Move tool on the top. Make sure that in the bottom your model's coordinates are all at 0.0 and change the name from model to the name you using. 5- Right click on the model: Convert to> and convert it to a editable mesh. Now you will need Kam's scripts, you can get it here. ( Link from wauzie's topic). Open DFF IO ( All version ), open the export dff settings and select this: Export your .dff as seinfeld.dff ( the name I'm using ). 6 - Now goto MAXScript>Run script and choose the COL_IO_2b.ms. Below the replace button write your model name ( seinfeld ). Open the Surface parameters and do Set Surface and the Create Boundigs, save your .col and close max. 7 - Now you need to create a .txd for the model, use Delfi's TXDWorkshop, I'm using version 3.7 and I have no errors like the progressbar one. Now goto File>New and create a 32bits texture. You will need to creat one of these for each one of the textures your model have. Double click on the "32 bit image". Now, on the name write the name of your texture. e.g: If is pic.png write pic. Click on compressed and click Ok. Repeat the process for each texture you got. Save it as seinfeld.txd (..). 8 - Open your gta3.img with Spooky's ImgTool 2. You can get it here[/ulr]. Do Commands>Add, and add one file at each time. Then Commands>Rebuild Archive. Close the Imgtool. open your SA's data folder and open gta.dat. Find Object types, and below the last IDE line write: IDE DATA\MAPS\lot1\seinfeld.ide seinfeld and lot1 are just names I'm using. Search SPLASH loadsc2 and do the same below the last IPL line: IPL DATA\MAPS\lot1\seinfeld.ipl Save it. Open your maps folders and create a 'lot1' folder. Inside that folder create a seinfeld.ide and a seinfeld.ipl. Open the seinfeld.ide and put this there: objs8028, seinfeld, seinfeld, 250, 128end2dfxend I'll be using 8028, you have to find a free id. Save it. Open the seinfeld.ide and put this there: # IPL generated from Max file countn2.maxinst8028, seinfeld, 0, 1680.37, 1861, 12.4, 0, 0, 0.69466, -0.719338, -1endcullendpathendgrgeendenexendpickendcarsendjumpendtcycendauzoendmultend 8028 - id seinfeld - your dff 0 - if is interior or not. 1680.37 - X 1861 - Y 12.4 - Z 0, 0, 0.69466, -0.719338 - rotation -1 - no lod Save it. Now test it in game, you may want to see it first in the mapper. You can get MED at gtagarage. [/b][/color] Edited November 13, 2006 by uni CyberRock and Natasha 1 1 Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/ Share on other sites More sharing options...
[NX] Joao.pt Posted March 27, 2006 Share Posted March 27, 2006 Look uni ive folloed that tut and the model dont apears ingame why? To make the ide file and ipl i used map editor v0.30 Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3601519 Share on other sites More sharing options...
uNi Posted March 27, 2006 Author Share Posted March 27, 2006 (edited) Does the object shows up in the mapper ? Edited May 3, 2006 by uni Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3601528 Share on other sites More sharing options...
[NX] Joao.pt Posted March 27, 2006 Share Posted March 27, 2006 In mapper the object apears but in the game object dont apears Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3601708 Share on other sites More sharing options...
uNi Posted March 28, 2006 Author Share Posted March 28, 2006 Post some info on your object. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3603097 Share on other sites More sharing options...
knocker Posted March 31, 2006 Share Posted March 31, 2006 What are the dimensions of the building? You didn't scale it down..last time i wanted to import a sketchup model into VC, i had to scale it down like a mofo. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3610302 Share on other sites More sharing options...
uNi Posted March 31, 2006 Author Share Posted March 31, 2006 Import a ped or car into Sketchup and scale your object. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3610365 Share on other sites More sharing options...
knocker Posted April 1, 2006 Share Posted April 1, 2006 Thanks for that never thought of scaling it in sketchup, always did it in zmod. And it wasnt very practical. Nice tutorial tho, very simple to follow. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3611856 Share on other sites More sharing options...
Puma06111991 Posted April 6, 2006 Share Posted April 6, 2006 i think it too but i can't use my 3dsMax trialversion because the 30 days are over... do i have to buy the programme? or register or what? Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3623412 Share on other sites More sharing options...
[NX] Joao.pt Posted April 6, 2006 Share Posted April 6, 2006 You must buy the program its very expensive but you can use the free version of GMAX Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3623866 Share on other sites More sharing options...
uNi Posted April 6, 2006 Author Share Posted April 6, 2006 You can get Kam's scripts GMAX version here. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3623930 Share on other sites More sharing options...
Puma06111991 Posted April 6, 2006 Share Posted April 6, 2006 (edited) 10000 thanx (I am SOOOO GLAD!!!!!) Edited April 6, 2006 by Puma06111991 Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3624060 Share on other sites More sharing options...
Puma06111991 Posted April 7, 2006 Share Posted April 7, 2006 uhm ok i've downloaded the GMAX programme and it works fine, i've finished the model in sketchup and got it in GMAX, but when i run the DFFIO script and select the options as you've said... then i click on "export dff", choose a name, and save it, but when i click on "save" it says: "-- Runtime error: Feature not available: "fopen write mode" ".... and i don't know what to do... here screens.... FIRST I START "DFF SA" THEN I CLICK THE RIGHT OPTIONS EN CLICK ON EXPORT WHEN I CLICK ON "SAVE" IT SAYS Can you please help me???? Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3625787 Share on other sites More sharing options...
Puma06111991 Posted April 7, 2006 Share Posted April 7, 2006 PLEASE ANSWER I NEED HELP!!! Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3625897 Share on other sites More sharing options...
Nur5 Posted April 20, 2006 Share Posted April 20, 2006 it says maxscript error? ever thought o that you need another script o this replace it... not so sure but miht work i it works have some cookies Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3655790 Share on other sites More sharing options...
Nur5 Posted April 20, 2006 Share Posted April 20, 2006 it says maxscript error? ever thought o that you need another script o this replace it... not so sure but miht work i it works have some cookies Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3655795 Share on other sites More sharing options...
Grant Posted May 10, 2006 Share Posted May 10, 2006 Uni i dont understand how this works, as u well know i've been trying to do this for ages now and i still can't get it into max correctly. Maybe someone else has some knowledge. Here's my problem, it's like it loads the base colour but ignores the texture, it's so frustrating too. Please help me folks, i've been trying to fix this for months now with no success. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3686998 Share on other sites More sharing options...
uNi Posted May 14, 2006 Author Share Posted May 14, 2006 That's normal, do a quick render, if it shows the textures it's correct. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3693014 Share on other sites More sharing options...
Grant Posted May 14, 2006 Share Posted May 14, 2006 That was a render, and as you could clearly see, no textures. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3693356 Share on other sites More sharing options...
uNi Posted May 14, 2006 Author Share Posted May 14, 2006 Are you sure you did these steps? - Store the .skp model and .bmp textures in the same folder. - The names of the .bmp's should be below 8/6 characters( not sure on the limit ). and Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3693454 Share on other sites More sharing options...
The-end Posted May 25, 2006 Share Posted May 25, 2006 Thanks a million uni, worked great got my model in-game for the first time, using 3dsm is much easyer than doing it in zmod. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3710195 Share on other sites More sharing options...
uNi Posted May 26, 2006 Author Share Posted May 26, 2006 Thanks a million uni, worked great got my model in-game for the first time, using 3dsm is much easyer than doing it in zmod. I'm glad it helped you. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3711627 Share on other sites More sharing options...
Gearstix Posted May 26, 2006 Share Posted May 26, 2006 darn, my house is about 2000 polies, will it still work? Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3711990 Share on other sites More sharing options...
uNi Posted May 31, 2006 Author Share Posted May 31, 2006 darn, my house is about 2000 polies, will it still work? Yes, go ahead. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3717622 Share on other sites More sharing options...
Sim_2000 Posted June 2, 2006 Share Posted June 2, 2006 Hey I have a problem, I put the object in the game but it will appear in my map editor but in game only the collision file works. The object is invisible ingame. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3720812 Share on other sites More sharing options...
Grant Posted June 3, 2006 Share Posted June 3, 2006 Maybe your Draw Distance is messed up mate. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3721515 Share on other sites More sharing options...
Sim_2000 Posted June 5, 2006 Share Posted June 5, 2006 Nope its 299 Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3724355 Share on other sites More sharing options...
Black-hawk Posted June 7, 2006 Share Posted June 7, 2006 I've got a similar problem, it shows all fine in MED, but in-game it's missing, even no invisible col's. If it helps I added omni lights to the model to give it some shading. Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3728561 Share on other sites More sharing options...
TonyResta Posted June 22, 2006 Share Posted June 22, 2006 has someone got a link to a txd workshop that doesnt have the progress bar error its so annoying, please? Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3748499 Share on other sites More sharing options...
TonyResta Posted June 22, 2006 Share Posted June 22, 2006 (edited) EDIT: my object doesnt show up in the game, not even in MEd, can someone please help me? Oh and when you said to add all the items in gta3.img, did you mean the .skp too? Thanks for your time Edited June 23, 2006 by tony-resta Link to comment https://gtaforums.com/topic/238957-using-sketchup-models-in-sa/#findComment-3748516 Share on other sites More sharing options...
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