rivion damera Posted February 23, 2006 Share Posted February 23, 2006 ok so i downloaded this new wheel mod and after i followed instructions.. they show up in game with no textures.. i mean they are all white.. could a modder or someone that knows what happen please help me? my e-mail is [email protected] or im me on yahoo at ariez_1981 ill check back here too. im completely lost.. i included the instructions for the mod and i put the version in there. please help me !!!! Total wheel replacement for SA v. 1.0 by Ducati996 All rights to the models in this pack remain with the author. Please respect that and ask for permission if you want to use any of this stuff!!! If you want to host it, then go ahead, credit me and don't alter the .rar archive in any way. Mod-Theft is lame! Don't support it! ============================================================================================================================================================ ============================================================================================================================================================ Most models were created from scratch in 3dsmax. Textures are all done in photoshop. 1 Wheel has been converted over from VC. some wheels come with extra textures that can be changed with txdworkshop. The extra textures have to be downloaded separately due to the filesize... Please don't email or PM me with questions about how to use this mod, or telling me the wheels are too big or wide or whatever. I tested it thoroughly, and it's all fairly simple, if you take time to read my explanation at the bottom of this document (Installation instructions). Thanks. Polycount for the wheels is between 1200 - 2700 triangles per wheel, so I guess it's not too bad. ============================================================================================================================================================ WHEELS: All Lowrider wheels are based on my own imagination... wheel_lr1 = Classic = 80 spoke Dayton knockoff (2068 polies) wheel_lr2 = Dollar = 100 spoke Gold wheel (2290 polies) wheel_lr3 = Twist = 60 spoke twisted Silver (xxx polies) wheel_lr4 = Wires = 120 spoke experiment (xxx polies) wheel_lr5 = Trance = Cutter imaginary wheel (2725 polies) wheel_sr1 = Cutter = HRE Performance knockoff (2113 polies) wheel_sr2 = Rimshine = BBS knockoff (2583 polies) wheel_sr3 = Mega = 69' Vette knockoff (1530 polies) wheel_sr4 = Grove = Hartge Classic BMW wheel (3036 polies) wheel_sr5 = Switch = SLR Concept knockoff (1883 polies) wheel_sr6 = Shadow = American Racing Tuning wheel (xxx polies) wheel_gn1 = Import = 68' Vette knockoff (1570 polies) wheel_gn2 = Atomic = Truck imaginary wheel (1578 polies) wheel_gn3 = Ahab = Muscle Tuning (2098 polies) wheel_gn4 = Virtual = Ford GT Concept knockoff (1296 polies) wheel_gn5 = Access = Torque Thrust II (1763 polies)!!! wheel_or1 = OffRoad = Offroad imaginary wheel (2498 polies) some of the wheels come with alternative textures or some even with extra .dff's so you can use the wheel as a different one... you need txdworkshop in order to change textures of a certain wheel... ============================================================================================================================================================ Explanations and Installation instructions...: ============================================================================================================================================================ - You need to open gta3.img with IMGtool v 2.0 - Delete all the files named wheel_*.* as listed above... you will only find one .dff file for each wheel. (e.g. wheel_gn1.dff) - Then add all the files from the folder 0_final from my archive ... each wheel has 2 files. I am not working with vehicle.txd... Rockstar wheels use the vehicle.txd as texture archive... i didn't want to do that, so I provide the .txd separate for each wheel, therefore you need to change veh_mods.dat so the wheels work properly in game... see below... - After you added all the files, rebuild the archive and then close IMGTool. ************** *VEH_MODS.DAT* ************** - Now you need to edit veh_mods.dat which is located in your data\maps\veh_mods folder. You will find an entry in there for each wheel... change "vehicle" into wheel_*.* for each entry... e.g. old: wheel_gn1, vehicle, ... new: wheel_gn1, wheel_gn1, ... that's about it for adding the wheels. ============================================================================================================================================================ CAR TUNING MANUAL...: Link to comment Share on other sites More sharing options...
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