shantar Posted February 23, 2006 Share Posted February 23, 2006 using kam's max script with max6, open IFPIO and import player.dff player geometry appears load pedIFP select car_sit select player geometry+dummy/player hit apply animation player snaps to sit animation the tutorials i have read now say to hide geometry and select the animation dummy's to begin modding the IFP, but i have none in my scene, and they are not hidden. need some helpers please Link to comment Share on other sites More sharing options...
xrk Posted February 24, 2006 Share Posted February 24, 2006 It might be mean the bones... Link to comment Share on other sites More sharing options...
shantar Posted February 24, 2006 Author Share Posted February 24, 2006 yeah, bones, dummy's still looking still got nothing Link to comment Share on other sites More sharing options...
xrk Posted February 26, 2006 Share Posted February 26, 2006 They look like this... what game are you using? because if its gta3 the character models have no bones Link to comment Share on other sites More sharing options...
shantar Posted February 26, 2006 Author Share Posted February 26, 2006 yeah is gta3 i put up another post about the error message i get when exporting, but guess just not doing it right. any gta3 specific tutorials about? Link to comment Share on other sites More sharing options...
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