ZAZ Posted March 4, 2006 Share Posted March 4, 2006 (edited) GTA_SA_LC_TRIP_BY_ZAZ_V0.1 """""""""""""""""""""""""""""""""""""""""""" Visit Liberty City and other hidden Interiors Its based on a extremly stripped main no missions, no original Features GAMESTART IN VERDANT MADOWS (airplane graveyard) Just replace the MAIN.SCM. And don´t forget to make a backup first. Or use the San Andreas Mod Installer ; http://www.sanandreasmodinstaller.com Installscript is within Start a new game ! _______________________________________________________________________ A trip to Liberty City, which is accessible in Mission Saint Mark's Bistro but not at all. Liberty City is mostly unsolid With special driving control (I call it DUAL_ROCKET_NOS and SEAWAYS) it is possible to explore the Interior Map _____________________________________________________________ -To visit LC, CJ must drive a vehicle -[HANDBRAKE + previousRADIOsender/R] _________________________________________________________________ -To come back -[HANDBRAKE + nextRADIOsender/4 of upper number row] _________________________________________________________________ -To come back on foot -Actionkey/TAB-key _________________________________________________________________ with [HANDBRAKE + previousRADIOsender/R] in vehicle, you can switch through more positions and in addition to Carmod Garages and to SanFiero Garage Trans Fender CarmodGarage and SanFiero Garage is only reachable by Bike ______________________________________________________________ ____________________________________________________________ Interiours on foot: Go at the caravan in Verdant Madows into the red Marker -with Jumpkey/space switch through the hidden Interiors -with Enter/Exit back ___________________________________________________________ _____________________________________________________________ The Area59 is accessible by normal visiting All Dors are open No Wanted Level __________________________________________________________ __________________________________________________________ SCREENSHOT: Key N /No/Nein in vehikle and on foot ___________________________________________________________ __________________________________________________________ SPEED BRAKER enable/disabled: -on bikes and flying vehikles [NUM4/Special controle (Hydraulik sideways left)] -other vehikles: Up/steer forward (Arrow up key) __________________________________________________________ DUAL_ROCKET_NOS, SEAWAYS, UNZERSTÖRBARMACHEN DER FAHRZEUGE, FAHRZEUGHOCHSPRUNG, HELIMAGNET """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" DUAL_ROCKET_NOS: Parallel to originallyNOS works a scriptet NOS which offers to the acceleration up to the immense one. If vehicle is fast enough and drives about unflat ground, it takes off as a Rocket. Who tested it, won´t miss it. --------------------------------------------------- In 4-wheel-vehicles and airplanes: keep pressing Firekey/mouse left --------------------------------------------------- ON ALL BIKES: NOS already works by accelerate, In addition, CJ don't fall from BIKE It´s enable by default to disable: [look right/E + previousRADIOsender/R] ----------------------------------------------------- HELICOPTER: CAPSLOK -or- SHIFT R /HORN-KEY PRESS ________________________________________________________________ SEAWAYS: [Gliding cars knowledge over the sea (don't work in the reservoir )] Its changed for the LC_Trip , to glide through Liberty City FORWARD: NORMAL ACCELERATE TURN RIGHT: BRAKE TURN LEFT: HANDBRAKE BACKWARD: [bRAKE AND HANDBRAKE]TOGETHER ______________________________________________________________ INDESTRUCTIBLE MODIFIING OF VEHIKLE: 1.CJ MUST SIT IN A VEHIKLE 2.THE VEHIKLE MUST STAND STILL 3. PRESS: [look right/E + previousRADIOsender/R] _____________________________________________________________ VEHIKLE HIGH JUMP: THE VEHIKLE JUMPS 100 METER UP TO SKY AND THEN GLIDES FORWARD PRESS [ALT R -OR- NUM 0-KEY] ____________________________________________________________ HELIMAGNET: 1.CJ MUST SIT IN A HELICOPTER 2.THE HELICOPTER MUST STAND STILL 3.PRESS Q/LOOK LEFT ___________________________________________________________ Credits to Bart Waterduck for Missionbuilder Credits to "Jacob" for San Andreas Place Manager Credits to "GodGell" for Helimag-permission Credits to "Brokenfish" for the NOS-code Credits to "cpmusick" for San Andreas Mod Installer Credits to "Hammer83" for GTA: San Andreas GXT Editor Credits to "spaceeinstein", "Nubbel", "Opius"for indentifie unknown codes and Credits to the people at gtaforums.com for support, "Demarest", "Random Download", Patrik W. and more Credits to Ice0o for Infos to find Liberty City and SanFieroGarage ______________________________________________________________ :INNE_103A4: name_thread 'INNE':INNE_20001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_200D6: if 200DF: actor $PLAYER_ACTOR driving00E1: key_pressed 0 600E1: key_pressed 0 9004D: jump_if_false ££INNE_203C0: $mycar = actor $PLAYER_ACTOR car01B6: set_weather 10110: clear_player $PLAYER_CHAR wanted_level0006: @8 = 0;; integer values0006: @29 = 0;; integer values0002: jump ££INNE_25:INNE_130001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_15000D6: if 00039: @29 == 0;; integer values004D: jump_if_false ££INNE_1400D6: if 00119: car $mycar wrecked004D: jump_if_false ££INNE_1401C3: remove_references_to_car $mycar;; Like turning a car into any random car0006: @29 = 1;; integer values:INNE_1400D6: if 080DF: NOT actor $PLAYER_ACTOR driving004D: jump_if_false ££INNE_1504C4: create_coordinate @25 @26 @27 from_actor $PLAYER_ACTOR offset 0.0 0.0 0.000D6: if 210023: 1300.0 > @27;; floating-point values00E1: key_pressed 0 4004D: jump_if_false ££INNE_15:INNE_P12401B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0050: gosub ££INNE_15204BB: select_interior 0;; select render area04FA: reset_interior_colors 0057E: make_radar_grey 004E4: unknown_refresh_game_renderer_at 372.22 2522.54103CB: set_camera 372.22 2522.541 16.5700D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_P1370860: link_actor $PLAYER_ACTOR to_interior 0 00A1: put_actor $PLAYER_ACTOR at 372.22 2522.541 16.570173: set_actor $PLAYER_ACTOR z_angle_to 180.0:INNE_P1370001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_P1370001: wait 1000 ms016A: fade 1 (back) 500 ms:INNE_P1430001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_P14301B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0373: set_camera_directly_behind_player02EB: restore_camera_with_jumpcut 0002: jump ££INNE_2:INNE_1500D6: if 200DF: actor $PLAYER_ACTOR driving00E1: key_pressed 0 600E1: key_pressed 0 9004D: jump_if_false ££INNE_210002: jump ££INNE_25:INNE_2100D6: if 200DF: actor $PLAYER_ACTOR driving00E1: key_pressed 0 600E1: key_pressed 0 8004D: jump_if_false ££INNE_130002: jump ££INNE_124:INNE_2500D6: if 00039: @8 == 0;; integer values004D: jump_if_false ££INNE_350007: @10 = -821.0;; floating-point X values;;;;;;;;;;;;;;;;;;;;;;;;;;Liberty City0007: @12 = 502.29;; floating-point Y values0007: @14 = 1359.5;; floating-point Z values0007: @16 = 213.8;; floating-point Winkel values0006: @20 = 1;; integer values-----------------------------Interior Nummer0006: @8 = 1;; integer values0002: jump ££INNE_100:INNE_3500D6: if 00039: @8 == 1;; integer values004D: jump_if_false ££INNE_450007: @10 = -751.783;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;Liberty City0007: @12 = 504.815;; floating-point values0007: @14 = 1371.32;; floating-point values0007: @16 = 180.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 2;; integer values0002: jump ££INNE_100:INNE_4500D6: if 00039: @8 == 2;; integer values004D: jump_if_false ££INNE_550007: @10 = -812.286;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;Liberty City0007: @12 = 548.239;; floating-point values0007: @14 = 1391.1641;; floating-point values0007: @16 = 213.8029;; floating-point values0006: @20 = 1;; integer values0006: @8 = 3;; integer values0002: jump ££INNE_100:INNE_5500D6: if 00039: @8 == 3;; integer values004D: jump_if_false ££INNE_650007: @10 = -743.1999;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;Liberty City0007: @12 = 569.1225;; floating-point values0007: @14 = 1371.297;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 4;; integer values0002: jump ££INNE_100:INNE_6500D6: if 00039: @8 == 4;; integer values004D: jump_if_false ££INNE_750007: @10 = -834.6405;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;Liberty City0007: @12 = 544.4622;; floating-point values0007: @14 = 1356.5558;; floating-point values0007: @16 = 175.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 5;; integer values0002: jump ££INNE_100:INNE_7500D6: if 00039: @8 == 5;; integer values004D: jump_if_false ££INNE_8500D6: if 21047A: actor $PLAYER_ACTOR driving_a_motorbike00DD: actor $PLAYER_ACTOR driving_vehicle_type #QUAD004D: jump_if_false ££INNE_760007: @10 = 617.536.536;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;Trans Fender0007: @12 = -1.99;; floating-point values0007: @14 = 999.98;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 6;; integer values0002: jump ££INNE_100:INNE_760006: @8 = 6;; integer values:INNE_8500D6: if 00039: @8 == 6;; integer values004D: jump_if_false ££INNE_950007: @10 = 616.783;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;;LocoLo0007: @12 = -74.815;; floating-point values0007: @14 = 997.014;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 2;; integer values0006: @8 = 7;; integer values0002: jump ££INNE_100:INNE_9500D6: if 00039: @8 == 7;; integer values004D: jump_if_false ££INNE_960007: @10 = 615.286;; floating-point values;;;;;;;;;;;;;;;;;;;;;;;;;Wheel Arch Angel0007: @12 = -124.239;; floating-point values0007: @14 = 996.9;; floating-point values0007: @16 = 90.8;; floating-point values0006: @20 = 3;; integer values0006: @8 = 8;; integer values0002: jump ££INNE_100:INNE_9600D6: if 00039: @8 == 8;; integer values004D: jump_if_false ££INNE_1240007: @10 = -2028.286;; floating-point values;;;;;;;;;;;San Fiero Garage0007: @12 = 176.239;; floating-point values0007: @14 = 29.0;; floating-point values0007: @16 = 270.8;; floating-point values0006: @20 = 1;; integer values0006: @8 = 0;; integer values0002: jump ££INNE_100:INNE_10001B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0001: wait 1000 ms0395: clear_area 1 at @10 @12 @14 range 1.00050: gosub ££INNE_15204BB: select_interior @20;; select render area0860: link_actor $PLAYER_ACTOR to_interior @20 0840: link_car $mycar to_interior @2004E4: unknown_refresh_game_renderer_at @10 @1203CB: set_camera @10 @12 @1400AB: put_car $mycar at @10 @12 @140175: set_car $mycar z_angle_to 90.004F9: interior_colors 1 0057E: make_radar_grey 100D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_11102EB: restore_camera_with_jumpcut0002: jump ££INNE_111:INNE_1110001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_1110001: wait 1000 ms016A: fade 1 (back) 500 ms:INNE_1170001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_11701B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0394: play_music 20002: jump ££INNE_13:INNE_12401B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0050: gosub ££INNE_15204BB: select_interior 0;; select render area0860: link_actor $PLAYER_ACTOR to_interior 0 0840: link_car $mycar to_interior 004FA: reset_interior_colors 0057E: make_radar_grey 004E4: unknown_refresh_game_renderer_at 372.22 2522.54103CB: set_camera 372.22 2522.541 16.5700D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_137 00AB: put_car $mycar at 372.22 2522.541 16.570175: set_car $mycar z_angle_to 90.0:INNE_1370001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_1370001: wait 1000 ms016A: fade 1 (back) 500 ms:INNE_1430001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNE_14301B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0373: set_camera_directly_behind_player02EB: restore_camera_with_jumpcut01C3: remove_references_to_car $mycar;; Like turning a car into any random car 0002: jump ££INNE_2:INNE_15001C3: remove_references_to_car $mycar;; Like turning a car into any random car04FA: reset_interior_colors 0057E: make_radar_grey 00002: jump ££INNE_2:INNE_1520169: set_fade_color 0 0 0016A: fade 0 () 500 ms:INNE_15400D6: if 0016B: fading004D: jump_if_false ££INNE_1590001: wait 0 ms0002: jump ££INNE_154:INNE_1590051: return :INNP_103A4: name_thread 'INNE':INNP_20001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_200D6: if 00102: actor $PLAYER_ACTOR stopped_near_point_on_foot 393.44 2540.108 16.66 radius 1.2 1.2 3.0 sphere 1004D: jump_if_false ££INNP_201B6: set_weather 10110: clear_player $PLAYER_CHAR wanted_level0006: @8 = 0;; integer values0002: jump ££INNP_25:INNP_130001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_1300D6: if 000E1: key_pressed 0 14004D: jump_if_false ££INNP_150002: jump ££INNP_25:INNP_1500D6: if 00039: @8 == 7;; integer values004D: jump_if_false ££INNP_2104C4: create_coordinate @25 @26 @27 from_actor $PLAYER_ACTOR offset 0.0 0.0 0.000D6: if 00023: 1900.0 > @27;; floating-point values004D: jump_if_false ££INNP_220007: @1 = 372.22;; floating-point values0007: @2 = 2522.541;; floating-point values0007: @3 = 16.57;; floating-point values0007: @4 = 90.0;; floating-point values0002: jump ££INNP_124:INNP_2100D6: if 210039: @8 == 9;; integer values0039: @8 == 10;; integer values004D: jump_if_false ££INNP_2204C4: create_coordinate @25 @26 @27 from_actor $PLAYER_ACTOR offset 0.0 0.0 0.000D6: if 00023: 990.0 > @27;; floating-point values004D: jump_if_false ££INNP_220007: @1 = 372.22;; floating-point values0007: @2 = 2522.541;; floating-point values0007: @3 = 16.57;; floating-point values0007: @4 = 90.0;; floating-point values0002: jump ££INNP_124:INNP_2200D6: if 000E1: key_pressed 0 15004D: jump_if_false ££INNP_130007: @1 = 372.22;; floating-point values0007: @2 = 2522.541;; floating-point values0007: @3 = 16.57;; floating-point values0007: @4 = 90.0;; floating-point values0002: jump ££INNP_124:INNP_2500D6: if 00039: @8 == 0;; integer values004D: jump_if_false ££INNP_350007: @10 = 345.6252;; floating-point X values;;;;;;;GF_SEX_LV0007: @12 = 304.1411;; floating-point Y values0007: @14 = 998.25;; floating-point Z values0007: @16 = 0.0;; floating-point values Winkel0006: @20 = 6;; integer values---------------------------InteriorNummer0006: @8 = 1;; integer values0002: jump ££INNP_100:INNP_3500D6: if 00039: @8 == 1;; integer values004D: jump_if_false ££INNP_450007: @10 = 271.4699;; floating-point values;;;;;;;GF_SEX_SF0007: @12 = 307.2668;; floating-point values0007: @14 = 998.32;; floating-point values0007: @16 = 265.0;; floating-point values0006: @20 = 2;; integer values0006: @8 = 2;; integer values0002: jump ££INNP_100:INNP_4500D6: if 00039: @8 == 2;; integer values004D: jump_if_false ££INNP_550007: @10 = 245.6252;; floating-point values;;;;;;;GF_SEX_LS0007: @12 = 304.1411;; floating-point values0007: @14 = 998.32;; floating-point values0007: @16 = 0.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 3;; integer values0002: jump ££INNP_100:INNP_5500D6: if 00039: @8 == 3;; integer values004D: jump_if_false ££INNP_650007: @10 = 288.7753;; floating-point values;;;;;;;GF_SEX_0007: @12 = 308.4772;; floating-point values0007: @14 = 998.1641;; floating-point values0007: @16 = 213.8029;; floating-point values0006: @20 = 3;; integer values0006: @8 = 4;; integer values0002: jump ££INNP_100:INNP_6500D6: if 00039: @8 == 4;; integer values004D: jump_if_false ££INNP_750007: @10 = 324.6405;; floating-point values;;;;;;;GF_SEX_SF0007: @12 = 307.4622;; floating-point values0007: @14 = 998.1558;; floating-point values0007: @16 = 175.0;; floating-point values0006: @20 = 5;; integer values0006: @8 = 5;; integer values0002: jump ££INNP_100:INNP_7500D6: if 00039: @8 == 5;; integer values004D: jump_if_false ££INNP_850007: @10 = 306.1999;; floating-point values;;;;;;;GF_SEX_0007: @12 = 305.1225;; floating-point values0007: @14 = 1002.297;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 4;; integer values0006: @8 = 6;; integer values0002: jump ££INNP_100:INNP_8500D6: if 00039: @8 == 6;; integer values004D: jump_if_false ££INNP_950007: @10 = 317.881;; floating-point values;;;;;;;ANDROMADA0007: @12 = 979.907;; floating-point values0007: @14 = 1960.108;; floating-point values0007: @16 = 0.0;; floating-point values0006: @20 = 9;; integer values0006: @8 = 7;; integer values0002: jump ££INNP_100:INNP_9500D6: if 00039: @8 == 7;; integer values004D: jump_if_false ££INNP_960007: @10 = 2220.37;; floating-point values;;;;;;;Abgeschlossener Trackt des Caligula-Kellers0007: @12 = 1574.42;; floating-point values0007: @14 = 998.969;; floating-point values0007: @16 = 265.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 8;; integer values0002: jump ££INNP_100:INNP_9600D6: if 00039: @8 == 8;; integer values004D: jump_if_false ££INNP_970007: @10 = 450.6252;; floating-point values;;;;;;;GF_Rest_World of Coque0007: @12 = -18.1411;; floating-point values0007: @14 = 1001.25;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 1;; integer values0006: @8 = 9;; integer values0002: jump ££INNP_100:INNP_9700D6: if 00039: @8 == 9;; integer values004D: jump_if_false ££INNP_980007: @10 = 457.783;; floating-point values;;;;;;;GF_Ice_Coffee0007: @12 = -88.815;; floating-point values0007: @14 = 999.62;; floating-point values0007: @16 = 90.0;; floating-point values0006: @20 = 4;; integer values0006: @8 = 10;; integer values0002: jump ££INNP_100:INNP_980007: @1 = 372.22;; floating-point values0007: @2 = 2522.541;; floating-point values0007: @3 = 16.57;; floating-point values0007: @4 = 90.0;; floating-point values00D6: if 00039: @8 == 10;; integer values004D: jump_if_false ££INNP_1240007: @1 = 681.6252;; floating-point values0007: @2 = -476.1411;; floating-point values0007: @3 = 16.42;; floating-point values0007: @4 = 0.0;; floating-point values0006: @8 = 0;; integer values0002: jump ££INNP_124:INNP_10001B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0050: gosub ££INNP_15204BB: select_interior @20;; select render area04E4: unknown_refresh_game_renderer_at @10 @1203CB: set_camera @10 @12 @1404F9: interior_colors 1 0057E: make_radar_grey 100D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_1110860: link_actor $PLAYER_ACTOR to_interior @20 00A1: put_actor $PLAYER_ACTOR at @10 @12 @140173: set_actor $PLAYER_ACTOR z_angle_to 180.00373: set_camera_directly_behind_player02EB: restore_camera_with_jumpcut0002: jump ££INNP_111:INNP_1110001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_1110001: wait 1000 ms016A: fade 1 (back) 500 ms:INNP_1170001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_11701B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0394: play_music 20002: jump ££INNP_13:INNP_12401B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0050: gosub ££INNP_15204BB: select_interior 0;; select render area04FA: reset_interior_colors 0057E: make_radar_grey 004E4: unknown_refresh_game_renderer_at @1 @203CB: set_camera @1 @2 @300D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_1370860: link_actor $PLAYER_ACTOR to_interior 0 00A1: put_actor $PLAYER_ACTOR at @1 @2 @30173: set_actor $PLAYER_ACTOR z_angle_to @4:INNP_1370001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_1370001: wait 1000 ms016A: fade 1 (back) 500 ms:INNP_1430001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££INNP_14301B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0373: set_camera_directly_behind_player02EB: restore_camera_with_jumpcut 0002: jump ££INNP_2:INNP_1520169: set_fade_color 0 0 0016A: fade 0 () 500 ms:INNP_15400D6: if 0016B: fading004D: jump_if_false ££INNP_1590001: wait 0 ms0002: jump ££INNP_154:INNP_1590051: return Edited March 4, 2006 by ZAZ RyanDri3957V 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Demarest Posted March 4, 2006 Share Posted March 4, 2006 Nice pics. Really helps to sell the mod well Link to comment Share on other sites More sharing options...
ZAZ Posted March 5, 2006 Author Share Posted March 5, 2006 Thanks Dam, I hope so and add one more: The little Bank in Palomino Creek ( showplace of a Catalina mission) is open, is not an interior and is visitable like the car house or Area51. @Demarest: BTW, cars in the carmod garages get pulled back to the center from a exe coded magic hand CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Xanarki Posted March 5, 2006 Share Posted March 5, 2006 I say this is quite nice. A pretty cool mod. I think it's worth trying, installing soon... Link to comment Share on other sites More sharing options...
sueey Posted March 5, 2006 Share Posted March 5, 2006 Master-hand,ZAZ,you were so cool!the mod works well! PS:your VC mod i love it! Link to comment Share on other sites More sharing options...
ZAZ Posted March 5, 2006 Author Share Posted March 5, 2006 PS:your VC mod i love it! Thanks, sueey. Booom shankar is all i wonna say and a special award for Barts Devilmod CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Xanarki Posted March 5, 2006 Share Posted March 5, 2006 Well man, so far so good, haven't run into any crashes/things yet. Link to comment Share on other sites More sharing options...
JohnLennon Posted March 13, 2006 Share Posted March 13, 2006 Great mod All the places I always wanted to go like Area51 . Link to comment Share on other sites More sharing options...
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