AZSupraT Posted September 27, 2006 Share Posted September 27, 2006 (edited) Progress on the BMW: Currently at 2092 tris. Edited September 27, 2006 by AZSupraT Link to comment Share on other sites More sharing options...
Cran. Posted September 27, 2006 Share Posted September 27, 2006 Select all objects you are going to attach in object mode, make sure you are not in selected mode, then use modify/attach. The last object you click on will keep it's name and axis. I tried that before, but it didn't work. I guess i'll have another go. Link to comment Share on other sites More sharing options...
fuckindumass Posted September 28, 2006 Share Posted September 28, 2006 Way too early to post screens, I've restarted the walton mod 5 times now Well, I'll be off teh innernets for a bit I'll release the walton mod and bullet mod using my neighbor's connection...... When I come back it will be all new, original stuff, starting with the '04 Chrysler Sebring........ Link to comment Share on other sites More sharing options...
Picolini Posted September 28, 2006 Share Posted September 28, 2006 Ya really like that walton, eh FDA? @TChuck, I see then. I'll have to get on his ass to finish it up Really loving the 599, looks great. I love that cars styling. @AZSupra, nice smooth mesh ya got there. Coming along nicely. Now.. here's the first ever wheel I've made, well still working on it obviously. I need to model one more part, and then (re) texture it all. Maybe adjust some parts here or there... Thanks to rumpyxxl for a nice tutorial Currently sitting at about 1,600 polys. Not too high, I'd say. Link to comment Share on other sites More sharing options...
fuckindumass Posted September 28, 2006 Share Posted September 28, 2006 lol, yeah, the underdog, walton gta. If ever a vehicle in gta needed help, it's the walton. My last incarnation hit the recycle bin at 90k poly lol Nice job on that wheel. Good to see some restraint on the polys while still creating beautiful work. For me, texturing s the hard part, best wishes with that. Edit; Your sig, is that php script? Seems you never have the same sig twice........ Link to comment Share on other sites More sharing options...
simplyunkillable Posted September 28, 2006 Share Posted September 28, 2006 scratch modeling a car that's allready in game? why? Link to comment Share on other sites More sharing options...
fuckindumass Posted September 28, 2006 Share Posted September 28, 2006 scratch modeling a car that's allready in game? why? I was new to modeling when I started with vice, so I began learning by making small changes. I'm trying some scratch building, but I'm having a little difficulty getting the shape just right. I don't want people to heve to look at the lights and grille to ID it, the shape itself from any angle should make it recognisable. I'm getting there, but not as quickly as I'd like. Link to comment Share on other sites More sharing options...
simplyunkillable Posted September 28, 2006 Share Posted September 28, 2006 okay then. do you use blueprints made from the origional walton? Link to comment Share on other sites More sharing options...
GTA__Playa Posted September 28, 2006 Share Posted September 28, 2006 2PIMP4U Link to comment Share on other sites More sharing options...
CCPD Posted September 28, 2006 Share Posted September 28, 2006 Good job GTA__Playa, but how about customized grill and headlights?! Link to comment Share on other sites More sharing options...
GTA__Playa Posted September 28, 2006 Share Posted September 28, 2006 Good job GTA__Playa, but how about customized grill and headlights?! nah, it's just a modified rancher, I'm not trying to make something else. (although I might eventually) Link to comment Share on other sites More sharing options...
Picolini Posted September 28, 2006 Share Posted September 28, 2006 (edited) Not trying? Or can't? @FDA, azupload.com lets you make custom image rotators Mine goes through about 20 right now. Here are my rims, I'd say they are done. Except maybe some env added when read for ingame usage... on something... gonna try them out right now Finally sitting at 1,700... well 1,702...damn two polys... Edited September 28, 2006 by Picolini Link to comment Share on other sites More sharing options...
GTA__Playa Posted September 28, 2006 Share Posted September 28, 2006 Not trying? Or can't? You underestimate my power. Not trying, I meant I'm not trying to turn it into something else like I did with my monstrosity. Link to comment Share on other sites More sharing options...
Tchuck Posted September 28, 2006 Share Posted September 28, 2006 Wee, did some texturing: Sitting at about 4,5k polys for the whole body. Almost ready on the exterior Link to comment Share on other sites More sharing options...
AZSupraT Posted September 28, 2006 Share Posted September 28, 2006 Looking great, Tchuck! I can't wait to see what it will look like once finished. And damn, how I wish I knew how to texture. Link to comment Share on other sites More sharing options...
Picolini Posted September 28, 2006 Share Posted September 28, 2006 Looking better and better Tchuck. Here's my wheel ingame on a donor MG that I didn't make... Link to comment Share on other sites More sharing options...
Diesel Posted September 28, 2006 Share Posted September 28, 2006 The man knows how to make Ferraris. Link to comment Share on other sites More sharing options...
Tchuck Posted September 28, 2006 Share Posted September 28, 2006 Something about the front and the rear still doesn't look right. And I can't figure out for the life of me what it is. And I have no idea how I got the curves of the car that way, when I looked at it, it was just there Link to comment Share on other sites More sharing options...
Cran. Posted September 29, 2006 Share Posted September 29, 2006 Early version of the Shotgun ingame. Now it's about time I started to model the rest of it! Link to comment Share on other sites More sharing options...
GTA__Playa Posted September 29, 2006 Share Posted September 29, 2006 (edited) I'm sorry Picolini, but I can play at it too. Edited September 29, 2006 by GTA__Playa Link to comment Share on other sites More sharing options...
Picolini Posted September 29, 2006 Share Posted September 29, 2006 Monster trucks are so last year The hunltey does look good like that though. Here's another wheel I made today, just "finished" it up, I should really retexture a few parts. I'll do that if I put them on a car I guess... Polys: 1937 Link to comment Share on other sites More sharing options...
GTA__Playa Posted September 29, 2006 Share Posted September 29, 2006 I'm sorry, but you just can't exceed my level of detail in this area. 5083 Triangles Damn, thats alot... Link to comment Share on other sites More sharing options...
[DRuG]NikT Posted September 29, 2006 Share Posted September 29, 2006 pico: nice wheel mate - I love the ones that have spokes kinda in a stick man config like that... yes I know that description is weird, but it makes sense to me. >>5083 Triangles >>Damn, thats alot... Multiply it by four and you got yaself a pretty decent car tris count 8) Nice wheel tho mate, looks like the bit in the middle could be used in that aquaduct scene in Grease. Link to comment Share on other sites More sharing options...
Picolini Posted September 29, 2006 Share Posted September 29, 2006 I don't want to turn this into a pissing contest, but if I had 4 times as many polys per wheel then I'm sure it would look a lot better than your 5k poly one... Let's see you try and texture it now... Glad you like it NikT, not too sure whatcha mean by stick man config, but all that matters it you like it Link to comment Share on other sites More sharing options...
Sylvania Posted September 29, 2006 Share Posted September 29, 2006 aye, picoloni, you wanna make a chrome lip and by me b/f (kidding bout the b/f part, but i'd put the rim in my game) Link to comment Share on other sites More sharing options...
Cran. Posted September 29, 2006 Share Posted September 29, 2006 Wee, did some texturing:*pics* Sitting at about 4,5k polys for the whole body. Almost ready on the exterior Your forgot the hood intakes Link to comment Share on other sites More sharing options...
RoxRox Posted September 29, 2006 Share Posted September 29, 2006 Link to comment Share on other sites More sharing options...
AZSupraT Posted September 29, 2006 Share Posted September 29, 2006 More progress on the BMW: I've made alot of progress today as you can see. Added lights, smooth modifyer, doors, and reflections. She's currently sitting at 3734 tris. Link to comment Share on other sites More sharing options...
In Your Nightmares Posted September 29, 2006 Share Posted September 29, 2006 Az - The BMW is looking great. Picolini - Those wheels you are making are nice. I haent made a new rim in awhile. I need to get around to do some more. RoxRox - The truck is looking nice. I cant wait to rape it with my minitruck stuff . Tchuck - I like it. Looks nice and smooth. Gta_Playa - Not to be rude, But I could make the same exact rim with lower polys/tris and it would still be the same quality. Link to comment Share on other sites More sharing options...
RoxRox Posted September 29, 2006 Share Posted September 29, 2006 aye, sorry about the little gap between updates, i had no internet. :I and i'm trying to smooth out the edges so they're not sharp like right now, but the normals are quite screwed, and detaching the hood will screw them even more if i calculate.. i might try something though Link to comment Share on other sites More sharing options...