Agret Posted February 26, 2006 Share Posted February 26, 2006 Hey guys want to try and mod multiplayer game modes? http://unhandledexceptions.com/~agret/luascripts.zip The game modes are coded in Lua and compiled into bytecode. They are Lua v5.0 scripts I believe. Link to comment Share on other sites More sharing options...
~Neon~ Posted February 26, 2006 Share Posted February 26, 2006 You cant run the Multiplayer Mode if you have the game running on your memory stick yet, so there would be no way to test them at the moment. It would be nice to get people to start modding this though, creating the right tools etc, but I dont think there is enough people with a 1.50 PSP and GTA running from the memory stick. Link to comment Share on other sites More sharing options...
aru Posted February 26, 2006 Share Posted February 26, 2006 The problem is that luadec won't decompile them correctly since the lua_Number size was changed to 4 (from 8) -- might be fixed with a recompile of luadec. ChunkSpy can decompile it though (with the --auto flag), but I don't know of a lua "assembler" or if there is one. Link to comment Share on other sites More sharing options...
Agret Posted March 10, 2006 Author Share Posted March 10, 2006 Here is my decompile.bat @ECHO OFFChunkSpy.exe %1 --auto --rewrite "local" -o %1.lualuadec.exe -d %1.lua>%1.luadec_decompiled.lua"c:\cygwin\home\Agret\lua-5.0\bin\luac.exe" -l %1.lua>%1.luac_decompiled.lua LUAC gets further decompiling it than Luadec does, Luadec just crashes out. I'm aware there is no way to test the modes due to wifi not working but i'd like to get the modding done before wifi is loaded Link to comment Share on other sites More sharing options...
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