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Picture Post & Commentary


chris_swatton
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nice camaro man commin out nice

 

heres an update on my s13

 

user posted image

 

user posted image

Thx mate, and I gotta say that is one ass-kicking S13, so many details, and they're all 3D, and made in Zmod!

 

I've made an S13 before but it was nowhere near this good! I've got a huge collection of S13 pics, if you need anything don't be a stranger wink.gif

 

Also one other question, are you gonna leave it stock or we can expect the tuned version too? Preferably drift tuned one biggrin.gif

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yup im gonna make both versions wat do u think of my 180sx?

 

and heres another one of my cars

 

user posted image

 

user posted image

Edited by RedDevil
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That S13 looks very good.

 

Nice work on the Camaro too so far.

 

The "Huntley Defence" (tounge.gif) looks great, RoxRox.

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yup im gonna make both versions wat do u think of my 180sx?

 

and heres another one of my cars

 

user posted image

 

user posted image

I haven't seen your 180 yet... But I have this feeling that I could like it, alot biggrin.gif

 

BTW, those Impreza screens are from Mafia right?

 

SeaNorris. thanks wink.gif

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here is my 180sx y4kuza

 

user posted image

 

user posted image

Now that is some sexy machine inlove.gif Just love the bodykit, those are Work wheels on I think, Nezart's if I remember correctly...

 

here are some pics of my S13:

 

user posted image user posted image user posted image

user posted image user posted image user posted image user posted image

 

BTW fire up your MSN wink.gif

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nice job there man i added u to my msn thing u just have to accept me. it looks like u have choice textures there u mind sharing them with me tounge.gif

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Just a small update really, been messing with the roof, hard to get it right without the top blueprint to guide you...

 

user posted image user posted image

 

user posted image user posted image

 

Current polycount: 364 tri's per side

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engines and soem fuselage detailing done... but i still got 3 componets to get ,an air intake for foselage,side object for front and makign and mounting the gun. since these are flyable militray skynet prototypes i thought abotu makign a mock cocpit of sorts but decided to let it be movie real and jsut have c.j. kinda craw inside to thing. trust me it will look nicer that way. anyways here a shto of her almost finsihed.

 

user posted image

b4881db7-a684-48da-8ccb-b1cc624b5406_zps

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Just a small update really, been messing with the roof, hard to get it right without the top blueprint to guide you...

 

user posted image user posted image

 

user posted image user posted image

 

Current polycount: 364 tri's per side

I like that alot... you should make something like, a SS version, with the lights hidden behind the grille and a wider meaner body and a scoop on the hood... and white stripes, too.

 

But damn you, cause i wanted to make a new 'Maro but mine would have sucked. tounge.gif

 

And thanks, SeaNorris, the name Huntley Defence is cool and somewhat Rockstarish, but kind of too blatant. I'm gonna go searching around and try to come up with one on my own.

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f*ck y4kuza! That camaro is coming out perfect! I really hope you finish that up all the way. If you need help getting it ingame or anything DO NOT hesitate to ask! I really want to drive that around. Great work.

 

I'm also with the other guy, an custom SS version would look nice. Although it'd be all guess work, just base it off past Camaro SS's. But make a stock version first wink.gif

 

@T808, thats one crazy looking thing. Very colorful tounge.gif I'd like to see it textured.

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Hi!

To practice modeling I decided to make a Suzuki Grand Vitara 2006 3 door version.

I might release it if I ever finish that long process, and if it will be worth releasing, of course...

I'm at 547 triangles per side.

 

user posted image user posted image

 

What do you think about it?

 

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Well since I didn't want to start a new topic just yet I thought I just post some pics in here first. Now I've made a UH-1 and I was kinda satisfied with but it didn't look right in some places so I've started from scratch with new blueprints and the way I'm making my new model is so that I can mod into 3 other helicopters UH-1N, UH-1Y and Bell 412.

Well heres my progress.

 

user posted image

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qorilla -> that looks really good for a first mesh ever, your wireframe has a few bad spots (spider webs), but fix those and it's gonna be great, I wish my first mesh looked that good wink.gif

 

Thanks to everyone for nice commnets on my Camaro, here are some new updates:

 

user posted image user posted image user posted image user posted image

 

user posted image user posted image user posted image user posted image

 

current polycount stands at 531 tri's per side

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@T808, thats one crazy looking thing. Very colorful tounge.gif I'd like to see it textured.

crazy thing it's from the beginign of terminator 2 and the future sequences in termiantor it's for a mod to be released and psoted on fully once i got models to release vs. road warrior mod which is turning out to be a right bloody nightmare since my texture people kinda quit on me.

b4881db7-a684-48da-8ccb-b1cc624b5406_zps

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Actually it's not my very first mesh. I've started several others but none of them has been finished.

Which part has those spider webs you are refering to? I will try to correct them.

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Actually it's not my very first mesh. I've started several others but none of them has been finished.

Which part has those spider webs you are refering to? I will try to correct them.

I was mainly reefering to this parts:

 

user posted image

 

Also, the area around the foglight on front bumper could be done in better way, but with more polys... so it's up to you how do you want it to be wink.gif.

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Wow y4kuza, keep that progress up. At that speed this will be out in no time! And I'm sure a LOT of people want this one driving around in their game. I can't wait inlove.gif

 

@Qorilla, looking good there, nice mesh. He's right though, those spots caught my eye too, but they aren't that bad. Nice work.

 

@T808, too bad about your texturers..

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Thanks for the replies. The one around the fog light is well shaded i think. Even with specular highlight it seems to be good. I don't really know how to improve that part.

The other one around the bonnet and the door is because i will have to make a separate part there, look at this:

Image

 

I finished the back and the top and the bottom, so I think the interior is next... The hardest

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6x6 modeler

@ picolini I think i need some help getting my cars ingame, i got them all ready for gta3 and vc(i dont think they fit the style of sa and im 2 retarded 2 get the col and shadow working), they just wont work. if u think u can get them working ill send u the z3d's and txd's.

 

anyway, small update on my muscle car progress, this is is the charger.

90 minutes of work

349 polys

user posted image

 

Edited by 6x6 modeler
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sorry 6x6, i don't know how to set up cars for gta3 or Vc, just SA.

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6x6 modeler

thats ok, i got gta:lc! biggrin.gif

u think u could get them in sa? (they dont have col or shadow)

 

(edit)

user posted image

Edited by 6x6 modeler
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I liked the 2 nissan cars because I am a big fan of Nissan cars but mostly the 240SX and Nissan Skyline

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This is Sin5k's car which I believe he has given anyone permission to mod his stuff... if I recall correctly, correct me If I am wrong. Anyways, this is the conversion done by Tick to SA. I changed the rear light texture so it's not gray and glarey. Also working on a paintjob... added a spoiler (from some mod, I'll probably change it). And some wheels from GG's 350z.

 

btw, I know about the crappy tip of the front fender paint stripe, i fixed that.

 

Here it is on the Initial D map by dewalk, you can get it over in the maps section. Great map!

user posted image

user posted image

user posted image

user posted image

 

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Nice, I was hoping that would be going into GTA wink.gif

 

Here's my current thing (and first GTA):

user posted image

 

I really really like the yellow version with F1 backplate lol.gif

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That looks like the ferrari from GTA3... is it?

Lol, it's the same car, but my model is entirely scratch made, with 90% handpainted textures. I've had a look at GaCus model (the one you're talking about) before I started, and even though it's got 10.000s of polys more, mine is more accurate in like at least 20 areas.

 

Just compare:

user posted image

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